Death Factory Mafia 2 - Page 80
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syllogism
Finland5948 Posts
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VisceraEyes
United States21170 Posts
Why in a game where it's possible for everyone to die at once is it poor role design to have a role that could possibly confirm 5 people? Especially when it's so unlikely that it could even happen when the positions are randomly generated, why does it seem "imbalanced" to have a role that can confirm that many people? The other thing, as I'm sure you've heard or thought of because you're like super-smart, is that it doesn't work like other DT checks in that if there's 5 people around him and the light's red, it's really actually kinda anti-town in that it could be 1 or 2 or 3 or 4 or 5 scum around him...which is the exact odds of there being scum around him IN THE FIRST PLACE unless I'm mistaken...only worse for the rest of town because they don't know if they can actually trust the claim. As I said in the game, I think you're view is biased on that role because you got caught in the red light. ROXANNE | ||
syllogism
Finland5948 Posts
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VisceraEyes
United States21170 Posts
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wherebugsgo
Japan10647 Posts
If I'm not mistaken we both said syllo was the scummiest of the three and still people didn't listen. | ||
Ace
United States16096 Posts
On April 10 2012 12:49 syllogism wrote: Just the kind of write up I would expect from Ace, biased from the start and doesn't let go. A role that can, based on pure chance, "confirm" five players is a poorly designed role. Cephiro's case against me was, for the most part, him just tunnelling and even lying based on the dt check. Yes, I was transparent scum, but nevertheless his case wasn't "rock solid" at all. Most of the things he said were not. ![]() | ||
Bill Murray
United States9292 Posts
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Dirkzor
Denmark1944 Posts
I agree with towns inability to get anything done. We should just haved killed syllo d2 by pulling him until he died. I disliked the item plans the entire game exactly because they removed focus from scumhunting. All in all I don't think I played super bad myself, but it was just so hard to get any town read with BL, Mattchew and BM writing useless shit. Even though I thought BM was town due to his day1 claim it was just hard to continue to work with him when he clearly did not read the thread and wasn't posting anything that made sense. Lesson learned: Kill those you "know" are scum before you try finding more scum. | ||
EchelonTee
United States5239 Posts
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Acrofales
Spain17799 Posts
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Bluelightz
Indonesia2463 Posts
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syllogism
Finland5948 Posts
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layabout
United Kingdom2600 Posts
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Cephiro
Finland1934 Posts
I definitely enjoyed the game even though it turned out like this, I swear at some points I was banging my head in the wall and asking myself "Why the f*** don't these guys just get it??", but I learned many things myself as well. I'd like to think I started the game well, and played good especially considering my "newbie" status. @ Acrofales: I'll respond to you when I put in a more detailed post later. A few things I realized I need to work on: Even if I am absolutely sure that someone is scum, there is still a possibility I am wrong, and I need to even more objectively be able to re-evaluate my stance if needed. Also, just because I am sure of someone being scum is not enough reason for others, but you need a proper case and basis, and remember that they may not know everything you do. About my role: I really liked the role of the Warp Prism Toy, even though the limitations made it's use somewhat hard. I guess my D2 plan is quite clear to everyone by this point. I wanted to go for the item to gain a possible bonus for the town and then swap places to send a scum in the fire (and continue by pushing him over the edge with my own push if I got to the highest spot.) Nullifier seemed like a very strong power to me so I figured it probably has to be limited somehow, but considering my own role I knew that our vig-like roles would be more important than me, so even the worst-case scenario wouldn't have been that bad. I on purpose tried to look overconfident and make the scum scared of my ability, so that they would at least use the nullify on me if nothing else (so that our vig roles could work in all peace), and it worked. I knew Tobon was the De Ja Vu Toy and I tried to tell him to save it for later for a worse scenario, but I doubt it would have saved the whole game for us later either. What I don't get is how easily townies just wanted to get rid of Bluelightz when there was clear scum all over the place which should have been dealt with first, and later on when irl issues came up (I am truly sorry for my lategame inactivity, and I really wish to play again in a future Death Factory setup), I simply didn't have the time to start convincing town all over again. And jadda jadda jadda... I'll get more in-detail later, feel free to shoot me questions or tell opinions about my play. GG scum, and thank you for a great game everyone. ![]() PS: One thing that would be awesome in the future if possible would be a real-time bot to update the situation, as there are certain things that can be done with coordination but are heavily time/situation dependant and require the knowledge of the current situation (such as reaching the item etc.) | ||
Cephiro
Finland1934 Posts
Syllo+cascades were red for me quite early, I was suspicious of Nemesis but as I had more on my hands at that point and was too focused on trying to figure if mattchew / prplhz could somehow be town. (I even stubbornly thought a bit later on that prplhz was just scum that upped his play to very townie-like after getting caught, but if I had spent even more time reading his filter objectively I would've probably realized the real situation). I'll talk more about acrofales (and others) when I respond to him and talk more in-detail later. | ||
Tobon
United States372 Posts
On April 10 2012 23:22 Cephiro wrote: I knew Tobon was the De Ja Vu Toy and I tried to tell him to save it for later for a worse scenario, but I doubt it would have saved the whole game for us later either. I had a lot of frustration about when to use my power, actually. When 3/4ers of the people PoPing are going to be townies, undoing all previous PoPs for the day is going to seem like a scummy move to a lot of people. :-) I used it when I did, not because I thought you couldn't save yourself, but because being the one to keep you alive gave me a lot of town cred, and I figured your power would be more useful later on than mine. I also (at that point) was really hesitant about pulling off Bluelightz (even though I'd pulled him myself). He wasn't helpful at all, but I kept finding it hard to believe he was scum. So undoing all his pulls didn't seem like a drawback at the time, either. (I got wrongly convinced that he was scum afterwards, though.) I think my main problem was getting over-interested in figuring out the mechanics and setup and not enough time actually reading people. | ||
Mementoss
Canada2595 Posts
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syllogism
Finland5948 Posts
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Cephiro
Finland1934 Posts
On April 10 2012 23:59 syllogism wrote: It's not very difficult to suspect someone when there is, to you, a red check on him. I still maintain that most of your actually case against me was made up I was suspicious you very early, but nothing to be sure of. After the red light, and sbrubbles reactions after his lurking, it was clear to me that you were the scum out of two. | ||
syllogism
Finland5948 Posts
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