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On March 16 2012 07:36 GizmoPT wrote:Show nested quote +On March 16 2012 06:24 Ashur wrote: I do not like those changes but icons in replays. Suggestions are useless for daily purpose. I mean, StarCraft II Bnet UI needs to be changed completely, not just to move this and that and add minor feature. Those requirements are in several threads already
1) Shared replays 1a) Serverside saved replays (anyone can just view my public replays, till I click just played game as "do not publish") 2) Be able to move to the middle or end of the replay immediately 3) Public chat channels 4) Chat commands (/whisper, /ignore, /join, /creategame) we are not xbox dumbasses to click 3 times to whisper, right? 5) Be able to join game from chat via clicking a button ("Observe" for example, when someone left channel and started new public game) 6) Be able to join game after it started, or this might be a feature to prevent cheating - see the real content with a slight 2 min delay 7) Statistics in UI (sc2 ranks stats for my profile, for our teams, its just numbers) 8) An option to show/hide my win/loss ratio to myself/others 9) Clan support 10) E-sports support, why I cannot see replays from games (perhaps with audio) and I have to see a stream? Why is there no stream directly in game UI when this event has Blizzard as a sponsor/partner? 11) Map market 11a) Model market, why you do not make some new models (e.g. CE Thor) of units paid for Blizzbucks? 12) Simplify it, I am just too lazy to click same sequence of tabs/buttons/scroll/rightclicks over and over 13) Screw realms, make it global as it used to be 14) Charts, more charts in game for casters, and more charts in BN UI to analyze. What about chart for income, for unit loss etc.
I mean, game itself is perfect, but whoever made current Battle.NET UI 2.0 just failed. It sucks. It definitely sucks.
Blizzard should be leader in game industry, so far I see that people are complaining. Other companies do a lot - a lot more, to make their games user friendly. It's sad. Oh and BTW So far it seems that D3 socializing will have same "empty" syndrom as SC2 has. blizzard should hire this guy Hire him for what? giving ideas?
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On March 16 2012 09:52 CarlosOmse wrote: is this jsut a how u would do it design purely graphicly or did code the showed functions?
It is just a visual aid. In my mind it is like prototyping in flash or something of that nature, but instead of allowing you to go through the menu yourself I took you on a guided tour in a way.
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On March 16 2012 10:05 DGenerate wrote:Show nested quote +On March 16 2012 06:24 JeowJeow wrote: Did you really just say sc2's interface is very well designed and well thought out and it was difficult to find ways to improve upon it? Blizzard won't appreciate you lying to them. I would have found a better say to say your interface needs improvements instead of going down the suckup route. That's what I was coming here to say. On the other hand, you can't really fault him for trying to not be cocky and piss the important people who will consider his application. Good job on the video! Go say against ANY company you want to work at their current product sucks. Unless you come up with the biggest idea they heard in ages in less then a minute they will simply show you the door...
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On March 16 2012 09:54 m!DniGhT wrote:Really nice editing and presenting your thoughts. There are many nice ideas into it and i like your approach of applying with actual ideas. But I see some problems with this. At first: whad you did is all in all "just" Mockup even if its nicely done and well coporated into the design and look. The hard thing here would be to code the stuff. Another thing is, you didnt free your Mind to much to get further away from the original GUI. Sometimes it is just good to admit that something just sucks and throw everything away to do it right this time. You dont turn a huge pile of shit into an icecream, by putting strawberrys, sauces and waffles into it. So my critiq here is be more brave!! Dont show such "little" things to ehance thing bigger! There are plenty of really good cirtiqs about the GUI in TL tho. Most are adressed to the lag of community experience. Something you just get to by the sharing replay function, that is btw an awesome idea but not very thought-out. How do you actually share it? Does a mesasge pop up on the recievers side? If they are Ingame and do not awnser, do you have to wait for it or can you save this "sharing comand" in the background. What if friends aren't online? Can you share it with them as well and if so how would you solve the traffic and Storage problem? In the End a Replay is still Data kept on your machine not on any server. Another thing would be.. I can't get away from the feeling that your changes would make the GUI even more heavier in terms of fully packed with stuff here and there.. here another option, there a new button and over there is a new way to that window that you can access as well from that menu and by that button over here. KISS - keep it short and simple I mean the GUI to day dont follow this rule but you dont get to it by putting more stuff into it. I guess here applys the rule of perfection: Something isnt perfect if you can't add anymore to it but if you can't put anything away from it anymore. (also applys really great to animation aaand surprise to build orders ) Also would be nice to see the progress you did like older other approaches to a problem. So we, and also the guys over at blizzard can more easily get acces to your thoughts and process from what way you are coming Ok well that are my few cents on it. I really like you dedication to it!! But you should go away from just Ideas up to deeper thoughts about it with reasonable conclusions. THen it would be even more epic : ) My professor is always saying "Ideas are like assholes everyone has one, and thinks his is the biggest, best, coolest and so on"
Yeah the job posting calls for working in the existing aesthetic... so that it what I tried to do. It makes it more difficult, but I tried to make some improvements around what already exists. I do appreciate the input though!
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On March 16 2012 10:00 wunsun wrote:To my surprise, a lot of the ideas were new and very very useful. ^^
Thank You! I greatly appreciate the comment!
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On March 16 2012 10:05 DGenerate wrote:Show nested quote +On March 16 2012 06:24 JeowJeow wrote: Did you really just say sc2's interface is very well designed and well thought out and it was difficult to find ways to improve upon it? Blizzard won't appreciate you lying to them. I would have found a better say to say your interface needs improvements instead of going down the suckup route. That's what I was coming here to say. On the other hand, you can't really fault him for trying to not be cocky and piss the important people who will consider his application. Good job on the video!
Yeah pissing off the overmind after you express that you desire to be assimilated... generally not a good tactic in my opinion.
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On March 16 2012 09:30 Mr.Pyro wrote:Show nested quote +On March 16 2012 09:24 alteredsego wrote:
"Strong graphic design skills -- particular iconography creation, artistic sense, and fluency in Adobe Photoshop"
All the elements I created were done in photoshop... so I would think that would count for showing some of those skills as well.
Iconography: You made a triangle, and a star. Artistic sense: You used the same layout as the existing buttons - how does that show you can design your own graphics? Fluency in adobe photoshop: I could do the same things in photoshop, and i do not consider myself fluent in photoshop at all. Show nested quote +On March 16 2012 09:24 alteredsego wrote: "Ability to illustrate UI components that are consistent with Blizzard Entertainment's design philosophy"
You didn't demonstrate any that were consistent - you just made duplicates of existing graphics? Same fonts, same colours, same textures, same shapes. I realize that makes sense when you're altering existing UI, you can not add new graphics into it, but that is an issue with your approach.
alteredsego, I think the only mistake you made was engaging in a discussion about this with someone who obviously has never advanced anywhere in a real corporate setting.
I thought your video showed creativity as well as tremendous talent and ability on an execution level. Moreover, I think it's clear that you spent a lot of time analyzing and really thinking about value-adds to an existing solution, which, to be honest is far more difficult than the "creativity" that Mr.Pyro seems to be advocating.
The truth of the matter is that no corporation has infinite resources. All the responses on this thread that are saying alteredsego didn't go far enough are completely impractical and truly awful advice. Every single one of us has some gripe or complaint about the current UI. Some of us could even go and "redesign" it by drawing up a few new mockups in Photoshop -- too bad that's completely fucking useless to Blizzard, or any other corporation that's already invested significant resources designing a functional GUI that integrates perfectly with their backend systems. Try to convince Blizzard's CFO and the entire development team to completely uproot and rewrite their entire application because you've got a "creative and purty new design". Fat fucking chance.
Blizzard games aren't built by a single individual. They're built by teams. And if you're applying to a job where you will be a part of a team (which it looks like this is if it's only asking for 3+ years of experience), you need to show that you can add value to the existing team, that you can integrate into the existing team, and you certainly don't want to be the idiot that is telling everyone else why their ideas suck and why they should drop everything they're doing to implement whatever cockshit nonsense you dreamed up in your parent's basement.
As someone who builds, motivates, and focuses teams -- I would love to be in Blizzard HR's shoes when you've got someone who can so vividly demonstrate the rare combination of 1) raw technical skill and talent needed to recreate a professional design flawlessly and then to layer and integrate his own design ideas on top of them; 2) the humility and practical sense to add value ON TOP OF and not to the exclusion of existing work; and 3) the entrepreneurial cajones and ability to really sell his own vision by creating a video and getting community support for it. This guy fucking stands out. alteredsego: you did a brilliant job.
Finally, I just have to say a word to Mr.Pyro and all the other Mr.Pyro's out there who have never created any value in their entire lives; who apparently can only criticize and tear down the work that others have constructed. You are the reason I've written this entire response. This dude put a shit ton of effort into creating this video -- whether you agreed with it or not, there's no reason to reply in such a callous and arrogant way. Have you ever created anything? Have you ever created any value on or for this planet, and have you had the balls to show it to the world? Maybe you have, but I doubt it because I can't imagine anybody who has ever engaged in an act of public creation would have the complete lack of empathy and respect that you demonstrated. Seriously, just have a little respect for anybody who decides to channel his or her energies into creating and adding value for all the rest of us to enjoy -- don't take that shit for granted.
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You should get that job, your work is beauty, thanks for sharing.
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On March 16 2012 10:19 kewlsunman wrote:Show nested quote +On March 16 2012 09:30 Mr.Pyro wrote:On March 16 2012 09:24 alteredsego wrote:
"Strong graphic design skills -- particular iconography creation, artistic sense, and fluency in Adobe Photoshop"
All the elements I created were done in photoshop... so I would think that would count for showing some of those skills as well.
Iconography: You made a triangle, and a star. Artistic sense: You used the same layout as the existing buttons - how does that show you can design your own graphics? Fluency in adobe photoshop: I could do the same things in photoshop, and i do not consider myself fluent in photoshop at all. On March 16 2012 09:24 alteredsego wrote: "Ability to illustrate UI components that are consistent with Blizzard Entertainment's design philosophy"
You didn't demonstrate any that were consistent - you just made duplicates of existing graphics? Same fonts, same colours, same textures, same shapes. I realize that makes sense when you're altering existing UI, you can not add new graphics into it, but that is an issue with your approach. alteredsego, I think the only mistake you made was engaging in a discussion about this with someone who obviously has never advanced anywhere in a real corporate setting. I thought your video showed creativity as well as tremendous talent and ability on an execution level. Moreover, I think it's clear that you spent a lot of time analyzing and really thinking about value-adds to an existing solution, which, to be honest is far more difficult than the "creativity" that Mr.Pyro seems to be advocating. The truth of the matter is that no corporation has infinite resources. All the responses on this thread that are saying alteredsego didn't go far enough are completely impractical and truly awful advice. Every single one of us has some gripe or complaint about the current UI. Some of us could even go and "redesign" it by drawing up a few new mockups in Photoshop -- too bad that's completely fucking useless to Blizzard, or any other corporation that's already invested significant resources designing a functional GUI that integrates perfectly with their backend systems. Try to convince Blizzard's CFO and the entire development team to completely uproot and rewrite their entire application because you've got a "creative and purty new design". Fat fucking chance. Blizzard games aren't built by a single individual. They're built by teams. And if you're applying to a job where you will be a part of a team (which it looks like this is if it's only asking for 3+ years of experience), you need to show that you can add value to the existing team, that you can integrate into the existing team, and you certainly don't want to be the idiot that is telling everyone else why their ideas suck and why they should drop everything they're doing to implement whatever cockshit nonsense you dreamed up in your parent's basement. As someone who builds, motivates, and focuses teams -- I would love to be in Blizzard HR's shoes when you've got someone who can so vividly demonstrate the rare combination of 1) raw technical skill and talent needed to recreate a professional design flawlessly and then to layer and integrate his own design ideas on top of them; 2) the humility and practical sense to add value ON TOP OF and not to the exclusion of existing work; and 3) the entrepreneurial cajones and ability to really sell his own vision by creating a video and getting community support for it. This guy fucking stands out. alteredsego: you did a brilliant job. Finally, I just have to say a word to Mr.Pyro and all the other Mr.Pyro's out there who have never created any value in their entire lives; who apparently can only criticize and tear down the work that others have constructed. You are the reason I've written this entire response. This dude put a shit ton of effort into creating this video -- whether you agreed with it or not, there's no reason to reply in such a callous and arrogant way. Have you ever created anything? Have you ever created any value on or for this planet, and have you had the balls to show it to the world? Maybe you have, but I doubt it because I can't imagine anybody who has ever engaged in an act of public creation would have the complete lack of empathy and respect that you demonstrated. Seriously, just have a little respect for anybody who decides to channel his or her energies into creating and adding value for all the rest of us to enjoy -- don't take that shit for granted.
This. You did a wonderful job and I'm sure when you are expanding your artistic horizons, they will train you plenty. With that said, you showed a lot of courage and an ability to work hard which is the most important thing to any job (way more important than "experience" which they will be giving you anyways).
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On March 16 2012 10:19 kewlsunman wrote:Show nested quote +On March 16 2012 09:30 Mr.Pyro wrote:On March 16 2012 09:24 alteredsego wrote:
"Strong graphic design skills -- particular iconography creation, artistic sense, and fluency in Adobe Photoshop"
All the elements I created were done in photoshop... so I would think that would count for showing some of those skills as well.
Iconography: You made a triangle, and a star. Artistic sense: You used the same layout as the existing buttons - how does that show you can design your own graphics? Fluency in adobe photoshop: I could do the same things in photoshop, and i do not consider myself fluent in photoshop at all. On March 16 2012 09:24 alteredsego wrote: "Ability to illustrate UI components that are consistent with Blizzard Entertainment's design philosophy"
You didn't demonstrate any that were consistent - you just made duplicates of existing graphics? Same fonts, same colours, same textures, same shapes. I realize that makes sense when you're altering existing UI, you can not add new graphics into it, but that is an issue with your approach. alteredsego, I think the only mistake you made was engaging in a discussion about this with someone who obviously has never advanced anywhere in a real corporate setting. I thought your video showed creativity as well as tremendous talent and ability on an execution level. Moreover, I think it's clear that you spent a lot of time analyzing and really thinking about value-adds to an existing solution, which, to be honest is far more difficult than the "creativity" that Mr.Pyro seems to be advocating. The truth of the matter is that no corporation has infinite resources. All the responses on this thread that are saying alteredsego didn't go far enough are completely impractical and truly awful advice. Every single one of us has some gripe or complaint about the current UI. Some of us could even go and "redesign" it by drawing up a few new mockups in Photoshop -- too bad that's completely fucking useless to Blizzard, or any other corporation that's already invested significant resources designing a functional GUI that integrates perfectly with their backend systems. Try to convince Blizzard's CFO and the entire development team to completely uproot and rewrite their entire application because you've got a "creative and purty new design". Fat fucking chance. Blizzard games aren't built by a single individual. They're built by teams. And if you're applying to a job where you will be a part of a team (which it looks like this is if it's only asking for 3+ years of experience), you need to show that you can add value to the existing team, that you can integrate into the existing team, and you certainly don't want to be the idiot that is telling everyone else why their ideas suck and why they should drop everything they're doing to implement whatever cockshit nonsense you dreamed up in your parent's basement. As someone who builds, motivates, and focuses teams -- I would love to be in Blizzard HR's shoes when you've got someone who can so vividly demonstrate the rare combination of 1) raw technical skill and talent needed to recreate a professional design flawlessly and then to layer and integrate his own design ideas on top of them; 2) the humility and practical sense to add value ON TOP OF and not to the exclusion of existing work; and 3) the entrepreneurial cajones and ability to really sell his own vision by creating a video and getting community support for it. This guy fucking stands out. alteredsego: you did a brilliant job. Finally, I just have to say a word to Mr.Pyro and all the other Mr.Pyro's out there who have never created any value in their entire lives; who apparently can only criticize and tear down the work that others have constructed. You are the reason I've written this entire response. This dude put a shit ton of effort into creating this video -- whether you agreed with it or not, there's no reason to reply in such a callous and arrogant way. Have you ever created anything? Have you ever created any value on or for this planet, and have you had the balls to show it to the world? Maybe you have, but I doubt it because I can't imagine anybody who has ever engaged in an act of public creation would have the complete lack of empathy and respect that you demonstrated. Seriously, just have a little respect for anybody who decides to channel his or her energies into creating and adding value for all the rest of us to enjoy -- don't take that shit for granted.
Hey I really appreciate the comment, but you know what he has his right to his opinion. I am not going to say I know better than everyone else. I am just going to try my best, and see how it comes out. The part that I liked was the community support thing. It may fail miserably, but I really liked the idea of using that style of self marketing. It is thinking a bit outside the box, and I am really curious to see how it turns out.
Regardless, thank you for all of the kind words. I really appreciated how well written your comment was; even if I didn't agree with some of the comments about my friend Pyro over there. After all nothing wrong with agreeing to disagree. He was pretty civil about it, and I appreciate that about how he handled things.
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That's pretty legit :o
Good luck sir!
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On March 16 2012 10:23 People_0f_Color wrote:Show nested quote +On March 16 2012 10:19 kewlsunman wrote:On March 16 2012 09:30 Mr.Pyro wrote:On March 16 2012 09:24 alteredsego wrote:
"Strong graphic design skills -- particular iconography creation, artistic sense, and fluency in Adobe Photoshop"
All the elements I created were done in photoshop... so I would think that would count for showing some of those skills as well.
Iconography: You made a triangle, and a star. Artistic sense: You used the same layout as the existing buttons - how does that show you can design your own graphics? Fluency in adobe photoshop: I could do the same things in photoshop, and i do not consider myself fluent in photoshop at all. On March 16 2012 09:24 alteredsego wrote: "Ability to illustrate UI components that are consistent with Blizzard Entertainment's design philosophy"
You didn't demonstrate any that were consistent - you just made duplicates of existing graphics? Same fonts, same colours, same textures, same shapes. I realize that makes sense when you're altering existing UI, you can not add new graphics into it, but that is an issue with your approach. alteredsego, I think the only mistake you made was engaging in a discussion about this with someone who obviously has never advanced anywhere in a real corporate setting. I thought your video showed creativity as well as tremendous talent and ability on an execution level. Moreover, I think it's clear that you spent a lot of time analyzing and really thinking about value-adds to an existing solution, which, to be honest is far more difficult than the "creativity" that Mr.Pyro seems to be advocating. The truth of the matter is that no corporation has infinite resources. All the responses on this thread that are saying alteredsego didn't go far enough are completely impractical and truly awful advice. Every single one of us has some gripe or complaint about the current UI. Some of us could even go and "redesign" it by drawing up a few new mockups in Photoshop -- too bad that's completely fucking useless to Blizzard, or any other corporation that's already invested significant resources designing a functional GUI that integrates perfectly with their backend systems. Try to convince Blizzard's CFO and the entire development team to completely uproot and rewrite their entire application because you've got a "creative and purty new design". Fat fucking chance. Blizzard games aren't built by a single individual. They're built by teams. And if you're applying to a job where you will be a part of a team (which it looks like this is if it's only asking for 3+ years of experience), you need to show that you can add value to the existing team, that you can integrate into the existing team, and you certainly don't want to be the idiot that is telling everyone else why their ideas suck and why they should drop everything they're doing to implement whatever cockshit nonsense you dreamed up in your parent's basement. As someone who builds, motivates, and focuses teams -- I would love to be in Blizzard HR's shoes when you've got someone who can so vividly demonstrate the rare combination of 1) raw technical skill and talent needed to recreate a professional design flawlessly and then to layer and integrate his own design ideas on top of them; 2) the humility and practical sense to add value ON TOP OF and not to the exclusion of existing work; and 3) the entrepreneurial cajones and ability to really sell his own vision by creating a video and getting community support for it. This guy fucking stands out. alteredsego: you did a brilliant job. Finally, I just have to say a word to Mr.Pyro and all the other Mr.Pyro's out there who have never created any value in their entire lives; who apparently can only criticize and tear down the work that others have constructed. You are the reason I've written this entire response. This dude put a shit ton of effort into creating this video -- whether you agreed with it or not, there's no reason to reply in such a callous and arrogant way. Have you ever created anything? Have you ever created any value on or for this planet, and have you had the balls to show it to the world? Maybe you have, but I doubt it because I can't imagine anybody who has ever engaged in an act of public creation would have the complete lack of empathy and respect that you demonstrated. Seriously, just have a little respect for anybody who decides to channel his or her energies into creating and adding value for all the rest of us to enjoy -- don't take that shit for granted. This. You did a wonderful job and I'm sure when you are expanding your artistic horizons, they will train you plenty. With that said, you showed a lot of courage and an ability to work hard which is the most important thing to any job (way more important than "experience" which they will be giving you anyways).
Thank you, I certainly hope so. Overall this is a rather interesting experience within itself. So I am just having fun with it and seeing where it goes. My resume is done, the video is done, and so basically all I can do for right now is sit back and enjoy the ride.
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HIRE HIRE HIRE!!!
HIS LIFE FOR HIRE!!!
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On March 16 2012 10:20 empty.bottle wrote: You should get that job, your work is beauty, thanks for sharing.
No problem, I am glad you liked it!
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So... if you can access the replay from the match history, you could go to GM league, look at Idra's match history, open up a replay and look at his build? That sounds amazing.
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With someone of your abilities you shouldn't be working for Blizzard. You should be starting your own company, or working alongside a small group of developers on something where you'll have the freedom to realize your designs. From what I've seen already, you're far better at what you do than any of their team is. If you're not leading, you're just going to be frustrated as hell when they tell you to do stupid shit.
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Really great ideas. I would love an integrated replay autosave function where you can format the name of the replay file to include player names and other customizable options. That presentation was just incredibly impressive in my eyes, good luck on getting the position.
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This is fantastic. Well thought out, professionally pieced together...I hope you get the job and I hope these ideas get implemented.
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On March 16 2012 10:29 Blasterion wrote: HIRE HIRE HIRE!!!
HIS LIFE FOR HIRE!!!
Okay that is funny! Never heard that one before lol.
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Really well designed, and some great ideas. I hope you get the gig, because those minor changes you've made in your own time are already pretty game changing, I'd love to see what you could do with the resources Blizzard has available to them.
Best of luck mate.
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