• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 07:07
CEST 13:07
KST 20:07
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Code S Season 1 (2026) - RO4 & Finals Preview1[ASL21] Ro4 Preview: On Course12Code S Season 1 - RO8 Preview7[ASL21] Ro8 Preview Pt2: Progenitors8Code S Season 1 - RO12 Group A: Rogue, Percival, Solar, Zoun13
Community News
Code S Season 1 (2026) - RO8 Results2Weekly Cups (May 4-10): Clem, MaxPax, herO win1Maestros of The Game 2 announcement and schedule !11Weekly Cups (April 27-May 4): Clem takes triple0RSL Revival: Season 5 - Qualifiers and Main Event12
StarCraft 2
General
Code S Season 1 (2026) - RO4 & Finals Preview Code S Season 1 (2026) - RO8 Results Code S Season 1 (2026) - RO12 Results Team Liquid Map Contest #22 - The Finalists MaNa leaves Team Liquid
Tourneys
KSL Week 89 2026 GSL Season 2 Qualifiers Maestros of The Game 2 announcement and schedule ! $5,000 WardiTV Spring Championship 2026 SC2 INu's Battles#16 <BO.9>
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players
External Content
Mutation # 525 Wheel of Misfortune The PondCast: SC2 News & Results Mutation # 524 Death and Taxes Mutation # 523 Firewall
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ vespene.gg — BW replays in browser BW General Discussion ASL21 General Discussion Pros React to: TvT Masterclass in FlaSh vs Light
Tourneys
[ASL21] Semifinals B Escore Tournament StarCraft Season 2 [Megathread] Daily Proleagues [ASL21] Semifinals A
Strategy
Fighting Spirit mining rates [G] Hydra ZvZ: An Introduction Simple Questions, Simple Answers Muta micro map competition
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Warcraft III: The Frozen Throne Starcraft Tabletop Miniature Game PC Games Sales Thread
Dota 2
The Story of Wings Gaming
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread UK Politics Mega-thread YouTube Thread European Politico-economics QA Mega-thread
Fan Clubs
The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Formula 1 Discussion
World Cup 2022
Tech Support
streaming software Strange computer issues (software) [G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
How EEG Data Can Predict Gam…
TrAiDoS
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1721 users

Proposed Design Changes To StarCraft 2's UI - Page 9

Forum Index > SC2 General
Post a Reply
Prev 1 7 8 9 10 11 16 Next All
Rassy
Profile Joined August 2010
Netherlands2308 Posts
Last Edited: 2012-03-16 00:18:06
March 16 2012 00:16 GMT
#161
O this looks realy nice!
Maybe only a small percentage of people regulary watches and analyse their replays, and therefor has a low priority for blizzard,
Still hoping they will implement this
alteredsego
Profile Joined November 2010
United States50 Posts
March 16 2012 00:17 GMT
#162
On March 16 2012 09:11 FeyFey wrote:
i wish you luck on getting the job. But i have the feeling that posting something you used for your application, kind of reduces the chances, knowing Blizzard likes to stay air tight. But thats up to their personal staff and not me to decide. Still quiet an interesting idea to get community backup for a job application.


Yeah I knew that might be a possible outcome, but hey you only live once right? And if anything the have to give me points for showing some ingenuity to at least get my resume noticed. (Or blacklisted lol... either one.)
"When I was a child, I spake as a child, I felt as a child, I thought as a child: now that I am become a man, I have put away childish things." I Corinthians 13:11 (Alternately Cereal Killer from Hackers)
Mr.Pyro
Profile Blog Joined July 2008
Denmark959 Posts
March 16 2012 00:18 GMT
#163
On March 16 2012 09:15 alteredsego wrote:
Show nested quote +
On March 16 2012 09:07 Mr.Pyro wrote:
I'm sorry, but i did not at all like it.

You're not coming up with any original stuff here, no reorganization or original thought in the layout.
You're basically saying, hey, wouldn't it be nice if we had this categorization.
There is only one thing in the video which i actually liked, from a GUI stand-point, and that was the inclusion of the back button, that's it. The music is a little over the top too, i think.

The rest are features that are nice to have, sure, but i don't really see anything original design-wise, and when you say that stuff is easier, you seem to forget that what is 'easier' ... Easier for you? What makes you think most people would think this was easier. What makes you think categories would ever be used? It's not my impression the map bookmarks are being used all that much really.

My main issue with your video is that you compliment their GUI design, when in fact the community seems to hate it.
Wouldn't it have been better to come up with your own suggestion, and argue as for why your design is better, from some HCI standards?

Being a GUI designer, doesn't constitute adding new features - you are told what features are available, and must build the design from that. So build a GUI with the features available to you - or features you know which might be coming.

What seems like a totally missed opportunity to me is that you know the Marketplace for maps is coming - why not come up with your own suggestion for that? You moved a few buttons, added a back button, and added a lot of features which are really nice! But that is not GUI design..

In my eyes your main contribution here, is the back button, which is not all that major, although i admit it should have been there from day 1.

I'm sorry for being so harsh, i'm not that bad a guy!


Edit: After looking up the job on Blizzards website (http://eu.blizzard.com/en-gb/company/careers/posting.html?id=120001J) I think you completely misinterpreted the difference between designer and artist. Your video focuses on design - not art.


I have worked as an artist in the past, and so at least in my experience... they sort of go hand in hand. And as part of the video didn't I work around the existing artistic them in a way? I mean if I just want to show photoshopped windows to people that is not very interesting, and it does not effect positive change in any way. I guess I wanted to do both with this.

I don't think you are being harsh by the way... it is just what you believe. And hey maybe I did miss with the video, but regardless it might lead to the game being better in some way, and maybe I helped to contribute to that. Is that such a bad thing?


No. It is in fact awesome - but from the job pages description:
+ Show Spoiler +
A minimum of 3 years' experience working in the graphics arts, interaction design, or advertising field
Strong graphic design skills -- particular iconography creation, artistic sense, and fluency in Adobe Photoshop
Ability to illustrate UI components that are consistent with Blizzard Entertainment's design philosophy
Strong ability to digitally render, and paint all types of materials and surfaces.
Strong understanding of UI, and usability principals
Awareness of current trends in Web, and user interface design
Able to work well with a team in a dynamic, cross-discipline, and iterative setting
Able to understand technical implementations, and limitations
Excellent written, and verbal communications skills


I'm sorry, but the only point that was made in your video in regards to the job description was the fifth one, in my eyes.
P⊧[1]<a>[2]<a>[3]<a>tt | P ≝ 1.a.2.a.3.a.P
alteredsego
Profile Joined November 2010
United States50 Posts
March 16 2012 00:18 GMT
#164
On March 16 2012 09:16 Rassy wrote:
O this looks realy nice!
Maybe only a small percentage of people regulary watches and analyse their replays, and therefor has a low priority for blizzard,
Still hoping they will implement this


Yeah it was just one idea that dovetailed nicely. I just wanted to make it interesting in some way.
"When I was a child, I spake as a child, I felt as a child, I thought as a child: now that I am become a man, I have put away childish things." I Corinthians 13:11 (Alternately Cereal Killer from Hackers)
alteredsego
Profile Joined November 2010
United States50 Posts
Last Edited: 2012-03-16 00:25:34
March 16 2012 00:24 GMT
#165
On March 16 2012 09:18 Mr.Pyro wrote:
Show nested quote +
On March 16 2012 09:15 alteredsego wrote:
On March 16 2012 09:07 Mr.Pyro wrote:
I'm sorry, but i did not at all like it.

You're not coming up with any original stuff here, no reorganization or original thought in the layout.
You're basically saying, hey, wouldn't it be nice if we had this categorization.
There is only one thing in the video which i actually liked, from a GUI stand-point, and that was the inclusion of the back button, that's it. The music is a little over the top too, i think.

The rest are features that are nice to have, sure, but i don't really see anything original design-wise, and when you say that stuff is easier, you seem to forget that what is 'easier' ... Easier for you? What makes you think most people would think this was easier. What makes you think categories would ever be used? It's not my impression the map bookmarks are being used all that much really.

My main issue with your video is that you compliment their GUI design, when in fact the community seems to hate it.
Wouldn't it have been better to come up with your own suggestion, and argue as for why your design is better, from some HCI standards?

Being a GUI designer, doesn't constitute adding new features - you are told what features are available, and must build the design from that. So build a GUI with the features available to you - or features you know which might be coming.

What seems like a totally missed opportunity to me is that you know the Marketplace for maps is coming - why not come up with your own suggestion for that? You moved a few buttons, added a back button, and added a lot of features which are really nice! But that is not GUI design..

In my eyes your main contribution here, is the back button, which is not all that major, although i admit it should have been there from day 1.

I'm sorry for being so harsh, i'm not that bad a guy!


Edit: After looking up the job on Blizzards website (http://eu.blizzard.com/en-gb/company/careers/posting.html?id=120001J) I think you completely misinterpreted the difference between designer and artist. Your video focuses on design - not art.


I have worked as an artist in the past, and so at least in my experience... they sort of go hand in hand. And as part of the video didn't I work around the existing artistic them in a way? I mean if I just want to show photoshopped windows to people that is not very interesting, and it does not effect positive change in any way. I guess I wanted to do both with this.

I don't think you are being harsh by the way... it is just what you believe. And hey maybe I did miss with the video, but regardless it might lead to the game being better in some way, and maybe I helped to contribute to that. Is that such a bad thing?


No. It is in fact awesome - but from the job pages description:
+ Show Spoiler +
A minimum of 3 years' experience working in the graphics arts, interaction design, or advertising field
Strong graphic design skills -- particular iconography creation, artistic sense, and fluency in Adobe Photoshop
Ability to illustrate UI components that are consistent with Blizzard Entertainment's design philosophy
Strong ability to digitally render, and paint all types of materials and surfaces.
Strong understanding of UI, and usability principals
Awareness of current trends in Web, and user interface design
Able to work well with a team in a dynamic, cross-discipline, and iterative setting
Able to understand technical implementations, and limitations
Excellent written, and verbal communications skills


I'm sorry, but the only point that was made in your video in regards to the job description was the fifth one, in my eyes.


"Strong graphic design skills -- particular iconography creation, artistic sense, and fluency in Adobe Photoshop"

All the elements I created were done in photoshop... so I would think that would count for showing some of those skills as well.

"Ability to illustrate UI components that are consistent with Blizzard Entertainment's design philosophy"

I think I would get that one as well, and you left out the Pluses categories.

"A passion for video games, and user interface design"

I think the video shows this in some ways right?

"Prototyping skills with tools such as Adobe Flash / Microsoft Blend"

I prototyped in premiere for the sake of it being a video, but I am good in AS3, I could have done it there as well. If anything it shows I can create elements in photoshop, and have some sense for layout etc.



Regardless, I don't know if it helps or not.... but I figured why not at least try?
"When I was a child, I spake as a child, I felt as a child, I thought as a child: now that I am become a man, I have put away childish things." I Corinthians 13:11 (Alternately Cereal Killer from Hackers)
kevinthemighty
Profile Blog Joined February 2011
United States134 Posts
March 16 2012 00:28 GMT
#166
At first I thought inControL was narrating this video using another one of his voices...
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
March 16 2012 00:30 GMT
#167
Great stuff, would of liked you to go up and beyond replays and match history, but that's a lot in only 5 days.
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
Mr.Pyro
Profile Blog Joined July 2008
Denmark959 Posts
Last Edited: 2012-03-16 00:35:38
March 16 2012 00:30 GMT
#168
On March 16 2012 09:24 alteredsego wrote:

"Strong graphic design skills -- particular iconography creation, artistic sense, and fluency in Adobe Photoshop"

All the elements I created were done in photoshop... so I would think that would count for showing some of those skills as well.

Iconography: You made a triangle, and a star.
Artistic sense: You used the same layout as the existing buttons - how does that show you can design your own graphics?
Fluency in adobe photoshop: I could do the same things in photoshop, and i do not consider myself fluent in photoshop at all.


On March 16 2012 09:24 alteredsego wrote:
"Ability to illustrate UI components that are consistent with Blizzard Entertainment's design philosophy"

You didn't demonstrate any that were consistent - you just made duplicates of existing graphics?
Same fonts, same colours, same textures, same shapes.
I realize that makes sense when you're altering existing UI, you can not add new graphics into it, but that is an issue with your approach.
P⊧[1]<a>[2]<a>[3]<a>tt | P ≝ 1.a.2.a.3.a.P
Mentalizor
Profile Joined January 2011
Denmark1596 Posts
March 16 2012 00:41 GMT
#169
Great ideas. I could really use the whole replay system. Since you can have the same replays in different folders I could have one per matchup AND one per map. This could easilly track down what I'm struggling with in what matchups and what maps.

Give this man a job One of the best applications I've seen in a long time
(yಠ,ಠ)y - Y U NO ALL IN? - rtsAlaran: " I somehow sit inside the bus.Hot_Bit giving me a massage"
snailz
Profile Joined April 2011
Croatia900 Posts
March 16 2012 00:42 GMT
#170
On March 16 2012 09:11 alteredsego wrote:
Show nested quote +
On March 16 2012 08:18 snailz wrote:
On March 16 2012 08:03 Sylailene wrote:
On March 16 2012 07:52 snailz wrote:
no, sc2 UI is not "excellent and well tought out", and while i see why you would say such a thing (to get the job), you're dishonest and i would never hire you

a kick in the ass is also a step forward, and that's what blizzard needs atm the most, not lies to keep their egos safe from the truth

make a video where you critize them and adress the real problems in UI, and you get my respect. new ideas, not candy stuff: meaning its nice, but at the end of the day wont make much of a difference. band aid of sorts


also, everything Ashur said.


There are plenty of videos and posts critizing blizzard, what this guy did was think of a change then actually took steps to get it done, and out there for blizzard to see. Posts like ashur's have been seen before and blizzard obviously obviously doesn't care


yeah thats why i said "while i see why you would say such a thing"

but his suggestions are honestly nothing but a glorified band-aid, it really wont change anything significantly enough for me to go "OMFG hire this guy!!!11"

ghost town effect on bnet, and other things that Ashur mentioned are whats important, but blizz declines to adress them


edit: to the OP, sorry if i came off strong, its just venting


Hey man, I get what you are saying. One reason I just tried to work within the existing UI so much is because that is what the job calls for. Part of the point of the video is to show how I might approach things if I were hired. You know? I don't think they would look favorably on hiring someone that says, "I know how to do everything better than you, and you have been doing it all wrong." Plus as some people have pointed out there may be some reason that some features are not implemented as of right now. I just tried to stick to things that would work well within the existing UI, and that I thought, based on what I know about the system, would be realistic to pull off. Also for the sake of the video I did keep it short and focused around a single point as opposed to trying to cover everything.


yeah i know, but the thing is there wont be a job unless they change something dramaticlly, and i know that's not your fault, but i cant help but rage when sc2 UI is discussed, because i honestly feel that's the thing that's killing the game for a while now...

the ever present feeling of loneliness on bnet is so depressing, ive never experienced that in a multiplayer game to be honest

anyways, what you did here for the application is good work, its just the title "Proposed Design Changes To StarCraft 2's UI" that made me go all "now listen pal"

best of luck, mostly positive feedback in general, congrats, gl
"I am saying that there are 300 current pros and semi-pros that have the potential to come in and dominate SC2 at any moment, with a latency of a few months from the day they switch." - intrigue
alteredsego
Profile Joined November 2010
United States50 Posts
March 16 2012 00:43 GMT
#171
On March 16 2012 09:30 Mr.Pyro wrote:
Show nested quote +
On March 16 2012 09:24 alteredsego wrote:

"Strong graphic design skills -- particular iconography creation, artistic sense, and fluency in Adobe Photoshop"

All the elements I created were done in photoshop... so I would think that would count for showing some of those skills as well.

Iconography: You made a triangle, and a star.
Artistic sense: You used the same layout as the existing buttons - how does that show you can design your own graphics?
Fluency in adobe photoshop: I could do the same things in photoshop, and i do not consider myself fluent in photoshop at all.


Show nested quote +
On March 16 2012 09:24 alteredsego wrote:
"Ability to illustrate UI components that are consistent with Blizzard Entertainment's design philosophy"

You didn't demonstrate any that were consistent - you just made duplicates of existing graphics?
Same fonts, same colours, same textures, same shapes.
I realize that makes sense when you're altering existing UI, you can not add new graphics into it, but that is an issue with your approach.


Hey, we agree to disagree. You may be completely right. Who knows, but that is my best effort: so if I miss... well I miss. At least I tried, and I know I went in the wrong direction. Oh well, onto a new project.
"When I was a child, I spake as a child, I felt as a child, I thought as a child: now that I am become a man, I have put away childish things." I Corinthians 13:11 (Alternately Cereal Killer from Hackers)
alteredsego
Profile Joined November 2010
United States50 Posts
March 16 2012 00:44 GMT
#172
On March 16 2012 09:42 snailz wrote:
Show nested quote +
On March 16 2012 09:11 alteredsego wrote:
On March 16 2012 08:18 snailz wrote:
On March 16 2012 08:03 Sylailene wrote:
On March 16 2012 07:52 snailz wrote:
no, sc2 UI is not "excellent and well tought out", and while i see why you would say such a thing (to get the job), you're dishonest and i would never hire you

a kick in the ass is also a step forward, and that's what blizzard needs atm the most, not lies to keep their egos safe from the truth

make a video where you critize them and adress the real problems in UI, and you get my respect. new ideas, not candy stuff: meaning its nice, but at the end of the day wont make much of a difference. band aid of sorts


also, everything Ashur said.


There are plenty of videos and posts critizing blizzard, what this guy did was think of a change then actually took steps to get it done, and out there for blizzard to see. Posts like ashur's have been seen before and blizzard obviously obviously doesn't care


yeah thats why i said "while i see why you would say such a thing"

but his suggestions are honestly nothing but a glorified band-aid, it really wont change anything significantly enough for me to go "OMFG hire this guy!!!11"

ghost town effect on bnet, and other things that Ashur mentioned are whats important, but blizz declines to adress them


edit: to the OP, sorry if i came off strong, its just venting


Hey man, I get what you are saying. One reason I just tried to work within the existing UI so much is because that is what the job calls for. Part of the point of the video is to show how I might approach things if I were hired. You know? I don't think they would look favorably on hiring someone that says, "I know how to do everything better than you, and you have been doing it all wrong." Plus as some people have pointed out there may be some reason that some features are not implemented as of right now. I just tried to stick to things that would work well within the existing UI, and that I thought, based on what I know about the system, would be realistic to pull off. Also for the sake of the video I did keep it short and focused around a single point as opposed to trying to cover everything.


yeah i know, but the thing is there wont be a job unless they change something dramaticlly, and i know that's not your fault, but i cant help but rage when sc2 UI is discussed, because i honestly feel that's the thing that's killing the game for a while now...

the ever present feeling of loneliness on bnet is so depressing, ive never experienced that in a multiplayer game to be honest

anyways, what you did here for the application is good work, its just the title "Proposed Design Changes To StarCraft 2's UI" that made me go all "now listen pal"

best of luck, mostly positive feedback in general, congrats, gl


Thanks man, I appreciate it!
"When I was a child, I spake as a child, I felt as a child, I thought as a child: now that I am become a man, I have put away childish things." I Corinthians 13:11 (Alternately Cereal Killer from Hackers)
Bango
Profile Joined April 2011
United States106 Posts
March 16 2012 00:45 GMT
#173
hope you get the job :D
ello x]
SuperEight
Profile Joined December 2011
United States333 Posts
March 16 2012 00:49 GMT
#174
I love your ideas, especially the back button that takes you back to your match history screen right where you left off. I hope Blizzard watches your video and hires you.
To rest is to rust; to be active is to achieve.
CarlosOmse
Profile Joined October 2011
Germany507 Posts
March 16 2012 00:52 GMT
#175
is this jsut a how u would do it design purely graphicly or did code the showed functions?
a book is like a mirror if a monkey looks into it no philosopher will look back
m!DniGhT
Profile Joined November 2010
Germany34 Posts
March 16 2012 00:54 GMT
#176
Really nice editing and presenting your thoughts.

There are many nice ideas into it and i like your approach of applying with actual ideas.
But I see some problems with this.
At first: whad you did is all in all "just" Mockup even if its nicely done and well coporated into the design and look. The hard thing here would be to code the stuff.
Another thing is, you didnt free your Mind to much to get further away from the original GUI. Sometimes it is just good to admit that something just sucks and throw everything away to do it right this time.

You dont turn a huge pile of shit into an icecream, by putting strawberrys, sauces and waffles into it.

So my critiq here is be more brave!! Dont show such "little" things to ehance thing bigger! There are plenty of really good cirtiqs about the GUI in TL tho. Most are adressed to the lag of community experience. Something you just get to by the sharing replay function, that is btw an awesome idea but not very thought-out. How do you actually share it? Does a mesasge pop up on the recievers side? If they are Ingame and do not awnser, do you have to wait for it or can you save this "sharing comand" in the background. What if friends aren't online? Can you share it with them as well and if so how would you solve the traffic and Storage problem? In the End a Replay is still Data kept on your machine not on any server.

Another thing would be.. I can't get away from the feeling that your changes would make the GUI even more heavier in terms of fully packed with stuff here and there.. here another option, there a new button and over there is a new way to that window that you can access as well from that menu and by that button over here.

KISS - keep it short and simple I mean the GUI to day dont follow this rule but you dont get to it by putting more stuff into it.
I guess here applys the rule of perfection: Something isnt perfect if you can't add anymore to it but if you can't put anything away from it anymore. (also applys really great to animation aaand surprise to build orders )
Also would be nice to see the progress you did like older other approaches to a problem. So we, and also the guys over at blizzard can more easily get acces to your thoughts and process from what way you are coming

Ok well that are my few cents on it. I really like you dedication to it!! But you should go away from just Ideas up to deeper thoughts about it with reasonable conclusions. THen it would be even more epic : )

My professor is always saying "Ideas are like assholes everyone has one, and thinks his is the biggest, best, coolest and so on"
I'm on a horse - meewwww - Cow!
Talack
Profile Joined September 2010
Canada2742 Posts
March 16 2012 00:58 GMT
#177
Being able to ignore someone inside a game.
wunsun
Profile Joined October 2010
Canada622 Posts
March 16 2012 01:00 GMT
#178
To my surprise, a lot of the ideas were new and very very useful. ^^



DGenerate
Profile Joined June 2010
Canada140 Posts
March 16 2012 01:05 GMT
#179
On March 16 2012 06:24 JeowJeow wrote:
Did you really just say sc2's interface is very well designed and well thought out and it was difficult to find ways to improve upon it? Blizzard won't appreciate you lying to them. I would have found a better say to say your interface needs improvements instead of going down the suckup route.



That's what I was coming here to say. On the other hand, you can't really fault him for trying to not be cocky and piss the important people who will consider his application.

Good job on the video!
darkcloud8282
Profile Joined December 2010
Canada776 Posts
March 16 2012 01:10 GMT
#180
You know it's a mystery to me whether Blizzard employees actually play the game. Anyone using the battlenet UI will realize how bad it is.. I hope some of these changes get implemented in 1.5.
Prev 1 7 8 9 10 11 16 Next All
Please log in or register to reply.
Live Events Refresh
RSL Revival
10:00
Season 5: Playoffs Day 2
Clem vs Rogue
Bunny vs LamboLIVE!
Tasteless1050
IntoTheiNu 709
Ryung 404
RotterdaM360
TKL 269
IndyStarCraft 146
Rex96
3DClanTV 62
CranKy Ducklings49
CranKy Ducklings SOOP7
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Tasteless 1050
Ryung 404
RotterdaM 360
TKL 269
Lowko201
ProTech163
IndyStarCraft 146
Rex 96
mouzStarbuck 71
MindelVK 15
StarCraft: Brood War
Sea 5270
Britney 4242
ggaemo 252
firebathero 251
Mini 233
Zeus 215
Mind 184
ZerO 183
Last 153
Soulkey 95
[ Show more ]
Pusan 84
Hm[arnc] 58
Bonyth 54
Liquid`Ret 35
Rush 31
Backho 24
Sacsri 23
Noble 18
Nal_rA 15
hero 9
soO 6
Sea.KH 4
Dota 2
Gorgc4118
League of Legends
JimRising 387
Heroes of the Storm
Trikslyr30
Other Games
gofns21896
singsing1700
byalli273
crisheroes242
monkeys_forever103
DeMusliM76
XcaliburYe32
ZerO(Twitch)11
Organizations
Counter-Strike
PGL38511
StarCraft: Brood War
UltimateBattle 18
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 15 non-featured ]
StarCraft 2
• Adnapsc2 15
• IndyKCrew
• sooper7s
• Migwel
• LaughNgamezSOOP
• Kozan
• intothetv
• AfreecaTV YouTube
StarCraft: Brood War
• iopq 3
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Nemesis1473
• Jankos1356
• Stunt553
Upcoming Events
IPSL
4h 53m
Dewalt vs nOmaD
Ret vs Cross
BSL
4h 53m
Artosis vs Sterling
eOnzErG vs TBD
BSL
7h 53m
Bonyth vs Doodle
Dewalt vs TerrOr
Patches Events
11h 38m
GSL
20h 53m
Cure vs herO
SHIN vs Maru
IPSL
1d 4h
Bonyth vs Napoleon
G5 vs JDConan
BSL
1d 7h
OyAji vs JDConan
DragOn vs TBD
Replay Cast
1d 21h
Monday Night Weeklies
2 days
Replay Cast
2 days
[ Show More ]
The PondCast
2 days
GSL
3 days
Replay Cast
4 days
GSL
4 days
Replay Cast
5 days
Sparkling Tuna Cup
5 days
Replay Cast
6 days
RSL Revival
6 days
Liquipedia Results

Completed

Escore Tournament S2: W7
WardiTV TLMC #16
Nations Cup 2026

Ongoing

BSL Season 22
ASL Season 21
IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
KK 2v2 League Season 1
BSL 22 Non-Korean Championship
SCTL 2026 Spring
RSL Revival: Season 5
2026 GSL S1
Heroes Pulsing #1
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2

Upcoming

YSL S3
Escore Tournament S2: W8
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
WardiTV Spring 2026
2026 GSL S2
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.