Maybe only a small percentage of people regulary watches and analyse their replays, and therefor has a low priority for blizzard,
Still hoping they will implement this
Forum Index > SC2 General |
Rassy
Netherlands2308 Posts
Maybe only a small percentage of people regulary watches and analyse their replays, and therefor has a low priority for blizzard, Still hoping they will implement this | ||
alteredsego
United States50 Posts
On March 16 2012 09:11 FeyFey wrote: i wish you luck on getting the job. But i have the feeling that posting something you used for your application, kind of reduces the chances, knowing Blizzard likes to stay air tight. But thats up to their personal staff and not me to decide. Still quiet an interesting idea to get community backup for a job application. Yeah I knew that might be a possible outcome, but hey you only live once right? And if anything the have to give me points for showing some ingenuity to at least get my resume noticed. (Or blacklisted lol... either one.) | ||
Mr.Pyro
Denmark959 Posts
On March 16 2012 09:15 alteredsego wrote: Show nested quote + On March 16 2012 09:07 Mr.Pyro wrote: I'm sorry, but i did not at all like it. You're not coming up with any original stuff here, no reorganization or original thought in the layout. You're basically saying, hey, wouldn't it be nice if we had this categorization. There is only one thing in the video which i actually liked, from a GUI stand-point, and that was the inclusion of the back button, that's it. The music is a little over the top too, i think. The rest are features that are nice to have, sure, but i don't really see anything original design-wise, and when you say that stuff is easier, you seem to forget that what is 'easier' ... Easier for you? What makes you think most people would think this was easier. What makes you think categories would ever be used? It's not my impression the map bookmarks are being used all that much really. My main issue with your video is that you compliment their GUI design, when in fact the community seems to hate it. Wouldn't it have been better to come up with your own suggestion, and argue as for why your design is better, from some HCI standards? Being a GUI designer, doesn't constitute adding new features - you are told what features are available, and must build the design from that. So build a GUI with the features available to you - or features you know which might be coming. What seems like a totally missed opportunity to me is that you know the Marketplace for maps is coming - why not come up with your own suggestion for that? You moved a few buttons, added a back button, and added a lot of features which are really nice! But that is not GUI design.. In my eyes your main contribution here, is the back button, which is not all that major, although i admit it should have been there from day 1. I'm sorry for being so harsh, i'm not that bad a guy! Edit: After looking up the job on Blizzards website (http://eu.blizzard.com/en-gb/company/careers/posting.html?id=120001J) I think you completely misinterpreted the difference between designer and artist. Your video focuses on design - not art. I have worked as an artist in the past, and so at least in my experience... they sort of go hand in hand. And as part of the video didn't I work around the existing artistic them in a way? I mean if I just want to show photoshopped windows to people that is not very interesting, and it does not effect positive change in any way. I guess I wanted to do both with this. I don't think you are being harsh by the way... it is just what you believe. And hey maybe I did miss with the video, but regardless it might lead to the game being better in some way, and maybe I helped to contribute to that. Is that such a bad thing? No. It is in fact awesome - but from the job pages description: + Show Spoiler + A minimum of 3 years' experience working in the graphics arts, interaction design, or advertising field Strong graphic design skills -- particular iconography creation, artistic sense, and fluency in Adobe Photoshop Ability to illustrate UI components that are consistent with Blizzard Entertainment's design philosophy Strong ability to digitally render, and paint all types of materials and surfaces. Strong understanding of UI, and usability principals Awareness of current trends in Web, and user interface design Able to work well with a team in a dynamic, cross-discipline, and iterative setting Able to understand technical implementations, and limitations Excellent written, and verbal communications skills I'm sorry, but the only point that was made in your video in regards to the job description was the fifth one, in my eyes. | ||
alteredsego
United States50 Posts
On March 16 2012 09:16 Rassy wrote: O this looks realy nice! Maybe only a small percentage of people regulary watches and analyse their replays, and therefor has a low priority for blizzard, Still hoping they will implement this Yeah it was just one idea that dovetailed nicely. I just wanted to make it interesting in some way. | ||
alteredsego
United States50 Posts
On March 16 2012 09:18 Mr.Pyro wrote: Show nested quote + On March 16 2012 09:15 alteredsego wrote: On March 16 2012 09:07 Mr.Pyro wrote: I'm sorry, but i did not at all like it. You're not coming up with any original stuff here, no reorganization or original thought in the layout. You're basically saying, hey, wouldn't it be nice if we had this categorization. There is only one thing in the video which i actually liked, from a GUI stand-point, and that was the inclusion of the back button, that's it. The music is a little over the top too, i think. The rest are features that are nice to have, sure, but i don't really see anything original design-wise, and when you say that stuff is easier, you seem to forget that what is 'easier' ... Easier for you? What makes you think most people would think this was easier. What makes you think categories would ever be used? It's not my impression the map bookmarks are being used all that much really. My main issue with your video is that you compliment their GUI design, when in fact the community seems to hate it. Wouldn't it have been better to come up with your own suggestion, and argue as for why your design is better, from some HCI standards? Being a GUI designer, doesn't constitute adding new features - you are told what features are available, and must build the design from that. So build a GUI with the features available to you - or features you know which might be coming. What seems like a totally missed opportunity to me is that you know the Marketplace for maps is coming - why not come up with your own suggestion for that? You moved a few buttons, added a back button, and added a lot of features which are really nice! But that is not GUI design.. In my eyes your main contribution here, is the back button, which is not all that major, although i admit it should have been there from day 1. I'm sorry for being so harsh, i'm not that bad a guy! Edit: After looking up the job on Blizzards website (http://eu.blizzard.com/en-gb/company/careers/posting.html?id=120001J) I think you completely misinterpreted the difference between designer and artist. Your video focuses on design - not art. I have worked as an artist in the past, and so at least in my experience... they sort of go hand in hand. And as part of the video didn't I work around the existing artistic them in a way? I mean if I just want to show photoshopped windows to people that is not very interesting, and it does not effect positive change in any way. I guess I wanted to do both with this. I don't think you are being harsh by the way... it is just what you believe. And hey maybe I did miss with the video, but regardless it might lead to the game being better in some way, and maybe I helped to contribute to that. Is that such a bad thing? No. It is in fact awesome - but from the job pages description: + Show Spoiler + A minimum of 3 years' experience working in the graphics arts, interaction design, or advertising field Strong graphic design skills -- particular iconography creation, artistic sense, and fluency in Adobe Photoshop Ability to illustrate UI components that are consistent with Blizzard Entertainment's design philosophy Strong ability to digitally render, and paint all types of materials and surfaces. Strong understanding of UI, and usability principals Awareness of current trends in Web, and user interface design Able to work well with a team in a dynamic, cross-discipline, and iterative setting Able to understand technical implementations, and limitations Excellent written, and verbal communications skills I'm sorry, but the only point that was made in your video in regards to the job description was the fifth one, in my eyes. "Strong graphic design skills -- particular iconography creation, artistic sense, and fluency in Adobe Photoshop" All the elements I created were done in photoshop... so I would think that would count for showing some of those skills as well. "Ability to illustrate UI components that are consistent with Blizzard Entertainment's design philosophy" I think I would get that one as well, and you left out the Pluses categories. "A passion for video games, and user interface design" I think the video shows this in some ways right? "Prototyping skills with tools such as Adobe Flash / Microsoft Blend" I prototyped in premiere for the sake of it being a video, but I am good in AS3, I could have done it there as well. If anything it shows I can create elements in photoshop, and have some sense for layout etc. Regardless, I don't know if it helps or not.... but I figured why not at least try? | ||
kevinthemighty
United States134 Posts
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Torte de Lini
Germany38463 Posts
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Mr.Pyro
Denmark959 Posts
On March 16 2012 09:24 alteredsego wrote: "Strong graphic design skills -- particular iconography creation, artistic sense, and fluency in Adobe Photoshop" All the elements I created were done in photoshop... so I would think that would count for showing some of those skills as well. Iconography: You made a triangle, and a star. Artistic sense: You used the same layout as the existing buttons - how does that show you can design your own graphics? Fluency in adobe photoshop: I could do the same things in photoshop, and i do not consider myself fluent in photoshop at all. On March 16 2012 09:24 alteredsego wrote: "Ability to illustrate UI components that are consistent with Blizzard Entertainment's design philosophy" You didn't demonstrate any that were consistent - you just made duplicates of existing graphics? Same fonts, same colours, same textures, same shapes. I realize that makes sense when you're altering existing UI, you can not add new graphics into it, but that is an issue with your approach. | ||
Mentalizor
Denmark1596 Posts
Give this man a job One of the best applications I've seen in a long time | ||
snailz
Croatia900 Posts
On March 16 2012 09:11 alteredsego wrote: Show nested quote + On March 16 2012 08:18 snailz wrote: On March 16 2012 08:03 Sylailene wrote: On March 16 2012 07:52 snailz wrote: no, sc2 UI is not "excellent and well tought out", and while i see why you would say such a thing (to get the job), you're dishonest and i would never hire you a kick in the ass is also a step forward, and that's what blizzard needs atm the most, not lies to keep their egos safe from the truth make a video where you critize them and adress the real problems in UI, and you get my respect. new ideas, not candy stuff: meaning its nice, but at the end of the day wont make much of a difference. band aid of sorts also, everything Ashur said. There are plenty of videos and posts critizing blizzard, what this guy did was think of a change then actually took steps to get it done, and out there for blizzard to see. Posts like ashur's have been seen before and blizzard obviously obviously doesn't care yeah thats why i said "while i see why you would say such a thing" but his suggestions are honestly nothing but a glorified band-aid, it really wont change anything significantly enough for me to go "OMFG hire this guy!!!11" ghost town effect on bnet, and other things that Ashur mentioned are whats important, but blizz declines to adress them edit: to the OP, sorry if i came off strong, its just venting Hey man, I get what you are saying. One reason I just tried to work within the existing UI so much is because that is what the job calls for. Part of the point of the video is to show how I might approach things if I were hired. You know? I don't think they would look favorably on hiring someone that says, "I know how to do everything better than you, and you have been doing it all wrong." Plus as some people have pointed out there may be some reason that some features are not implemented as of right now. I just tried to stick to things that would work well within the existing UI, and that I thought, based on what I know about the system, would be realistic to pull off. Also for the sake of the video I did keep it short and focused around a single point as opposed to trying to cover everything. yeah i know, but the thing is there wont be a job unless they change something dramaticlly, and i know that's not your fault, but i cant help but rage when sc2 UI is discussed, because i honestly feel that's the thing that's killing the game for a while now... the ever present feeling of loneliness on bnet is so depressing, ive never experienced that in a multiplayer game to be honest anyways, what you did here for the application is good work, its just the title "Proposed Design Changes To StarCraft 2's UI" that made me go all "now listen pal" best of luck, mostly positive feedback in general, congrats, gl | ||
alteredsego
United States50 Posts
On March 16 2012 09:30 Mr.Pyro wrote: Show nested quote + On March 16 2012 09:24 alteredsego wrote: "Strong graphic design skills -- particular iconography creation, artistic sense, and fluency in Adobe Photoshop" All the elements I created were done in photoshop... so I would think that would count for showing some of those skills as well. Iconography: You made a triangle, and a star. Artistic sense: You used the same layout as the existing buttons - how does that show you can design your own graphics? Fluency in adobe photoshop: I could do the same things in photoshop, and i do not consider myself fluent in photoshop at all. Show nested quote + On March 16 2012 09:24 alteredsego wrote: "Ability to illustrate UI components that are consistent with Blizzard Entertainment's design philosophy" You didn't demonstrate any that were consistent - you just made duplicates of existing graphics? Same fonts, same colours, same textures, same shapes. I realize that makes sense when you're altering existing UI, you can not add new graphics into it, but that is an issue with your approach. Hey, we agree to disagree. You may be completely right. Who knows, but that is my best effort: so if I miss... well I miss. At least I tried, and I know I went in the wrong direction. Oh well, onto a new project. | ||
alteredsego
United States50 Posts
On March 16 2012 09:42 snailz wrote: Show nested quote + On March 16 2012 09:11 alteredsego wrote: On March 16 2012 08:18 snailz wrote: On March 16 2012 08:03 Sylailene wrote: On March 16 2012 07:52 snailz wrote: no, sc2 UI is not "excellent and well tought out", and while i see why you would say such a thing (to get the job), you're dishonest and i would never hire you a kick in the ass is also a step forward, and that's what blizzard needs atm the most, not lies to keep their egos safe from the truth make a video where you critize them and adress the real problems in UI, and you get my respect. new ideas, not candy stuff: meaning its nice, but at the end of the day wont make much of a difference. band aid of sorts also, everything Ashur said. There are plenty of videos and posts critizing blizzard, what this guy did was think of a change then actually took steps to get it done, and out there for blizzard to see. Posts like ashur's have been seen before and blizzard obviously obviously doesn't care yeah thats why i said "while i see why you would say such a thing" but his suggestions are honestly nothing but a glorified band-aid, it really wont change anything significantly enough for me to go "OMFG hire this guy!!!11" ghost town effect on bnet, and other things that Ashur mentioned are whats important, but blizz declines to adress them edit: to the OP, sorry if i came off strong, its just venting Hey man, I get what you are saying. One reason I just tried to work within the existing UI so much is because that is what the job calls for. Part of the point of the video is to show how I might approach things if I were hired. You know? I don't think they would look favorably on hiring someone that says, "I know how to do everything better than you, and you have been doing it all wrong." Plus as some people have pointed out there may be some reason that some features are not implemented as of right now. I just tried to stick to things that would work well within the existing UI, and that I thought, based on what I know about the system, would be realistic to pull off. Also for the sake of the video I did keep it short and focused around a single point as opposed to trying to cover everything. yeah i know, but the thing is there wont be a job unless they change something dramaticlly, and i know that's not your fault, but i cant help but rage when sc2 UI is discussed, because i honestly feel that's the thing that's killing the game for a while now... the ever present feeling of loneliness on bnet is so depressing, ive never experienced that in a multiplayer game to be honest anyways, what you did here for the application is good work, its just the title "Proposed Design Changes To StarCraft 2's UI" that made me go all "now listen pal" best of luck, mostly positive feedback in general, congrats, gl Thanks man, I appreciate it! | ||
Bango
United States106 Posts
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SuperEight
United States333 Posts
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CarlosOmse
Germany507 Posts
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m!DniGhT
Germany34 Posts
There are many nice ideas into it and i like your approach of applying with actual ideas. But I see some problems with this. At first: whad you did is all in all "just" Mockup even if its nicely done and well coporated into the design and look. The hard thing here would be to code the stuff. Another thing is, you didnt free your Mind to much to get further away from the original GUI. Sometimes it is just good to admit that something just sucks and throw everything away to do it right this time. You dont turn a huge pile of shit into an icecream, by putting strawberrys, sauces and waffles into it. So my critiq here is be more brave!! Dont show such "little" things to ehance thing bigger! There are plenty of really good cirtiqs about the GUI in TL tho. Most are adressed to the lag of community experience. Something you just get to by the sharing replay function, that is btw an awesome idea but not very thought-out. How do you actually share it? Does a mesasge pop up on the recievers side? If they are Ingame and do not awnser, do you have to wait for it or can you save this "sharing comand" in the background. What if friends aren't online? Can you share it with them as well and if so how would you solve the traffic and Storage problem? In the End a Replay is still Data kept on your machine not on any server. Another thing would be.. I can't get away from the feeling that your changes would make the GUI even more heavier in terms of fully packed with stuff here and there.. here another option, there a new button and over there is a new way to that window that you can access as well from that menu and by that button over here. KISS - keep it short and simple I mean the GUI to day dont follow this rule but you dont get to it by putting more stuff into it. I guess here applys the rule of perfection: Something isnt perfect if you can't add anymore to it but if you can't put anything away from it anymore. (also applys really great to animation aaand surprise to build orders ) Also would be nice to see the progress you did like older other approaches to a problem. So we, and also the guys over at blizzard can more easily get acces to your thoughts and process from what way you are coming Ok well that are my few cents on it. I really like you dedication to it!! But you should go away from just Ideas up to deeper thoughts about it with reasonable conclusions. THen it would be even more epic : ) My professor is always saying "Ideas are like assholes everyone has one, and thinks his is the biggest, best, coolest and so on" | ||
Talack
Canada2742 Posts
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wunsun
Canada622 Posts
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DGenerate
Canada140 Posts
On March 16 2012 06:24 JeowJeow wrote: Did you really just say sc2's interface is very well designed and well thought out and it was difficult to find ways to improve upon it? Blizzard won't appreciate you lying to them. I would have found a better say to say your interface needs improvements instead of going down the suckup route. That's what I was coming here to say. On the other hand, you can't really fault him for trying to not be cocky and piss the important people who will consider his application. Good job on the video! | ||
darkcloud8282
Canada776 Posts
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