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Nice video and work but you really over dramatised it with the "And what I found was nothing short of groundbreaking..." line that made me throw up in my mouth a little. I mean you're not really doing anything remotely groundbreaking as much as it is a couple of improvements that are on people's wishlists but are lower priority to implement on a development side. I'm not trying to undermine your work I just think you shouldn't present it as if you're some kind of UI Columbus sailing seas people had never heard of.
It's good to sell yourself, but remember that these are people who you will have to work with on a daily basis and be candid with at an interview, so when you send in a video with dramatic background music that feels more like a video meant to woo clueless investors than get across ability to do the job given to you, it can hurt you as much as help you.
The main thing to understand is that if you're applying for a job that requires years of experience, you likely won't get it entirely because the reason experience is so important in the games industry is the familiarity with the process, hierachy and the feature set of typical toolsets (like Scaleform or other common UI middleware). If it's not a junior/graduate position then they're going to expect you to be able to integrate very quickly and if you don't have that experience you will need time, regardless of how talented you are (or think you are).
With all that said, you can never go wrong by putting in a lot of effort and trying to get a job that might just be above your current level, I know plenty of people who have got jobs just by being confident in their ability to do the job without necessarily having the pre-requisites. Just don't remotely expect it to happen.
In the likely event this doesn't go well, just try and get started in the industry in general in the field you want to get involved in, you should not be getting into the industry to only ever work on games you like, you should do it because you enjoy the work itself on its own merits. Also when you get turned down, politely (and for god's sake don't badger people, just ask once) for the reasons why and what you could do to improve your portfolio and skill set in that area. Believe it or not but most professionals like to get treated like experts on their field and don't mind answering questions.
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On March 16 2012 10:46 Jonoman92 wrote: Really great ideas. I would love an integrated replay autosave function where you can format the name of the replay file to include player names and other customizable options. That presentation was just incredibly impressive in my eyes, good luck on getting the position.
Thank you... yeah I thought of that as well, and it would be great to see it implemented. Given that you would be exiting a game while the replay file is being written... I imagine that would be easy to do, even if it was not retroactive.
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good luck on getting the position (lol but back in my mind the Conspiracy Keanu meme is running: "what if blizzard read what the community said and plan to adress the issues, but 1st want to release him as a beta tester to see how the community respond to the changes ")
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Please give this a spotlight, please give this guy a job.
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hope this works out for you
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On March 16 2012 10:54 Fandango wrote: Nice video and work but you really over dramatised it with the "And what I found was nothing short of groundbreaking..." line that made me throw up in my mouth a little. I mean you're not really doing anything remotely groundbreaking as much as it is a couple of improvements that are on people's wishlists but are lower priority to implement on a development side. I'm not trying to undermine your work I just think you shouldn't present it as if you're some kind of UI Columbus sailing seas people had never heard of.
It's good to sell yourself, but remember that these are people who you will have to work with on a daily basis and be candid with at an interview, so when you send in a video with dramatic background music that feels more like a video meant to woo clueless investors than get across ability to do the job given to you, it can hurt you as much as help you.
The main thing to understand is that if you're applying for a job that requires years of experience, you likely won't get it entirely because the reason experience is so important in the games industry is the familiarity with the process, hierachy and the feature set of typical toolsets (like Scaleform or other common UI middleware). If it's not a junior/graduate position then they're going to expect you to be able to integrate very quickly and if you don't have that experience you will need time, regardless of how talented you are (or think you are).
With all that said, you can never go wrong by putting in a lot of effort and trying to get a job that might just be above your current level, I know plenty of people who have got jobs just by being confident in their ability to do the job without necessarily having the pre-requisites. Just don't remotely expect it to happen.
In the likely event this doesn't go well, just try and get started in the industry in general in the field you want to get involved in, you should not be getting into the industry to only ever work on games you like, you should do it because you enjoy the work itself on its own merits. Also when you get turned down, politely (and for god's sake don't badger people, just ask once) for the reasons why and what you could do to improve your portfolio and skill set in that area. Believe it or not but most professionals like to get treated like experts on their field and don't mind answering questions.
Well I have worked in the industry a bit in the past. I was part of a Research and Development team that developed motion capture software that has been used in games and movies a good bit. When I was there we were heavily involved with WETA with doing all the mocap work for the LOTR movies, and stuff like that. I think that type of enviroment is probably pretty similar to Blizzard, but hey you know what: if I fail, I fail. At least I gave it my best effort.
As for the hyperbole: I was initially trying mimic one of Apple's product release videos; so that is why the language is the way it is. I don't believe I am all that amazing. I just work hard, and I know and am passionate about the game: thats it. And the purpose of this video was to put some of that on display and to get me noticed.
I appreciate the comment though, and trust me I know it is a long shot... but you know what it is fun. So I am enjoying it so far.
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On March 16 2012 10:57 qwertyindeed wrote: good luck on getting the position (lol but back in my mind the Conspiracy Keanu meme is running: "what if blizzard read what the community said and plan to adress the issues, but 1st want to release him as a beta tester to see how the community respond to the changes ")
That would be pretty funny. If I get hired I will definitely mention that to them lol.
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Good luck! Nothing seems to do anything but improve the UI~tbh its kinda annoying how poor the UI is considering geez blizzard you had the better part of a decade
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What's going on in her...
OH my!
Nice resume... (video, whatever)... I hope you get a job bro, it's pretty damn good.
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I have to crash now (was up all last night finishing the video an rewriting my resume), I look forward to reading everyone's comments when I am done hibernating. (So sorry if I don't respond to anyone right away.)
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On March 16 2012 11:01 alteredsego wrote:Show nested quote +On March 16 2012 10:54 Fandango wrote: Nice video and work but you really over dramatised it with the "And what I found was nothing short of groundbreaking..." line that made me throw up in my mouth a little. I mean you're not really doing anything remotely groundbreaking as much as it is a couple of improvements that are on people's wishlists but are lower priority to implement on a development side. I'm not trying to undermine your work I just think you shouldn't present it as if you're some kind of UI Columbus sailing seas people had never heard of.
It's good to sell yourself, but remember that these are people who you will have to work with on a daily basis and be candid with at an interview, so when you send in a video with dramatic background music that feels more like a video meant to woo clueless investors than get across ability to do the job given to you, it can hurt you as much as help you.
The main thing to understand is that if you're applying for a job that requires years of experience, you likely won't get it entirely because the reason experience is so important in the games industry is the familiarity with the process, hierachy and the feature set of typical toolsets (like Scaleform or other common UI middleware). If it's not a junior/graduate position then they're going to expect you to be able to integrate very quickly and if you don't have that experience you will need time, regardless of how talented you are (or think you are).
With all that said, you can never go wrong by putting in a lot of effort and trying to get a job that might just be above your current level, I know plenty of people who have got jobs just by being confident in their ability to do the job without necessarily having the pre-requisites. Just don't remotely expect it to happen.
In the likely event this doesn't go well, just try and get started in the industry in general in the field you want to get involved in, you should not be getting into the industry to only ever work on games you like, you should do it because you enjoy the work itself on its own merits. Also when you get turned down, politely (and for god's sake don't badger people, just ask once) for the reasons why and what you could do to improve your portfolio and skill set in that area. Believe it or not but most professionals like to get treated like experts on their field and don't mind answering questions. Well I have worked in the industry a bit in the past. I was part of a Research and Development team that developed motion capture software that has been used in games and movies a good bit. When I was there we were heavily involved with WETA with doing all the mocap work for the LOTR movies, and stuff like that. I think that type of enviroment is probably pretty similar to Blizzard, but hey you know what: if I fail, I fail. At least I gave it my best effort. As for the hyperbole: I was initially trying mimic one of Apple's product release videos; so that is why the language is the way it is. I don't believe I am all that amazing. I just work hard, and I know and am passionate about the game: thats it. And the purpose of this video was to put some of that on display and to get me noticed. I appreciate the comment though, and trust me I know it is a long shot... but you know what it is fun. So I am enjoying it so far.
Good attitude and good luck then!
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I agree this guy on staff at blizz would be sweet.
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Words do not describe what I just watched
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For the sake of e sports and the future of sc2 he must get the job.
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You sir have just earned GENIUS status in my book!!!!!
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TAKE MY FUCKING MONEY NOW!!!! Blizzard hire this man now! You need him!
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I am throwing gold bars at my monitor but nothing is happening
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You need to help them with this, you are amazing you have put all of the communities complaints and made them a realistic and easily implemented change , cheers dude you are amazing.
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