this pic is pretty accurate but left part of J could be a little bit more lower imo
Why Master Players Say They're Bad - Page 3
Blogs > Blazinghand |
Hyperionnn
Turkey4968 Posts
this pic is pretty accurate but left part of J could be a little bit more lower imo | ||
Velinath
United States694 Posts
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Djagulingu
Germany3605 Posts
On March 05 2012 01:45 Jitsu wrote: Fun fact for everyone - i'm actually the blue Zerg in the second picture. Blazinghand probe rushed and left me, his only source of defense, to die. Edit: Not sure if you have done martial arts, MrBitter, but coming from someone who has, this statement is 100% correct, and is a very good comparison to the article by BH. When you do something more and more, you realize that you need to learn more and more to get better and better. It's not about the actual skill level of a master level player, it's about the horizon that a master level player has. Off-topic: Mr.Bitter has been doing MMA for... I don't remember correctly... 5 years? Maybe more. | ||
South
80 Posts
On March 04 2012 23:46 Chef wrote: Meh, it is just people trying to be GM/people who know how much better pros are. It's a phenomenon known as 'modesty.' If you think it's "modesty", you're sorely mistaken in the vast majority of cases. It's self-deprecation in an attempt to protect their own ego. If they come out of the gate saying they suck, then that's that. The fact of the matter is, even people in Diamond are better than most players. It's all relative. Yeah, the skill gap might be a lot higher between high masters and legitimate top players, but the fact remains. It's like saying you suck at chess if you have a 2200 FIDE rating. Well, compared to a few hundred/thousand people, yeah...you do. But you don't suck overall. As a matter of fact, you're quite good. Most people in Masters are afraid to believe/say that because someone can always smack them down. It's one step away from ladder anxiety. | ||
Deleted User 135096
3624 Posts
On March 05 2012 02:22 Djagulingu wrote: When you do something more and more, you realize that you need to learn more and more to get better and better. It's not about the actual skill level of a master level player, it's about the horizon that a master level player has. Off-topic: Mr.Bitter has been doing MMA for... I don't remember correctly... 5 years? Maybe more. If I could go off in a slightly different direction with this thought, I have a masters degree in music composition, meaning that to the average individual I know a metric ton of shit about music. However, sometime during my masters program I began to realize just how much knowledge I needed to have in order to reach 'competency' (of course my definition for being competent changed during this time as well). The scary thing about this knowledge is just how gargantuan it is. I could sit down in the best music libraries of the world for 8hrs a day for 5 years straight and still not feel as if I had amassed enough knowledge to comfortably call myself a 'master' of my craft. It's scary once you realize just how much you need to know in order to be truly competent at something. | ||
CapnAmerica
United States508 Posts
That's it in a nutshell. If you're ig'nant then obviously you won't know that you're not good. | ||
Azzur
Australia6250 Posts
Anyways, I quote the part of the blog where I agree mostly. Except that this will not be true at the top levels since alot of pros don't play 100% on the ladder. On March 04 2012 23:15 Blazinghand wrote: *: "But Blazinghand, ladder isn't representative because blah blah blah blah MMR is broken, allins, noobs, cheese, 7 pool, blah blah blah" -- look dude just stop talking. If you don't think ladder is representative of skill then this blog isn't for you, okay? Just... just get out. | ||
UndoneJin
United States438 Posts
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Thaniri
1264 Posts
When I get top 8 master on KR I will see if I can begin to appreciate the idea of being good. See you in a few months. | ||
hunts
United States2113 Posts
On March 05 2012 00:28 MrBitter wrote: I think you can sum it up like this: The better you become at Starcraft, the more obvious your lack of understanding becomes. I've always liked comparing it to martial arts. A black belt in a martial art isn't a symbol of your mastery. It's something that other martial artists can look at and say "okay, now he finally has the tools to really start learning." That's kind of what I've always said. When you reach master (diamond when it was the highest) is when you finally start learning SC2 and improving, before then you're still just learning the very basics. | ||
StarStruck
25339 Posts
It's a whole different world. | ||
Grumbels
Netherlands7028 Posts
And to the OP, you looked at the stats of people that play custom games and discovered they play mostly custom games and team games? That seems like a sound use of statistics. | ||
sc2superfan101
3583 Posts
if they are saying: "i am bad compared to a pro, like you (gold) am bad compared to me (master)." then maybe that's true. but if they are saying: i (low tier pro) am bad compared to DRG, like you (bronze) are bad compared to masters." then i don't think that's true at all. the skill difference between a top-tier pro and a low-tier pro is often one of small things that are more mechanical in nature. most of the time, the low-tier pro has almost as good, if not as good, at understanding of the basic game and all the basic units and builds etc, as a top-tier pro. most bronze players do not have an understanding of even the most basic things about the games. i think back to when i was a bronze noob. i was utterly convinced that expanding before you mined out your main was stupid. isn't the point of the game to build units? i see some noob with three bases at ten minutes and no units and i crush him with my massive 50 supply army and 22 SCVs. dude is spending money on buildings when i spend money on troops. what an idiot. then, one fateful day, i decided to see how grandmasters play. this was around the time that Select was number 1 or number 2 on the NA ladder. so i type in "Select SC2" into youtube. my worldview was shattered. looking back, he probably wasn't even playing that well. he was up against some toss player and he was going basically 100% marauder/medvac. he schooled the toss. i couldn't believe my eyes. he had three bases and a 200 army before i thought it was possible. and what is this crap he's doing that looks like his bio-ball is stutter-stepping? how is that possible? i had just discovered the a-move, i would still usually click my entire army on one troop and then let them duke it out, or just move the army in the general direction of the stuff i wanted to kill and let the comp AI take care of it. it's an extreme example, but the fact is, there is, in my opinion, a far greater skill/understanding difference between a master's player and a bronze player than there is between a master's player and a grandmaster. probably even between a master and a pro. most bronze players use hotkeys rarely, rarely expand, rarely build beyond 30 SCVs, and rarely micro at all. a lot of them have no clue what "micro and macro" even mean. some of them scout by moving their 200 supply army of thors and BCs out to look for the guys base at 45 minutes. when they find it, it's a-attack and then they get lost trying to drag the screen back to their base so they can click the thor and BC icon because the idea of a locational hotkey never even occurred to them. if you compare everyone to Michael Jordan, almost everyone is terrible at basketball, even other pros. but that's ridiculous. they aren't terrible at basketball at all. they are extraordinarily good at basketball. if i compare every master to DRG, ok fine they are bad. but that's ridiculous. they are very, very good at the game. they can say, "oh man, i have so much i need to improve" that;s legitimate. but saying they are bad is just straight up untrue, unless they qualify it. the truth is that there is a massive difference between a bronze player and silver player, and a huge difference between a silver player and a gold player. an even bigger difference separates gold from plat. beyond that i don't know because i struggle to get into plat and feel comfortable in gold. rest easy in the fact that if you are a Master, you are very good at the game. you have probably figured out almost everything there is to figure out. the only thing separating you is probably mechanics and practice. i think the skill difference gets much smaller as you go up, not bigger. | ||
hunts
United States2113 Posts
On March 05 2012 04:38 sc2superfan101 wrote: i think it has to be qualified. if they are saying: "i am bad compared to a pro, like you (gold) am bad compared to me (master)." then maybe that's true. but if they are saying: i (low tier pro) am bad compared to DRG, like you (bronze) are bad compared to masters." then i don't think that's true at all. the skill difference between a top-tier pro and a low-tier pro is often one of small things that are more mechanical in nature. most of the time, the low-tier pro has almost as good, if not as good, at understanding of the basic game and all the basic units and builds etc, as a top-tier pro. most bronze players do not have an understanding of even the most basic things about the games. i think back to when i was a bronze noob. i was utterly convinced that expanding before you mined out your main was stupid. isn't the point of the game to build units? i see some noob with three bases at ten minutes and no units and i crush him with my massive 50 supply army and 22 SCVs. dude is spending money on buildings when i spend money on troops. what an idiot. then, one fateful day, i decided to see how grandmasters play. this was around the time that Select was number 1 or number 2 on the NA ladder. so i type in "Select SC2" into youtube. my worldview was shattered. looking back, he probably wasn't even playing that well. he was up against some toss player and he was going basically 100% marauder/medvac. he schooled the toss. i couldn't believe my eyes. he had three bases and a 200 army before i thought it was possible. and what is this crap he's doing that looks like his bio-ball is stutter-stepping? how is that possible? i had just discovered the a-move, i would still usually click my entire army on one troop and then let them duke it out, or just move the army in the general direction of the stuff i wanted to kill and let the comp AI take care of it. it's an extreme example, but the fact is, there is, in my opinion, a far greater skill/understanding difference between a master's player and a bronze player than there is between a master's player and a grandmaster. probably even between a master and a pro. most bronze players use hotkeys rarely, rarely expand, rarely build beyond 30 SCVs, and rarely micro at all. a lot of them have no clue what "micro and macro" even mean. some of them scout by moving their 200 supply army of thors and BCs out to look for the guys base at 45 minutes. when they find it, it's a-attack and then they get lost trying to drag the screen back to their base so they can click the thor and BC icon because the idea of a locational hotkey never even occurred to them. if you compare everyone to Michael Jordan, almost everyone is terrible at basketball, even other pros. but that's ridiculous. they aren't terrible at basketball at all. they are extraordinarily good at basketball. if i compare every master to DRG, ok fine they are bad. but that's ridiculous. they are very, very good at the game. they can say, "oh man, i have so much i need to improve" that;s legitimate. but saying they are bad is just straight up untrue, unless they qualify it. the truth is that there is a massive difference between a bronze player and silver player, and a huge difference between a silver player and a gold player. an even bigger difference separates gold from plat. beyond that i don't know because i struggle to get into plat and feel comfortable in gold. rest easy in the fact that if you are a Master, you are very good at the game. you have probably figured out almost everything there is to figure out. the only thing separating you is probably mechanics and practice. i think the skill difference gets much smaller as you go up, not bigger. I'm sorry but you really are nnot getting it. Being masters is NOT "being very good at this game" Being masters is nnot "probably figured out almost everything there is to figure out." The difference between a mid master player and even a mid tier pro is most likely bigger than the difference between a bronze player and a master player. You don't understand just how huge the difference actually is, and how the average mid master player knows literally nothing compared to an actual pro. | ||
sc2superfan101
3583 Posts
basically, saying that a decent college basketball player is further away from being MJ than someone who doesn't even know the rules of basketball is from being a decent college BBall player is, in my opinion, flat out untrue. | ||
drooL
United Kingdom2108 Posts
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hunts
United States2113 Posts
On March 05 2012 04:59 sc2superfan101 wrote: can i have some examples of what they don't know? it seems to me that they don't have mechanical skills and are not nearly as refined as pros, but that is a much smaller difference than not knowing even the most basic things about the game. basically, saying that a decent college basketball player is further away from being MJ than someone who doesn't even know the rules of basketball is from being a decent college BBall player is, in my opinion, flat out untrue. So you want me to tell you the exact things that I don't know that someone like DRG or nestea or Idra know? Well, if I knew those things and was able to tell them, I would certainly be higher up than mid master. But things like timings, economy management, exact responses to builds etc... The pros notice such subtle things about an opponents timings/building positioning that give clues as to what the opponent is doing that the average master player and commentators don't know and just ignore it. And the basketball analogy is a very bad one. Basketball is a lot more about just reaction and how well you can play with a ball, SC2 is a lot more about using your brain. Your analogy would work if SC2 was only mechanics and no strategy or thinking. In SC2 mechanics are not what separate players most of the time, it's their game knowledge. Like I can tell you that with my bad mechanics if I could have nesteas brain, I would easily be at the very worst a B team player, with my awful mechanics. | ||
EternaLLegacy
United States410 Posts
If you're playing BO1, there's no incentive to have a diverse playstyle. It's not like you're going to see that person again. Only at the very top of the ladder does that occur. You won't see true skill display until you get to BOx matches, and a LOT of them. Again, SC2 is a very fragile game and sometimes really good players lose to really bad players just by luck. It happens in BW too, but SC2 simply more volatile, and so you're going to see an awful lot of that. You cannot gauge skill at all until you see repeated tournament performances. That's why repeated practice with inhouse practices is so important, because it gives good metrics for whether you're actually improving. | ||
BrTarolg
United Kingdom3574 Posts
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ReketSomething
United States6012 Posts
Nice read! | ||
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