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Why Master Players Say They're Bad - Page 4

Blogs > Blazinghand
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Noocta
Profile Joined June 2010
France12578 Posts
March 04 2012 21:27 GMT
#61
It's actually weird. When you do sports, like Tennis, you usually don't think you're awfull for not being as well as Rafael Nadal.
In Starcraft, when i look at my play, i will compare it to proplayer's play, even if i try to not do it. And god i'm awfull at this game.
" I'm not gonna fight you. I'm gonna kick your ass ! "
Saeglopur
Profile Joined February 2011
Canada177 Posts
March 04 2012 21:32 GMT
#62
On March 05 2012 06:27 Noocta wrote:
It's actually weird. When you do sports, like Tennis, you usually don't think you're awfull for not being as well as Rafael Nadal.
In Starcraft, when i look at my play, i will compare it to proplayer's play, even if i try to not do it. And god i'm awfull at this game.



I experience this phenomenon as well.

For SC2, the more you know, the more you know you don't know.
Blazinghand *
Profile Blog Joined December 2010
United States25552 Posts
Last Edited: 2012-03-04 22:42:25
March 04 2012 22:40 GMT
#63
Man I just woke up and wanted to say: I'm so glad I ended this post with Bad to the Bone cause really that's what Sc2 is all about. Just listened to it, and realized that I need to get rid of my alarm clock tone and replace it with Bad to the Bone. What a sexy song.

Mr Bitter has the right of it when he writes about this:

On March 05 2012 00:28 MrBitter wrote:
I think you can sum it up like this:

The better you become at Starcraft, the more obvious your lack of understanding becomes. I've always liked comparing it to martial arts. A black belt in a martial art isn't a symbol of your mastery. It's something that other martial artists can look at and say "okay, now he finally has the tools to really start learning."


This is the totally reasonable perspective of someone with a high level understanding of starcraft.

I guess basically what I'm trying to say here is that Master players who call themselves bad aren't insulting everyone else, they just have a different point of view of what bad means, and who they consider themselves to be in competition with. I'm sure hanging out on TL which is basically the home of tryhards everywhere adds to it as well.

Also that graph really has nothing to do with what I'm saying ;_; this is a blog about perspective, not about literal skill. If you want some graphs let me point you towards my reply here.
When you stare into the iCCup, the iCCup stares back.
TL+ Member
Autofire2
Profile Blog Joined May 2010
Pakistan290 Posts
March 04 2012 23:58 GMT
#64
Why is this a case peculiar to SC2, I wonder? I think I am (or at least was) a good table tennis player, i.e., I could beat the shite out of almost everyone at my school and most other schools, even some dedicated clubs. But hell, I wasn't comparing myself to the top seeded Chinese national players. That's insane; this wasn't my profession.

I'm a good writer, but I'm no Hemingway. In my college days I did well with girls, but I was no Don Juan. A good student, but not in the top 10 of the country.

It seems a strange and depressing world in which you can't be anything but "terrible" unless you are literally one of the top 0.00001% of the people who engage that activity. Obviously, in any endeavour, it's possible to strive and improve, no matter if you're a rank novice or the best in the world. But that basic fact is subtext for every other field; it seems to be shouted from the rooftops here.

Being the top 2% in the world means you're bad? Why not just say "I still have a lot to learn"? There's a line between genuine and false modesty, after all.
Ilikestarcraft
Profile Blog Joined November 2004
Korea (South)17727 Posts
Last Edited: 2012-03-05 00:11:18
March 05 2012 00:07 GMT
#65
I think its more common with bw/sc2 players just because to get to that level of play takes a pretty competitive person and because they are that competitive they will be a lot more harder and honest on themselves. Like I don't play sc2 but I remember in bw getting even a solid d+ on iccup was probably only possible by a minority of the bw community but the people who do get it are usually the more competitive ones so they will realize that the reason most people don't get d+ is just that they don't put in the effort or have the drive. If they did they would have hit d+ so their accomplishment doesn't feel that good. Its like why feel proud of getting d+ when its something that anyone who puts time into it can do but its just that the majority of people don't which is why so little people reach that level.
"Nana is a goddess. Or at very least, Nana is my goddess." - KazeHydra
Autofire2
Profile Blog Joined May 2010
Pakistan290 Posts
March 05 2012 00:20 GMT
#66
Well yeah but being good at ANYTHING requires dedication and a good mindset (that hates losing but can deal with setbacks constructively etc.) and it would require a very ignorant starcraft elitist to argue otherwise. Do you think College varsity BBall or football players can get to their level by being slackers or untalented? Its really hard, and they still aren't and probably never will be as good as the best pros. But nobody calls them BAD.

I wonder if in SC2 since you CAN theoretically play against the best in the business (when they're smurfing/laddering anyway) this "modesty" is actually ego in disguise. "Yeah I'm terrible...oh, no, not compared to YOU obviously, I mean I don't have words to describe what your Gold League ass is...but y'see I'm comparing myself to the top Korean Pros. Shucks, I suck."

An interesting phenomenon, anyway...
KhAmun
Profile Blog Joined September 2010
United States1005 Posts
March 05 2012 00:49 GMT
#67
it takes some sort of acceptance that you're bad and a willingness to improve to get here.


Best quote from the article.

This mind state is something that really really separates players. We've all met the arrogant "high diamond/low masters" who thinks they have an extremely complex understanding of the game, and imbalance/cheese/bad luck is the only thing keeping them from the next league.

That quote represents the mindset that led me from literally bronze league at release, to my biggest SC2 accomplishment: getting matched against (and destroyed by) Liquid'Ret on the ladder.
sc2superfan101
Profile Blog Joined February 2012
3583 Posts
March 05 2012 01:30 GMT
#68
On March 05 2012 05:12 hunts wrote:
Show nested quote +
On March 05 2012 04:59 sc2superfan101 wrote:
can i have some examples of what they don't know? it seems to me that they don't have mechanical skills and are not nearly as refined as pros, but that is a much smaller difference than not knowing even the most basic things about the game.

basically, saying that a decent college basketball player is further away from being MJ than someone who doesn't even know the rules of basketball is from being a decent college BBall player is, in my opinion, flat out untrue.


So you want me to tell you the exact things that I don't know that someone like DRG or nestea or Idra know? Well, if I knew those things and was able to tell them, I would certainly be higher up than mid master. But things like timings, economy management, exact responses to builds etc... The pros notice such subtle things about an opponents timings/building positioning that give clues as to what the opponent is doing that the average master player and commentators don't know and just ignore it. And the basketball analogy is a very bad one. Basketball is a lot more about just reaction and how well you can play with a ball, SC2 is a lot more about using your brain. Your analogy would work if SC2 was only mechanics and no strategy or thinking. In SC2 mechanics are not what separate players most of the time, it's their game knowledge. Like I can tell you that with my bad mechanics if I could have nesteas brain, I would easily be at the very worst a B team player, with my awful mechanics.

let's just say that i'm not surprised that no one here has provided a single specific example of what the pro knows but the rest of us don't. im sure there are some little things that they do that the rest of us don't do, and they are surely on the forefront of developing builds and counters, but i seriously doubt that there is anything as big as the difference between having no idea that you should build more than 22 SCVs.

i think a lot of basketball players would be more than a little annoyed by that statement. maybe not, but then just substitute it with any sport. american football, being a QB for example.
My fake plants died because I did not pretend to water them.
imre
Profile Blog Joined November 2011
France9263 Posts
March 05 2012 01:37 GMT
#69
On March 05 2012 10:30 sc2superfan101 wrote:
Show nested quote +
On March 05 2012 05:12 hunts wrote:
On March 05 2012 04:59 sc2superfan101 wrote:
can i have some examples of what they don't know? it seems to me that they don't have mechanical skills and are not nearly as refined as pros, but that is a much smaller difference than not knowing even the most basic things about the game.

basically, saying that a decent college basketball player is further away from being MJ than someone who doesn't even know the rules of basketball is from being a decent college BBall player is, in my opinion, flat out untrue.


So you want me to tell you the exact things that I don't know that someone like DRG or nestea or Idra know? Well, if I knew those things and was able to tell them, I would certainly be higher up than mid master. But things like timings, economy management, exact responses to builds etc... The pros notice such subtle things about an opponents timings/building positioning that give clues as to what the opponent is doing that the average master player and commentators don't know and just ignore it. And the basketball analogy is a very bad one. Basketball is a lot more about just reaction and how well you can play with a ball, SC2 is a lot more about using your brain. Your analogy would work if SC2 was only mechanics and no strategy or thinking. In SC2 mechanics are not what separate players most of the time, it's their game knowledge. Like I can tell you that with my bad mechanics if I could have nesteas brain, I would easily be at the very worst a B team player, with my awful mechanics.

let's just say that i'm not surprised that no one here has provided a single specific example of what the pro knows but the rest of us don't. im sure there are some little things that they do that the rest of us don't do, and they are surely on the forefront of developing builds and counters, but i seriously doubt that there is anything as big as the difference between having no idea that you should build more than 22 SCVs.

i think a lot of basketball players would be more than a little annoyed by that statement. maybe not, but then just substitute it with any sport. american football, being a QB for example.


Something can be tiny and make a huge difference. A good example is the numerous version of the 1-1-1 that you can polish and perfect, and it's tiny differences (reactor timing, cloack or not, number of raxes, raven or not, timing of the push) which open an infinite amount of possibilities regarding the map, your opponent, your scouting and so on. You seem (without disrepecting you) to ignore the wideness of things a build order can open. It's really mindblowing how you can lose or get a free win if you change some tiny things based on your scouting/knowledge of your opponents. It can seem stupid but how many worker you put on gaz can determine if you'll be able to afford/need a bunker ie.

I think that the more you understand the game, the more you see the wideness available to get advantages just with your builds. And that's related to everything in the game. Yes it's tiny things but there are so many of them that's it just enough to destroy someone who don't know them.
Zest fanboy.
lastshadow
Profile Blog Joined May 2007
United States1372 Posts
Last Edited: 2012-03-05 03:40:14
March 05 2012 03:39 GMT
#70
What you're failing to realize is that GM's suck too, on every single server except Korea, MAYBE being top 10 or top 20 EU is an achievement of some sort of skill, but still I doubt it, since all it requires is to ladder enough and bash on the terrible gm's while dodging the true top foreigners.

Anyhow, if you teach someone gold-level or something a simple way to macro up to 100psi in some build and then have them attack, teach them this build over and over, they will get your glorified "masters" cuz thats all it is, is macro, or a build order.

I taught a silver player in 10mins my 3 variations of 2rax, he was rank 3 diamond 2days later using only these builds. This was enough proof for me that the ranks of GM and below(excluding KR/High masters KR) means basically nothing, just means something has more cognitive memory to remember a build and execute it than others, their micro all appears to be the same when i see them play, and their psychology-game are just as awful.

TL;DR everyone is bad except a few players, just depends on if you have the brain/game knowledge to see them for being bad.
Patience is a small price to pay for perfection.
iamke55
Profile Blog Joined April 2004
United States2806 Posts
March 05 2012 03:47 GMT
#71
On March 05 2012 10:30 sc2superfan101 wrote:
Show nested quote +
On March 05 2012 05:12 hunts wrote:
On March 05 2012 04:59 sc2superfan101 wrote:
can i have some examples of what they don't know? it seems to me that they don't have mechanical skills and are not nearly as refined as pros, but that is a much smaller difference than not knowing even the most basic things about the game.

basically, saying that a decent college basketball player is further away from being MJ than someone who doesn't even know the rules of basketball is from being a decent college BBall player is, in my opinion, flat out untrue.


So you want me to tell you the exact things that I don't know that someone like DRG or nestea or Idra know? Well, if I knew those things and was able to tell them, I would certainly be higher up than mid master. But things like timings, economy management, exact responses to builds etc... The pros notice such subtle things about an opponents timings/building positioning that give clues as to what the opponent is doing that the average master player and commentators don't know and just ignore it. And the basketball analogy is a very bad one. Basketball is a lot more about just reaction and how well you can play with a ball, SC2 is a lot more about using your brain. Your analogy would work if SC2 was only mechanics and no strategy or thinking. In SC2 mechanics are not what separate players most of the time, it's their game knowledge. Like I can tell you that with my bad mechanics if I could have nesteas brain, I would easily be at the very worst a B team player, with my awful mechanics.

let's just say that i'm not surprised that no one here has provided a single specific example of what the pro knows but the rest of us don't. im sure there are some little things that they do that the rest of us don't do, and they are surely on the forefront of developing builds and counters, but i seriously doubt that there is anything as big as the difference between having no idea that you should build more than 22 SCVs.

i think a lot of basketball players would be more than a little annoyed by that statement. maybe not, but then just substitute it with any sport. american football, being a QB for example.

There are so many things pros know that we don't. For example, how does Protoss punish a Zerg who opens gas instead of no gas? I'm a high master player and I don't have an answer. There must be a way, because every single GSL level Zerg switched over to no gas openings. Yet I doubt you'll find many Protoss players outside of Korea who scout a Zerg opening gas and think "easy win, I'm so glad he didn't open no gas". coLRyze opens gas every game despite it being an outdated style, and I think it's likely because the foreigner metagame is too behind the Korean one for superiority of the no gas opening to make any difference.
During practice session, I discovered very good build against zerg. -Bisu[Shield]
lastshadow
Profile Blog Joined May 2007
United States1372 Posts
March 05 2012 04:01 GMT
#72
On March 05 2012 12:47 iamke55 wrote:
Show nested quote +
On March 05 2012 10:30 sc2superfan101 wrote:
On March 05 2012 05:12 hunts wrote:
On March 05 2012 04:59 sc2superfan101 wrote:
can i have some examples of what they don't know? it seems to me that they don't have mechanical skills and are not nearly as refined as pros, but that is a much smaller difference than not knowing even the most basic things about the game.

basically, saying that a decent college basketball player is further away from being MJ than someone who doesn't even know the rules of basketball is from being a decent college BBall player is, in my opinion, flat out untrue.


So you want me to tell you the exact things that I don't know that someone like DRG or nestea or Idra know? Well, if I knew those things and was able to tell them, I would certainly be higher up than mid master. But things like timings, economy management, exact responses to builds etc... The pros notice such subtle things about an opponents timings/building positioning that give clues as to what the opponent is doing that the average master player and commentators don't know and just ignore it. And the basketball analogy is a very bad one. Basketball is a lot more about just reaction and how well you can play with a ball, SC2 is a lot more about using your brain. Your analogy would work if SC2 was only mechanics and no strategy or thinking. In SC2 mechanics are not what separate players most of the time, it's their game knowledge. Like I can tell you that with my bad mechanics if I could have nesteas brain, I would easily be at the very worst a B team player, with my awful mechanics.

let's just say that i'm not surprised that no one here has provided a single specific example of what the pro knows but the rest of us don't. im sure there are some little things that they do that the rest of us don't do, and they are surely on the forefront of developing builds and counters, but i seriously doubt that there is anything as big as the difference between having no idea that you should build more than 22 SCVs.

i think a lot of basketball players would be more than a little annoyed by that statement. maybe not, but then just substitute it with any sport. american football, being a QB for example.

There are so many things pros know that we don't. For example, how does Protoss punish a Zerg who opens gas instead of no gas? I'm a high master player and I don't have an answer. There must be a way, because every single GSL level Zerg switched over to no gas openings. Yet I doubt you'll find many Protoss players outside of Korea who scout a Zerg opening gas and think "easy win, I'm so glad he didn't open no gas". coLRyze opens gas every game despite it being an outdated style, and I think it's likely because the foreigner metagame is too behind the Korean one for superiority of the no gas opening to make any difference.



This is a really nice example, but also somewhat flawed in saying that opening gas vs Protoss is always bad, it's not always bad, but yes, most of the time it can be.

Anyway another example, there is about literally 15 different ways to react to scouting a 1-1-1 in TvT, each way changes depending on every little detail, if they have 1 or 1 less marine, what time the techlab was placed, did they have to float the port to switch it, when was the reactor made, when was the second gas made, was it a 15oc or 16oc. Most "top foreigner" Terrans dont even know these answers, but I assure you people that are actually serious about the game do.
Patience is a small price to pay for perfection.
KhAmun
Profile Blog Joined September 2010
United States1005 Posts
March 05 2012 05:51 GMT
#73
On March 05 2012 13:01 lastshadow wrote:
Show nested quote +
On March 05 2012 12:47 iamke55 wrote:
On March 05 2012 10:30 sc2superfan101 wrote:
On March 05 2012 05:12 hunts wrote:
On March 05 2012 04:59 sc2superfan101 wrote:
can i have some examples of what they don't know? it seems to me that they don't have mechanical skills and are not nearly as refined as pros, but that is a much smaller difference than not knowing even the most basic things about the game.

basically, saying that a decent college basketball player is further away from being MJ than someone who doesn't even know the rules of basketball is from being a decent college BBall player is, in my opinion, flat out untrue.


So you want me to tell you the exact things that I don't know that someone like DRG or nestea or Idra know? Well, if I knew those things and was able to tell them, I would certainly be higher up than mid master. But things like timings, economy management, exact responses to builds etc... The pros notice such subtle things about an opponents timings/building positioning that give clues as to what the opponent is doing that the average master player and commentators don't know and just ignore it. And the basketball analogy is a very bad one. Basketball is a lot more about just reaction and how well you can play with a ball, SC2 is a lot more about using your brain. Your analogy would work if SC2 was only mechanics and no strategy or thinking. In SC2 mechanics are not what separate players most of the time, it's their game knowledge. Like I can tell you that with my bad mechanics if I could have nesteas brain, I would easily be at the very worst a B team player, with my awful mechanics.

let's just say that i'm not surprised that no one here has provided a single specific example of what the pro knows but the rest of us don't. im sure there are some little things that they do that the rest of us don't do, and they are surely on the forefront of developing builds and counters, but i seriously doubt that there is anything as big as the difference between having no idea that you should build more than 22 SCVs.

i think a lot of basketball players would be more than a little annoyed by that statement. maybe not, but then just substitute it with any sport. american football, being a QB for example.

There are so many things pros know that we don't. For example, how does Protoss punish a Zerg who opens gas instead of no gas? I'm a high master player and I don't have an answer. There must be a way, because every single GSL level Zerg switched over to no gas openings. Yet I doubt you'll find many Protoss players outside of Korea who scout a Zerg opening gas and think "easy win, I'm so glad he didn't open no gas". coLRyze opens gas every game despite it being an outdated style, and I think it's likely because the foreigner metagame is too behind the Korean one for superiority of the no gas opening to make any difference.



This is a really nice example, but also somewhat flawed in saying that opening gas vs Protoss is always bad, it's not always bad, but yes, most of the time it can be.

Anyway another example, there is about literally 15 different ways to react to scouting a 1-1-1 in TvT, each way changes depending on every little detail, if they have 1 or 1 less marine, what time the techlab was placed, did they have to float the port to switch it, when was the reactor made, when was the second gas made, was it a 15oc or 16oc. Most "top foreigner" Terrans dont even know these answers, but I assure you people that are actually serious about the game do.


I really like this.
Every once in a while, you will catch a glimpse of one of these things on stream, and it even takes a player with already pretty decent understanding of the MU, and a very high number of games to even be able to notice a variance in build or specific trigger, that is slightly out of the norm or basic BO.
Swwww
Profile Blog Joined July 2010
Switzerland812 Posts
March 05 2012 09:33 GMT
#74
Look at GSL off the record and watch masters players lose to korean pros who play with chopsticks
"What is this TeamSupportGroup?" - mahnini.
MysteryMeat1
Profile Blog Joined June 2011
United States3292 Posts
March 05 2012 18:35 GMT
#75
As a mid-masters player myself i think the reason that I think i am bad is because its the truth. Gettingto masters basically means that you can macro quite well, and have a decent knowledge of strategy. Like iamke55 said,
For example, how does Protoss punish a Zerg who opens gas instead of no gas? I'm a high master player and I don't have an answer


For lower tier players the problem is often macro wise. But after learning to macro you've only mastered the first skill that will let you master the others. I think if it as a tree, where the stump is macro (core of your tree) and all the other branches are skills that you have yet to master.

Once you learn to macro, and start getting higher and higher in master league you realize that you need to start finding answers that are based on your own personal expierence, because not very many other people can help you. You play PvT and even though some poeple say protoss is favored, i still regularly get my butt kicked by a skilled terran. They have multiple BFH drops going on and a small force outside of my base just waiting for me to commit to defending his drops so that he can do real damage. If they keep this pressure througought the whole game its quite hard to deal with.

Thats why i think masters player say they suck.
"Cause ya know, Style before victory." -The greatest mafia player alive
ImDrizzt
Profile Blog Joined February 2011
Norway427 Posts
March 05 2012 20:55 GMT
#76
Subjective opinion here....

In all sports, thingys that you can get really good at you start improving, climbing the ladder, and it goes well, for awhile. Take sprinting for instance, you can keep running better, faster for years, then you get to a point, where you need to spend x10 as long, to increase by 1/10 as much, and that's when you start to realize how sick the sickest people are, and it kinda hits you.

I think a lot of high masters get frustrated and overwhelmed when they get up there and see "holy shit, the gap is still this big".

Thinking getting to masters and i'll be really really sick, then realizing, crap, I need to get x10 better, and it'll take me x10 as long, fuck!! I really am bad lol.

At least that's how it feels for me, but have gotten much sicker lately letting myself be happy with my preformance even though I deep down feel kinda shit at the game. I had this idea that if I don't cuss or say negative shit when I fuck up, but rather after the game, I don't link playing with something negative, and when I am playing I'm only allowed to give compliments and cheer myself on xD (Much to the people on skype's satisfaction I may add lol)


* Hoho!! This guy doesn't even know what micro's about to occur*

* I'll just send a worker to his base and he'll be occupied for the next 3 minutz lol *

* That's right, this is how you forcefield *

* mm, not one stalker down *

* Pffth, even pro gamers sometimes miss storm their army, just letting him catch up a bit hehe *

* Hah!! It's like I'm related to Hero wtf lol!! *

* Ohhh, no GG, need to hurry and spam GG before I get ignored yay *


Then after the games you can critizise when going through replay and you don't feel that sinking, annoying, frustrated feeling I feel a lot of people give themself, due to being so hard on themselves xD



Link to my serious blog, where I am serious and spreads truth, knowledge and "serious" stuff: http://www.liquidpoker.net/blog/viewblog.php?id=982066
rauk
Profile Blog Joined February 2009
United States2228 Posts
March 05 2012 23:42 GMT
#77
Onereason that bw or sc2 players have a skewed perspective on skill is the fact that we can play pros whenever we want as long as we're good enough to be matched on ladder. I think if people couldnt play anyone outside of their own city and only occasionally met players from just within their own province or state bianually for a statewide tournament people would have much higher opinions of themselves.
3clipse
Profile Blog Joined September 2008
Canada2555 Posts
Last Edited: 2012-03-06 01:17:04
March 06 2012 01:01 GMT
#78
On March 06 2012 08:42 rauk wrote:
Onereason that bw or sc2 players have a skewed perspective on skill is the fact that we can play pros whenever we want as long as we're good enough to be matched on ladder. I think if people couldnt play anyone outside of their own city and only occasionally met players from just within their own province or state bianually for a statewide tournament people would have much higher opinions of themselves.

This is part of it. Another part is the "iccup mindset" which allowed only elite players to even become B rank (something which we associate with an average grade). People also tend to dislike being seen as boastful (barring narcissists like combatEX). Another aspect is simply how long this game has been around and how many resources have been available to use to help us improve; for many of us who played bw from near the beginning, we can't even REMEMBER what it was like to be learning this game as a complete noob with no mechanical skill or higher level game knowledge. It has become intuitive to the competitive community.

I've made a couple posts like this before (and I may have expressed myself more eloquently back then), but I'll say it again. I am a high diamond/low masters player right now, and I will never refer to myself as "bad". I think it's frankly disrespectful to the majority of more casual players (and everyone I know IRL who plays that I didn't meet through tl). OF COURSE I'm good at this game. I've put thousands upon thousands of hours into it. I am worse than many, many people on teamliquid, but statistically, I am much better than the "average" starcraft player. That is the best possible measure of what is good and what is bad, not some theoretical model of perfection. You don't see biologists and kinesthesiologists calling olympic runners "bad" because they are not reaching the theoretical limits of their bodies; yet this is how we critique many sc2 GMs.

Edit: I also think this mindset can be rather demoralizing to many people. I think a powerful drive to improve and better oneself can easily exist independently of this sort of negative self-talk. I wouldn't want to see this kind of discourse be interpreted as elitism by newcomers and be one of the reasons why they are too intimidated to 1v1 ladder.
rauk
Profile Blog Joined February 2009
United States2228 Posts
March 06 2012 02:08 GMT
#79
On March 06 2012 10:01 3clipse wrote:
Show nested quote +
On March 06 2012 08:42 rauk wrote:
Onereason that bw or sc2 players have a skewed perspective on skill is the fact that we can play pros whenever we want as long as we're good enough to be matched on ladder. I think if people couldnt play anyone outside of their own city and only occasionally met players from just within their own province or state bianually for a statewide tournament people would have much higher opinions of themselves.

This is part of it. Another part is the "iccup mindset" which allowed only elite players to even become B rank (something which we associate with an average grade). People also tend to dislike being seen as boastful (barring narcissists like combatEX). Another aspect is simply how long this game has been around and how many resources have been available to use to help us improve; for many of us who played bw from near the beginning, we can't even REMEMBER what it was like to be learning this game as a complete noob with no mechanical skill or higher level game knowledge. It has become intuitive to the competitive community.

I've made a couple posts like this before (and I may have expressed myself more eloquently back then), but I'll say it again. I am a high diamond/low masters player right now, and I will never refer to myself as "bad". I think it's frankly disrespectful to the majority of more casual players (and everyone I know IRL who plays that I didn't meet through tl). OF COURSE I'm good at this game. I've put thousands upon thousands of hours into it. I am worse than many, many people on teamliquid, but statistically, I am much better than the "average" starcraft player. That is the best possible measure of what is good and what is bad, not some theoretical model of perfection. You don't see biologists and kinesthesiologists calling olympic runners "bad" because they are not reaching the theoretical limits of their bodies; yet this is how we critique many sc2 GMs.

Edit: I also think this mindset can be rather demoralizing to many people. I think a powerful drive to improve and better oneself can easily exist independently of this sort of negative self-talk. I wouldn't want to see this kind of discourse be interpreted as elitism by newcomers and be one of the reasons why they are too intimidated to 1v1 ladder.


it's also really obvious how bad you are when you look at your own replay and you're banking 1k resources in the midgame, are supply blocked, and aren't even microing or trying to multitask, even though you're masters. being in the top 2% doesn't mean you're executing anything even remotely correctly.

rather than calling all players below masters beyond terrible, i just consider them to not have a firm grasp on the basics of playing RTS.
Gosi
Profile Blog Joined June 2011
Sweden9072 Posts
Last Edited: 2012-03-06 02:19:54
March 06 2012 02:18 GMT
#80
On March 06 2012 08:42 rauk wrote:
Onereason that bw or sc2 players have a skewed perspective on skill is the fact that we can play pros whenever we want as long as we're good enough to be matched on ladder. I think if people couldnt play anyone outside of their own city and only occasionally met players from just within their own province or state bianually for a statewide tournament people would have much higher opinions of themselves.

Well, in brood war you would pretty much never get the chance to play a progamer if you weren't a progamer yourself cuz most of them were/are practicing on LAN inhouse or if u had a really high rank on iccup during the few seasons 2009(?) when alot of progamers were smurfing on iccup. That was something special to play a game against a progamer or just someone well known in general during that time. Now, every sucker out there hit well known players on ladder all the time even if they are really bad at this game, because the ranking system in sc2 is so flawed.
[13:40] <Qbek> gosi i dreanmt about you
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