Surprisingly Normal Mini Mafia VII - Page 5
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GreYMisT
United States6736 Posts
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GreYMisT
United States6736 Posts
I really just blew my 2k post on you guys............................... You guys better play your goddamned best. | ||
gumshoe
Canada3602 Posts
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Steveling
Greece10806 Posts
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Blazinghand
United States25550 Posts
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Jitsu
United States929 Posts
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EchelonTee
United States5201 Posts
On February 17 2012 09:02 GreYMisT wrote: ................................................................................................ I really just blew my 2k post on you guys............................... You guys better play your goddamned best. bad time for my metagame shift to a synthesis of Chezinu+Blazinghand, huh <3 | ||
GreYMisT
United States6736 Posts
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Probulous
Australia3894 Posts
On February 17 2012 09:27 EchelonTee wrote: bad time for my metagame shift to a synthesis of Chezinu+Blazinghand, huh <3 I'm onto you. | ||
Blazinghand
United States25550 Posts
On February 17 2012 09:27 EchelonTee wrote: bad time for my metagame shift to a synthesis of Chezinu+Blazinghand, huh <3 Nobody will ever understand him | ||
Jitsu
United States929 Posts
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GreYMisT
United States6736 Posts
"Look at her running Qatol, Isn't she Beautiful?" GMarshal remarked as he stood on the balcony, staring over the main casino floor. "It took years for The Liquibet to get to where it is now, but we finally are major players in the politics of New Vegas." Qatol was just about to respond, when he noticed a dark figure striding straight through the casino floor, directly towards the stairs. "Sir, it looks like we have company. Have you see him before?" GMarshal started to reply, when he noticed the figure reach deep into his pockets and pulled out a strange looking device with what appeared to be a button on it... He had just recognized the danger when the figure mashed down the button, causing the cap-bomb to launch its contents all over the casino. GMarshal found himself uninjured, but only because his assistant Qatol took most of the blast. He hurried over to the figure, who he now recognized. "You! you are the one they call Mr. Wiggles! I thought the Gangs of the Wasteland didn't come this far into New Vegas." "You assume too much," Mr.Wiggles replied, "You are not the only power that wants control over New Vegas..." With that GMarshal stepped away from the now dead body, and addressed his entire Casino. "Its clear to me that I have been to complacient in security. Indeed I believe we may have been infultrated by members of these so called gangs. They want to play this game? Fine. No one leaves until I have found all of those responsible and made them pay. You have until 48 hours have passed to find one among you who is responsible, or I shall be forced to take further measures." With that, the hushed crowd glaced back and forth at one another, as they began to hear a clock ticking in the background... Qatol Was ironicly murdered with money in a casino! Mr. Wiggles Is always scum and never not scum! The Day has begun! with 15 alive it takes 8 to lynch. The day ends in 48 hours on Sunday, Feb 19 12:00am GMT (GMT+00:00) | ||
GreYMisT
United States6736 Posts
PM me for a link to the observer QT | ||
DoYouHas
United States1140 Posts
This is my second game. I played in Newbie Mini Mafia III. I also have been participating in the observer quicktopic for Normal Mini Mafia I if you want to look at that after that game ends. | ||
MidnightGladius
China1214 Posts
Notes on the setup: Now that there are 15 starting players, the mafia:innocent ratio is rather uncommon, at 4:11, favoring the mafia, compared to 3 in Normal Mini Mafia I, 3 in Newbie Mini Mafia II, and 3 in Newbie Mini Mafia I. On the last occasion that the town faced unfavorable odds, Newbie Mini Mafia III, the lack of mafia power roles and relative abundance of innocent power roles helped to balance the setup, and I think that it will be the same here. Considering that the town gets a minimum of one extra mislynch compared to the standard setup, I think that the extra information will be especially helpful. Easy enough, right? No need for lurking, bashing, or spamming; I'm hoping for a great game. Trust in Bayes! | ||
MidnightGladius
China1214 Posts
Silly coding ._. 3 => 3 : 9 In response to DoYouHas, this is my second real game here. The earlier ones were way too large and chaotic to be of much use. | ||
DoYouHas
United States1140 Posts
On February 17 2012 10:09 MidnightGladius wrote: On the last occasion that the town faced unfavorable odds, Newbie Mini Mafia III, the lack of mafia power roles and relative abundance of innocent power roles helped to balance the setup, and I think that it will be the same here. Newbie Mini Mafia III was 4/9, that is very different from 4/11. I see the normal mafia to town ratio as being 1/4. As such I think we are pretty close and cannot speculate as to the number of roles or what roles are in the game. | ||
jaj22
United Kingdom1376 Posts
This is the first full game I've played. I replaced into Election Mafia as scum: http://www.teamliquid.net/forum/viewmessage.php?topic_id=291720&user=52329 And TL Mafia L as vanilla town: http://www.teamliquid.net/forum/viewmessage.php?topic_id=253716&user=52329 Feel free to check out my meta. I don't know a good way of starting discussion on day 1, so here's some obligatory lurker-lynch stuff. I hate lurkers. Don't be a lurker. Other than the point that lurking is thoroughly anti-town, why bother playing the game if you're not going to post? Do I want to lynch lurkers on day 1? At a gut level, absolutely. It's not necessarily optimal though. If we have someone who's both active and scummy, lynching them is a better choice. However, that's much more likely if we don't let people lurk, so it's important to maintain a real threat. | ||
MidnightGladius
China1214 Posts
On February 17 2012 10:29 DoYouHas wrote: Newbie Mini Mafia III was 4/9, that is very different from 4/11. I see the normal mafia to town ratio as being 1/4. As such I think we are pretty close and cannot speculate as to the number of roles or what roles are in the game. The difference is not trivial. With 11 players, in the worst-case scenario where we mislynch every day, we lose one full day/night cycle (as the remaining 3 players are simply killed in the endgame). Even if we don't fail to that extent, there's still more significantly more pressure on us at every stage. Additionally, consider that the setup was originally balanced at 4:12, with whatever role distribution was present at the time. After the population odds were changed to 4:11, it makes sense to also alter the role distribution to re-balance it. Also, as my last post did not make it clear, my previous game here was Newbie Mini Mafia III. On February 17 2012 10:35 jaj22 wrote: Oh hey, an early start. I guess that means I'll be here for the night/day posts for a change. This is the first full game I've played. I replaced into Election Mafia as scum: http://www.teamliquid.net/forum/viewmessage.php?topic_id=291720&user=52329 And TL Mafia L as vanilla town: http://www.teamliquid.net/forum/viewmessage.php?topic_id=253716&user=52329 Feel free to check out my meta. I don't know a good way of starting discussion on day 1, so here's some obligatory lurker-lynch stuff. I hate lurkers. Don't be a lurker. Other than the point that lurking is thoroughly anti-town, why bother playing the game if you're not going to post? Do I want to lynch lurkers on day 1? At a gut level, absolutely. It's not necessarily optimal though. If we have someone who's both active and scummy, lynching them is a better choice. However, that's much more likely if we don't let people lurk, so it's important to maintain a real threat. I've been told by veterans here that it's possible to use behavioral analysis to lynch mafia on the first day, but I honestly am not sure how to go about it. Hopefully, activity will be high enough to render this issue moot, but I have no regrets with lynching lurkers. | ||
MidnightGladius
China1214 Posts
The difference between 4:11 and 4:12 is not trivial. To a greater extent, the difference between 4 : 9 and 4:11 is. | ||
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