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This failure, or refusal, to recognize their own faults instead of trying to learn from them is why they get stuck in bronze in the first place.
Also, the fact that a lot of them are like 10 years old.
Oh, and
Some of them sit there, watch their shit die, and then have the audacity to question why I would do such a thing. Is that not a question that answers itself? I wouldn't be doing this if people didn't allow it to work!
Think about it from this perspective. Say you only have the time to player 3-4 games per month. You have a full time job, a family, a social life, etc., all of which - for some inexplicable reason - are more important than SC for you. Finally, after weeks, you realise you have an hour free to play some games. Cool. You prepare yourself for some epic game and queue on the ladder. Two minutes later you find out that you won'ot be having an epic game. There'll be no dramatic battles and no great challenge. Instead, a worker rush. Sure, with some of them it's audacity - but with others it's just the honest desire to figure out why anyone would do a worker rush when they can opt for something more interesting instead.
I'm masters but I often feel the same when I get 6pooled three times in a roll by three different zerg players. It's not about winning or losing (I manage to stop a 6pool more often than not). However, everyone assumes that as long as I get the win, I'll be happy. The thing is that I'm not. I don't care about dropping to diamond or climbing up to GM. I won't become a professional gamer. All I want is to play some challenging games in the limited time I have, which usually doesn't happen.
5/5 for the blog though, it was lots of fun again.
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I just wanna add one thought: When I started playing rts games with some of my friends, we all played broodwar and we SUCKED. like 20 minute no rush bgh scout only into spore walls, that's how we sucked. but we had lots of fun and even though we knew that we were basically playing like retards, we didn't want to change it. (note: we only played against each other, we didn't even know that e-sports existed...)
but then one of us discovered bnet and iccup, and he got kinda good in about 6 months of hardcore play. (c/c- on iccup) When we played against each other again, he bashed us with ease. Some of us have never played bw since then, because they lost all their motivation. Two of us (including myself) were amazed by his level of play and wanted to get good as well. I reached C, the other guy made it to D+, which is also kinda ok, because we started playing online in 2008.
my point is: I totally agree with the guy who talked about "bronzies" and "perma-bronzies". bronzies either stop playing when they're realizing that they have to put some effort in it to get better, or they start to crawl deeper into the game. perma-bronzies play THEIR game of starcraft and they don't even want to hear what others say. I know a guy, who is absolutely sure that his own strats are better than everyone else's, and if he's losing a game, he's always blaming it on imbalance or other retarded stuff.
those perma-bronzies can surely have their fun with their 1base battecruiser pushes after 25 minutes, but I think that it's absolutely legit to poke them a little bit by exposing their cute little parallel universe to others. I don't like laughing about perma-bronzies, but I really like seeing their weird way of playing the game.
note: perma-bronzies are NOT noobs. I have met guys with hundreds of games, who played like a monkey on ritalin.
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Highly entertaining read. If this is ongoing, keep it up! Hilarious.
But if not, would've liked to see a more definitive ending to cap off your experiences at the bottom...
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I have to agree with GeNeSiDe, Bruky, Inori and others. Laughing at players with obviously much less skill, let alone with learning disabilities or low IQs, is not fun. It's not fun, not cool. It'd be more gosu to pick a bronzie or actually a "perma-bronzie" (the 1000 wins kind) and get him to silver or gold despite his limitations... that would show skill. Also, how about using that witty writing style, along with a skill with highlights and pictures, to write a Stuck Platinum Player's Guide out of Bronze? You could still have tongue-in-cheek fun, along with surveying all the cheese there is, along with all the depths of unskill, as well as the actual reasons people can't or won't get better. Those can actually be complex and may very well cross into some real psychology or logic.
Speaking of logic, some of those dudes may likely not lose to worker rush the second or third time they see it. I suspect you may be having this kind of subconscious impression as if you were playing against the same player all time (sort of playing against the platonic idea of a permanent bronze player). But that's not so, you're just playing against the same MMR all the time (approximately). Also, last time I lost to a worker rush, I was a final year Ph.D. student. Not the brightest of the bunch but certainly not the stereotypical case of retardation, is it. I'm pretty sure I didn't congratulate that guy or even say gg or ask how to counter it. I probably called him a noob or wished him luck getting to masters with that or, likely, just quit on seeing his workers and moved on to the next time without wasting my time. That you actually had 1 more worker than a worker rusher and could simply win by a-moving your own in time in some cases did not occur to me until somebody wrote it in this thread. On the other hand, against a dedicated worker rusher you probably can't just a-move if he microes any. I think some dancing is more likely to ensue and I'd definitely not feel like giving somebody the pleasure of that and I might just spoil his fun by quitting and taking that ladder loss.
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On February 04 2012 16:10 Mr. Nefarious wrote: Your writing style reminds me of Infinite Jest by David Foster Wallace
How dare you. Nothing compares!
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On February 08 2012 10:50 NewbieOne wrote: On the other hand, against a dedicated worker rusher you probably can't just a-move if he microes any. You are wrong. A-move really is enough, no matter what micro the worker-rusher does (assuming it's the type of rush Gheed is doing, not the "double extractor-trick 12 drone rush on Steppes" worker rush).
I think some dancing is more likely to ensue and I'd definitely not feel like giving somebody the pleasure of that and I might just spoil his fun by quitting and taking that ladder loss. How dare someone use a tactic in a competitive game!
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"It has to be false to be slanderous and it is not false that you are a dipshit" God that's so funny.
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I don't know the premise of this but you must lead a rather tragic life if non-stop cheesing and trolling bronze players is all your capable of. Yes people over react but at the same time people like yourself are such a waste of time for people who want to improve. No doubt you're the kind of guy i see at 3am insta leaving games to get down to bronze where your win rate might then scrape past 20%.
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Wow a few people in here must be perma bronzies or be the subjects of the blog itself, it was a very amusing read, no harm was done in the making of this blog, chillax. Good stuff.
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On February 08 2012 10:50 NewbieOne wrote: I have to agree with GeNeSiDe, Bruky, Inori and others. Laughing at players with obviously much less skill, let alone with learning disabilities or low IQs, is not fun. It's not fun, not cool. It'd be more gosu to pick a bronzie or actually a "perma-bronzie" (the 1000 wins kind) and get him to silver or gold despite his limitations... that would show skill. Also, how about using that witty writing style, along with a skill with highlights and pictures, to write a Stuck Platinum Player's Guide out of Bronze? You could still have tongue-in-cheek fun, along with surveying all the cheese there is, along with all the depths of unskill, as well as the actual reasons people can't or won't get better. Those can actually be complex and may very well cross into some real psychology or logic.
Speaking of logic, some of those dudes may likely not lose to worker rush the second or third time they see it. I suspect you may be having this kind of subconscious impression as if you were playing against the same player all time (sort of playing against the platonic idea of a permanent bronze player). But that's not so, you're just playing against the same MMR all the time (approximately). Also, last time I lost to a worker rush, I was a final year Ph.D. student. Not the brightest of the bunch but certainly not the stereotypical case of retardation, is it. I'm pretty sure I didn't congratulate that guy or even say gg or ask how to counter it. I probably called him a noob or wished him luck getting to masters with that or, likely, just quit on seeing his workers and moved on to the next time without wasting my time. That you actually had 1 more worker than a worker rusher and could simply win by a-moving your own in time in some cases did not occur to me until somebody wrote it in this thread. On the other hand, against a dedicated worker rusher you probably can't just a-move if he microes any. I think some dancing is more likely to ensue and I'd definitely not feel like giving somebody the pleasure of that and I might just spoil his fun by quitting and taking that ladder loss.
PROTIP: He's a troll, and a good one at that. A two hundred word treatise on the imaginary ethics and morals of worker rushing is only going to be laughed at by everyone who can take a joke, ignored, or held aloft by perma-bronzies as the reason they can hate on this fine, fine man.
Great read as always Sir Gheed. Your wit knows no end. May internet lawyers always find their way into your ladder games.
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What the people complaining about poking fun at the bronze players seem to miss, is that we are not making fun at how they lose to the worst strategy in the book, we are making fun of the way they absurdly blaim it on imbalance and try to explain how it somehow isn't they fault.
We are making fun of the way they harass Gheed, calling him an exploiter and complaining that they abuse him, when he is using the worst streategy in the game.
Instead of asking him for advice, or trying to do better, they insult him, the way they handle their problems is what we laugh at.
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Those bronze players and their grossly erroneous, arrogant, often slanderous views and behaviors are an easy target for disdain.
Think about that guy who proxied 3 barracks with ~8 workers and then made 2 refineries in order to mine gas with 6 workers. That's pretty terrible, isn't it ? Then the guy flames you and what's really sad, is that the guy actually believes that he didn't lose because of his actions vs your actions but because of something else.
It was completely sensless to proxy 2 additional barracks. Same goes for mining gas. The guy seems completely and utterly unaware of this. Not to mention properly responding to worker rush at the beginning.
Explantation ?
1) If you don't know the tech tree, if you don't know how much minerals a number of scvs can mine per minute, then you can make mistakes like that.
2) The issue is how is it possible that after >100 (or even 500 in some cases) games, these fundamentals remain foregin to you. So how is it possible ?
I think their behaviour and the ego behind it has to do with this. The ego always drives towards the high, the lofty, the mighty, the ambitious. The ego doesn't like to concern itself with petty things like grasping the fundamentals. Fundamentals are for dumb people who need to waste a lot of time on them. Bright people don't even need to look at fundamentals.
As a result, they try to get better by doing the important things, they play and play and play but they ignore the fundamentals. Then someone comes and does a worker rush - and while doing so, exposes the frail, dishonest nature of their learning.
This is why they behave like that. Their ego tells them to expect to be able to deal with such "newbie stuff", like for example a worker rush, with great ease. More over, they don't even expect to have to deal with such stuff, after all, who other than idiots would do that. So when their expectations meet with reality, they don't really have anything to fall back on.
They get owned because they don't even know the very fundamentals of the game - and because of that, they don't really know how to deal with a simple worker rush. However, they think they do. They learn important stuff. They play. They practice. So it's only normal that they get frustrated when they lose to something that perceive as trivial and therefore, lame.
"Here I'm, playing, practicing, honing my skills and I can't deal with a stupid worker rush ? ... This is shameful, this is disgraceful, ridicilous and unfair". - This is more or less what fuels their frustration and anger.
= = =
I don't think they deserve disdain, though.
I mean, the fuel of their dysfunction and incompetence is their lack of compassion, understanding and humility in relation to their ego. In their, often guilt-ridden, ambition of their ego, they are harshly dishonest to themselves - without knowing it. They demand from themselves and they treat themselves badly. Once you are out there, it's hard to get out because, well, usually it's not like others want you to get out, more often than not others actually want you to be like that - and it's not like people treat this stuff with understanding either.
The fact of the matter is that while such people act and behave like idiots, they are not idiots - they are simply stucked, trapped in their fears, guilt and following self-dishonesty.
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On February 08 2012 11:31 Obscura.304 wrote:Show nested quote +On February 08 2012 10:50 NewbieOne wrote: On the other hand, against a dedicated worker rusher you probably can't just a-move if he microes any. You are wrong. A-move really is enough, no matter what micro the worker-rusher does (assuming it's the type of rush Gheed is doing, not the "double extractor-trick 12 drone rush on Steppes" worker rush).
Some guys split the workers and/or dance around. This is actually similar to how some guys played Warcraft 3, especially with the early hero harass. They would literally run if you chased, chase if you ran, throughout the entire map if necessary, never engaging properly and never disengaging. I'm not saying the guy with 7 workers against 8 defenders can necessary win with proper micro (maybe with proper reliance on regen or repair) but he could prolong it endlessly, running away and coming back if you return to mining, then running away and coming back etc. While I respect the fact that you probably know much more about the game than I do (I'm a gold player), I don't think a-move would protect you from a worker-rusher who's splitting and hit-and-running.
Show nested quote +I think some dancing is more likely to ensue and I'd definitely not feel like giving somebody the pleasure of that and I might just spoil his fun by quitting and taking that ladder loss. How dare someone use a tactic in a competitive game!
You are ready to defend a worker rusher's right to engage in a tactic that may be disagreeable to me because it doesn't fit with how I'd like to play the game. Please be consequent and recognise my right to move on to the next game instead of staying to continue playing it the way he wants.
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On February 09 2012 01:29 NewbieOne wrote:Show nested quote +On February 08 2012 11:31 Obscura.304 wrote:On February 08 2012 10:50 NewbieOne wrote: On the other hand, against a dedicated worker rusher you probably can't just a-move if he microes any. You are wrong. A-move really is enough, no matter what micro the worker-rusher does (assuming it's the type of rush Gheed is doing, not the "double extractor-trick 12 drone rush on Steppes" worker rush). Some guys split the workers and/or dance around. This is actually similar to how some guys played Warcraft 3, especially with the early hero harass. They would literally run if you chased, chase if you ran, throughout the entire map if necessary, never engaging properly and never disengaging. I'm not saying the guy with 7 workers against 8 defenders can necessary win with proper micro (maybe with proper reliance on regen or repair) but he could prolong it endlessly, running away and coming back if you return to mining, then running away and coming back etc. While I respect the fact that you probably know much more about the game than I do (I'm a gold player), I don't think a-move would protect you from a worker-rusher who's splitting and hit-and-running. Splitting your workers is literally the worst thing you can do in a worker rush, since instead of being on the wrong end of an 8-on-7, you'll find yourself on the wrong end of an 8-on-3. Dancing around won't work because he's not mining minerals at all, because he's freaking worker rushing!, so even if he does the "engage, run when you engage, come back when you start mining" tricks, he's still going to lose because you're mining and he's not. It's not like a 6-pool or a proxy 2-gate where you can disrupt someone's mining time with your non-mining units.
Seriously, why is this so hard to understand? Just. A-move. Him.
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On February 09 2012 01:29 NewbieOne wrote:Show nested quote +On February 08 2012 11:31 Obscura.304 wrote:On February 08 2012 10:50 NewbieOne wrote: On the other hand, against a dedicated worker rusher you probably can't just a-move if he microes any. You are wrong. A-move really is enough, no matter what micro the worker-rusher does (assuming it's the type of rush Gheed is doing, not the "double extractor-trick 12 drone rush on Steppes" worker rush). Some guys split the workers and/or dance around. This is actually similar to how some guys played Warcraft 3, especially with the early hero harass. They would literally run if you chased, chase if you ran, throughout the entire map if necessary, never engaging properly and never disengaging. I'm not saying the guy with 7 workers against 8 defenders can necessary win with proper micro (maybe with proper reliance on regen or repair) but he could prolong it endlessly, running away and coming back if you return to mining, then running away and coming back etc. While I respect the fact that you probably know much more about the game than I do (I'm a gold player), I don't think a-move would protect you from a worker-rusher who's splitting and hit-and-running.
Moving your workers in any way is bad because you end up taking an extra hit every time you do it whereas the attack move worker keeps attacking, and if you just run they can go back to mining and you get even further behind. Microing workers in this situation in SC:BW and Warcraft 3 was essential because the worker AI (in BW in particular) was as dumb as a bag of spanners, SC2 workers are much smoother with their movement paths and don't get stuck nearly as much.
On February 09 2012 01:29 NewbieOne wrote:Show nested quote +I think some dancing is more likely to ensue and I'd definitely not feel like giving somebody the pleasure of that and I might just spoil his fun by quitting and taking that ladder loss. How dare someone use a tactic in a competitive game! You are ready to defend a worker rusher's right to engage in a tactic that may be disagreeable to me because it doesn't fit with how I'd like to play the game. Please be consequent and recognise my right to move on to the next game instead of staying to continue playing it the way he wants.
What, you'd not like to take the 15 or so seconds needed to crush the worker rush and take the easiest win the game can give you (aside from someone leaving at the start)? Fair do I guess but I can't see the sense in that.
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Just read the whole thing and the extra pictures and it was a DELIGHT lol. Great stuff.
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On February 07 2012 06:56 Felnarion wrote:
How is this any different than MVP trolling around in diamond and then making a post about how stupid and shitty diamond players are? Why do diamond players not improve beyond diamond, why don't they take a moment to learn what makes them bad, so they can be masters, grandmasters?
Dude, that would be so awesome. If he wrote anywhere near as good as Gheed it would simply be amazing to read.
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On February 06 2012 14:19 dzogchengrey wrote: Wow, I usually just lurk but I just have to speak up here. I really lost a lot of respect for the community after reading this. Especially after seeing it spotlighted. I think what anyone who finds this entertaining needs to understand is... some people really just want to play for fun. I think some people have lost sight of this fact, as well as the fact that many people have a very very very low understanding of this game compared to all of you. And for them this is simply another game to play. They don't sit online in forums, watch replays, research build orders, hotkeys, unit counters, whatever. This does not mean that they are stupid, or lazy, or slow.
If that was true, then they wouldn't get upset after losing to a worker rush. If it's just a fun game that they enjoy playing, they wouldn't get upset; they get upset because they want to win. (I'm actually in the fun-game category myself: Sure, I read forums and learn build orders and all that stuff, but I don't play to win to win, I play to win to have fun, and I have fun even when I lose, whether I lost to cheese or not. I find it interesting when I lose)
On February 09 2012 03:27 Darkong wrote:Show nested quote +On February 09 2012 01:29 NewbieOne wrote:On February 08 2012 11:31 Obscura.304 wrote:On February 08 2012 10:50 NewbieOne wrote: On the other hand, against a dedicated worker rusher you probably can't just a-move if he microes any. You are wrong. A-move really is enough, no matter what micro the worker-rusher does (assuming it's the type of rush Gheed is doing, not the "double extractor-trick 12 drone rush on Steppes" worker rush). Some guys split the workers and/or dance around. This is actually similar to how some guys played Warcraft 3, especially with the early hero harass. They would literally run if you chased, chase if you ran, throughout the entire map if necessary, never engaging properly and never disengaging. I'm not saying the guy with 7 workers against 8 defenders can necessary win with proper micro (maybe with proper reliance on regen or repair) but he could prolong it endlessly, running away and coming back if you return to mining, then running away and coming back etc. While I respect the fact that you probably know much more about the game than I do (I'm a gold player), I don't think a-move would protect you from a worker-rusher who's splitting and hit-and-running. Moving your workers in any way is bad because you end up taking an extra hit every time you do it whereas the attack move worker keeps attacking, and if you just run they can go back to mining and you get even further behind. Microing workers in this situation in SC:BW and Warcraft 3 was essential because the worker AI (in BW in particular) was as dumb as a bag of spanners, SC2 workers are much smoother with their movement paths and don't get stuck nearly as much.
Er, couldn't you A-move and then individually micro away low health workers? Try to set them to mining maybe, or just run away and regen if you're zerg or toss. Also, I figure how you engage matters, like who gets a better surround kind of thing... though I guess when I think of workers fighting I'm actually usually thinking about zergling rush situations with workers involved, and that can have a lot of fun micro to watch
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I don't believe there are actually things like 500 win bronze accounts from players that actually suck. I figure they're all either (a) smurfs (b) shared accounts, either between friends, or for businesses that let you play games on an hourly/daily basis (I don't know how popular these are, I've seen one before but never played in one) or maybe (c) some really young children who play starcraft all day instead of watching television all day, who can produce enough units to kill the occasional bronzie but who will build two refineries when the gas will be useless (not to say that children are always bad at the game... I guess I should have said anybody with very low gaming experience, and adults with that little experience aren't going to play starcraft. I wonder how many children play starcraft though)
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