i dont see a composition to beat this
[G] Protoss FAQs - Page 5
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unit
United States2621 Posts
i dont see a composition to beat this | ||
Geiko
France1933 Posts
On November 22 2011 10:48 unit wrote: how do you beat sky terran, PvT...basically what happens is the T opens up 2starport banshee, then expands with his minerals, and starts mass expanding with PF and turrets while amassing a battlecruiser viking banshee force, with a few ravens. there isnt a way to break it early due to the strength of PF and the turrets protecting from void rays then it just rolls later on due to the composition being able to take mass feedback without dying (usually in yellow/red hp) but still win the fight because stalkers melt instantly, as do phoenix and void rays get yamato'd i dont see a composition to beat this I'm pretty sure this isn't a frequently asked question :D Post your question in the protoss help me thread with a replay and we can tell you what you did wrong. | ||
unit
United States2621 Posts
On November 22 2011 11:06 Geiko wrote: I'm pretty sure this isn't a frequently asked question :D Post your question in the protoss help me thread with a replay and we can tell you what you did wrong. ok, thanks...i managed to figure it out though, i just need to allin before his planetary is done | ||
doner0
United States233 Posts
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StarGalaxy
Germany744 Posts
[..] If you want to go even further, carriers can be a good addition to the deathball." carriers suck, any competent zerg will have curropters out which hard counter carrier. Better get out void rays. | ||
monk
United States8476 Posts
On November 25 2011 18:13 OrbitalPlane wrote: " How do I deal an opponent once he gets infestor ling/roach broodlord? [..] If you want to go even further, carriers can be a good addition to the deathball." carriers suck, any competent zerg will have curropters out which hard counter carrier. Better get out void rays. Nothing counters carrier templar archon mothership though. | ||
vaderseven
United States2556 Posts
On November 25 2011 18:25 NrGmonk wrote: Nothing counters carrier templar archon mothership though. 100 burrowed banelings and 30 corruptors. You have no obs. Bam no ground army and here comes 30 corruptors vs carrier/mothership. On a serious note, you should include a little blurb on how to approach thinking about how many buildings you can have at a given time. You told me your method before and it is rather elegant and would help a lot of players out. | ||
DropTester
Australia608 Posts
On November 26 2011 21:28 vaderseven wrote: 100 burrowed banelings and 30 corruptors. You have no obs. Bam no ground army and here comes 30 corruptors vs carrier/mothership. On a serious note, you should include a little blurb on how to approach thinking about how many buildings you can have at a given time. You told me your method before and it is rather elegant and would help a lot of players out. archons tank alot of baneling damage, alot | ||
monk
United States8476 Posts
On November 29 2011 08:33 DropTester wrote: archons tank alot of baneling damage, alot It was a joke | ||
Iranon
United States983 Posts
On November 29 2011 08:33 DropTester wrote: archons tank alot of baneling damage, alot http://hyperboleandahalf.blogspot.com/2010/04/alot-is-better-than-you-at-everything.html | ||
Tobias
Sweden187 Posts
PvP How do I defend a cannon rush? - Hide Spoiler - You must scout this in time, preferably as his first proxy pylon is building. Immediately throw up your own forge. His first cannon will finish and there is usually nothing you can do about it as long as the cannon is not in range of your probes/buildings. Throw up a cannon between your buildings and his first cannon but not in range of the cannon. If he tries to throw up more than 1 cannon, keep throwing up cannons, either matching his cannon count or going over by 1. The key is to make sure your cannons win this cannon vs cannon fight. Whoever wins this will usually win this game. If you think it will be close, you can even pull probes to attack the cannons just so you get a small edge on cannon hp, even if you lose probes. If you think you can decisively win this cannon war without additional cannons, cancel your other cannons in production. How about building a couple of zealots, ignoring the cannons and using the zealots to take out his probes while getting away as many probes as possible as soon as you have 400 minerals, to take a new nexus? | ||
Chelch
United Kingdom159 Posts
On January 01 2012 00:48 Tobias wrote: How about building a couple of zealots, ignoring the cannons and using the zealots to take out his probes while getting away as many probes as possible as soon as you have 400 minerals, to take a new nexus? More experienced players will preemptively put a cannon in their base if they know/suspect this is coming. | ||
Tobias
Sweden187 Posts
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Geiko
France1933 Posts
On January 01 2012 06:40 Tobias wrote: Do experienced players really cannon rush? o.O Cannon rushes work at every level. especially on cannonrush map ( aka metalopolis ) | ||
NoisyNinja
United States991 Posts
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Tobias
Sweden187 Posts
On January 01 2012 07:00 Geiko wrote: Cannon rushes work at every level. especially on cannonrush map ( aka metalopolis ) Since I started working on that 11gate 3-gate in pvp I haven't been anything but happy when people try it | ||
ePBuckets
Canada207 Posts
that'd be cool? :D | ||
ogawdlulz
Bangladesh61 Posts
On January 01 2012 00:48 Tobias wrote: How about building a couple of zealots, ignoring the cannons and using the zealots to take out his probes while getting away as many probes as possible as soon as you have 400 minerals, to take a new nexus? You shouldn't lose any probes to a single zealot with minimal probe micro. | ||
Tobias
Sweden187 Posts
On January 01 2012 10:04 ogawdlulz wrote: You shouldn't lose any probes to a single zealot with minimal probe micro. You should lose a bunch to two zealots with minimal zealot micro | ||
SoapSC
Netherlands112 Posts
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