• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 03:31
CEST 09:31
KST 16:31
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro8 Preview: In A Tizzy8[ASL22] Ro16 Preview: Holy Diver5[ASL22] Ro16 Preview: Rough Waters10[ASL22] Ro24 Preview: Siren's Call8[ASL22] Ro24 Preview: Summer's End9
Community News
Weekly Cups (Sep 13-20): herO scores triple1BSL Season 235Weekly Cups (Sep 7-12): SHIN, ByuN, MaxPax double down1StarCraft open world shooter announced at BlizzCon101Weekly Cups (Aug 30-Sep 7): herO thrives amid growing schism10
StarCraft 2
General
How do you feel about the StarCraft shooter announcement at BlizzCon 2026? Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool The Death of Cheese: From a Professional Cheeser Weekly Cups (Sep 13-20): herO scores triple Balance hotfix patch 5.0.16b (July 16)
Tourneys
2026 GSTL Announcement Sparkling Tuna Cup - Weekly Open Tournament RSL Revival: Season 6 - Qualifiers and Main Event RSL goes to London! 2026 Offline Finals Nov 21-22 SC2 AI Tournament 2026 Fall
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 544 Double Trouble The PondCast: SC2 News & Results Mutation # 543 Enhanced Defenses Mutation # 542 The Ascended
Brood War
General
Bot on ladder [ASL22] Ro8 Preview: In A Tizzy Guide To Watching Ancient Brood War Replays Oldest replay file. new ranked ladder hack?
Tourneys
[ASL22] Ro8 Day 2 [ASL22] Ro8 Day 1 [IPSL] IPSL is Back With Winter 26-27! [BSL23] SM: Ret vs TerrOr -> DragOn vs StRyKeR
Strategy
Cliff Jump Revisited (1 in a 1000 strategy) Replay Review Process - What do you do? Simple Questions, Simple Answers Odyssey Mineral Stack Saturation
Other Games
General Games
Warcraft III: The Frozen Throne Nintendo Switch Thread Stormgate/Frost Giant Megathread EVE Corporation Diablo IV
Dota 2
Dota 2 Champions League Season 3 Begins April 25! Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Artificial Intelligence Thread Things Aren’t Peaceful in Palestine All you football fans (soccer)! Russo-Ukrainian War Thread
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! [Manga] One Piece Diablo Animated Series on Netflix
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
Gaming Intensity, Problemati…
TrAiDoS
38 yo Retired SWE loo…
PurE)Rabbit-SF
Can Bots Beat Pros?? Starcr…
namkraft
[meme] I finally understa…
LUCKY_NOOB
Regacy Esports:Our Goa…
regacyesports
Dreaming of BW patches (mod…
c3rberUs
Customize Sidebar...

Website Feedback

Closed Threads



Active: 9301 users

[G] Protoss FAQs - Page 2

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 2 3 4 5 6 7 Next All
xsevR
Profile Joined January 2011
United States324 Posts
September 26 2011 17:23 GMT
#21
Just a thought on defending cannon rushes...

Depending on the cannon rush, I feel like sometimes expanding and abandoning your base is the only way to deal with it. If you can stop the initial probe/pylon with your own probes, that's ideal of course, but sometimes I get cannon rushed with the intial pylon/cannon(s) going unscouted in some corner or low ground of my base (a scouting error, but it happens).

This used to happen a lot on XNC, where the cannon rush is started on the natural low ground. In this case, if he's invested in a few cannons that aren't killing my probes yet, I like to send my zealot(s) to his base to do damage/force cannons, and save for another nexus.

Very situational, but there's times when throwing down my own forge in response just doesn't work, because I can't get a cannon in range to save my nexus. I feel like if my opponent made too many cannons/didn't tech, I can end up even or ahead (depending on my gateway timing and whether or not the Zealot(s) can deal any damage).
DarkPlasmaBall
Profile Blog Joined March 2010
United States46450 Posts
September 26 2011 17:28 GMT
#22
This is an awesome thread *-*

Thank you for this
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
Teoita
Profile Blog Joined January 2011
Italy12248 Posts
Last Edited: 2011-09-26 18:26:20
September 26 2011 18:20 GMT
#23
One small note, mainly about lower league play: during my climb through the leagues (currently in diamond), i found many terran players thought it would be smart to try and "trick" me by doing pressure with, say, a marauder and a couple marines, and then follow that up with some kind of tech, often cloak banshees.

With that said, i would change the terran scouting thing from "if you see a marauder" to "if you see more than one marauder you can cross tech builds".

Edit: also against hatch first it's quite viable to get a second gate at 16, cut probes, get a cyber and 2 fast stalkers asap and then resume as normal (yay for cecil's tutorial videos).
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
QTIP.
Profile Blog Joined January 2011
United States2113 Posts
September 26 2011 18:40 GMT
#24
Yay - Thx for the link monk!
"Trash Micro but Win. Its Marin." - Min Chul
Indrium
Profile Joined November 2010
United States2236 Posts
September 26 2011 19:35 GMT
#25
On September 27 2011 03:20 Teoita wrote:
One small note, mainly about lower league play: during my climb through the leagues (currently in diamond), i found many terran players thought it would be smart to try and "trick" me by doing pressure with, say, a marauder and a couple marines, and then follow that up with some kind of tech, often cloak banshees.

With that said, i would change the terran scouting thing from "if you see a marauder" to "if you see more than one marauder you can cross tech builds".


I wouldn't say that it's exclusive to the lower leagues. This happened to me yesterday, I was playing a master's guy and he completely tricked me with it. The worst part is that I scouted a TL Rax and a Reactor rax, and just BARELY missed the fact right behind it he put the TL on after I left. T_T

It's a very good point, good advice.
monk
Profile Blog Joined May 2009
United States8477 Posts
September 26 2011 21:39 GMT
#26
On September 27 2011 04:35 Indrium wrote:
Show nested quote +
On September 27 2011 03:20 Teoita wrote:
One small note, mainly about lower league play: during my climb through the leagues (currently in diamond), i found many terran players thought it would be smart to try and "trick" me by doing pressure with, say, a marauder and a couple marines, and then follow that up with some kind of tech, often cloak banshees.

With that said, i would change the terran scouting thing from "if you see a marauder" to "if you see more than one marauder you can cross tech builds".


I wouldn't say that it's exclusive to the lower leagues. This happened to me yesterday, I was playing a master's guy and he completely tricked me with it. The worst part is that I scouted a TL Rax and a Reactor rax, and just BARELY missed the fact right behind it he put the TL on after I left. T_T

It's a very good point, good advice.


Yea, this is true. I copied that part of the guide from an old post. It should say, if you see a marauder, it's less likely to be a tech build. I'll fix it later.
Moderator
QTIP.
Profile Blog Joined January 2011
United States2113 Posts
September 26 2011 21:40 GMT
#27
On September 27 2011 04:35 Indrium wrote:
Show nested quote +
On September 27 2011 03:20 Teoita wrote:
One small note, mainly about lower league play: during my climb through the leagues (currently in diamond), i found many terran players thought it would be smart to try and "trick" me by doing pressure with, say, a marauder and a couple marines, and then follow that up with some kind of tech, often cloak banshees.

With that said, i would change the terran scouting thing from "if you see a marauder" to "if you see more than one marauder you can cross tech builds".


I wouldn't say that it's exclusive to the lower leagues. This happened to me yesterday, I was playing a master's guy and he completely tricked me with it. The worst part is that I scouted a TL Rax and a Reactor rax, and just BARELY missed the fact right behind it he put the TL on after I left. T_T

It's a very good point, good advice.


I agree. Trickery such as cancelled Gas, add-ons, proxied buildings etc. can be found at all levels of play! Good point. ^^
"Trash Micro but Win. Its Marin." - Min Chul
monk
Profile Blog Joined May 2009
United States8477 Posts
September 26 2011 21:43 GMT
#28
On September 27 2011 02:17 Indrium wrote:
Why do you throw up 5 cannons at your front against a 2 port? Seems like a massive overreaction to me.


Do you have a better solution? As I've said, in my experience, this is the only way to defend a 2 port banshee allin on 2 bases. Also, if you scout 2 tech lab ports and no cc, you're going to be far ahead no matter what even if you throw up 5 cannons and are on 2 base. I will admit, however, that 5 is a bit much. 3-4 is generally enough, but 5 is just to be safe for newer players who try this out.
Moderator
[RS]Fuchs
Profile Joined April 2011
76 Posts
September 26 2011 21:46 GMT
#29
Sorry to hijack your threat for my question but you seem to know a lot about p-strats

Sooooo: Why are p-players not getting more robos when maxed and having k/k mins/gas?

Just watched a couple of games and no one gets >2 robos. I mean I’m just gold but being able to rewarp-in a lot of units fast is only useful when losing a fight significantly. In all other situations it´s favorable to get the tech units out in mass numbers imho. Is there any other reason i´m missing here?
Indrium
Profile Joined November 2010
United States2236 Posts
Last Edited: 2011-09-26 23:42:54
September 26 2011 23:42 GMT
#30
On September 27 2011 06:43 4kmonk wrote:
Show nested quote +
On September 27 2011 02:17 Indrium wrote:
Why do you throw up 5 cannons at your front against a 2 port? Seems like a massive overreaction to me.


Do you have a better solution? As I've said, in my experience, this is the only way to defend a 2 port banshee allin on 2 bases. Also, if you scout 2 tech lab ports and no cc, you're going to be far ahead no matter what even if you throw up 5 cannons and are on 2 base. I will admit, however, that 5 is a bit much. 3-4 is generally enough, but 5 is just to be safe for newer players who try this out.


I like the rest of the solution, don't get me wrong. Phoenixes are a good idea. But what are you defending from with 5 cannons? I just don't feel like 2 port will have enough of a ground army that you can't deal with with the gateway units you have available. I'd just rather go for 5 gates or something to bust and kill him rather than play defensively when I don't think there's a threat.

I mean it's not like I think you'll lose doing the cannons, it just seems unnecessary.
monk
Profile Blog Joined May 2009
United States8477 Posts
September 26 2011 23:48 GMT
#31
On September 27 2011 08:42 Indrium wrote:
Show nested quote +
On September 27 2011 06:43 4kmonk wrote:
On September 27 2011 02:17 Indrium wrote:
Why do you throw up 5 cannons at your front against a 2 port? Seems like a massive overreaction to me.


Do you have a better solution? As I've said, in my experience, this is the only way to defend a 2 port banshee allin on 2 bases. Also, if you scout 2 tech lab ports and no cc, you're going to be far ahead no matter what even if you throw up 5 cannons and are on 2 base. I will admit, however, that 5 is a bit much. 3-4 is generally enough, but 5 is just to be safe for newer players who try this out.


I like the rest of the solution, don't get me wrong. Phoenixes are a good idea. But what are you defending from with 5 cannons? I just don't feel like 2 port will have enough of a ground army that you can't deal with with the gateway units you have available. I'd just rather go for 5 gates or something to bust and kill him rather than play defensively when I don't think there's a threat.

I mean it's not like I think you'll lose doing the cannons, it just seems unnecessary.


You can't deal with the marine support without the cannons. Gateway units just don't cut it. Have you ever played against a 2 port attack with 1 reactor rax and 2 regular rax and tried to defend with just pheonix gateway?
Moderator
Zealot Lord
Profile Joined May 2010
Hong Kong748 Posts
September 26 2011 23:49 GMT
#32
Great stuff as usual, 4kmonk should be nominated as a blue poster imo ^^
Indrium
Profile Joined November 2010
United States2236 Posts
Last Edited: 2011-09-26 23:59:08
September 26 2011 23:50 GMT
#33
On September 27 2011 08:48 4kmonk wrote:
Show nested quote +
On September 27 2011 08:42 Indrium wrote:
On September 27 2011 06:43 4kmonk wrote:
On September 27 2011 02:17 Indrium wrote:
Why do you throw up 5 cannons at your front against a 2 port? Seems like a massive overreaction to me.


Do you have a better solution? As I've said, in my experience, this is the only way to defend a 2 port banshee allin on 2 bases. Also, if you scout 2 tech lab ports and no cc, you're going to be far ahead no matter what even if you throw up 5 cannons and are on 2 base. I will admit, however, that 5 is a bit much. 3-4 is generally enough, but 5 is just to be safe for newer players who try this out.


I like the rest of the solution, don't get me wrong. Phoenixes are a good idea. But what are you defending from with 5 cannons? I just don't feel like 2 port will have enough of a ground army that you can't deal with with the gateway units you have available. I'd just rather go for 5 gates or something to bust and kill him rather than play defensively when I don't think there's a threat.

I mean it's not like I think you'll lose doing the cannons, it just seems unnecessary.


You can't deal with the marine support without the cannons. Gateway units just don't cut it. Have you ever played against a 2 port attack with 1 reactor rax and 2 regular rax and tried to defend with just pheonix gateway?


Not entirely sure. I dealt with marine support, not sure of the quantity, but it's entirely possible he
was just bad. I take your point. Thanks for clarifying.

And nice job on the thread, forgot to say that earlier. Was just that one thing I was confused about, rest looks very solid. (And so was that now that I'm clearer on it.)
acidstormy
Profile Joined January 2011
United States191 Posts
Last Edited: 2011-09-26 23:56:51
September 26 2011 23:56 GMT
#34
can i ask question??

this is me. http://sc2ranks.com/us/386631/sKoAcid
just to let you know this is a seirous question

How do you deal with mass speedling as protoss? To put "mass" into perspective over 100? I have some replays if you want to look at them as well.
Its like trying to find a needle in a stack of needles
monk
Profile Blog Joined May 2009
United States8477 Posts
September 27 2011 00:00 GMT
#35
On September 27 2011 08:56 acidstormy wrote:
can i ask question??

this is me. http://sc2ranks.com/us/386631/sKoAcid
just to let you know this is a seirous question

How do you deal with mass speedling as protoss? To put "mass" into perspective over 100? I have some replays if you want to look at them as well.


Well, first of all, this probably belongs in the protoss question thread. Also, I'd probably need a replay to answer. I mean, there's the obvious answer, zealots, collosi, templar, archons. And there's less obvious answers like good sim city, lots of cannons, and templar at your bases. But I don't know what you're looking for until I see a replay.
Moderator
monk
Profile Blog Joined May 2009
United States8477 Posts
September 27 2011 00:03 GMT
#36
On September 27 2011 08:49 Zealot Lord wrote:
Great stuff as usual, 4kmonk should be nominated as a blue poster imo ^^


This is the thread if you want to:
http://www.teamliquid.net/forum/viewmessage.php?topic_id=193853

But tbh I don't think anyone checks it. I've been nominated 6 times and no one's replied.
Moderator
acidstormy
Profile Joined January 2011
United States191 Posts
Last Edited: 2011-09-27 00:16:38
September 27 2011 00:08 GMT
#37
Okay i sent you a PM! thanks for taking your time, i am constantly looking for input and advice against this zerg style

Actually i got one to work

http://drop.sc/38115
Its like trying to find a needle in a stack of needles
monk
Profile Blog Joined May 2009
United States8477 Posts
September 27 2011 01:03 GMT
#38
On September 27 2011 09:08 acidstormy wrote:
Okay i sent you a PM! thanks for taking your time, i am constantly looking for input and advice against this zerg style

Actually i got one to work

http://drop.sc/38115


The reason that mass ling style is very uncommon in PvZ is that it consistently loses to any mass gateway attack. That being said, you couldn't have known he was going mass lings and blind countered him, so I'll comment on that game specifically.

Your opening, first 5 minutes wasn't optimal. You make 2 cannon, make buildings in the wrong order, have off building positioning, and don't properly account that ling runby, which put you quite behind.

Your biggest problem by far is the lack of sentries. I don't think you make even 1 sentry the entire game, which help greatly versus mass lings.

I don't understand your build from 5 minutes to 10 minutes. You have 4 gates, a robo, and a twilight, but don't make sentries. You seem to want to mass blink stalkers, but don't have enough to push or pressure. Also, in my opinion, a defensive robo on a huge map is probably the worst thing you can do versus mass ling.

I wouldn't recommend collosi if you scout mass lings, as both infestors and muta are the most common followups, both of which templar do better against.
Moderator
acidstormy
Profile Joined January 2011
United States191 Posts
Last Edited: 2011-09-27 06:59:53
September 27 2011 01:07 GMT
#39
ok, thanks for evaluating, i was a little nervous for some reason. That ling run by did mess me up becuase i like to get stargate before i get any other tech.

i think ill try the HT out, i haven't really done that yet


EDIT: Also i have a follow up question. Is there something about forge expand that tempts zergs to get mass ling? Many zergs i play on Korean and American server get many many lings against me no matter what. I don't know zerg very well, but they must see an obvious weakness for them to respond with this mass ling style
Its like trying to find a needle in a stack of needles
Ada
Profile Joined October 2004
Germany150 Posts
September 29 2011 12:51 GMT
#40
Maybe you could add the huging nexus pylon/1st gateway build as a preemptive 6pool "counter". Afaik WhiteRa likes to do this.
Prev 1 2 3 4 5 6 7 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 2h 29m
[ Submit Event ]
Live Streams
Refresh
StarCraft: Brood War
Rain 2445
firebathero 2112
sorry 69
zelot 27
ajuk12(nOOB) 13
Noble 13
Dota 2
NeuroSwarm136
febbydoto21
League of Legends
JimRising 569
Counter-Strike
shoxiejesuss28
Heroes of the Storm
Trikslyr24
Other Games
Happy626
ceh9423
Maynarde284
olofmeister194
Livibee106
Mew2King66
Organizations
Dota 2
PGL Dota 2 - Main Stream5504
PGL Dota 2 - Secondary Stream2507
Other Games
gamesdonequick738
BasetradeTV49
[ Show 14 non-featured ]
StarCraft 2
• LUISG 13
• mYiSmile18
• Letter141
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota2197
League of Legends
• Rush1536
• Stunt508
Upcoming Events
Sparkling Tuna Cup
2h 29m
Afreeca Starleague
2h 29m
Light vs EffOrt
OSC
4h 29m
PiGosaur Cup
16h 29m
Kung Fu Cup
1d 3h
The PondCast
2 days
Replay Cast
2 days
Korean StarCraft League
3 days
CranKy Ducklings
4 days
GSL
5 days
[ Show More ]
Yamato Cup
5 days
Replay Cast
5 days
Afreeca Starleague
6 days
WardiTV Weekly
6 days
Liquipedia Results

Completed

Super Anchor Qualifying S3
Blizzard Classic Cup 2026
Big Dog Cup 2026 Div 1

Ongoing

ASL Season 22
CSL 2026 AUTUMN (S22)
Acropolis #5
Acropolis #5 - GSA
Calamity Invitational
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026

Upcoming

Acropolis #5 - GSB
Acropolis #5 - GSC
BSL Season 23
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Copium Cup
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.