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[G] Protoss FAQs - Page 5

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 2 3 4 5 6 7 Next All
unit
Profile Blog Joined March 2009
United States2621 Posts
Last Edited: 2011-11-22 01:56:40
November 22 2011 01:48 GMT
#81
how do you beat sky terran, PvT...basically what happens is the T opens up 2starport banshee, then expands with his minerals, and starts mass expanding with PF and turrets while amassing a battlecruiser viking banshee force, with a few ravens. there isnt a way to break it early due to the strength of PF and the turrets protecting from void rays then it just rolls later on due to the composition being able to take mass feedback without dying (usually in yellow/red hp) but still win the fight because stalkers melt instantly, as do phoenix and void rays get yamato'd

i dont see a composition to beat this
Geiko
Profile Blog Joined June 2010
France2045 Posts
November 22 2011 02:06 GMT
#82
On November 22 2011 10:48 unit wrote:
how do you beat sky terran, PvT...basically what happens is the T opens up 2starport banshee, then expands with his minerals, and starts mass expanding with PF and turrets while amassing a battlecruiser viking banshee force, with a few ravens. there isnt a way to break it early due to the strength of PF and the turrets protecting from void rays then it just rolls later on due to the composition being able to take mass feedback without dying (usually in yellow/red hp) but still win the fight because stalkers melt instantly, as do phoenix and void rays get yamato'd

i dont see a composition to beat this


I'm pretty sure this isn't a frequently asked question :D

Post your question in the protoss help me thread with a replay and we can tell you what you did wrong.
geiko.813 (EU)
unit
Profile Blog Joined March 2009
United States2621 Posts
November 22 2011 02:30 GMT
#83
On November 22 2011 11:06 Geiko wrote:
Show nested quote +
On November 22 2011 10:48 unit wrote:
how do you beat sky terran, PvT...basically what happens is the T opens up 2starport banshee, then expands with his minerals, and starts mass expanding with PF and turrets while amassing a battlecruiser viking banshee force, with a few ravens. there isnt a way to break it early due to the strength of PF and the turrets protecting from void rays then it just rolls later on due to the composition being able to take mass feedback without dying (usually in yellow/red hp) but still win the fight because stalkers melt instantly, as do phoenix and void rays get yamato'd

i dont see a composition to beat this


I'm pretty sure this isn't a frequently asked question :D

Post your question in the protoss help me thread with a replay and we can tell you what you did wrong.

ok, thanks...i managed to figure it out though, i just need to allin before his planetary is done
doner0
Profile Blog Joined July 2010
United States233 Posts
November 22 2011 03:29 GMT
#84
this thread is sick, definitely worth the read
StarGalaxy
Profile Joined March 2011
Germany744 Posts
November 25 2011 09:13 GMT
#85
" How do I deal an opponent once he gets infestor ling/roach broodlord?
[..]
If you want to go even further, carriers can be a good addition to the deathball."

carriers suck, any competent zerg will have curropters out which hard counter carrier.
Better get out void rays.
Cj hero | Zest
monk
Profile Blog Joined May 2009
United States8477 Posts
November 25 2011 09:25 GMT
#86
On November 25 2011 18:13 OrbitalPlane wrote:
" How do I deal an opponent once he gets infestor ling/roach broodlord?
[..]
If you want to go even further, carriers can be a good addition to the deathball."

carriers suck, any competent zerg will have curropters out which hard counter carrier.
Better get out void rays.


Nothing counters carrier templar archon mothership though.
Moderator
vaderseven
Profile Joined September 2008
United States2556 Posts
November 26 2011 12:28 GMT
#87
On November 25 2011 18:25 NrGmonk wrote:
Show nested quote +
On November 25 2011 18:13 OrbitalPlane wrote:
" How do I deal an opponent once he gets infestor ling/roach broodlord?
[..]
If you want to go even further, carriers can be a good addition to the deathball."

carriers suck, any competent zerg will have curropters out which hard counter carrier.
Better get out void rays.


Nothing counters carrier templar archon mothership though.


100 burrowed banelings and 30 corruptors. You have no obs. Bam no ground army and here comes 30 corruptors vs carrier/mothership.

On a serious note, you should include a little blurb on how to approach thinking about how many buildings you can have at a given time. You told me your method before and it is rather elegant and would help a lot of players out.
DropTester
Profile Joined April 2010
Australia608 Posts
November 28 2011 23:33 GMT
#88
On November 26 2011 21:28 vaderseven wrote:
Show nested quote +
On November 25 2011 18:25 NrGmonk wrote:
On November 25 2011 18:13 OrbitalPlane wrote:
" How do I deal an opponent once he gets infestor ling/roach broodlord?
[..]
If you want to go even further, carriers can be a good addition to the deathball."

carriers suck, any competent zerg will have curropters out which hard counter carrier.
Better get out void rays.


Nothing counters carrier templar archon mothership though.


100 burrowed banelings and 30 corruptors. You have no obs. Bam no ground army and here comes 30 corruptors vs carrier/mothership.

On a serious note, you should include a little blurb on how to approach thinking about how many buildings you can have at a given time. You told me your method before and it is rather elegant and would help a lot of players out.


archons tank alot of baneling damage, alot
monk
Profile Blog Joined May 2009
United States8477 Posts
November 29 2011 00:16 GMT
#89
On November 29 2011 08:33 DropTester wrote:
Show nested quote +
On November 26 2011 21:28 vaderseven wrote:
On November 25 2011 18:25 NrGmonk wrote:
On November 25 2011 18:13 OrbitalPlane wrote:
" How do I deal an opponent once he gets infestor ling/roach broodlord?
[..]
If you want to go even further, carriers can be a good addition to the deathball."

carriers suck, any competent zerg will have curropters out which hard counter carrier.
Better get out void rays.


Nothing counters carrier templar archon mothership though.


100 burrowed banelings and 30 corruptors. You have no obs. Bam no ground army and here comes 30 corruptors vs carrier/mothership.

On a serious note, you should include a little blurb on how to approach thinking about how many buildings you can have at a given time. You told me your method before and it is rather elegant and would help a lot of players out.


archons tank alot of baneling damage, alot

It was a joke
Moderator
Iranon
Profile Blog Joined March 2010
United States983 Posts
November 29 2011 01:05 GMT
#90
On November 29 2011 08:33 DropTester wrote:
archons tank alot of baneling damage, alot


http://hyperboleandahalf.blogspot.com/2010/04/alot-is-better-than-you-at-everything.html
Tobias
Profile Joined October 2010
Sweden187 Posts
December 31 2011 15:48 GMT
#91
PvP
How do I defend a cannon rush?
- Hide Spoiler -
You must scout this in time, preferably as his first proxy pylon is building. Immediately throw up your own forge. His first cannon will finish and there is usually nothing you can do about it as long as the cannon is not in range of your probes/buildings. Throw up a cannon between your buildings and his first cannon but not in range of the cannon. If he tries to throw up more than 1 cannon, keep throwing up cannons, either matching his cannon count or going over by 1. The key is to make sure your cannons win this cannon vs cannon fight. Whoever wins this will usually win this game. If you think it will be close, you can even pull probes to attack the cannons just so you get a small edge on cannon hp, even if you lose probes. If you think you can decisively win this cannon war without additional cannons, cancel your other cannons in production.


How about building a couple of zealots, ignoring the cannons and using the zealots to take out his probes while getting away as many probes as possible as soon as you have 400 minerals, to take a new nexus?
Chelch
Profile Joined February 2011
United Kingdom159 Posts
December 31 2011 19:20 GMT
#92
On January 01 2012 00:48 Tobias wrote:
How about building a couple of zealots, ignoring the cannons and using the zealots to take out his probes while getting away as many probes as possible as soon as you have 400 minerals, to take a new nexus?


More experienced players will preemptively put a cannon in their base if they know/suspect this is coming.
Tobias
Profile Joined October 2010
Sweden187 Posts
December 31 2011 21:40 GMT
#93
Do experienced players really cannon rush? o.O
Geiko
Profile Blog Joined June 2010
France2045 Posts
December 31 2011 22:00 GMT
#94
On January 01 2012 06:40 Tobias wrote:
Do experienced players really cannon rush? o.O


Cannon rushes work at every level.

especially on cannonrush map ( aka metalopolis )
geiko.813 (EU)
NoisyNinja
Profile Joined February 2011
United States991 Posts
December 31 2011 22:03 GMT
#95
+1 to you sir. This is helpful, especially the PvZ Muta part because 80% of zergs will go for mutas.
Tobias
Profile Joined October 2010
Sweden187 Posts
December 31 2011 23:36 GMT
#96
On January 01 2012 07:00 Geiko wrote:
Show nested quote +
On January 01 2012 06:40 Tobias wrote:
Do experienced players really cannon rush? o.O


Cannon rushes work at every level.

especially on cannonrush map ( aka metalopolis )


Since I started working on that 11gate 3-gate in pvp I haven't been anything but happy when people try it
ePBuckets
Profile Joined April 2011
Canada207 Posts
January 01 2012 00:50 GMT
#97
what if high templar got a "faster energy regen" upgrade. since KA left.

that'd be cool? :D
ogawdlulz
Profile Joined March 2011
Bangladesh61 Posts
January 01 2012 01:04 GMT
#98
On January 01 2012 00:48 Tobias wrote:
Show nested quote +
PvP
How do I defend a cannon rush?
- Hide Spoiler -
You must scout this in time, preferably as his first proxy pylon is building. Immediately throw up your own forge. His first cannon will finish and there is usually nothing you can do about it as long as the cannon is not in range of your probes/buildings. Throw up a cannon between your buildings and his first cannon but not in range of the cannon. If he tries to throw up more than 1 cannon, keep throwing up cannons, either matching his cannon count or going over by 1. The key is to make sure your cannons win this cannon vs cannon fight. Whoever wins this will usually win this game. If you think it will be close, you can even pull probes to attack the cannons just so you get a small edge on cannon hp, even if you lose probes. If you think you can decisively win this cannon war without additional cannons, cancel your other cannons in production.


How about building a couple of zealots, ignoring the cannons and using the zealots to take out his probes while getting away as many probes as possible as soon as you have 400 minerals, to take a new nexus?

You shouldn't lose any probes to a single zealot with minimal probe micro.
Tobias
Profile Joined October 2010
Sweden187 Posts
January 01 2012 09:56 GMT
#99
On January 01 2012 10:04 ogawdlulz wrote:
Show nested quote +
On January 01 2012 00:48 Tobias wrote:
PvP
How do I defend a cannon rush?
- Hide Spoiler -
You must scout this in time, preferably as his first proxy pylon is building. Immediately throw up your own forge. His first cannon will finish and there is usually nothing you can do about it as long as the cannon is not in range of your probes/buildings. Throw up a cannon between your buildings and his first cannon but not in range of the cannon. If he tries to throw up more than 1 cannon, keep throwing up cannons, either matching his cannon count or going over by 1. The key is to make sure your cannons win this cannon vs cannon fight. Whoever wins this will usually win this game. If you think it will be close, you can even pull probes to attack the cannons just so you get a small edge on cannon hp, even if you lose probes. If you think you can decisively win this cannon war without additional cannons, cancel your other cannons in production.


How about building a couple of zealots, ignoring the cannons and using the zealots to take out his probes while getting away as many probes as possible as soon as you have 400 minerals, to take a new nexus?

You shouldn't lose any probes to a single zealot with minimal probe micro.


You should lose a bunch to two zealots with minimal zealot micro
SoapSC
Profile Joined February 2011
Netherlands112 Posts
January 06 2012 15:18 GMT
#100
What do i do when my opponment builds collosus?
umad?
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