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The biggest issues for terran for me are that mech and bio may as well be two different races given how absolutely different the playstyles are and where the emphasis is required in terms of thought, and that terran has no real reinforce mechanic.
Protoss can make forward pylons or prisms and warp-in gateway units at the least; most zerg units are fast as shit and mid engagement you can mix and match what you need and rally them to the battle with X larva that have been saved up. Terran reinforce is limited to mid-battle walking across the map based on the number of production facilities you have and where they're placed. And that's it. There's no saving larva and there's no chrono boost to increase production time. Your realistic best reinforcement ability comes from massing marines from several rax if you need to, and anything beyond that probably won't get there in time or even be done building.
When you compare Mech and Bio, the playstyles are polar opposites for the most part. The more bio units you have the more you need to shine with micro; the more mech units you have the more you have to worry about positioning and map vision/control. Both take varying degrees of expertise with unit compositions and decision making, more so for mech, because similar to positioning, if you lose your army you actually can't have a second mech army very quickly, unless you've made a dozen factories and starports and then turtled for 15 minutes to stockpile.
I also think this is part of the reason you just don't see terrans beyond the Korean GSL level doing particularly well.
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On December 16 2011 06:37 dde wrote: A few top korean terrans are very good therefore terrans will keep on getting nerfed. It is not impossible to win as terran vs z and p on ladder lol I dont understand why ppl are qqing like zergs did back in the end of last year. Man up ppl we play manly race stop with the I can never win as terran thing.
Well it is very discouraging to be beating master level zergs and terrans and then to go on a 6 game losing streak to toss, culminating in a super disheartening loss to top plat toss. This has been happening a lot, especially to those of us who don't have the luxury of honing our mechanics 12 hours a day...
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It is sortive psychological. Each patch terran is nerfed a question is posed. "Does this have a big effect and is it worth it to stay this race" ? Most will answer yes its worth it, but then a small percentage will say no and switch or stop laddering. They receive lots of downfall and discourage from the community. They receive large blames for many many many styles. Ex. 1-1-1 was discouraged so often and considered a very very easy build to walk over a protoss with. The 2 rax with bunkers was considered extremely over powered when they would wall the ramp with 2 bunkers. It was GG at that point. These players need to understand Blizzard is creating this patches for the best and if a race is Over powered they need to nerf it, they should realize that they aren't going to have any free wins. I sound like i am saying the patches were necessary, but really i don't know, and it's not my point to judge. These players are used to getting their wins much easier because their opponents aren't understanding the game.Once their opponents figure out how to beat this, they shouldn't give up.
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TvP is so fucking toss favored it's not even funny...
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On December 16 2011 06:47 SupLilSon wrote:Show nested quote +On December 16 2011 06:37 dde wrote: A few top korean terrans are very good therefore terrans will keep on getting nerfed. It is not impossible to win as terran vs z and p on ladder lol I dont understand why ppl are qqing like zergs did back in the end of last year. Man up ppl we play manly race stop with the I can never win as terran thing. Well it is very discouraging to be beating master level zergs and terrans and then to go on a 6 game losing streak to toss, culminating in a super disheartening loss to top plat toss. This has been happening a lot, especially to those of us who don't have the luxury of honing our mechanics 12 hours a day... Hmmm this is weird, recently when playing as T I've had a 100% winrate vs toss(though I 1-1-1 allin every game)
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On December 16 2011 06:17 ProxyKnoxy wrote:Show nested quote +On December 16 2011 06:03 canikizu wrote:On December 16 2011 05:19 Rorschach wrote:On December 14 2011 10:23 Xova wrote: I play Terran as masters, THIS IS MY OPINION AND NOTHING MORE! Remember that. I feel like Terran is the hardest race to play, ALTHOUGH I have never really played the other races myself, it is incredibly easy to get rolled over by protoss and completely out macro'd in the mid to later stages of the game by a zerg.
My two cents on the table, I think people get frusterated with Terran when they game goes past 20 minutes because Terran is less forgiving than say protoss. So they switch to a new race. Again that is my opinion. i agree with everything your saying EXCEPT that terran is the least forgiving race to play. I feel terrans can actually make the most mistakes and still do well in any given match. Call down supply to instantly be get rid of supply block, repair mechanic for blds/mech units and medivac for the rest (bio). They also have some of the best mobility along with the best turtling (planetary, repair and bld liftoff) Oh yeah and the worst offender being the mule. Terran is the only race who can go down to zero harvesters and easily comeback in a game (assuming both players are on even footing otherwise) I might be bias because I play toss but I feel that Toss is actually on of the less forgiving races to play. Protoss power is best in the late game, not catching drops can be game ending, not scouting zerg tech potentially game ending. Also Toss tech is the most rigid of the three races. If you don't have the correct units or infrastructure you just lose. Also toss seem to be punished the most from bad positioning and/or relying the most on proper engagements.... That being said what I have played of terran I get a feel for the amount of micro that is needed and also the pain in the ass that tank control is.... Thoughts? .. not this again. About Supply block: Zerg: save money and larvas, wait for 30sec to clear supply and make boat load of stuffs. => lost 30sec and units build time, but have a boat load of units Protoss: build a pylon: wait for 30 sec to clear supply, then wait 5 second to warp in a load of units. => lost 35 sec and have load of units Terran - No supply drop: build a supply depot, wait for 30sec to clear supply, build units => lost 30sec and unit build time (which always longer than 30sec)but only make what your production capacity can afford. - Supply drop: well, it does it job. About MULE: Protoss and Zerg always have faster worker production than Terran, it's easy for them to get 3,4 workers ahead of the Terran. Moreover, because Terran always has to have 1,2 workers dedicated to build stuffs, when you see in harvester tab, Terran has 30 workers, that means he only has 28 workers. 1 MULE is only equal to 4 SCVs, which bring the Terran's economy on par with other race. If there's no MULES, Terran will never ever win anything. The MULE is just a bad design. Sure without it Terran would be screwed, but with the MULE Terran can lose scvs with very little impact. Please don't use the example of scvs building stuff, because it has very little impact and not worth debating over... And "only 4 scvs".. please don't understate that. Basically it means when you are on equal bases with Terran you are at a disadvantage.. there is such a thing called efficiency as well. At 3 bases Terran has 12 extra workers with no disadvantage if you forget to do it instantly, unlike Zerg for example. I wish they would get rid of the supply drop. Such a stupid ability
Totally forgot to mention scans. As long as you have some energy you can't get caught with your pants down when it comes to detection and seeing whats in the opponents base when you want..........
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On December 16 2011 06:50 Rorschach wrote:Show nested quote +On December 16 2011 06:17 ProxyKnoxy wrote:On December 16 2011 06:03 canikizu wrote:On December 16 2011 05:19 Rorschach wrote:On December 14 2011 10:23 Xova wrote: I play Terran as masters, THIS IS MY OPINION AND NOTHING MORE! Remember that. I feel like Terran is the hardest race to play, ALTHOUGH I have never really played the other races myself, it is incredibly easy to get rolled over by protoss and completely out macro'd in the mid to later stages of the game by a zerg.
My two cents on the table, I think people get frusterated with Terran when they game goes past 20 minutes because Terran is less forgiving than say protoss. So they switch to a new race. Again that is my opinion. i agree with everything your saying EXCEPT that terran is the least forgiving race to play. I feel terrans can actually make the most mistakes and still do well in any given match. Call down supply to instantly be get rid of supply block, repair mechanic for blds/mech units and medivac for the rest (bio). They also have some of the best mobility along with the best turtling (planetary, repair and bld liftoff) Oh yeah and the worst offender being the mule. Terran is the only race who can go down to zero harvesters and easily comeback in a game (assuming both players are on even footing otherwise) I might be bias because I play toss but I feel that Toss is actually on of the less forgiving races to play. Protoss power is best in the late game, not catching drops can be game ending, not scouting zerg tech potentially game ending. Also Toss tech is the most rigid of the three races. If you don't have the correct units or infrastructure you just lose. Also toss seem to be punished the most from bad positioning and/or relying the most on proper engagements.... That being said what I have played of terran I get a feel for the amount of micro that is needed and also the pain in the ass that tank control is.... Thoughts? .. not this again. About Supply block: Zerg: save money and larvas, wait for 30sec to clear supply and make boat load of stuffs. => lost 30sec and units build time, but have a boat load of units Protoss: build a pylon: wait for 30 sec to clear supply, then wait 5 second to warp in a load of units. => lost 35 sec and have load of units Terran - No supply drop: build a supply depot, wait for 30sec to clear supply, build units => lost 30sec and unit build time (which always longer than 30sec)but only make what your production capacity can afford. - Supply drop: well, it does it job. About MULE: Protoss and Zerg always have faster worker production than Terran, it's easy for them to get 3,4 workers ahead of the Terran. Moreover, because Terran always has to have 1,2 workers dedicated to build stuffs, when you see in harvester tab, Terran has 30 workers, that means he only has 28 workers. 1 MULE is only equal to 4 SCVs, which bring the Terran's economy on par with other race. If there's no MULES, Terran will never ever win anything. The MULE is just a bad design. Sure without it Terran would be screwed, but with the MULE Terran can lose scvs with very little impact. Please don't use the example of scvs building stuff, because it has very little impact and not worth debating over... And "only 4 scvs".. please don't understate that. Basically it means when you are on equal bases with Terran you are at a disadvantage.. there is such a thing called efficiency as well. At 3 bases Terran has 12 extra workers with no disadvantage if you forget to do it instantly, unlike Zerg for example. I wish they would get rid of the supply drop. Such a stupid ability Totally forgot to mention scans. As long as you have some energy you can't get caught with your pants down when it comes to detection and seeing whats in the opponents base when you want..........
I'd love to chrono boost banshees
Also you people doing the supply block calculations are forgetting that terran needs to pull an scv off the mineral line to build a supply depot -- thats a huge lost opportunity cost that can spiral out of control. Yes you can call down supply, but that puts you beyond in econ if Protoss chronos probes or Zerg drones up.
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On December 16 2011 06:37 dde wrote: A few top korean terrans are very good therefore terrans will keep on getting nerfed. It is not impossible to win as terran vs z and p on ladder lol I dont understand why ppl are qqing like zergs did back in the end of last year. Man up ppl we play manly race stop with the I can never win as terran thing.
haha pretty funny its coming from sombody who switched to protoss lol
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On December 16 2011 06:48 IMoperator wrote: TvP is so fucking toss favored it's not even funny... TvP for the first time in months isn't strongly T favored, and is the closest it has been to balanced since release. However all the T players are crying foul. I find it incredibly funny.
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I feel also reading many of these posts they are discussing balance when these players are less than diamond and don`t have sufficient macro to really even discuss the balance aspect of this discussion.
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On December 16 2011 06:47 SupLilSon wrote:Show nested quote +On December 16 2011 06:37 dde wrote: A few top korean terrans are very good therefore terrans will keep on getting nerfed. It is not impossible to win as terran vs z and p on ladder lol I dont understand why ppl are qqing like zergs did back in the end of last year. Man up ppl we play manly race stop with the I can never win as terran thing. Well it is very discouraging to be beating master level zergs and terrans and then to go on a 6 game losing streak to toss, culminating in a super disheartening loss to top plat toss. This has been happening a lot, especially to those of us who don't have the luxury of honing our mechanics 12 hours a day... "You dont care about being an amateur or you practise" -Idra
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On December 16 2011 06:49 Shikyo wrote:Show nested quote +On December 16 2011 06:47 SupLilSon wrote:On December 16 2011 06:37 dde wrote: A few top korean terrans are very good therefore terrans will keep on getting nerfed. It is not impossible to win as terran vs z and p on ladder lol I dont understand why ppl are qqing like zergs did back in the end of last year. Man up ppl we play manly race stop with the I can never win as terran thing. Well it is very discouraging to be beating master level zergs and terrans and then to go on a 6 game losing streak to toss, culminating in a super disheartening loss to top plat toss. This has been happening a lot, especially to those of us who don't have the luxury of honing our mechanics 12 hours a day... Hmmm this is weird, recently when playing as T I've had a 100% winrate vs toss(though I 1-1-1 allin every game)
What is your 1-1-1 build? The only times 1-1-1 works for me is when I lose so much that I get matched against players way below my level.
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On December 16 2011 06:37 dde wrote: A few top korean terrans are very good therefore terrans will keep on getting nerfed. It is not impossible to win as terran vs z and p on ladder lol I dont understand why ppl are qqing like zergs did back in the end of last year. Man up ppl we play manly race stop with the I can never win as terran thing.
Word. While I am firmly convinced that it's a lot harder to play T than it is P or Z at the diamond levels, that just serves as motivation since it'll make my personal skill skyrocket.
On December 16 2011 06:52 gosuMalicE wrote:Show nested quote +On December 16 2011 06:48 IMoperator wrote: TvP is so fucking toss favored it's not even funny... TvP for the first time in months isn't strongly T favored, and is the closest it has been to balanced since release. However all the T players are crying foul. I find it incredibly funny.
TvP has been P favored at ladder level since forever. I'd argue since they nerfed stim.
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On December 16 2011 06:51 adrenaLinG wrote:Show nested quote +On December 16 2011 06:50 Rorschach wrote:On December 16 2011 06:17 ProxyKnoxy wrote:On December 16 2011 06:03 canikizu wrote:On December 16 2011 05:19 Rorschach wrote:On December 14 2011 10:23 Xova wrote: I play Terran as masters, THIS IS MY OPINION AND NOTHING MORE! Remember that. I feel like Terran is the hardest race to play, ALTHOUGH I have never really played the other races myself, it is incredibly easy to get rolled over by protoss and completely out macro'd in the mid to later stages of the game by a zerg.
My two cents on the table, I think people get frusterated with Terran when they game goes past 20 minutes because Terran is less forgiving than say protoss. So they switch to a new race. Again that is my opinion. i agree with everything your saying EXCEPT that terran is the least forgiving race to play. I feel terrans can actually make the most mistakes and still do well in any given match. Call down supply to instantly be get rid of supply block, repair mechanic for blds/mech units and medivac for the rest (bio). They also have some of the best mobility along with the best turtling (planetary, repair and bld liftoff) Oh yeah and the worst offender being the mule. Terran is the only race who can go down to zero harvesters and easily comeback in a game (assuming both players are on even footing otherwise) I might be bias because I play toss but I feel that Toss is actually on of the less forgiving races to play. Protoss power is best in the late game, not catching drops can be game ending, not scouting zerg tech potentially game ending. Also Toss tech is the most rigid of the three races. If you don't have the correct units or infrastructure you just lose. Also toss seem to be punished the most from bad positioning and/or relying the most on proper engagements.... That being said what I have played of terran I get a feel for the amount of micro that is needed and also the pain in the ass that tank control is.... Thoughts? .. not this again. About Supply block: Zerg: save money and larvas, wait for 30sec to clear supply and make boat load of stuffs. => lost 30sec and units build time, but have a boat load of units Protoss: build a pylon: wait for 30 sec to clear supply, then wait 5 second to warp in a load of units. => lost 35 sec and have load of units Terran - No supply drop: build a supply depot, wait for 30sec to clear supply, build units => lost 30sec and unit build time (which always longer than 30sec)but only make what your production capacity can afford. - Supply drop: well, it does it job. About MULE: Protoss and Zerg always have faster worker production than Terran, it's easy for them to get 3,4 workers ahead of the Terran. Moreover, because Terran always has to have 1,2 workers dedicated to build stuffs, when you see in harvester tab, Terran has 30 workers, that means he only has 28 workers. 1 MULE is only equal to 4 SCVs, which bring the Terran's economy on par with other race. If there's no MULES, Terran will never ever win anything. The MULE is just a bad design. Sure without it Terran would be screwed, but with the MULE Terran can lose scvs with very little impact. Please don't use the example of scvs building stuff, because it has very little impact and not worth debating over... And "only 4 scvs".. please don't understate that. Basically it means when you are on equal bases with Terran you are at a disadvantage.. there is such a thing called efficiency as well. At 3 bases Terran has 12 extra workers with no disadvantage if you forget to do it instantly, unlike Zerg for example. I wish they would get rid of the supply drop. Such a stupid ability Totally forgot to mention scans. As long as you have some energy you can't get caught with your pants down when it comes to detection and seeing whats in the opponents base when you want.......... I'd love to chrono boost banshees
Except production time of toss units is fairly balanced around chrono.... Not near the same thing as a map hack....... God forbid terran has to actually scout with you know a unit.... I'd love to be able to have an option to trade nexi energy for scans or better yet mules or insta unsupply block. Terran is the most forgiving race to play....
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On December 16 2011 06:53 SupLilSon wrote:Show nested quote +On December 16 2011 06:49 Shikyo wrote:On December 16 2011 06:47 SupLilSon wrote:On December 16 2011 06:37 dde wrote: A few top korean terrans are very good therefore terrans will keep on getting nerfed. It is not impossible to win as terran vs z and p on ladder lol I dont understand why ppl are qqing like zergs did back in the end of last year. Man up ppl we play manly race stop with the I can never win as terran thing. Well it is very discouraging to be beating master level zergs and terrans and then to go on a 6 game losing streak to toss, culminating in a super disheartening loss to top plat toss. This has been happening a lot, especially to those of us who don't have the luxury of honing our mechanics 12 hours a day... Hmmm this is weird, recently when playing as T I've had a 100% winrate vs toss(though I 1-1-1 allin every game) What is your 1-1-1 build? The only times 1-1-1 works for me is when I lose so much that I get matched against players way below my level.
1-1-1 is horrible now in the current metagame.. don't listen to him, he's platnium..
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On December 16 2011 06:53 SupLilSon wrote:Show nested quote +On December 16 2011 06:49 Shikyo wrote:On December 16 2011 06:47 SupLilSon wrote:On December 16 2011 06:37 dde wrote: A few top korean terrans are very good therefore terrans will keep on getting nerfed. It is not impossible to win as terran vs z and p on ladder lol I dont understand why ppl are qqing like zergs did back in the end of last year. Man up ppl we play manly race stop with the I can never win as terran thing. Well it is very discouraging to be beating master level zergs and terrans and then to go on a 6 game losing streak to toss, culminating in a super disheartening loss to top plat toss. This has been happening a lot, especially to those of us who don't have the luxury of honing our mechanics 12 hours a day... Hmmm this is weird, recently when playing as T I've had a 100% winrate vs toss(though I 1-1-1 allin every game) What is your 1-1-1 build? The only times 1-1-1 works for me is when I lose so much that I get matched against players way below my level. rax factory second gas starport, reactor after around 3 marines, tech lab on fac tech lab on port, make tanks and banshee that you harrass with, second unit from starport is raven, no cloak, keep making 2 marines at a time. When you have enough resources make second and third barracks, make 4 marines at a time while making tanks and banshees with the 1 raven, start siege mode when you have the money, move out when its around halfway done and your Raven has over 100 energy. Dunno how you only win vs worse players as this one beats players way better than me
On December 16 2011 06:56 Toppp wrote:Show nested quote +On December 16 2011 06:53 SupLilSon wrote:On December 16 2011 06:49 Shikyo wrote:On December 16 2011 06:47 SupLilSon wrote:On December 16 2011 06:37 dde wrote: A few top korean terrans are very good therefore terrans will keep on getting nerfed. It is not impossible to win as terran vs z and p on ladder lol I dont understand why ppl are qqing like zergs did back in the end of last year. Man up ppl we play manly race stop with the I can never win as terran thing. Well it is very discouraging to be beating master level zergs and terrans and then to go on a 6 game losing streak to toss, culminating in a super disheartening loss to top plat toss. This has been happening a lot, especially to those of us who don't have the luxury of honing our mechanics 12 hours a day... Hmmm this is weird, recently when playing as T I've had a 100% winrate vs toss(though I 1-1-1 allin every game) What is your 1-1-1 build? The only times 1-1-1 works for me is when I lose so much that I get matched against players way below my level. 1-1-1 is horrible now in the current metagame.. don't listen to him, he's platnium.. What's current metagame, phoenix first? And yeah I'm platinum after I drone rushed like 50 games o_O That's why I said "players way better than me"
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On December 16 2011 06:54 Dalavita wrote:Show nested quote +On December 16 2011 06:37 dde wrote: A few top korean terrans are very good therefore terrans will keep on getting nerfed. It is not impossible to win as terran vs z and p on ladder lol I dont understand why ppl are qqing like zergs did back in the end of last year. Man up ppl we play manly race stop with the I can never win as terran thing. Word. While I am firmly convinced that it's a lot harder to play T than it is P or Z at the diamond levels, that just serves as motivation since it'll make my personal skill skyrocket. Show nested quote +On December 16 2011 06:52 gosuMalicE wrote:On December 16 2011 06:48 IMoperator wrote: TvP is so fucking toss favored it's not even funny... TvP for the first time in months isn't strongly T favored, and is the closest it has been to balanced since release. However all the T players are crying foul. I find it incredibly funny. TvP has been P favored at ladder level since forever. I'd argue since they nerfed stim. Proof? or is this more 'fact' based on gut feeling and anecdotal evidence.
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On December 16 2011 06:52 gosuMalicE wrote:Show nested quote +On December 16 2011 06:48 IMoperator wrote: TvP is so fucking toss favored it's not even funny... TvP for the first time in months isn't strongly T favored, and is the closest it has been to balanced since release. However all the T players are crying foul. I find it incredibly funny. how delusional are you? aside from 1-1-1 tvp in previous patches was basically as hard as its now, late game T sucked the same as it sucks now why do you think almost every terran all-ins early game or does some sort of 2base timing at the first place
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On December 16 2011 06:57 gosuMalicE wrote:Show nested quote +On December 16 2011 06:54 Dalavita wrote:On December 16 2011 06:37 dde wrote: A few top korean terrans are very good therefore terrans will keep on getting nerfed. It is not impossible to win as terran vs z and p on ladder lol I dont understand why ppl are qqing like zergs did back in the end of last year. Man up ppl we play manly race stop with the I can never win as terran thing. Word. While I am firmly convinced that it's a lot harder to play T than it is P or Z at the diamond levels, that just serves as motivation since it'll make my personal skill skyrocket. On December 16 2011 06:52 gosuMalicE wrote:On December 16 2011 06:48 IMoperator wrote: TvP is so fucking toss favored it's not even funny... TvP for the first time in months isn't strongly T favored, and is the closest it has been to balanced since release. However all the T players are crying foul. I find it incredibly funny. TvP has been P favored at ladder level since forever. I'd argue since they nerfed stim. Proof? or is this more 'fact' based on gut feeling and anecdotal evidence.
The only reason 1-1-1 got popular was because of the stim nerf. 2 rax was nerfed so badly that T opted out getting stim completely.
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On December 16 2011 06:54 Rorschach wrote:Show nested quote +On December 16 2011 06:51 adrenaLinG wrote:On December 16 2011 06:50 Rorschach wrote:On December 16 2011 06:17 ProxyKnoxy wrote:On December 16 2011 06:03 canikizu wrote:On December 16 2011 05:19 Rorschach wrote:On December 14 2011 10:23 Xova wrote: I play Terran as masters, THIS IS MY OPINION AND NOTHING MORE! Remember that. I feel like Terran is the hardest race to play, ALTHOUGH I have never really played the other races myself, it is incredibly easy to get rolled over by protoss and completely out macro'd in the mid to later stages of the game by a zerg.
My two cents on the table, I think people get frusterated with Terran when they game goes past 20 minutes because Terran is less forgiving than say protoss. So they switch to a new race. Again that is my opinion. i agree with everything your saying EXCEPT that terran is the least forgiving race to play. I feel terrans can actually make the most mistakes and still do well in any given match. Call down supply to instantly be get rid of supply block, repair mechanic for blds/mech units and medivac for the rest (bio). They also have some of the best mobility along with the best turtling (planetary, repair and bld liftoff) Oh yeah and the worst offender being the mule. Terran is the only race who can go down to zero harvesters and easily comeback in a game (assuming both players are on even footing otherwise) I might be bias because I play toss but I feel that Toss is actually on of the less forgiving races to play. Protoss power is best in the late game, not catching drops can be game ending, not scouting zerg tech potentially game ending. Also Toss tech is the most rigid of the three races. If you don't have the correct units or infrastructure you just lose. Also toss seem to be punished the most from bad positioning and/or relying the most on proper engagements.... That being said what I have played of terran I get a feel for the amount of micro that is needed and also the pain in the ass that tank control is.... Thoughts? .. not this again. About Supply block: Zerg: save money and larvas, wait for 30sec to clear supply and make boat load of stuffs. => lost 30sec and units build time, but have a boat load of units Protoss: build a pylon: wait for 30 sec to clear supply, then wait 5 second to warp in a load of units. => lost 35 sec and have load of units Terran - No supply drop: build a supply depot, wait for 30sec to clear supply, build units => lost 30sec and unit build time (which always longer than 30sec)but only make what your production capacity can afford. - Supply drop: well, it does it job. About MULE: Protoss and Zerg always have faster worker production than Terran, it's easy for them to get 3,4 workers ahead of the Terran. Moreover, because Terran always has to have 1,2 workers dedicated to build stuffs, when you see in harvester tab, Terran has 30 workers, that means he only has 28 workers. 1 MULE is only equal to 4 SCVs, which bring the Terran's economy on par with other race. If there's no MULES, Terran will never ever win anything. The MULE is just a bad design. Sure without it Terran would be screwed, but with the MULE Terran can lose scvs with very little impact. Please don't use the example of scvs building stuff, because it has very little impact and not worth debating over... And "only 4 scvs".. please don't understate that. Basically it means when you are on equal bases with Terran you are at a disadvantage.. there is such a thing called efficiency as well. At 3 bases Terran has 12 extra workers with no disadvantage if you forget to do it instantly, unlike Zerg for example. I wish they would get rid of the supply drop. Such a stupid ability Totally forgot to mention scans. As long as you have some energy you can't get caught with your pants down when it comes to detection and seeing whats in the opponents base when you want.......... I'd love to chrono boost banshees Except production time of toss units is fairly balanced around chrono.... Not near the same thing as a map hack....... God forbid terran has to actually scout with you know a unit.... I'd love to be able to have an option to trade nexi energy for scans or better yet mules or insta unsupply block. Terran is the most forgiving race to play....
Yeah but don't be so closeminded to think that T isn't balanced around scans either. They're balanced around using a certain amount of scans and the rest for mules, or they'll fall behind in economy.
It's more forgiving for the early game scouting problem which is more of a problem for P/Z, I agree. But just like the inherent skill difference, warpgates and much much more, that too is a design flaw that isn't going away for a while, and probably not in HotS either.
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