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On December 14 2011 19:01 Dakota_Fanning wrote: Sc2gears 8.8 has been released with Spawn Larva development chart, Action distribution chart and Plugin API 2.6
That´s sooooooo awesome. Thanks a lot for your hard work!!!!!
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Thank you for the update.
With respect to the Action Distribution graph, what exactly does hotkey represent? For example, if I build with hotkeys, does that count towards hotkey, build or both?
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Dakota_Fanning
Hungary2332 Posts
On December 15 2011 01:54 RonaldTimmins wrote: Thank you for the update.
With respect to the Action Distribution graph, what exactly does hotkey represent? For example, if I build with hotkeys, does that count towards hotkey, build or both?
The categories in the Action distribution are disjunctive: an action is only assigned to 1 category. The hotkeys category includes group hotkey selections and hotkey assigns.
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On December 14 2011 19:01 Dakota_Fanning wrote: Sc2gears 8.8 has been released with Spawn Larva development chart, Action distribution chart and Plugin API 2.6
I read the first post and looked around for details but wasn't able to find any, so I'd like to clarify a few things with you.
What exactly do weighted average spawning ratio and weighted average injection gap mean? What do they measure or compare?
Also, is it correct in assuming higher is better for weighted average spawning ratio and lower is better for weighted average injection gap?
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Dakota_Fanning
Hungary2332 Posts
On December 15 2011 05:01 dicedicerevolution wrote:Show nested quote +On December 14 2011 19:01 Dakota_Fanning wrote: Sc2gears 8.8 has been released with Spawn Larva development chart, Action distribution chart and Plugin API 2.6
I read the first post and looked around for details but wasn't able to find any, so I'd like to clarify a few things with you. What exactly do weighted average spawning ratio and weighted average injection gap mean? What do they measure or compare? Also, is it correct in assuming higher is better for weighted average spawning ratio and lower is better for weighted average injection gap? The average spawning ratio is the ratio of your hatcheries spawning larva. For example if you have 1 hatchery spawning larva for 8 minutes out of 10 minutes, avg spawning ratio is 80%. The total time is counted from the first injection till the last. The higher the better.
The average injection gap is the average time window when hatcheries do not spawn larva. For example if a hatchery is injected 3 times, and the not-spawning gaps between those 3 injections are 3, 3 and 2 seconds, then the average injection gap is (3+3+2)/3 = 2.66 sec. The lower the better.
The weighted average spawning ratio and the weighted average injection gap is the average value calculated from all the source replays, and replays which contain more larva spawning have a bigger weight in the averaging algorithm.
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Thanks that was very informative and prompt.
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Would it be possible to have more stats for spawn larva? Like, in the game lengths tab it has a win % by game length. Having average spawn rate for games of each length would be super useful (is my inject going to shit when I play 25 minute games or do I manage to inject decently no matter what the length etc).
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First of all I want to say /bow to the developer for this. You are doing huge job and you deserve some donations of course!
My question: I have hard time to find an option, to compare 2 replay build orders. Is that possible? Like if I want to compare my build order timings to Incontrols timings of different replay? You know to have 2 lists of build order for refinement.
Is that possible to see? I selected 2 replays and clicked multi-replay analysis, but then I am lost. Don't know how to show 2 different replay build orders of selected players, for example 2 protoss players from each replay.
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Is there a way to open up every replay in mulit analysis mode? every season I put replays into their own folder depending on what season it is. Would be nice, so I don't have to select them all and then click "open in multi analysis"
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Holy crap!!!!
I just overlayed my spawn larva graph with my win ratio graph and I'm blown away by the correlation.
I know what I'm definately working on in the future.
http://imgur.com/bQxPI
(Definately no statistical in depth analysis and I couldn't actually draw any indepth conclusions but it's good enough for me to focus on it).
SC2Gears Devs - Is there any way you could make the functionaility in SC2 Gears so we can overlay one graph onto another within the program?
Also it would be great if we could add more stats onto the replay listing screen for easy comparison from replay to replay. I.e. Along with game date, EAPM, APM, Name vs Name, Race vs Race etc I'd love to have my spawn larva gap there.
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Dakota_Fanning
Hungary2332 Posts
On December 15 2011 07:37 Lonyo wrote: Would it be possible to have more stats for spawn larva? Like, in the game lengths tab it has a win % by game length. Having average spawn rate for games of each length would be super useful (is my inject going to shit when I play 25 minute games or do I manage to inject decently no matter what the length etc). It is possible. Might do that in a future release. Question is that will it clutter the interface/table?
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Dakota_Fanning
Hungary2332 Posts
On December 15 2011 08:56 whereismymind wrote: First of all I want to say /bow to the developer for this. You are doing huge job and you deserve some donations of course!
My question: I have hard time to find an option, to compare 2 replay build orders. Is that possible? Like if I want to compare my build order timings to Incontrols timings of different replay? You know to have 2 lists of build order for refinement.
Is that possible to see? I selected 2 replays and clicked multi-replay analysis, but then I am lost. Don't know how to show 2 different replay build orders of selected players, for example 2 protoss players from each replay. You can't compare builds from 2 replays in 1 table. But sounds like a good idea, so you might see it in a future release.
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Dakota_Fanning
Hungary2332 Posts
On December 15 2011 09:00 Boblhead wrote: Is there a way to open up every replay in mulit analysis mode? every season I put replays into their own folder depending on what season it is. Would be nice, so I don't have to select them all and then click "open in multi analysis"
Yes, you can do that. Create a new replay source, and add all the different folders you store your replays in. Or if they have a root folder (e.g. something like replays\season1, replays\season2, replays\season3...), you can add the root folder. Save the replay source in the default folder that comes up when saving, and it will appear in the navigation tree on the left. Now you can simply right click on it and choose "Multi-rep analysis".
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Dakota_Fanning
Hungary2332 Posts
On December 15 2011 09:06 Peleus wrote:Holy crap!!!! I just overlayed my spawn larva graph with my win ratio graph and I'm blown away by the correlation. I know what I'm definately working on in the future. http://imgur.com/bQxPI(Definately no statistical in depth analysis and I couldn't actually draw any indepth conclusions but it's good enough for me to focus on it). SC2Gears Devs - Is there any way you could make the functionaility in SC2 Gears so we can overlay one graph onto another within the program? Also it would be great if we could add more stats onto the replay listing screen for easy comparison from replay to replay. I.e. Along with game date, EAPM, APM, Name vs Name, Race vs Race etc I'd love to have my spawn larva gap there. You can't overlay different graphs, but you can switch between them. For example the win ratio has a hotkey of CTRL+3, the spawn larva devlopment chart has a hotkey of CTRL+4 (the position in the list). You can keep pressing CTRL+3 and CTRL+4 and it will have an effect of being on the same chart...
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On December 15 2011 09:06 Peleus wrote:Holy crap!!!! I just overlayed my spawn larva graph with my win ratio graph and I'm blown away by the correlation. I know what I'm definately working on in the future. http://imgur.com/bQxPI(Definately no statistical in depth analysis and I couldn't actually draw any indepth conclusions but it's good enough for me to focus on it). SC2Gears Devs - Is there any way you could make the functionaility in SC2 Gears so we can overlay one graph onto another within the program? Also it would be great if we could add more stats onto the replay listing screen for easy comparison from replay to replay. I.e. Along with game date, EAPM, APM, Name vs Name, Race vs Race etc I'd love to have my spawn larva gap there.
interestingly enough, nestea's number one advice for people wanting to become good with zerg is to hit every larva inject!
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Ok, so i finally downloaded SC2gears
Lets see what this program can do for me
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Love the work on sc2gears! its helping me alot
But im noticing something strange, Recently ive been working to reduce my "redundant" apm (i know its fairly irrelavant but its something i wanted to do). But it appears when i warp in a large amount of units at the same time it appears to be reported as "redundant" apm unless i leave a small gap between each warp in. It also appears to be reporting morphing in alot of archons at the same time as "redundant" apm.
Im not sure if this is just me or im reading it wrong.
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Is there any easy way to correlate mouse prints with replays? Especially in sc2 gears data base? Right now I have to find the same time stamp, which is fine, but it would be great to have a better way.
Thanks!
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On December 15 2011 16:24 Dakota_Fanning wrote:Show nested quote +On December 15 2011 08:56 whereismymind wrote: First of all I want to say /bow to the developer for this. You are doing huge job and you deserve some donations of course!
My question: I have hard time to find an option, to compare 2 replay build orders. Is that possible? Like if I want to compare my build order timings to Incontrols timings of different replay? You know to have 2 lists of build order for refinement.
Is that possible to see? I selected 2 replays and clicked multi-replay analysis, but then I am lost. Don't know how to show 2 different replay build orders of selected players, for example 2 protoss players from each replay. You can't compare builds from 2 replays in 1 table. But sounds like a good idea, so you might see it in a future release.
Great Dakota Fanning! Love your movies.
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