ForGGs hotkeys. - Page 4
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Itsmedudeman
United States19229 Posts
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Termit
Sweden3466 Posts
Anyway, to each their own. | ||
InvXXVII
Canada242 Posts
Is there a max number of hotkeys I should be dedicating to my units? Currently My units are separated into three mutually exclusive hotkeys, but would it be inefficient to use more than three? I didn't play a lot of Brood War, so I'm really curious to know what BW players think, especially since it only allowed twelve units per group. | ||
Guamshin
Netherlands295 Posts
On December 11 2011 09:53 Itsmedudeman wrote: I can understand that BW mechanics are hard to forget, but he's played a good number of games already. Also, I've never heard of any former BW player doing this kind of stuff. July, Nada, Boxer, MVP, etc. all have pretty conventional hotkey setups and they were around for a looong time, albeit not at the same level. July hotkeys each hatchery individually+890 all hatches, MVP hotkeys his production 3 to 5 and CC's on 890 and Boxer has his production on 5 and CC's on 0 and even Nada does the same as MVP except he doesn't put his CC's on 89 as well. What do you mean not the same level? All those players except MVP were better then ForGG. | ||
Recognizable
Netherlands1552 Posts
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cristo1122
Australia505 Posts
On March 04 2012 08:16 Recognizable wrote: It's just stupid, he should've just learned himself a newer and more efficient hotkey set-up right when he started playing Starcraft 2. Now it's probably too late to relearn one :/ u reaaly just dont know how increedibly hard tha is especially since it is engrained after playinig broodwar for so long the time and effort taken to actually change would have been inefficent. | ||
fabiano
Brazil4644 Posts
hotkeys must be the least of the problems of the professional players... they are fast enough to not care about hotkeys at all. ... | ||
GhoSt[shield]
Canada2131 Posts
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Zergneedsfood
United States10671 Posts
Then I feel like a panzy when my tanks kill everything from infinity miles away. | ||
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