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ForGGs hotkeys. - Page 3

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koreasilver
Profile Blog Joined June 2008
9109 Posts
December 09 2011 19:49 GMT
#41
Honestly, I still feel like I'm faster on BW than on SC2 with Zerg. 4sm5sm6sm feels so much faster than 5smmmmmmmmm. This becomes even more apparent in the lategame when in BW you can ctrl+click larva clusters and make them all morph at the same time instead of having to go 5smmmmmmmmmmzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz
Kanil
Profile Joined April 2010
United States1713 Posts
December 09 2011 20:07 GMT
#42
On December 10 2011 03:32 DarkPlasmaBall wrote:
Show nested quote +
On December 10 2011 03:08 ShadeR wrote:
On December 10 2011 02:46 DarkPlasmaBall wrote:
On December 10 2011 02:02 ShadeR wrote:
On December 10 2011 01:49 DarkPlasmaBall wrote:
On December 10 2011 01:41 ShadeR wrote:
Efficiency? You mean that quarter of a second you save ? =P


Do you realize how many quarter-seconds get saved up over the course of a twenty minute game? How many times do you hit a button on the keyboard during a typical game of StarCraft? What about a pro-gamer? How many tens of thousands?

Yeah, it adds up. StarCraft is a game of seconds.

Only if your eApm = your Apm. Those seconds "gained" because you pressed z at 10:34 minutes as opposed to 10:34 and a quarter are negligible.


Except the point is, by 10 minutes into the game, there have been so many quarter-seconds saved up that now it's a ten seconds difference. Again, it's the sum of all of these button presses that have saved time attached to it.

Imagine if one of your most necessary hotkeys (like Build Structure) was fixed on your least comfortable keyboard button. Every time you pressed that button, you would lose a fraction of a second (assuming you worked on hitting your timings perfectly, which is something players strive to do). Now in addition, imagine if multiple hotkeys were fixed into poorly placed spots. These seconds adds up.

You're still wrong lol. Everything adds up- even the smallest intervals of time are important in StarCraft. And they count the most with the pro-gamers, like fOrGG. They'll do anything they can to get ahead, even by the tiniest margin. That's why they go from not splitting drones, to splitting half and half, to splitting even more if possible. That's why they come up with perfect sets of hotkeys. That's why they practice hitting their timings perfectly. Everything adds up.

Heck, haven't you ever heard of a timing attack before? What do you think that is? lol.

Nope you misunderstand me. Whilst these small "gains" add up they have no real effect on the outcome of a game and are dwarfed by factors like build and execution. Starcraft is not so simple that you can freely assume that these fractions of a second will happily build into 10 or so effective seconds. It isn't real.
Your efficiency is a glass of water being poured into a lake.
Those seconds saved would only have a lasting effect if someone were to play the "perfect" game.


This is exactly part of execution, which makes it very real. This is a set of mechanics that players work on over and over and over again. Start with the most extreme example: try playing without the keyboard at all. Only use the mouse. You're going to be much slower in-game, your execution of your builds and attacks will be much slower, and you're going to play much worse. Your macro and micro will be terrible. Now try using at most five keyboard hotkeys, but no control groups. Slightly better, but still not optimal. Then allow yourself a little more, and the execution of your gameplay becomes smoother. Finally, as you're allowed all of the functions of the keyboard (including re-binding hotkeys, if you wish), your play can become optimized, as you shave off seconds and then eventually fractions of seconds.

A pro-gamer cares about every glass of water in the lake, because that could be the difference between first and second place in the GSL. The 99.99% of other players might not care that much, but those players aren't BW pros switching over to SC2. And, for what it's worth, keep in mind that if you have enough glasses of water, you *can* fill a lake.

You know what could also be the difference between first and second at the GSL? Not building marines because you pressed M instead of A.

It's hard to unwire 15,000 (or more) hours of hotkey practice.

Sure, it'd be better if you had a convenient hotkey setup, but it will take a significant length of time to unlearn the old one and learn the new one when the old one is so ingrained in your mind.
I used to have an Oz icon over here ---->
Adebisi
Profile Blog Joined June 2010
Canada1637 Posts
December 09 2011 20:18 GMT
#43
On December 10 2011 01:41 ShadeR wrote:
Efficiency? You mean that quarter of a second you save ? =P

SC2 is, or at least should be a game of quarter seconds =]
Divinek
Profile Blog Joined November 2006
Canada4045 Posts
December 09 2011 20:31 GMT
#44
i dont care how much muscle memory you have i dont think anyone is ever going to want to stick with p for pylon and probe, the absolute worst
Never attribute to malice that which can be adequately explained by stupidity.
Oh goodness me, FOX tv where do you get your sight? Can't you keep track, the puck is black. That's why the ice is white.
Epoxide
Profile Blog Joined March 2011
Magic Woods9326 Posts
December 09 2011 21:15 GMT
#45
When I don't play SC2 for a while and come back I always press M for marine but then remember it's actually A. Pretty annoying

I changed it from M to A.
LiquipediaSouma: EU MM is just Russian Roulette. Literally.
MCDayC
Profile Joined March 2011
United Kingdom14464 Posts
December 09 2011 22:37 GMT
#46
Short term it may be better to stick to BW hotkeys, but in the long run using a more efficient setup would be better for him. I'm surprised he hasn't switched during his long period of not officially competing. It would have been the perfect time to change his setup. Now he's in GSL he hasn't really got the time to completely shift how he plays.
VERY FRAGILE, LIKE A BABY PANDA EGG
Noxie
Profile Blog Joined April 2010
United States2227 Posts
December 09 2011 22:39 GMT
#47
I am amazed he doesnt play with health bars on...
lastshadow
Profile Blog Joined May 2007
United States1372 Posts
December 09 2011 22:50 GMT
#48
I use broodwar hotkeys as well, it keeps the hand fast and flexible in my opinion and I also think because it's not so "cramped up" it adds more versatility to the keys we're able to press in rapid succession. That's just my opinion though.
Patience is a small price to pay for perfection.
Falling
Profile Blog Joined June 2009
Canada11385 Posts
December 09 2011 23:07 GMT
#49
I don't play SC2 very often so it is easiest to change all the hotkeys to BW. I feel a lot more comfortable in the early game scouting with my probe and building up stuff that way. I do keep a lot of the SC2 hotkeys however if they don't conflict with anything. For instance, I'll normally make a pylon with p. But if I mess up or want to spam a ton of pylons, holding shift +e is a lot easier than shift and p.

Plus, I never make observers without switching it back to o- and keep making thors instead of tanks and nothing instead of overlords. I just feel on more familiar ground even if the units aren't as responsive as I'd like.
Moderator"In Trump We Trust," says the Golden Goat of Mars Lago. Have faith and believe! Trump moves in mysterious ways. Like the wind he blows where he pleases...
Seeker *
Profile Blog Joined April 2005
Where dat snitch at?37058 Posts
Last Edited: 2011-12-09 23:19:04
December 09 2011 23:18 GMT
#50
On December 10 2011 07:39 Noxie wrote:
I am amazed he doesnt play with health bars on...


I don't either. IT'S SO DISTRACTING!!! Seeing all those stupid health bars over the 100+ units that u end up producing. It just becomes an absolute pain for your eyes the more you keep looking

OT:
He was a BW pro for YEARS AND YEARS AND YEARS, I was able to make the transition easily because I wasn't a BW pro playing 8+ hours a day. But for fOrGG, it makes absolute sense that he would want to stick with his old hotkeys. Why fix something when it isn't broken?
ModeratorPeople ask me, "Seeker, what are you seeking?" My answer? "Sleep, damn it! Always sleep!"
TL+ Member
Nazza
Profile Blog Joined August 2010
Australia1654 Posts
December 09 2011 23:39 GMT
#51
M is fine. I use 6/7 MMMMMMMMMMMM (and forget to make medics).

O is kindof hard because it's close to P and I, but I'm slowly getting used to it.
No one ever remembers second place, eh? eh? GIVE ME COMMAND
VirgilSC2
Profile Blog Joined June 2011
United States6151 Posts
December 09 2011 23:43 GMT
#52
On December 10 2011 02:02 ShadeR wrote:
Show nested quote +
On December 10 2011 01:49 DarkPlasmaBall wrote:
On December 10 2011 01:41 ShadeR wrote:
Efficiency? You mean that quarter of a second you save ? =P


Do you realize how many quarter-seconds get saved up over the course of a twenty minute game? How many times do you hit a button on the keyboard during a typical game of StarCraft? What about a pro-gamer? How many tens of thousands?

Yeah, it adds up. StarCraft is a game of seconds.

Only if your eApm = your Apm. Those seconds "gained" because you pressed z at 10:34 minutes as opposed to 10:34 and a quarter are negligible.

No, they add up, because that next keypress comes a quarter of a second faster, etc. Lets say you save a quarter of a second for EVERY overlord you build over the course of a 20 minute macro game.

That's a lot of time relative to a Starcraft game.
Clarity Gaming #1 Fan | Avid MTG Grinder | @VirgilSC2
Megaliskuu
Profile Blog Joined October 2010
United States5123 Posts
December 09 2011 23:46 GMT
#53
On December 10 2011 04:49 koreasilver wrote:
Honestly, I still feel like I'm faster on BW than on SC2 with Zerg. 4sm5sm6sm feels so much faster than 5smmmmmmmmm. This becomes even more apparent in the lategame when in BW you can ctrl+click larva clusters and make them all morph at the same time instead of having to go 5smmmmmmmmmmzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz


This.

I would trade being able to select multiple hatcheries for macro'ing like in bw. Its so much faster (assuming one has the mechanics for it).
|BW>Everything|Add me on star2 KR server TheMuTaL.675 for practice games :)|NEX clan| https://www.dotabuff.com/players/183104694
JoeSchmoe
Profile Joined May 2010
Canada2058 Posts
December 10 2011 00:51 GMT
#54
On December 10 2011 04:49 koreasilver wrote:
Honestly, I still feel like I'm faster on BW than on SC2 with Zerg. 4sm5sm6sm feels so much faster than 5smmmmmmmmm. This becomes even more apparent in the lategame when in BW you can ctrl+click larva clusters and make them all morph at the same time instead of having to go 5smmmmmmmmmmzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz


how is that faster? you just hold m.

BW macro mechanics doesn't scale late game. you can only select clusters of 12. In SC2 I can select 30 hatcheries and have them all making mutas in like 3 seconds. Try doing that in bw.
ShadeR
Profile Blog Joined December 2009
Australia7535 Posts
December 10 2011 01:57 GMT
#55
On December 10 2011 03:32 DarkPlasmaBall wrote:
Show nested quote +
On December 10 2011 03:08 ShadeR wrote:
On December 10 2011 02:46 DarkPlasmaBall wrote:
On December 10 2011 02:02 ShadeR wrote:
On December 10 2011 01:49 DarkPlasmaBall wrote:
On December 10 2011 01:41 ShadeR wrote:
Efficiency? You mean that quarter of a second you save ? =P


Do you realize how many quarter-seconds get saved up over the course of a twenty minute game? How many times do you hit a button on the keyboard during a typical game of StarCraft? What about a pro-gamer? How many tens of thousands?

Yeah, it adds up. StarCraft is a game of seconds.

Only if your eApm = your Apm. Those seconds "gained" because you pressed z at 10:34 minutes as opposed to 10:34 and a quarter are negligible.


Except the point is, by 10 minutes into the game, there have been so many quarter-seconds saved up that now it's a ten seconds difference. Again, it's the sum of all of these button presses that have saved time attached to it.

Imagine if one of your most necessary hotkeys (like Build Structure) was fixed on your least comfortable keyboard button. Every time you pressed that button, you would lose a fraction of a second (assuming you worked on hitting your timings perfectly, which is something players strive to do). Now in addition, imagine if multiple hotkeys were fixed into poorly placed spots. These seconds adds up.

You're still wrong lol. Everything adds up- even the smallest intervals of time are important in StarCraft. And they count the most with the pro-gamers, like fOrGG. They'll do anything they can to get ahead, even by the tiniest margin. That's why they go from not splitting drones, to splitting half and half, to splitting even more if possible. That's why they come up with perfect sets of hotkeys. That's why they practice hitting their timings perfectly. Everything adds up.

Heck, haven't you ever heard of a timing attack before? What do you think that is? lol.

Nope you misunderstand me. Whilst these small "gains" add up they have no real effect on the outcome of a game and are dwarfed by factors like build and execution. Starcraft is not so simple that you can freely assume that these fractions of a second will happily build into 10 or so effective seconds. It isn't real.
Your efficiency is a glass of water being poured into a lake.
Those seconds saved would only have a lasting effect if someone were to play the "perfect" game.


This is exactly part of execution, which makes it very real. This is a set of mechanics that players work on over and over and over again. Start with the most extreme example: try playing without the keyboard at all. Only use the mouse. You're going to be much slower in-game, your execution of your builds and attacks will be much slower, and you're going to play much worse. Your macro and micro will be terrible. Now try using at most five keyboard hotkeys, but no control groups. Slightly better, but still not optimal. Then allow yourself a little more, and the execution of your gameplay becomes smoother. Finally, as you're allowed all of the functions of the keyboard (including re-binding hotkeys, if you wish), your play can become optimized, as you shave off seconds and then eventually fractions of seconds.

A pro-gamer cares about every glass of water in the lake, because that could be the difference between first and second place in the GSL. The 99.99% of other players might not care that much, but those players aren't BW pros switching over to SC2. And, for what it's worth, keep in mind that if you have enough glasses of water, you *can* fill a lake.

I should have been more clear with what i meant by execution. (micro in battles, lurker killing an extra marine pretty much mitigates all your gain). It was 5 am and i was high.
I'm just trying to say that in a real game of starcraft. The point that minuscule gains will eventually snowball to a point that they have a significant effect of the outcome is a false one. Simply because the other gameplay factors are so large. To continue with the lake analogy, which will fill the lake quicker (and the speed at which the lake is filled is important because the length of a game of sc is finite) steady glasses of water or fire truck?
Isn't ForGG using bw hotkeys an example against your bolded point? He has obviously decided the gain is not worth his attention and has decided that his limited 400 apm is better spent.

TLDR: Starcraft is not like cell phone hotel manager games where efficiency is the main force in playing the "best" game.
koreasilver
Profile Blog Joined June 2008
9109 Posts
December 10 2011 03:32 GMT
#56
On December 10 2011 09:51 JoeSchmoe wrote:
Show nested quote +
On December 10 2011 04:49 koreasilver wrote:
Honestly, I still feel like I'm faster on BW than on SC2 with Zerg. 4sm5sm6sm feels so much faster than 5smmmmmmmmm. This becomes even more apparent in the lategame when in BW you can ctrl+click larva clusters and make them all morph at the same time instead of having to go 5smmmmmmmmmmzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz


how is that faster? you just hold m.

BW macro mechanics doesn't scale late game. you can only select clusters of 12. In SC2 I can select 30 hatcheries and have them all making mutas in like 3 seconds. Try doing that in bw.

Wat. Morphing itself is so much faster in SC1 than SC2. The main thing that has become much more easier to do in SC2 is that rallying has become so much easier in the lategame.
Itsmedudeman
Profile Blog Joined March 2011
United States19229 Posts
Last Edited: 2011-12-10 11:10:00
December 10 2011 11:07 GMT
#57
I just realized he hotkeys only 1 orbital and his other one isn't hotkeyed or it's on 9 and 0. Is there a reason for this? That's just not something I can agree to.
Termit
Profile Joined December 2010
Sweden3466 Posts
December 11 2011 00:01 GMT
#58
On December 10 2011 20:07 Itsmedudeman wrote:
I just realized he hotkeys only 1 orbital and his other one isn't hotkeyed or it's on 9 and 0. Is there a reason for this? That's just not something I can agree to.

My guess would be that since he is so used to hit 8 9 0 for comsat in BW he just hotkeys CC there for quick scans. And it does not hurt his scv production anyway so w/e.

I use BW hotkeys aswell. I just can't stand sc2 standard or grid. It feels so fucking wierd having everything so clumped up on the top left side of the keyboard. It's probably better tho if you have like all your hatcheries on one hotkey (like on 3, 4 or 5) but I still hotkey single hatcheries so my hand is already all over the keyboard and not locked into one place. And hitting 5soo feels better imo! ^_^
( ̄。 ̄)~zzz ◕ ◡ ◕
Itsmedudeman
Profile Blog Joined March 2011
United States19229 Posts
December 11 2011 00:19 GMT
#59
Well he already has the orbital bound on a more convenient hotkey so it wouldn't be all too difficult to start producing 2 scvs rather than just 1. It's not like he uses BW style hotkeys for his other production facilities.
Termit
Profile Joined December 2010
Sweden3466 Posts
Last Edited: 2011-12-11 00:34:34
December 11 2011 00:34 GMT
#60
But the first CC on 3 get's hotkeyed over past the early game/when he needs it. It's just years of BW repetition stuck in his head.
( ̄。 ̄)~zzz ◕ ◡ ◕
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