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I played world of warcraft for a short period of time, and all I pretty much did was try to climb to the top of whatever mountain I saw. unfortunately, you couldn't really do that
fast forward (a whole lot): elder scrolls 5: skyrim is released. unfortunately for the devs, some of the game mechanics are slightly off, and as a result you can climb most of the mountains
here's me on the summit of the mountain directly in between whiterun and riverwood
my plan is to climb the various peaks of skyrim and take nice pictures (and perhaps post them), because having nearly complete freedom as to where you can go in a game is totally sweet
though for future pictures I should see about removing the reticle and the compass, if that's possible
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Press ~ key on your keyboard. Then type in the following command TM next time you ss.
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Having done world design for an mmo, I can tell you that, while the tools are there to make sure that all areas are inaccessible, its difficult to ensure that no gaps exist.
In most games like this, whether or not you can climb is determined by the slope your character is on. In theory this works well, you can simply increase the slope where characters shouldn't go. But in practice its not that simple.
For example, the terrain, before you add objects in, is built in tri(angle)s. what happens when you want a ridge? the triangles have to form curves. This inevitably forms a triangle checkerboard pattern which allows characters to run edge to edge through the few tris that have "legal" slope, skipping illegal ones. Jumping illegal ones is also possible.
When you add objects, they have their own slopes, and can break up what was previously a climb-proof cliff. Still, I made my cliffs climb proof - I'm surprised that Bethesda didn't. Unless its a "feature"
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I read somewhere that the devs actually did the mountains in a way so players could climb them. One of the complaints that they received in Oblivion was that there was several mountains but players couldn't climb so they tried to adress that in Skyrim.
As far as I know, if you are climbing mountains then everything is working as intended.
edit - I remembered that in some interview they said that the objective was that the player could go anywhere he wanted.
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EdSlyB is correct, this was in fact intended by the mods. "Working as intended" you might say
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ehehee... must be a great game if the funniest thing you could find to do was climb mountains.
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Anyway keep those screenshots coming because I've heard the skyrim has some magnificent views
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On November 11 2011 20:19 nttea wrote: ehehee... must be a great game if the funniest thing you could find to do was climb mountains. It's easy to mock, but they feel like they aren't designed to be climbed, so it's fun finding your way up. Not to mention TONS easier with a horse.
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On November 11 2011 20:19 nttea wrote: ehehee... must be a great game if the funniest thing you could find to do was climb mountains.
Are you joking? Most elder scrolls games are AMAZING.
Nice picture.
I always love doing things like that.
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On what settings were you playing?
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nice pic, the game is amazing. I wont be stepping outside for several days, i will be questing, and crafting, and grinding, and exploring!!! my god im so happy.
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On November 11 2011 19:48 iGrok wrote:Having done world design for an mmo, I can tell you that, while the tools are there to make sure that all areas are inaccessible, its difficult to ensure that no gaps exist. In most games like this, whether or not you can climb is determined by the slope your character is on. In theory this works well, you can simply increase the slope where characters shouldn't go. But in practice its not that simple. For example, the terrain, before you add objects in, is built in tri(angle)s. what happens when you want a ridge? the triangles have to form curves. This inevitably forms a triangle checkerboard pattern which allows characters to run edge to edge through the few tris that have "legal" slope, skipping illegal ones. Jumping illegal ones is also possible. When you add objects, they have their own slopes, and can break up what was previously a climb-proof cliff. Still, I made my cliffs climb proof - I'm surprised that Bethesda didn't. Unless its a "feature" Pretty sure it's a feature (without the quotation marks) since the TES series focuses on providing sandbox gameplay. It's one of their proudest features to allow players to travel and traverse to and from anywhere that they can see.
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I would doubt that this wasn't intended anyway. Usually when you go to high or low the game would get glitchy and you would just see like something like the sky with no land or vice versa. I mean come on who wouldn't want to climb a mountain think about when you get some bad ass armor standing on top of a mountain...Shit i gotta but this game pronto
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