And yes I know I need to fix the punctuation.
Here it is Title : StarCraft :Basic overview
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I would like to begin with a simple overview of the game to give you an idea of how it works. First we have the interface. Above at the top we have menu, message log, and help. In the bottom left we have a minimap showing the entire map we are playing on. Bottom-middle will show you what you have selected selecting a single unit will give you the details on that unit while selecting a group will show you how many you have in the group. Top-right displays resources and supply. In the bottom right there is mouse controls when a building is selected you will be given all the commands to that building which you may then click on and use it the same with units.
Now how does all that work? Let’s start with the beginning of a game before the game during the loading screen you will be shown the map you’re playing on unless you are playing a custom game or the campaign. Like this example of Antgia shipyard which has a maximum of 4 players but is usually used for 1v1 there will be four possible spawning points in this map. You will start with a main building and six workers let’s say your terrain your main building will be a command center and your workers will be scv each race has their own advantages. The only two resources are minerals and gas there will be eight mineral patches and two gas ones. The difference between gas and minerals is that minerals can be mined right away while gas requires you to build a building on top of it before mining from it. The maximum amount of workers you can have while still being effective is thirty anymore and you will have a drastic fall in its effectiveness that is three per patch. Supply is how many units you can have to increase this you must build things that will increase like a supply depot for Terran.
There are a number of different units they could be split into three different categories which would be fighting, harassing, defending, and casting that isn’t to say each unit is not powerful unto itself. It simply that each unit has attributes that will in specific operations. Fighting and defending groups are rather close because simply having a force that can defeat another one defends you from that attack thought there are units that are directly used for defense like the siege tank which when siege mode has been researched will be able to switch from siege mod to tank mode while in siege mode he can’t move but has a greater attack and longer range. Harassing units are simply have lots of speed and can thus move around the map quickly thus allowing them to hit the enemy where he lest expected it or where he has no defense. They pay for this speed though they aren’t very strong or have very much endurance so must make use of their speed otherwise they become ineffective to a great degree. Casters are units that have mainly abilities and weak attack if any at all they are mainly support for fighters and defenders. Your goal is to defeat your enemy.
Building timings are one of the most important things you’ll have to deal with the appeared in simple questions. Like I want to build a unit producing building snow which becomes more complicated when you don’t have enough resources it then becomes when can I build a unit producing building without waiting to long for it but also keeping my worker production. This is just as complicated when creating units whither you want to build units, supply, tech, or more workers. Maybe you been supply blocked main you hit the max of supply available to you right now what got you into that situation was building to many units and forgetting about your supply. This is the same in attacking as well wither your goal is to damage him or to completely destroy him. Let say he is not building units he is focusing on building workers your attack at that time becomes more effective it is the same with teaching and expanding. Expanding is the building of your main building near another group of resources. Teching is building buildings that allow you to build more effective units and they will have abilities that you can research for the unit.
Improvement it’s a difficult thing to do mainly you have to just do it over in over again. But its more than that you have to know what you’re working on every match. There is an extremely important thing every player must get used to which is losing it gives you beneficial information but it also give you the most horrible feeling in your gut. You may need to just cool off for a while the important thing is to get back on the horse. Another big point is keep you ego out of the game has no place there.
Computers what do I mean by that I mean an opponent generated by your computer to face you. There are difficulties you can give this computers such as very easy, easy, medium, hard, very hard, and insane. Because of the computers capabilities it will get cheats above hard such as vision of all map and extra resources. Because the computer can do everything at once limiters must be placed on them. There have been tournaments testing programs for this computer and StarCraft creates the perfect playing ground for them. Problem solving is difficulty for these computers because they have to be programed beforehand to deal with the many difficulties of StarCraft II.
StarCraft II a sport? Yes in many ways it is a sport you have within regions many leagues from bronze to grandmaster. The way it works is that a player is placed as a rank under division under a league under a region which is placed after five placement matches. Like sports pro players spend most of their daily life honing their skills and through sponsors and tournaments make their living. Another thing pro players may do on the side or as a main focus Is streaming that is showing videos to them playing or others playing and commentating on them which is hugely focusing on making you better from watching
Like all sports there are idols of StarCraft II too. A big one is day[9] who has devoted most of his life to this game Day [9] has been a pro himself and as well been playing since he was young. But now he has been mainly focusing on streaming creating more than three-hundred-fifty videos and is still going strong. He has been asked on many occasions to commentate on running tournaments such as MLG and Blizcon
Game coverage is hard to keep up. There are some newer streamers that have a hard time getting all the action or getting into the head of the gamer. There are player running their own tournaments streaming hoping to get more popularity. Z33z is a very helpful for those running tournaments but team liquid is more wide range higher level. Though Z33z isn’t as wide as team liquid but team liquid but it has an easier interface allowing you to post your rank and sign up. On your profile you are able to see upcoming tournament. Team liquid is mainly used for its forum blogs it is basically a go to site for any information about StarCraft II and brood war which is an expansion to StarCraft 1.
The simple overview showed you the interface and how it works as how game works. Builds are important as shown timings are effective, improvement are always needed. Computer AI works under difficult programs. Yabot is an effective build improvement. Z33z is a tournament organizer and team liquid is the go-to for information about StarCraft II Pro Players work as hard if not hardier than any other pro at any other sport and make out pretty good for themselves as well. I hope i have given an accurate and just prospective of StarCraft II
Now how does all that work? Let’s start with the beginning of a game before the game during the loading screen you will be shown the map you’re playing on unless you are playing a custom game or the campaign. Like this example of Antgia shipyard which has a maximum of 4 players but is usually used for 1v1 there will be four possible spawning points in this map. You will start with a main building and six workers let’s say your terrain your main building will be a command center and your workers will be scv each race has their own advantages. The only two resources are minerals and gas there will be eight mineral patches and two gas ones. The difference between gas and minerals is that minerals can be mined right away while gas requires you to build a building on top of it before mining from it. The maximum amount of workers you can have while still being effective is thirty anymore and you will have a drastic fall in its effectiveness that is three per patch. Supply is how many units you can have to increase this you must build things that will increase like a supply depot for Terran.
There are a number of different units they could be split into three different categories which would be fighting, harassing, defending, and casting that isn’t to say each unit is not powerful unto itself. It simply that each unit has attributes that will in specific operations. Fighting and defending groups are rather close because simply having a force that can defeat another one defends you from that attack thought there are units that are directly used for defense like the siege tank which when siege mode has been researched will be able to switch from siege mod to tank mode while in siege mode he can’t move but has a greater attack and longer range. Harassing units are simply have lots of speed and can thus move around the map quickly thus allowing them to hit the enemy where he lest expected it or where he has no defense. They pay for this speed though they aren’t very strong or have very much endurance so must make use of their speed otherwise they become ineffective to a great degree. Casters are units that have mainly abilities and weak attack if any at all they are mainly support for fighters and defenders. Your goal is to defeat your enemy.
Building timings are one of the most important things you’ll have to deal with the appeared in simple questions. Like I want to build a unit producing building snow which becomes more complicated when you don’t have enough resources it then becomes when can I build a unit producing building without waiting to long for it but also keeping my worker production. This is just as complicated when creating units whither you want to build units, supply, tech, or more workers. Maybe you been supply blocked main you hit the max of supply available to you right now what got you into that situation was building to many units and forgetting about your supply. This is the same in attacking as well wither your goal is to damage him or to completely destroy him. Let say he is not building units he is focusing on building workers your attack at that time becomes more effective it is the same with teaching and expanding. Expanding is the building of your main building near another group of resources. Teching is building buildings that allow you to build more effective units and they will have abilities that you can research for the unit.
Improvement it’s a difficult thing to do mainly you have to just do it over in over again. But its more than that you have to know what you’re working on every match. There is an extremely important thing every player must get used to which is losing it gives you beneficial information but it also give you the most horrible feeling in your gut. You may need to just cool off for a while the important thing is to get back on the horse. Another big point is keep you ego out of the game has no place there.
Computers what do I mean by that I mean an opponent generated by your computer to face you. There are difficulties you can give this computers such as very easy, easy, medium, hard, very hard, and insane. Because of the computers capabilities it will get cheats above hard such as vision of all map and extra resources. Because the computer can do everything at once limiters must be placed on them. There have been tournaments testing programs for this computer and StarCraft creates the perfect playing ground for them. Problem solving is difficulty for these computers because they have to be programed beforehand to deal with the many difficulties of StarCraft II.
StarCraft II a sport? Yes in many ways it is a sport you have within regions many leagues from bronze to grandmaster. The way it works is that a player is placed as a rank under division under a league under a region which is placed after five placement matches. Like sports pro players spend most of their daily life honing their skills and through sponsors and tournaments make their living. Another thing pro players may do on the side or as a main focus Is streaming that is showing videos to them playing or others playing and commentating on them which is hugely focusing on making you better from watching
Like all sports there are idols of StarCraft II too. A big one is day[9] who has devoted most of his life to this game Day [9] has been a pro himself and as well been playing since he was young. But now he has been mainly focusing on streaming creating more than three-hundred-fifty videos and is still going strong. He has been asked on many occasions to commentate on running tournaments such as MLG and Blizcon
Game coverage is hard to keep up. There are some newer streamers that have a hard time getting all the action or getting into the head of the gamer. There are player running their own tournaments streaming hoping to get more popularity. Z33z is a very helpful for those running tournaments but team liquid is more wide range higher level. Though Z33z isn’t as wide as team liquid but team liquid but it has an easier interface allowing you to post your rank and sign up. On your profile you are able to see upcoming tournament. Team liquid is mainly used for its forum blogs it is basically a go to site for any information about StarCraft II and brood war which is an expansion to StarCraft 1.
The simple overview showed you the interface and how it works as how game works. Builds are important as shown timings are effective, improvement are always needed. Computer AI works under difficult programs. Yabot is an effective build improvement. Z33z is a tournament organizer and team liquid is the go-to for information about StarCraft II Pro Players work as hard if not hardier than any other pro at any other sport and make out pretty good for themselves as well. I hope i have given an accurate and just prospective of StarCraft II