BW Magic-- It's not in the game. - Page 7
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nitdkim
1264 Posts
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valaki
Hungary2476 Posts
BUT, if you try to get into the game more and more, THEN it will unveil itself as the best RTS ever created. I realized this when I started to watch pro matches and the commentators explained the +1 speed zealot timing attack. The +1 upgrade makes SO much difference in the game, that it can decide a match instantly. That's and such things make BW the most refined RTS game ever created. | ||
shaun3h
United Kingdom24 Posts
On October 31 2011 20:07 iNfeRnaL wrote: + Show Spoiler + On October 31 2011 19:18 shaun3h wrote: and if you own a tv station are you going to put on the skillful rally drivers shifting, breaking, taking different lines, facing different weather... or the nascar with people going round a circle for hours? at no point have i said sc2 is better then bw. Its just newer and is bringing in more people. More people will be more advertising revenue and so the teams/sponsors etc will all follow I dont see why bw cant continue when its got so many passionate fans and players. The community seem_ by far _to be the most epic/loyal/dedicated for any game ive ever seen that said sc2 growing isn't a bad thing.. with the amount of references from casters/players/pros who were previously bw/people on this site surely you will still get a portion of the people who move in because of sc2's popularity that will still discover bw and can keep it slowly growing if not quite at the same rate? I'll quite the last part of my post above: "Sure, it might be possible that in the newer kind of race car you will be able to drive faster laps and you'll do less mistakes and there might even be less crashes happening. So for the most logically thinking individuals, the second car should be the "better one". No need to tell you the real race car is still a lot more exciting to those, who actually experienced the reign of the "real" ones, right?" This part also implies that it might not be the worst thing ever to drive the new cars (more safe, less mistakes, better lap times.) I play SC2 myself and I kind of start to like it a little bit, but I'm not close to be as enthuasiastic for it as I was for BW. (again, keep in mind, I was a BW "pro" and played that game 10 years of my life.) Also I do think that Broodwar progamers are a lot more skilled than SC2 progamers because of that very raw mechanic skills needed in Broodwar. To your comparison with Nascar I only can answer - how many people are there who don't like Nascar at all because - in all honesty - it is a lot more boring / less skilled than some other racing sports. Driving in a circle all the time isn't as hard as a real track, no doubt about that one, right? That being said Nascar (and SC2 to go further) requires a lot of skill too, but arguably not as much as the others. It seems we are out of disagreements then. I guess all thats left is to wish you luck on your progress in both games and promise one day (some day) i will appreciate bw for all that it is. | ||
SarR
476 Posts
EDIT: -Also add Jaedong raping Terran using only Muta Micro. Jaedong's Lurkerless ZvT on Andromeda vs Flash V.Gundam's relentless TvP style Boxer's Dropship play.(Bonus if its a TvT with Nada) No way anyone can say there is no magic in this game. So many amazing stuff i seen over the years playing/watching this game. | ||
SarR
476 Posts
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Fadetowhite
Korea (South)302 Posts
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DarkMatter_
Canada1774 Posts
On the other hand, I've been watching SC2 every now and then (mainly high-profile matches like MVP vs. Nestea) ever since the beta, and it still hasn't gripped me in the same way that BW did. Professional BW is still, hands down, the most awe-inspiring stuff you'll see in any video game ever. It blows my mind how despite all the mechanical limitations, players like Jaedong, Flash, and Bisu seem to have far better reaction timings, army control, game sense, and decision making compared to the top SC2 players. Also LAN. Playing LAN BW with my friends is some of the most fun I've ever had, and the lack of LAN is SC2 is one reason why I believe SC2 can never hope to be as good as BW. | ||
ninini
Sweden1204 Posts
On October 31 2011 18:22 Morfildur wrote: I have to agree with the OP. I played SC1 and later BW in our small 4-8 player LANS when it came out and still a year later, so i still carry some nostalgia about winning 4 player FFAs, crushing my brother on Lost Temple, etc... but it's the past. Sure, it requires a ton of skill to play, but so do for example Dune 2 or Warcraft 1/2 (which might even require more skill than BW). The reason why we see a professional BW scene is because it was there at the right time with a lot of luck and the players and community made the game to what it is now, not the game itself. A lot of games might have done it, but they either lacked features ((online) multiplayer, observers, ...), were released at the wrong time or just didn't get lucky (for example Supreme Commander was close to breaking the line). I still love BW for the memories of childhood times, but it's not capturing me like 12 years ago. I don't get excited when i watch it and i don't have fun playing it (mostly because of unit pathing. I hate dragoons and ultralisks -.- Don't know how i could have enjoyed that 12 years ago). In the end, players and fans are more important than the game itself. There doesn't have to be a logical reason why you like something (or noone would watch American Football or Soccer). Why don't you just play Terran? Honestly I think complaints about BW unit pathing is a bit superficial. To me it seems like you're just looking for an excuse, something to complain on, because you didn't want to get into BW in the first place. I can definately see many reasons why you wouldn't want to get into BW. SC2 is just so much more appealing as a community. Anyway, big units in BW like the dragoon are supposed to be a bit clunky. They were designed that way and it makes sense given their size. In fact if dragoons clumped up naturally it would just backfire, because dragoons are the main targets of siege tanks, and the splash damage would kill them. Dragoons were designed to roam in open spaces and snipe powerful units from afar and for that purpose they get the job done without any hiccups. I think the BW pathing along with the magic boxing, which enables you to adjust their rough formation is brilliant. It's more realistic than the tight formations in SC2 and it encourages positional play and micro. | ||
infinity2k9
United Kingdom2397 Posts
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gn0m
Sweden302 Posts
Secondly, it’s pretty funny that you after “watching some vods, playing the campaign and even *gasp* a few games over LAN” tell an entire community dedicated to BW that this game lacks magic. So after spending minimal time on the game, you think that you can speak for everyone that hasn’t been following the game since the beginning? On the contrary, even now (13 years after the release date) new players are hooked and begin to enjoy this game, without having any prior “emotional connection” to BW. That means that BW is pretty damn special, regardless if you liked it or not. SC2 is (mostly) criticized for specific flaws in game design, i.e. logical arguments. Your whole blog pretty much boils down to “I didn’t like BW that much, therefore it lacks magic.” | ||
CaffeineFree-_-
United States712 Posts
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FraCuS
United States1072 Posts
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Zergneedsfood
United States10671 Posts
Starcraft is the only game that I've never dropped and forgotten about. I didn't follow the proscene. I didn't follow teamliquid. Hell, my only friends with playing Starcraft was this white guy who played longer than me and was under the impression that Spawning Pools were 150 minerals because he didn't read the new patch notes. I'm still playing this game. It wasn't until 2005 that I started actually hanging out with people who knew about the eSports scene. That's special to me. | ||
Velr
Switzerland10551 Posts
On October 31 2011 21:17 ninini wrote: Why don't you just play Terran? Honestly I think complaints about BW unit pathing is a bit superficial. To me it seems like you're just looking for an excuse, something to complain on, because you didn't want to get into BW in the first place. I can definately see many reasons why you wouldn't want to get into BW. SC2 is just so much more appealing as a community. Anyway, big units in BW like the dragoon are supposed to be a bit clunky. They were designed that way and it makes sense given their size. In fact if dragoons clumped up naturally it would just backfire, because dragoons are the main targets of siege tanks, and the splash damage would kill them. Dragoons were designed to roam in open spaces and snipe powerful units from afar and for that purpose they get the job done without any hiccups. I think the BW pathing along with the magic boxing, which enables you to adjust their rough formation is brilliant. It's more realistic than the tight formations in SC2 and it encourages positional play and micro. Please stop protecting the BW pathfinding. Some units being nearly unable to move down a choke or other narrow pass is NOT good (but this being different would probably alter SC/BW's balance quite a bit ^^). The Magicboxing/lose formations are good... But the path finding? Horrible :D.. You just get used to it but be honest for a moment... If you would play a new game with that Pathfinding nowadays you would never stop complaining ^^. WC3 seemed like a nice mix of SC/BW and SC2 when it comes to the path finding/boxing... | ||
corumjhaelen
France6884 Posts
Edit : And I agree most of the people that bashed the blog. | ||
Elroi
Sweden5565 Posts
On October 31 2011 17:10 rabidch wrote: LOL makes this entire thread worth it THOUGH they did win winners league in an epic series My favorite team only winning the league by beating my favorite player | ||
Velr
Switzerland10551 Posts
On October 31 2011 22:21 corumjhaelen wrote: It's not nearly as bad as you make it sound, and it's limited to a few units. And it does encourage positionnal play and micro. Edit : And I agree most of the people that bashed the blog. It is every unit that has the size of a Gholiat or more (which is many?). It is extremly bad. Seriously, when your used to it you don't notice it that much because you begin to construct your whole base with the AI in mind... If you're not used to it (anymore) it's bad, really, really bad. | ||
DenSkumle
Norway108 Posts
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Skullflower
United States3779 Posts
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surfinbird1
Germany999 Posts
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