1.4.2 Patch notes PTR - Page 6
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Jedclark
United Kingdom903 Posts
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ragnorr
Denmark6097 Posts
On October 26 2011 06:38 Mr_Kyo wrote: Its already hard enough to hit more than 1 infestor with an EMP. I doubt its to nerf emp vs spellcasters. Its to make emp vs protoss shields do less damage than it does now(They said at blizzcon they werent happy with how much damage emp does to protoss shields). Cheaper upgrades is always nice tho | ||
Lunchador
United States776 Posts
On October 26 2011 06:34 Kava wrote: Area covered by: 1.4.0 EMP: ~12.6 1.4.2 EMP: ~9.4 25% less area covered by each individual EMP. Not game-breaking but it will be more difficult for a terran to EMP your entire army as long as you're not letting all of your shit cluster up. Your math is off. 1.4.2 EMP's total area is around 7. Pretty big change! | ||
OmniEulogy
Canada6590 Posts
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cosineInfinity
United States178 Posts
Shield upgrades are pretty much useless to begin with, and the level 2 weapons/armor upgrades don't really change protoss fighting against the 1-1-1 early game. Hopefully the EMP nerf alone will calm the herds of protoss QQers | ||
Rantech
Chile525 Posts
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pPingu
Switzerland2892 Posts
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K3Nyy
United States1961 Posts
EMP change is definitely a good one though. No more one sided 200/200 fights. | ||
HwangjaeTerran
Finland5967 Posts
On October 26 2011 06:34 Kava wrote: Area covered by: 1.4.0 EMP: ~12.6 1.4.2 EMP: ~9.4 25% less area covered by each individual EMP. Not game-breaking but it will be more difficult for a terran to EMP your entire army as long as you're not letting all of your shit cluster up. I think they need to implement some sort of anti clumping AI for protoss. | ||
eviltomahawk
United States11133 Posts
Ghost nerf should alleviate some Protoss difficulties, though I guess some people might have wanted a range nerf instead of an EMP radius nerf. Protoss Forge upgrade buffs are amazing. I was hoping for better upgrade scaling for Gateway units, but a cost buff is great nonetheless. | ||
mango_destroyer
Canada3914 Posts
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zeehar
Korea (South)3804 Posts
now, all we need is for the stalker attack to scale better (additional +1 for armor like they did in beta) | ||
Tsuki.eu
Portugal1049 Posts
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Spray
United States402 Posts
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robih
Austria1084 Posts
and EMP NERF!!!!! way too late though xD | ||
MVTaylor
United Kingdom2893 Posts
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SigmaoctanusIV
United States3313 Posts
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unit
United States2621 Posts
On October 26 2011 06:29 VPCursed wrote: why does toss need cheaper upgrades, dont they get 3-3 fast enough? as a protoss player i agree with you lol, the only thing that NEEDED to be lowered in cost was the shield upgrade as it is just so expensive for what you get glad for the emp nerf but it wont change as much (diameter goes from 4 to 3 now right?) if thats the case then just another 2-3 ghosts and the same emp spread will dominate On October 26 2011 06:42 SigmaoctanusIV wrote: I don't care about the radius I want the energy cost brought up to 125 so you can only emp once... or bring back amulet (idc if its a nerfed amulet, it would still help with the emp problem bigtime) | ||
Gladiator6
Sweden7024 Posts
On October 26 2011 06:39 Benjef wrote: Thats an insane protoss buff O.O. Early upgrades are already strong enough for protoss oO That explains why every protoss is owning up right now in GSL and so forth! Oh.... | ||
scarper65
1560 Posts
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