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1.4.2 Patch notes PTR - Page 7

Forum Index > SC2 General
2455 CommentsPost a Reply
Prev 1 5 6 7 8 9 123 Next
zakmaa
Profile Blog Joined November 2010
Canada525 Posts
October 25 2011 21:44 GMT
#121
Well I like the EMP change as I feel EMP was a bit strong, I also like the Protoss Shield change since it was really expensive for what you get out of it and it was rarely used - however I can't begin to understand why the cost of the upgrades for attack and armor were lowered :/ Don't really like those two changes.
AcrossFiveJulys
Profile Blog Joined September 2005
United States3612 Posts
October 25 2011 21:44 GMT
#122
ghost change will make ghosts more for countering templar than for doing damage to the protoss army. It will still be good but just not as good. This will impact tvz as well in dealing with infestors, which I'm not sure about.

I think the upgrades change is a little much. Sure, decrease shields upgrade cost, but not armor and weapon upgrades. protoss can already get upgrades faster than the other races, and in TvP if you are down upgrades for very long you've basically lost the game. I doubt the armor and weapons upgrades change will go through.
kiy0
Profile Joined August 2010
Portugal593 Posts
Last Edited: 2011-10-25 21:45:12
October 25 2011 21:44 GMT
#123
Considering Justin Browder comments on his recent interview, this seems like a patch pretty much designed to solve some of the problems in the PvT matchup in higher levels (namely Korea).

EMP is an incredibly powerfull spell against Protoss due to the fact that actuaally deals damage rather than just nullifying casters. Nerfing the radius by 0.5 will require more EMPs and more precise, which only becomes a game changing factor in high level games.

As for the upgrades cost reductions, I'm guessing this is to encourage double forge play so that you can keep up with the Terran macro wise. Gas is hardly a problem for T in the matchup, so upgrades come naturally extremely early (usually 3-3 finishes arround the 18-19m mark). This buffs helps P catching up to that.
Wisemen speak when they have something to say. Others speak when they have to say something.
Condor Hero
Profile Blog Joined August 2009
United States2931 Posts
October 25 2011 21:44 GMT
#124
LOVE all the Terran QQ.
Don't worry you can still carpet EMP everything and if all else fails, 1-1-1.

User was warned for this post
Fission
Profile Blog Joined August 2010
Canada1184 Posts
October 25 2011 21:44 GMT
#125
I like the changes. Shouldn't really affect the timing of toss upgrades (cause they rush for 3/3 anyways most of the time), but gives them more resources to do things while they do it.

Area of old EMP = Pi*(2^2) = 12.56
Area of new EMP = Pi*(1.5^2) = 7.065

New emp covers 56.25% of the area of current emp
a176
Profile Blog Joined August 2009
Canada6688 Posts
October 25 2011 21:44 GMT
#126
the upgrade 'buff' is pretty useless imo, 25min+gas is peas

i want to say shield buff is interesting but i mean, emp will still do same damage regardless so ... whats the point?
starleague forever
VoO
Profile Blog Joined June 2011
Germany278 Posts
October 25 2011 21:44 GMT
#127
Oh wow really? Currently TvP is the most shittiest matchup ever, 90% of all Protoss stay one base in Diamond and Master for Voidray/Immortal/DT cheese/busts and now they get buffed once again. Protoss can get his upgrades the fastest, Terran the slowest... makes no sense for me to even increase the speed...
♥ 김택용 ♥Casual Dwarf Fortress Progamer
Noocta
Profile Joined June 2010
France12578 Posts
October 25 2011 21:44 GMT
#128
On October 26 2011 06:41 HwangjaeTerran wrote:
Buffing protoss seems quite straightforward.

Show nested quote +
On October 26 2011 06:34 Kava wrote:
Area covered by:

1.4.0 EMP: ~12.6
1.4.2 EMP: ~9.4

25% less area covered by each individual EMP. Not game-breaking but it will be more difficult for a terran to EMP your entire army as long as you're not letting all of your shit cluster up.


I think they need to implement some sort of anti clumping AI for protoss.


You mean like, spliting manualy your unit ?

Damn that must be hard, i'm happy terran don't have to do it since the begining of the game.
" I'm not gonna fight you. I'm gonna kick your ass ! "
CeriseCherries
Profile Blog Joined May 2011
6170 Posts
October 25 2011 21:44 GMT
#129
Well as a Zerg I really dont care -.- This isn't too different for Zerg
Remember, no matter where you go, there you are.
Mr_Kyo
Profile Joined November 2010
United States269 Posts
October 25 2011 21:44 GMT
#130
Surely there's a number between 1.5 and 2. Seems like a pretty drastic change. That's like changing marine damage from 6 to 8.
Pokebunny
Profile Blog Joined June 2008
United States10654 Posts
October 25 2011 21:44 GMT
#131
What?

Wtf?

Upgrade change is kind of a joke, that was already the one place protoss really had an advantage with chrono boost =\ that really shouldn't go through... not with EMP nerf as well. If they both go through it's gonna be so difficult to just play against gateway/templar style with quick double forge
Semipro Terran player | Pokebunny#1710 | twitter.com/Pokebunny | twitch.tv/Pokebunny | facebook.com/PokebunnySC
Hall0wed
Profile Blog Joined January 2011
United States8486 Posts
October 25 2011 21:44 GMT
#132
Sick changes.

Double Forge all the way.

Really interested to see how this much needed EMP radius nerf actually affects games.
♦ My Life for BESTie ♦ 류세라 = 배 ♦
vileChAnCe
Profile Blog Joined May 2010
Canada525 Posts
October 25 2011 21:44 GMT
#133
What the fuck? Have they not seen a pvz before??? no other race gets 3+ weapons at 14 minutes into the game. this is downright stupid
Day[9] i've broken 6 mice, 5 keyboards, 3 pairs of headphones, and a mousepad, all from raging after starcraft losing streaks
emesen
Profile Joined October 2010
United States256 Posts
October 25 2011 21:45 GMT
#134
is there a reason for cheaper upgrades for the one race that can speed up research times?
may the best of your todays, be the worst of your tomorrows
crms
Profile Joined February 2010
United States11933 Posts
October 25 2011 21:45 GMT
#135
ghost still broken vs zerg.

sigh.

oh well toss needs some love, I just hope even faster upgrades won't just make me die to 2 base allins again.
http://i.imgur.com/fAUOr2c.png | Fighting games are great
opm1s6
Profile Joined September 2010
United States42 Posts
October 25 2011 21:45 GMT
#136
Can we bring back the infestor to 46 damage now that toss can get their upgrades that much faster?
Chloroplaste
Profile Joined February 2011
France281 Posts
October 25 2011 21:45 GMT
#137
Non-shield upgrades are the cheapest of all race because they cover robotic and gateway units...
Why this change !

synkronized
Profile Joined June 2011
United States125 Posts
October 25 2011 21:45 GMT
#138
As a Toss player I'm very happy.

Shield Upgrades seriously needed to be cheaper. You barely got them in most games and definitely never touched the damn things in PvT match ups. Great change there.

But I actually question the point of the Weapon/Armor cost reduction. They remained on par with the other race's relative upgrade costs and in terms of the total number of armor/weapon/shield upgrades across the races, Toss had 5 like the Zerg, 1 less than T. Instead of Zerg Weapons split into melee/ranged we had our health split into armor/shields.

I wouldn't mind Armor/Weapons back to the old cost.
zYwi3c
Profile Joined November 2010
Poland1811 Posts
October 25 2011 21:45 GMT
#139
what ? lol
I'm getting the derection.
zeehar
Profile Blog Joined July 2010
Korea (South)3804 Posts
Last Edited: 2011-10-25 21:47:24
October 25 2011 21:46 GMT
#140
On October 26 2011 06:45 emesen wrote:
is there a reason for cheaper upgrades for the one race that can speed up research times?


because their units suck for their cost, and upgrades are the only way for them to be viable vs roaches and MMM without the need for godly ffing
I AM THE UNIVERSAL CONSTANT
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