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1.4.2 Patch notes PTR - Page 8

Forum Index > SC2 General
2455 CommentsPost a Reply
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tnud
Profile Blog Joined April 2010
Sweden2233 Posts
Last Edited: 2011-10-25 21:47:25
October 25 2011 21:46 GMT
#141
On October 26 2011 06:34 Kava wrote:
Area covered by:

1.4.0 EMP: ~12.6
1.4.2 EMP: ~9.4

25% less area covered by each individual EMP. Not game-breaking but it will be more difficult for a terran to EMP your entire army as long as you're not letting all of your shit cluster up.

1.4 = 12.566..
1.4.2 = 7.069...
It's a big reduction
44% actually :O
- ಠ_ಠ - | disinfect wrote: AHAHHAHAHA 2DG FUCK ME ALREADY.
BobMcJohnson
Profile Blog Joined October 2010
France2916 Posts
October 25 2011 21:46 GMT
#142
On October 26 2011 06:41 eviltomahawk wrote:
Heh, they actually followed through with the balance changes that they were hinting at during Blizzcon.

Ghost nerf should alleviate some Protoss difficulties, though I guess some people might have wanted a range nerf instead of an EMP radius nerf.

Protoss Forge upgrade buffs are amazing. I was hoping for better upgrade scaling for Gateway units, but a cost buff is great nonetheless.


Well a radius nerf is a range nerf, is a range nerf; since the real range is range + radius. So it effectively nerfs the range by 0.5
Romanes eunt domus
MLG_Wiggin
Profile Blog Joined March 2010
United States767 Posts
October 25 2011 21:46 GMT
#143
I don't mind them nerfing bio play either directly (EMP nerf) or indirectly (easier/faster to get to those 3/3 chargelots) but it'd be nice if they didn't make us wait until HotS before mech would be even viable to try.
@DBWiggin, SC2 ref
ArtemisKnives
Profile Joined March 2010
United States210 Posts
Last Edited: 2011-10-25 21:50:03
October 25 2011 21:46 GMT
#144
FUCK YES! <3 these patch notes!

WOOOOOOOOOOOOOOOOOOOOOOOOOOO

I wanted either EMP to have 5 ticks 1 tick per second of 20 shields of those affected or just make it not so easy since the AI already clumps heavily...

I guess this will work as well! Anything that increases my survival.

Shits been rough lately!
Masters/GM S1/2/3/4/5/6/7/8 Macro Toss // twitch.tv/artemisknives [1080p stream]
Oreo7
Profile Blog Joined December 2010
United States1647 Posts
October 25 2011 21:46 GMT
#145
TEE

FUCKING

HEE

:D :D :D

User was warned for this post
Stork HerO and Protoss everywhere - redfive on bnet
terranmoccasin
Profile Joined February 2011
United States74 Posts
October 25 2011 21:47 GMT
#146
On October 26 2011 06:36 Zeon0 wrote:
lol? cause its so hard for toss to be ahead in upgrad with fucking chronoboost?


Yes toss can get the fastest upgrades by spending ALL of our chrono boost... sacrificing probe count while terran is free to drop mules. it's still a trade-off, and as others have already mentioned, gateway units scale the worst with upgrades. Charge and Blink are really good, but it's a risky investment early on due to the need for some form of AOE against bio.
unit
Profile Blog Joined March 2009
United States2621 Posts
October 25 2011 21:47 GMT
#147
On October 26 2011 06:44 Fission wrote:
I like the changes. Shouldn't really affect the timing of toss upgrades (cause they rush for 3/3 anyways most of the time), but gives them more resources to do things while they do it.

Area of old EMP = Pi*(2^2) = 12.56
Area of new EMP = Pi*(1.5^2) = 7.065

New emp covers 56.25% of the area of current emp


goddamn! that is way bigger of a nerf than i thought, if this is the actual size difference then i am quite confident that it will do what it needs to do
Grackodile
Profile Joined January 2011
United States263 Posts
October 25 2011 21:47 GMT
#148
Wow. As if Double forge PvZ wasn't hard enough.
MLG: How is your Protoss? Idra: I make Blink Stalkers, so really, really good.
0neder
Profile Joined July 2009
United States3733 Posts
Last Edited: 2011-10-25 21:51:38
October 25 2011 21:47 GMT
#149
Did they ever update storm to reflect the actual damage radius? i hope they do this for EMP as well. Next step is giving it a casting animation so you can actually tell what's going on and for balance.
Yoshi Kirishima
Profile Blog Joined July 2009
United States10380 Posts
October 25 2011 21:47 GMT
#150
btw did they fix gfx issues?
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
Seiferz
Profile Joined May 2011
United States640 Posts
Last Edited: 2011-10-25 21:47:52
October 25 2011 21:47 GMT
#151
Cheaper upgrades to compensate for weak units because of warpgate mechanic?

I'm happy regardless!
FoeHamr
Profile Joined December 2010
United States489 Posts
Last Edited: 2011-10-25 21:49:15
October 25 2011 21:47 GMT
#152
I like the upgrade changes. I'm not sure if that's what needs to be done to the ghost, but at least its something. We will see how it pans out I guess.

Edit: Someone did math and found the new area. Bigger than I thought and it should be an interesting topic on the podcasts later tonight.
Go1den
Profile Joined June 2011
England116 Posts
October 25 2011 21:47 GMT
#153
Finally a patch that addresses issues with this game. <3 Blizzard in season 4 so far.
Calgore
Profile Joined April 2010
Canada3 Posts
October 25 2011 21:47 GMT
#154
The upgrade change will do nothing to help. If they had changed the icon colour however.....
BiG
Profile Joined June 2010
Germany153 Posts
October 25 2011 21:47 GMT
#155
best patch ever <3
a176
Profile Blog Joined August 2009
Canada6688 Posts
October 25 2011 21:48 GMT
#156
On October 26 2011 06:46 BobMcJohnson wrote:
Well a radius nerf is a range nerf, is a range nerf; since the real range is range + radius. So it effectively nerfs the range by 0.5


no ... think about it for just a second
starleague forever
MCDayC
Profile Joined March 2011
United Kingdom14464 Posts
October 25 2011 21:48 GMT
#157
Double Forge style just went supernova, that style is going to be super strong.
VERY FRAGILE, LIKE A BABY PANDA EGG
Perfect
Profile Joined August 2010
United States322 Posts
October 25 2011 21:48 GMT
#158
Its important to note how small these changes are. Instead of listening to the mass QQ they make subtle changes in the right direction.

Upgrades are a HUGE part of the Protss army, getting them cheaper may be a step in the right direction.

-Terran player
EricCartman
Profile Joined May 2011
Canada306 Posts
October 25 2011 21:48 GMT
#159
way to go blizzard.. the solution to poor gameplay is by nerfing the others. pretty useless patch
Jakkerr
Profile Joined December 2010
Netherlands2549 Posts
October 25 2011 21:48 GMT
#160
The starcraft gods do exist.
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