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1.4.2 Patch notes PTR - Page 5

Forum Index > SC2 General
2455 CommentsPost a Reply
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QuixoticO
Profile Blog Joined March 2010
Netherlands810 Posts
October 25 2011 21:37 GMT
#81
I always felt in later game situations when more then a couple of ghosts come in play it shuts my infestors down pretty bad. Too many EMPs available to hit all infestors in comparison to the options of Zerg in shutting down ghost play. Hope this changes makes it a bit easier tho I should probably just start spreading my infestors better :'d
"Suum Cuique" - Cicero
Al Bundy
Profile Joined April 2010
7257 Posts
October 25 2011 21:37 GMT
#82
They did exactly what they said during blizzcon, well played.
o choro é livre
AGIANTSMURF
Profile Blog Joined September 2010
United States1232 Posts
October 25 2011 21:37 GMT
#83
Ive got the hugest Grin on my face right now
Thats "Grand-Master" SMURF to you.....
TT1
Profile Blog Joined December 2008
Canada10082 Posts
October 25 2011 21:38 GMT
#84
thank
u
god(david kim)
ab = tl(i) + tl(pc), the grand answer to every tl.net debate
Antisocialmunky
Profile Blog Joined March 2010
United States5913 Posts
October 25 2011 21:38 GMT
#85
On October 26 2011 06:36 Hiflon wrote:
Show nested quote +
On October 26 2011 06:28 Avrion wrote:
Aww noes..terran qq now.


The funny thing is that it is never the Terrans who qq. It's always Zerg or Protoss who is mad about how OP terran is.


As a Terran, I go. Oh, mech still isn't viable.
[゚n゚] SSSSssssssSSsss ¯\_(ツ)_/¯
Marine/Raven Guide:http://www.teamliquid.net/forum/viewmessage.php?topic_id=163605
Teoita
Profile Blog Joined January 2011
Italy12248 Posts
October 25 2011 21:38 GMT
#86
On October 26 2011 06:34 -orb- wrote:
Oh look they nerfed EMP.

Too bad EMP and snipe still both have higher range than feedback and this change will do nothing to improve PvT

Good terrans snipe templar instead of emp anyways...


Well, at least ghosts kind of won't shit all over everything protoss has lategame...hopefully...maybe...

Anyway, gas cost change seems nice. It will make double forge less vulnerable to timings, and i always thought that as long as you can stay alive with double forge, it's an extremely solid style.
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
Zaros
Profile Blog Joined September 2010
United Kingdom3692 Posts
October 25 2011 21:38 GMT
#87
WOO Buffs!!!

More stuff to talk about on ITG and SOTG :D

awesome day for blizzard.
DoubleReed
Profile Blog Joined September 2010
United States4130 Posts
October 25 2011 21:38 GMT
#88
Wow that really surprises me considering they have chronoboost.

Eh, I guess they were pretty expensive though. Yay emp nerf! Helps my infestors :D!
Mr_Kyo
Profile Joined November 2010
United States269 Posts
October 25 2011 21:38 GMT
#89
Its already hard enough to hit more than 1 infestor with an EMP.
imPERSONater
Profile Blog Joined April 2010
United States1324 Posts
October 25 2011 21:38 GMT
#90
I assume this reduction in upgrade costs is a round about way of increasing the strength of gateway units. Makes it easier to make them stronger
Fan of: IdrA, Sen, Stephano, Snute, Axlav, Hero
Ponyo
Profile Blog Joined January 2011
United States1231 Posts
October 25 2011 21:38 GMT
#91
woah the nerf, didn't even see it coming. I'm still bad and havn't implemented ghosts into my play.
ponyo.848
JL_GG
Profile Joined March 2010
Canada249 Posts
October 25 2011 21:39 GMT
#92
time to switch to protoss
CodeskyE
Profile Joined January 2011
United States777 Posts
October 25 2011 21:39 GMT
#93
thank god blizzard fixed the shield upgrade cost. it was very, very expensive.
sevia
Profile Joined May 2010
United States954 Posts
October 25 2011 21:39 GMT
#94
The shield upgrades have always been so obscenely expensive. Cost of a mothership for +1 armor on 1/3 of my units' HP, and a little more resilience for my buildings? No thanks.

The EMP change is really nice too, I feel bad for toss when I see one ghost essentially cut their entire army's survivability in half with two shots.
최지성 Bomber || 김동환 viOLet || 고병재 GuMiho
freetgy
Profile Joined November 2010
1720 Posts
Last Edited: 2011-10-25 21:41:40
October 25 2011 21:39 GMT
#95
On October 26 2011 06:36 Hiflon wrote:
Show nested quote +
On October 26 2011 06:28 Avrion wrote:
Aww noes..terran qq now.


The funny thing is that it is never the Terrans who qq. It's always Zerg or Protoss who is mad about how OP terran is.


not that this statement is true at all.
may be thats because that Terran was always op so they don't feel up? /joke aside

this patch is a testament of Blizzard saying "Gateway unit suck" "you need to have an upgrade advantage to stay even with Zerg or Terran, because we won't remove warpgate and thus can't buff gateway units"

Protoss players knew this the moment, Thorzain made fast upgrades for Terran popular back in TSL3
Roxy
Profile Joined November 2010
Canada753 Posts
October 25 2011 21:39 GMT
#96
Level 3 Ground and Armor is total of 75/75 cheaper (each)

Level 3 Sheild is a total of 225/225 cheaper

1/1/1 is 50/50 cheaper
2/2/2 is 125/125 cheaper (incremental)
3/3/3 is 200/200 cheaper (incremental)

Total savings of 3/3/3 is 375/375

http://sc2ranks.com/us/941824/Roxy - Masters Protoss: "Respect my authoritai"
chadissilent
Profile Blog Joined September 2010
Canada1187 Posts
October 25 2011 21:39 GMT
#97
Odd. Units from zealot to stalker to immortal to colossus all share the same attack upgrades, they should naturally be more expensive.
Naphal
Profile Joined December 2010
Germany2099 Posts
October 25 2011 21:39 GMT
#98
seems ok, dunno about groundarmor/weapon upgradecost for toss tho, i mean they already get the biggest benefit of all races by these upgrades (stricly speaking about number of units affected)
Benjef
Profile Blog Joined December 2010
United Kingdom6921 Posts
October 25 2011 21:39 GMT
#99
Thats an insane protoss buff O.O. Early upgrades are already strong enough for protoss oO
<3 | Dota 2 | DayZ | <3
Noocta
Profile Joined June 2010
France12578 Posts
October 25 2011 21:40 GMT
#100
On October 26 2011 06:33 Integra wrote:
Show nested quote +
On October 26 2011 06:31 Altar wrote:
I remember back in beta when the emp radius was 3, so funny.

LOL, seriously? haha.


And back then, noone was really complaining about emp anyway, marauder did the job alone lol
" I'm not gonna fight you. I'm gonna kick your ass ! "
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