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On October 24 2011 09:21 konadora wrote: YES totally agreed with the sound issue, been mentioning it ever since SC2 came out. everything sounds dull and undistinctive Damn right.
When I play BW maps with SC2 people, that's one of the first things they notice - stuff sounds awesome.
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I wish dustin browder could see and read this. too bad he probably won't
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On October 24 2011 01:57 Newbistic wrote:Show nested quote +On October 24 2011 01:33 jeeeeohn wrote: I agree on the sound design (Brood War was such a stylish game when it came to art direction/sound direction), but not on the units.
I've played Red Alert 2. I loved Red Alert 2. Starcraft 2 is not Red Alert 2. There's nothing wrong with unique units purposefully designed to fill specific rolls. I just don't understand your blog post: you want simplicity but then you bash the simplistic units (read: Marauder, Roach, Stalker). Yeah, they need to be tweaked, but that doesn't mean the entire game fails. I see what you're saying. I didn't make a distinction between simplistic as in the marine and simplistic as in marauder/roach. Basically, while both units are functionally simplistic, the role the marine fulfills is simple while the role the marauder fulfills isn't. The marine is a weak, high-dps unit meant to be used en masse as the main army. They build fast, kill fast, die fast. If you watch over them they'll work wonders, but if you leave them unattended they can easily get rolled by speedling/banes or psi-storm or colossi lasers. The marauder, on the other hand, fulfills too many roles very well. They don't fulfill any specific niche, they're just a good unit to have a bunch of all the time. They can sometimes replace the tank, sometimes replace the marine. If you leave them alone for a few seconds they won't die to banelings or psi storm. They simply allow Terran to be as offensive and defensive as they want with less effort. That's why the marauder isn't considered a "simplistic" unit, because their role isn't simple at all. Roaches are similar to the marauder. You can mass a ton of them easily and they're pretty good in almost all situations. Roaches are basically the zerg version of the marauder. The mere fact that they're required in so many matchups makes the game less exciting than it potentially can be. These are, of course, just a rough argument. I think the current balance state of WoL is actually quite admirable and we have definitely seen many fantastic games. But I feel that the general direction Dustin Browder takes in designing Starcraft 2 and the future expansions is flawed. I too played Red Alert 2. At higher levels the game basically boils down to grizzly/rocketeer/US Paratroop vs rhino/flak and whoever can micro their tanks the best. In the rare game that makes it to late game Allies will transition to mirage/rocketeer. All the 50+ other units have their specific roles, but the main two units fulfill their roles so well you don't actually need to build the other units. That's simplicity done wrong.
Ah, now I see what you're saying. Very well put, and I agree.
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very well written article, nice read
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my sentiments exactly. all my gripes with sc2 summed up in a post.
secretly i do just wish sc2 was BW with updated graphics, and thats it.
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I disagree - whilst I liked BW alot, I feel that SC2 is a superior game. In SC2, I found that there was a great focus on army control (e.g. positioning, jockeying for a superior concave, etc), whilst BW was a test of multi-tasking mechanics. In SC2 players need to make split-second decisions that will easily affect the outcome of the game. I didn't like some of the gimmicky micro-intensive units in BW (e.g. reaver).
I prefer TvZ in SC2 - I consider MM overpowered in BW since medics are so powerful marines can just stim all day. In SC2, stimming is a major decision. I didn't like the muta-stacking in BW because I find it counter-intuitive how mutas can just smack turrets all day. I didn't like science vessels in TvZ because it essentially allowed allows terrans to trade energy for armies, and how it essentially hard counters mutas tremendously. Contrast with TvZ in SC2 where a single unit doesn't make something totally obsolete.
In BW, I don't like the air balance - valkyries/devourers were not good enough and scouts are the BM units. Valkyries/devourers should've been the masters of the skies (e.g. counter even carriers / BCs) since they only serve 1 purpose (air-to-air).
SC2 has done very nice micro - stutterstep, marine splits, army maneuvers to obtain a better concave.
However, I do agree with the OP in that I'm not sold on the direction of HoTS yet - where the move is towards gimmicky / flashy units.
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agreed. also does anyone cringe when david kim and browder use the term raid, referring to harass in sc2? For some reason that really bothers me and I guess shows me they are somewhat out of touch with the sc2 scene.
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On October 24 2011 14:20 ChineseWife wrote: agreed. also does anyone cringe when david kim and browder use the term raid, referring to harass in sc2? For some reason that really bothers me and I guess shows me they are somewhat out of touch with the sc2 scene. They seem to say a lot of strange things, one of the most annoying to me personally is their desire to have casual friendly units in the game then say that they want ESPORTS to grow.
Seems like a dodgy though process for balance.
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Lotta hand waving at a concept that no one has really been able to figure out: Why is BW > SC2?
The answer is frankly SC2 would have to be in-fucking-credible to outshine the legend of BW. You don't want to hear this but its the only answer: Give it time. Most of you were not nearly as into BW as you are into SC2. You don't know how it started, how it stagnated for a while, then came back when Boxer blew everyones mind. Players in GSL 1 already knew all the tricks Boxer had showed us, so the game developed way faster. Some people just don't realise the scope of any comment related to Brood War. Its an amazing game, but so is SC2.
When people speak about this bullshit abstract concept they are always sure to never say anything concrete like: Roaches -> 50 hp, 1 supply, 10 damage, Double Fire rate They just say: "I dont like roaches"
and im all liek "k?"
Try switching races if your getting bored of SC2, may I suggest Terran? It's still all about positioning! HOTS will make this even more true: Z/P get casters and Terran gets mech and positional units (shredder).
On October 24 2011 14:20 ChineseWife wrote: agreed. also does anyone cringe when david kim and browder use the term raid, referring to harass in sc2? For some reason that really bothers me and I guess shows me they are somewhat out of touch with the sc2 scene. Nope, not I anyways. They have their own jargon that they use cause they work all day together and discuss the game wayyyy more than you do. It bothers me way more how desperate everyone is to paint Browder/Kim/Blizzard with such negativity all the time. You guys take anything you can find and try to say "this is why SC2 sucks" with it. Its just a lil annoying after a while. Just admit it: your on TL right now 'cause SC2 kicks ass.
Thanks, Blizzard!
The marauder, on the other hand, fulfills too many roles very well. They don't fulfill any specific niche, they're just a good unit to have a bunch of all the time The marauder is only made vs Protoss, actually. If you take the marauder away you should probably buff mech cause you can only win without marauders (and with expansions) on Shakuras Plateau and maybe Xel Naga Caverns if you are really good at the game. Sure you can go bio tvt, but it's actually pretty damn impressive.
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On October 24 2011 14:10 Azzur wrote: I disagree - whilst I liked BW alot, I feel that SC2 is a superior game. In SC2, I found that there was a great focus on army control (e.g. positioning, jockeying for a superior concave, etc), whilst BW was a test of multi-tasking mechanics. In SC2 players need to make split-second decisions that will easily affect the outcome of the game. I didn't like some of the gimmicky micro-intensive units in BW (e.g. reaver).
I prefer TvZ in SC2 - I consider MM overpowered in BW since medics are so powerful marines can just stim all day. In SC2, stimming is a major decision. I didn't like the muta-stacking in BW because I find it counter-intuitive how mutas can just smack turrets all day. I didn't like science vessels in TvZ because it essentially allowed allows terrans to trade energy for armies, and how it essentially hard counters mutas tremendously. Contrast with TvZ in SC2 where a single unit doesn't make something totally obsolete.
In BW, I don't like the air balance - valkyries/devourers were not good enough and scouts are the BM units. Valkyries/devourers should've been the masters of the skies (e.g. counter even carriers / BCs) since they only serve 1 purpose (air-to-air).
SC2 has done very nice micro - stutterstep, marine splits, army maneuvers to obtain a better concave.
However, I do agree with the OP in that I'm not sold on the direction of HoTS yet - where the move is towards gimmicky / flashy units.
Not sure if trolling
User was warned for this post
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On October 24 2011 14:26 Dante08 wrote:Show nested quote +On October 24 2011 14:10 Azzur wrote: I disagree - whilst I liked BW alot, I feel that SC2 is a superior game. In SC2, I found that there was a great focus on army control (e.g. positioning, jockeying for a superior concave, etc), whilst BW was a test of multi-tasking mechanics. In SC2 players need to make split-second decisions that will easily affect the outcome of the game. I didn't like some of the gimmicky micro-intensive units in BW (e.g. reaver).
I prefer TvZ in SC2 - I consider MM overpowered in BW since medics are so powerful marines can just stim all day. In SC2, stimming is a major decision. I didn't like the muta-stacking in BW because I find it counter-intuitive how mutas can just smack turrets all day. I didn't like science vessels in TvZ because it essentially allowed allows terrans to trade energy for armies, and how it essentially hard counters mutas tremendously. Contrast with TvZ in SC2 where a single unit doesn't make something totally obsolete.
In BW, I don't like the air balance - valkyries/devourers were not good enough and scouts are the BM units. Valkyries/devourers should've been the masters of the skies (e.g. counter even carriers / BCs) since they only serve 1 purpose (air-to-air).
SC2 has done very nice micro - stutterstep, marine splits, army maneuvers to obtain a better concave.
However, I do agree with the OP in that I'm not sold on the direction of HoTS yet - where the move is towards gimmicky / flashy units. Not sure if trolling Your comment is actually fucking trolling though..... This genre of post should garner more of a frown then it does.
ಠ_ಠ
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On October 24 2011 14:22 Techno wrote:Lotta hand waving at a concept that no one has really been able to figure out: Why is BW > SC2? The answer is frankly SC2 would have to be in-fucking-credible to outshine the legend of BW. You don't want to hear this but its the only answer: Give it time. Show nested quote +On October 24 2011 14:20 ChineseWife wrote: agreed. also does anyone cringe when david kim and browder use the term raid, referring to harass in sc2? For some reason that really bothers me and I guess shows me they are somewhat out of touch with the sc2 scene. Nope, not I anyways. They have their own jargon that they use cause they work all day together and discuss the game wayyyy more than you do. It bothers me way more how desperate everyone is to paint Browder/Kim/Blizzard with such negativity all the time. You guys take anything you can find and try to say "this is why SC2 sucks" with it. Its just a lil annoying after a while. Just admit it: your on TL right now 'cause SC2 kicks ass. Thanks, Blizzard!
You are misguided. I'm on TL right now because I loved BW and the community is awesome enough to keep me around despite my dislike of SC2.
The 'give it time' schtick no longer applies. It's had over a year. No number of new strats will overcome the marauder, roach, colossus, force field, thor, etc.. 'Giving it time' meant something to me when I thought HotS would make SC2 better. I don't like a single thing they revealed at Blizzcon. I don't care if it'll be tweaked before the next expansion is released - the very fact that they considered these ideas good enough to go public with is deeply concerning.
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On October 24 2011 14:26 Dante08 wrote:Show nested quote +On October 24 2011 14:10 Azzur wrote: I disagree - whilst I liked BW alot, I feel that SC2 is a superior game. In SC2, I found that there was a great focus on army control (e.g. positioning, jockeying for a superior concave, etc), whilst BW was a test of multi-tasking mechanics. In SC2 players need to make split-second decisions that will easily affect the outcome of the game. I didn't like some of the gimmicky micro-intensive units in BW (e.g. reaver).
I prefer TvZ in SC2 - I consider MM overpowered in BW since medics are so powerful marines can just stim all day. In SC2, stimming is a major decision. I didn't like the muta-stacking in BW because I find it counter-intuitive how mutas can just smack turrets all day. I didn't like science vessels in TvZ because it essentially allowed allows terrans to trade energy for armies, and how it essentially hard counters mutas tremendously. Contrast with TvZ in SC2 where a single unit doesn't make something totally obsolete.
In BW, I don't like the air balance - valkyries/devourers were not good enough and scouts are the BM units. Valkyries/devourers should've been the masters of the skies (e.g. counter even carriers / BCs) since they only serve 1 purpose (air-to-air).
SC2 has done very nice micro - stutterstep, marine splits, army maneuvers to obtain a better concave.
However, I do agree with the OP in that I'm not sold on the direction of HoTS yet - where the move is towards gimmicky / flashy units. Not sure if trolling Incredibly ironic post...
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On October 24 2011 14:33 myopia wrote:Show nested quote +On October 24 2011 14:22 Techno wrote:Lotta hand waving at a concept that no one has really been able to figure out: Why is BW > SC2? The answer is frankly SC2 would have to be in-fucking-credible to outshine the legend of BW. You don't want to hear this but its the only answer: Give it time. On October 24 2011 14:20 ChineseWife wrote: agreed. also does anyone cringe when david kim and browder use the term raid, referring to harass in sc2? For some reason that really bothers me and I guess shows me they are somewhat out of touch with the sc2 scene. Nope, not I anyways. They have their own jargon that they use cause they work all day together and discuss the game wayyyy more than you do. It bothers me way more how desperate everyone is to paint Browder/Kim/Blizzard with such negativity all the time. You guys take anything you can find and try to say "this is why SC2 sucks" with it. Its just a lil annoying after a while. Just admit it: your on TL right now 'cause SC2 kicks ass. Thanks, Blizzard! You are misguided. I'm on TL right now because I loved BW and the community is awesome enough to keep me around despite my dislike of SC2. The 'give it time' schtick no longer applies. It's had over a year. No number of new strats will overcome the marauder, roach, colossus, force field, thor, etc.. 'Giving it time' meant something to me when I thought HotS would make SC2 better. I don't like a single thing they revealed at Blizzcon. I don't care if it'll be tweaked before the next expansion is released - the very fact that they considered these ideas good enough to go public with is deeply concerning. Frankly, I think there is no possible way you could be appeased, and even if you were, you would likely hide it. Lets pretend sc2 is actually C&C18 so we can finally stop yearning for our childhoods.
SC2 has only been out for a year. That is nothing!
Its not the actually dislike of sc2 that I have a grudge against, its people pretending to explain it.
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Maybe it's because I haven't played SC1 that much, but I personally love SC2 WOL and loved the new units in HotS (went to blizzcon).
I also have to wonder if some of this isn't similar to watching a new unique move. The first time you see it, you think holy crap this is the best movie ever, but when you go to watch part 2 or part 3 the "new" has worn off and every movie after that isn't as good as the first. No matter how much money they dump into it. How much thought or production they put into, it's never quite like the first movie.
I think your true SC purists, will never be happy with another game like SC, because in their mind it will never live up to the original.
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On October 24 2011 14:39 Techno wrote:Show nested quote +On October 24 2011 14:33 myopia wrote:On October 24 2011 14:22 Techno wrote:Lotta hand waving at a concept that no one has really been able to figure out: Why is BW > SC2? The answer is frankly SC2 would have to be in-fucking-credible to outshine the legend of BW. You don't want to hear this but its the only answer: Give it time. On October 24 2011 14:20 ChineseWife wrote: agreed. also does anyone cringe when david kim and browder use the term raid, referring to harass in sc2? For some reason that really bothers me and I guess shows me they are somewhat out of touch with the sc2 scene. Nope, not I anyways. They have their own jargon that they use cause they work all day together and discuss the game wayyyy more than you do. It bothers me way more how desperate everyone is to paint Browder/Kim/Blizzard with such negativity all the time. You guys take anything you can find and try to say "this is why SC2 sucks" with it. Its just a lil annoying after a while. Just admit it: your on TL right now 'cause SC2 kicks ass. Thanks, Blizzard! You are misguided. I'm on TL right now because I loved BW and the community is awesome enough to keep me around despite my dislike of SC2. The 'give it time' schtick no longer applies. It's had over a year. No number of new strats will overcome the marauder, roach, colossus, force field, thor, etc.. 'Giving it time' meant something to me when I thought HotS would make SC2 better. I don't like a single thing they revealed at Blizzcon. I don't care if it'll be tweaked before the next expansion is released - the very fact that they considered these ideas good enough to go public with is deeply concerning. Frankly, I think there is no possible way you could be appeased, and even if you were, you would likely hide it. Lets pretend sc2 is actually C&C18 so we can finally stop yearning for our childhoods. SC2 has only been out for a year. That is nothing! Its not the actually dislike of sc2 that I have a grudge against, its people pretending to explain it. Ad Hominem has never been a valid form of debate. It does not negate my post, which was little more than a rehash of the OP and countless other arguments that have been made against SC2 since the beta. This is how we feel.
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On October 24 2011 14:56 myopia wrote:Show nested quote +On October 24 2011 14:39 Techno wrote:On October 24 2011 14:33 myopia wrote:On October 24 2011 14:22 Techno wrote:Lotta hand waving at a concept that no one has really been able to figure out: Why is BW > SC2? The answer is frankly SC2 would have to be in-fucking-credible to outshine the legend of BW. You don't want to hear this but its the only answer: Give it time. On October 24 2011 14:20 ChineseWife wrote: agreed. also does anyone cringe when david kim and browder use the term raid, referring to harass in sc2? For some reason that really bothers me and I guess shows me they are somewhat out of touch with the sc2 scene. Nope, not I anyways. They have their own jargon that they use cause they work all day together and discuss the game wayyyy more than you do. It bothers me way more how desperate everyone is to paint Browder/Kim/Blizzard with such negativity all the time. You guys take anything you can find and try to say "this is why SC2 sucks" with it. Its just a lil annoying after a while. Just admit it: your on TL right now 'cause SC2 kicks ass. Thanks, Blizzard! You are misguided. I'm on TL right now because I loved BW and the community is awesome enough to keep me around despite my dislike of SC2. The 'give it time' schtick no longer applies. It's had over a year. No number of new strats will overcome the marauder, roach, colossus, force field, thor, etc.. 'Giving it time' meant something to me when I thought HotS would make SC2 better. I don't like a single thing they revealed at Blizzcon. I don't care if it'll be tweaked before the next expansion is released - the very fact that they considered these ideas good enough to go public with is deeply concerning. Frankly, I think there is no possible way you could be appeased, and even if you were, you would likely hide it. Lets pretend sc2 is actually C&C18 so we can finally stop yearning for our childhoods. SC2 has only been out for a year. That is nothing! Its not the actually dislike of sc2 that I have a grudge against, its people pretending to explain it. Ad Hominem has never been a valid form of debate. It does not negate my post, which was little more than a rehash of the OP and countless other arguments that have been made against SC2 since the beta. This is how we feel. I find it hilarious when Techno posts to "give it time" whilst myopia says that "The 'give it time' schtick no longer applies".
Anyways, I do agree with myopia with this one - SC2 has been out for more than a year already and concrete judgements can/should be made about the game. Although I don't agree with many of the "BW supporters who dislike SC2" people here. This is not to say that I like everything in SC2 over BW, but on the whole, I consider SC2 a superior game.
As mentioned earlier, I do have concerns about the HoTS direction, but will need to actually play/see the game to make concrete judgements.
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Too many gimmicky units in WoL and looks to be added in HotS as well, but because they have their niches they make balancing the rest of the game that much harder. Simple, simple units would have been much better in many respects. (Although would not have made for a very interesting BlizzCon)
I hope HotS turns out to be dynamic, balanced and fun, but there are some features I just don't know how they will balance, tunneling Banelings and Ultras are going to be hard to deal with (just a thought, Overlord drop Banelings in an unsighted corner of his main/nat/3rd, tunnel those into the middle of opponent mineral line (be it Z/P/T, doesn't matter) and go BOOM), Replicant is going to be weird to balance, considering the synergies between T/Z units with P, and that it can't cost too much or it will never be used.
I think I will play HotS for the single player, until solid and stable styles and strategies are developed by Koreans.
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On October 24 2011 14:39 Techno wrote:Show nested quote +On October 24 2011 14:33 myopia wrote:On October 24 2011 14:22 Techno wrote:Lotta hand waving at a concept that no one has really been able to figure out: Why is BW > SC2? The answer is frankly SC2 would have to be in-fucking-credible to outshine the legend of BW. You don't want to hear this but its the only answer: Give it time. On October 24 2011 14:20 ChineseWife wrote: agreed. also does anyone cringe when david kim and browder use the term raid, referring to harass in sc2? For some reason that really bothers me and I guess shows me they are somewhat out of touch with the sc2 scene. Nope, not I anyways. They have their own jargon that they use cause they work all day together and discuss the game wayyyy more than you do. It bothers me way more how desperate everyone is to paint Browder/Kim/Blizzard with such negativity all the time. You guys take anything you can find and try to say "this is why SC2 sucks" with it. Its just a lil annoying after a while. Just admit it: your on TL right now 'cause SC2 kicks ass. Thanks, Blizzard! You are misguided. I'm on TL right now because I loved BW and the community is awesome enough to keep me around despite my dislike of SC2. The 'give it time' schtick no longer applies. It's had over a year. No number of new strats will overcome the marauder, roach, colossus, force field, thor, etc.. 'Giving it time' meant something to me when I thought HotS would make SC2 better. I don't like a single thing they revealed at Blizzcon. I don't care if it'll be tweaked before the next expansion is released - the very fact that they considered these ideas good enough to go public with is deeply concerning. Frankly, I think there is no possible way you could be appeased, and even if you were, you would likely hide it. Lets pretend sc2 is actually C&C18 so we can finally stop yearning for our childhoods. SC2 has only been out for a year. That is nothing! Its not the actually dislike of sc2 that I have a grudge against, its people pretending to explain it.
How is time going to fix the fundamental problems within SC2? Small balance tweaks won't fix the underlying issues (smartcasting, bad unit design, lack of positional play and the "power vs mobility" balance, etc)
Unless blizz COMPLETELY overhauls everything in LotV, I don't see sc2 matching up.
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