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Dustin Browder, you are doing it wrong. - Page 3

Blogs > Newbistic
Post a Reply
Prev 1 2 3 4 5 7 8 9 Next All
whitelly
Profile Joined May 2011
Czech Republic50 Posts
October 23 2011 17:14 GMT
#41
Is it just me or browder does look more like some kind of redneck then proper game designer?

User was warned for this post
accordion
Profile Joined September 2010
Canada58 Posts
October 23 2011 17:16 GMT
#42
And you know what the worst part is? We get to do this all over again during Legacy of the Void.
Ares[Effort] *
Profile Blog Joined February 2009
DEMACIA6550 Posts
October 23 2011 17:23 GMT
#43
Agreed
Moderatorgold coin
zul
Profile Blog Joined February 2010
Germany5427 Posts
October 23 2011 17:23 GMT
#44
the points you put out have been mentioned several times and I myself still feel the game needs changes (some bigger, some smaller). Simplicity isn`t the answer for everything, but in this case I pretty much agree with everything you said. lets hope you will be heard by the right people.
keep it deep! @zulison
Nightmer09
Profile Joined May 2011
Romania16 Posts
October 23 2011 17:29 GMT
#45
You know what, THIS GUY SI RIGHT, the sounds wore the shit in broodwar, and the weakness should be even bigger so others can exploit, instead of being a game of skill and positioning, it is transforming in a game where you just use all units and a move.
asdadada
marttorn
Profile Blog Joined May 2011
Norway5211 Posts
October 23 2011 17:38 GMT
#46
I have to say I agree, especially on the units sound effects etc., part. This is why there was so much demand and excitement for Brood War unit voices and sound effects when that MPQ mod or whatever came out; it adds some of that brood war factor and actually makes SC2 much more fun and playable.
memes are a dish best served dank
Geovu
Profile Blog Joined November 2010
Estonia1344 Posts
October 23 2011 18:00 GMT
#47
On October 24 2011 02:16 accordion wrote:
And you know what the worst part is? We get to do this all over again during Legacy of the Void.

Hopefully Protoss will finally get a Zealot with a gun.
ComaDose
Profile Blog Joined December 2009
Canada10357 Posts
October 23 2011 18:21 GMT
#48
Im being optimistic and hoping it will work out.
Some of this niche units look pretty "cool".
dropping the carrier is uncool though. And I do agree with the other differences you mention that could be much better.
BW pros training sc2 is like kiss making a dub step album.
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
October 23 2011 18:33 GMT
#49
On October 24 2011 00:52 Harrow wrote:
I think my least favorite of these new units is the Dark Archon. It just seems SO gimmicky. Mind Control? Maybe that would fit in some campy game like RA2, but it's so out of place in Starcraft. An AoE stun just makes me think the WoW designers suggested it as well.

Why can't they make more units like the Scout, which really fits the Protoss race and has really clear uses in pro games?

Amazing post!
I largely agree with the blog also.
Moderatorshe/her
TL+ Member
Molybdenum
Profile Blog Joined September 2009
United States358 Posts
October 23 2011 18:45 GMT
#50
Such a good post, really shows how simple units are much better. The new units that have been revealed are really really gimmicky, hopefully Browder realizes this and gets his shit together. First with WoL and now with HotS, the game is feeling less and less like starcraft which really should have that chess-like feel.
deafhobbit
Profile Blog Joined July 2010
United States828 Posts
October 23 2011 18:48 GMT
#51
On October 24 2011 01:03 Zergneedsfood wrote:
Show nested quote +
On October 24 2011 01:01 deafhobbit wrote:
Agreed.

Also, any sc2 fans are always welcome to come over to the dark side and try out BW. The new season should be starting in a few weeks, and if you want to give it a try you will find all sorts of advice on how to appreciate this great game in the BW forum. I promise we won't bite.


Real shameless BW promotion there. Can't say I disapprove though.


In the theme of shameless BW promotion, Sayle is casting a foreigner tournament right now. If anyone who doesn't have a background in BW wants to see why people who do are complaining about seemingly gimmicky units, check it out.

http://www.teamliquid.net/video/streams/Sayle
I cheer for underdogs and Flash
laguu
Profile Joined October 2009
Finland278 Posts
October 23 2011 19:02 GMT
#52
Now all we need is heroes and creeps.
Arguing with a fool proves there are two.
Djzapz
Profile Blog Joined August 2009
Canada10681 Posts
October 23 2011 19:04 GMT
#53
Spot on. A balanced game isn't necessarily a fun game, good write-up.
"My incompetence with power tools had been increasing exponentially over the course of 20 years spent inhaling experimental oven cleaners"
Myrkskog
Profile Blog Joined July 2008
Canada481 Posts
Last Edited: 2011-10-23 20:18:15
October 23 2011 20:16 GMT
#54
Nice job drawing the parallel between Dustin Browder's previous work and his design philosophy for StarCraft 2. I totally agree with you that he is taking it in the wrong direction. Unfortunately, the return to simplicity that you are hoping for can't be the solution. The mechanics of SC2 dictate that there needs to be some form of APM eater in place of Brood Wars challenging macro to keep it exciting. Dustin Browder decided that his specialty, gimmicky units, would fill that void. It would have taken some deep brainstorming to come up with another solution, and who knows what that alternative would have looked like.

For better or worse, we're stuck with the easiest, and unfortunately for me, least appealing solution of giving as many units and buildings as many abilities as possible to eat up as much of people's APM as possible. Without a fundamental redesign this will be ridiculously hard to change, and we are on the path to seeing a lot more gimmicks in the future with the Protoss expansion as well. Simply put, Browder's design philosophy requires that you need a million things you need to do with your units(and HoTS pretty much doubles it) because you have nothing left to do at home. Nobody's talking about removing MBS or auto-mining anymore, and I don't think that I would want to revert it myself, but these were the fundamentals that made the simplicity of Brood War's fighting units work.

The problem with StarCraft 2, despite the fact that we're seeing all these "creative units"("ridiculous units" is more appropriate), is that Dustin Browder and his team are not creative at all. In fact, they are incredibly stale and stagnant in their thinking. Brood War's success lay in the fact that the game was played nothing like the designers intended. To hope to achieve the same in StarCraft 2 would be ridiculous and suicidal. Brood War was a great accident, like potato chips, but you can't look to it for solving SC2's problems. StarCraft 2 was going to need some genuinely creative thinking to make it great(on purpose), and the minute that the game was first revealed and we saw that both Terran and Zerg had a Dragoon we knew we were fucked.
SpoR
Profile Blog Joined November 2010
United States1542 Posts
October 23 2011 22:32 GMT
#55
On October 24 2011 00:30 EvilTeletubby wrote:
Very well written sir, good way to articulate not just HotS issues, but basically SC2 issues altogether. SC2 is definitely flashier, but lacks what Brood War had in terms of substance.

agreed. Occam's Razor
A man is what he thinks about all day long.
Daozzt
Profile Joined July 2010
United States1263 Posts
October 23 2011 23:13 GMT
#56
Good post. Pretty much sums up what I've thought about the game for a while.
Itsmedudeman
Profile Blog Joined March 2011
United States19229 Posts
October 23 2011 23:43 GMT
#57
On October 24 2011 00:42 AIRwar wrote:
I don't get why everyone is so negative about this... Things are NOT finalized. If you'll remember in WoL beta, Roaches were pretty much free and only cost 1 food. But guess what, the design team weren't idiots, so they fixed it. That's the point of betas.

WOOSH, you don't get the point. It's not balance that's the issue, it's the gameplay and in which way the new units will push it.
Rinrun
Profile Joined April 2010
Canada3509 Posts
October 23 2011 23:43 GMT
#58
Spot on. SC2 is just this gimmicky- ugh... I want that BW feel back.
MBC/Liquid/TSM always.
Kid-Fox
Profile Blog Joined July 2010
Canada400 Posts
October 24 2011 00:01 GMT
#59
On October 24 2011 05:16 Myrkskog wrote:
Nice job drawing the parallel between Dustin Browder's previous work and his design philosophy for StarCraft 2. I totally agree with you that he is taking it in the wrong direction. Unfortunately, the return to simplicity that you are hoping for can't be the solution. The mechanics of SC2 dictate that there needs to be some form of APM eater in place of Brood Wars challenging macro to keep it exciting. Dustin Browder decided that his specialty, gimmicky units, would fill that void. It would have taken some deep brainstorming to come up with another solution, and who knows what that alternative would have looked like.

For better or worse, we're stuck with the easiest, and unfortunately for me, least appealing solution of giving as many units and buildings as many abilities as possible to eat up as much of people's APM as possible. Without a fundamental redesign this will be ridiculously hard to change, and we are on the path to seeing a lot more gimmicks in the future with the Protoss expansion as well. Simply put, Browder's design philosophy requires that you need a million things you need to do with your units(and HoTS pretty much doubles it) because you have nothing left to do at home. Nobody's talking about removing MBS or auto-mining anymore, and I don't think that I would want to revert it myself, but these were the fundamentals that made the simplicity of Brood War's fighting units work.

The problem with StarCraft 2, despite the fact that we're seeing all these "creative units"("ridiculous units" is more appropriate), is that Dustin Browder and his team are not creative at all. In fact, they are incredibly stale and stagnant in their thinking. Brood War's success lay in the fact that the game was played nothing like the designers intended. To hope to achieve the same in StarCraft 2 would be ridiculous and suicidal. Brood War was a great accident, like potato chips, but you can't look to it for solving SC2's problems. StarCraft 2 was going to need some genuinely creative thinking to make it great(on purpose), and the minute that the game was first revealed and we saw that both Terran and Zerg had a Dragoon we knew we were fucked.


To be honest, I'd like to see a "competitive" ladder where MBS, infinite unit select, and smartcasting are all removed, and also every unit has its own micro they need (somewhat like broodwar). It sounds like a horrible step backwards but it's a shorter step backwards than where the new heart of the swarm design is going. If heart of the swarm's competition is as lopsided as woL's has been, I'll start going back to iCCup and playing sc2 casually on the side.

If Blizzard babysits the game as much as they did before, I predict sc2 will never become quite like what sc1 was. It will be a mediocre RTS with too much money put into it, balanced or not.
konadora *
Profile Blog Joined February 2009
Singapore66358 Posts
October 24 2011 00:21 GMT
#60
YES totally agreed with the sound issue, been mentioning it ever since SC2 came out. everything sounds dull and undistinctive
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