• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 00:45
CET 06:45
KST 14:45
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10
Community News
Weekly Cups (Nov 24-30): MaxPax, Clem, herO win1BGE Stara Zagora 2026 announced14[BSL21] Ro.16 Group Stage (C->B->A->D)4Weekly Cups (Nov 17-23): Solar, MaxPax, Clem win3RSL Season 3: RO16 results & RO8 bracket13
StarCraft 2
General
Weekly Cups (Nov 24-30): MaxPax, Clem, herO win SC2 Proleague Discontinued; SKT, KT, SGK, CJ disband BGE Stara Zagora 2026 announced Information Request Regarding Chinese Ladder SC: Evo Complete - Ranked Ladder OPEN ALPHA
Tourneys
$5,000+ WardiTV 2025 Championship Constellation Cup - Main Event - Stellar Fest RSL Revival: Season 3 Tenacious Turtle Tussle [Alpha Pro Series] Nice vs Cure
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 502 Negative Reinforcement Mutation # 501 Price of Progress Mutation # 500 Fright night Mutation # 499 Chilling Adaptation
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ FlaSh's Valkyrie Copium BW General Discussion A cwal.gg Extension - Easily keep track of anyone Which season is the best in ASL?
Tourneys
[Megathread] Daily Proleagues [BSL21] RO16 Group B - Sunday 21:00 CET [BSL21] RO16 Group C - Saturday 21:00 CET Small VOD Thread 2.0
Strategy
Game Theory for Starcraft How to stay on top of macro? Current Meta PvZ map balance
Other Games
General Games
Should offensive tower rushing be viable in RTS games? Path of Exile Nintendo Switch Thread The Perfect Game Stormgate/Frost Giant Megathread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas TL Mafia Community Thread
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread The Big Programming Thread Things Aren’t Peaceful in Palestine Artificial Intelligence Thread
Fan Clubs
White-Ra Fan Club
Media & Entertainment
[Manga] One Piece Movie Discussion! Anime Discussion Thread
Sports
Formula 1 Discussion 2024 - 2026 Football Thread NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Where to ask questions and add stream? The Automated Ban List
Blogs
Esports Earnings: Bigger Pri…
TrAiDoS
Thanks for the RSL
Hildegard
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1935 users

Dustin Browder, you are doing it wrong. - Page 3

Blogs > Newbistic
Post a Reply
Prev 1 2 3 4 5 7 8 9 Next All
whitelly
Profile Joined May 2011
Czech Republic50 Posts
October 23 2011 17:14 GMT
#41
Is it just me or browder does look more like some kind of redneck then proper game designer?

User was warned for this post
accordion
Profile Joined September 2010
Canada58 Posts
October 23 2011 17:16 GMT
#42
And you know what the worst part is? We get to do this all over again during Legacy of the Void.
Ares[Effort] *
Profile Blog Joined February 2009
DEMACIA6550 Posts
October 23 2011 17:23 GMT
#43
Agreed
Moderatorgold coin
zul
Profile Blog Joined February 2010
Germany5427 Posts
October 23 2011 17:23 GMT
#44
the points you put out have been mentioned several times and I myself still feel the game needs changes (some bigger, some smaller). Simplicity isn`t the answer for everything, but in this case I pretty much agree with everything you said. lets hope you will be heard by the right people.
keep it deep! @zulison
Nightmer09
Profile Joined May 2011
Romania16 Posts
October 23 2011 17:29 GMT
#45
You know what, THIS GUY SI RIGHT, the sounds wore the shit in broodwar, and the weakness should be even bigger so others can exploit, instead of being a game of skill and positioning, it is transforming in a game where you just use all units and a move.
asdadada
marttorn
Profile Blog Joined May 2011
Norway5211 Posts
October 23 2011 17:38 GMT
#46
I have to say I agree, especially on the units sound effects etc., part. This is why there was so much demand and excitement for Brood War unit voices and sound effects when that MPQ mod or whatever came out; it adds some of that brood war factor and actually makes SC2 much more fun and playable.
memes are a dish best served dank
Geovu
Profile Blog Joined November 2010
Estonia1344 Posts
October 23 2011 18:00 GMT
#47
On October 24 2011 02:16 accordion wrote:
And you know what the worst part is? We get to do this all over again during Legacy of the Void.

Hopefully Protoss will finally get a Zealot with a gun.
ComaDose
Profile Blog Joined December 2009
Canada10357 Posts
October 23 2011 18:21 GMT
#48
Im being optimistic and hoping it will work out.
Some of this niche units look pretty "cool".
dropping the carrier is uncool though. And I do agree with the other differences you mention that could be much better.
BW pros training sc2 is like kiss making a dub step album.
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
October 23 2011 18:33 GMT
#49
On October 24 2011 00:52 Harrow wrote:
I think my least favorite of these new units is the Dark Archon. It just seems SO gimmicky. Mind Control? Maybe that would fit in some campy game like RA2, but it's so out of place in Starcraft. An AoE stun just makes me think the WoW designers suggested it as well.

Why can't they make more units like the Scout, which really fits the Protoss race and has really clear uses in pro games?

Amazing post!
I largely agree with the blog also.
Moderatorshe/her
TL+ Member
Molybdenum
Profile Blog Joined September 2009
United States358 Posts
October 23 2011 18:45 GMT
#50
Such a good post, really shows how simple units are much better. The new units that have been revealed are really really gimmicky, hopefully Browder realizes this and gets his shit together. First with WoL and now with HotS, the game is feeling less and less like starcraft which really should have that chess-like feel.
deafhobbit
Profile Blog Joined July 2010
United States828 Posts
October 23 2011 18:48 GMT
#51
On October 24 2011 01:03 Zergneedsfood wrote:
Show nested quote +
On October 24 2011 01:01 deafhobbit wrote:
Agreed.

Also, any sc2 fans are always welcome to come over to the dark side and try out BW. The new season should be starting in a few weeks, and if you want to give it a try you will find all sorts of advice on how to appreciate this great game in the BW forum. I promise we won't bite.


Real shameless BW promotion there. Can't say I disapprove though.


In the theme of shameless BW promotion, Sayle is casting a foreigner tournament right now. If anyone who doesn't have a background in BW wants to see why people who do are complaining about seemingly gimmicky units, check it out.

http://www.teamliquid.net/video/streams/Sayle
I cheer for underdogs and Flash
laguu
Profile Joined October 2009
Finland278 Posts
October 23 2011 19:02 GMT
#52
Now all we need is heroes and creeps.
Arguing with a fool proves there are two.
Djzapz
Profile Blog Joined August 2009
Canada10681 Posts
October 23 2011 19:04 GMT
#53
Spot on. A balanced game isn't necessarily a fun game, good write-up.
"My incompetence with power tools had been increasing exponentially over the course of 20 years spent inhaling experimental oven cleaners"
Myrkskog
Profile Blog Joined July 2008
Canada481 Posts
Last Edited: 2011-10-23 20:18:15
October 23 2011 20:16 GMT
#54
Nice job drawing the parallel between Dustin Browder's previous work and his design philosophy for StarCraft 2. I totally agree with you that he is taking it in the wrong direction. Unfortunately, the return to simplicity that you are hoping for can't be the solution. The mechanics of SC2 dictate that there needs to be some form of APM eater in place of Brood Wars challenging macro to keep it exciting. Dustin Browder decided that his specialty, gimmicky units, would fill that void. It would have taken some deep brainstorming to come up with another solution, and who knows what that alternative would have looked like.

For better or worse, we're stuck with the easiest, and unfortunately for me, least appealing solution of giving as many units and buildings as many abilities as possible to eat up as much of people's APM as possible. Without a fundamental redesign this will be ridiculously hard to change, and we are on the path to seeing a lot more gimmicks in the future with the Protoss expansion as well. Simply put, Browder's design philosophy requires that you need a million things you need to do with your units(and HoTS pretty much doubles it) because you have nothing left to do at home. Nobody's talking about removing MBS or auto-mining anymore, and I don't think that I would want to revert it myself, but these were the fundamentals that made the simplicity of Brood War's fighting units work.

The problem with StarCraft 2, despite the fact that we're seeing all these "creative units"("ridiculous units" is more appropriate), is that Dustin Browder and his team are not creative at all. In fact, they are incredibly stale and stagnant in their thinking. Brood War's success lay in the fact that the game was played nothing like the designers intended. To hope to achieve the same in StarCraft 2 would be ridiculous and suicidal. Brood War was a great accident, like potato chips, but you can't look to it for solving SC2's problems. StarCraft 2 was going to need some genuinely creative thinking to make it great(on purpose), and the minute that the game was first revealed and we saw that both Terran and Zerg had a Dragoon we knew we were fucked.
SpoR
Profile Blog Joined November 2010
United States1542 Posts
October 23 2011 22:32 GMT
#55
On October 24 2011 00:30 EvilTeletubby wrote:
Very well written sir, good way to articulate not just HotS issues, but basically SC2 issues altogether. SC2 is definitely flashier, but lacks what Brood War had in terms of substance.

agreed. Occam's Razor
A man is what he thinks about all day long.
Daozzt
Profile Joined July 2010
United States1263 Posts
October 23 2011 23:13 GMT
#56
Good post. Pretty much sums up what I've thought about the game for a while.
Itsmedudeman
Profile Blog Joined March 2011
United States19229 Posts
October 23 2011 23:43 GMT
#57
On October 24 2011 00:42 AIRwar wrote:
I don't get why everyone is so negative about this... Things are NOT finalized. If you'll remember in WoL beta, Roaches were pretty much free and only cost 1 food. But guess what, the design team weren't idiots, so they fixed it. That's the point of betas.

WOOSH, you don't get the point. It's not balance that's the issue, it's the gameplay and in which way the new units will push it.
Rinrun
Profile Joined April 2010
Canada3509 Posts
October 23 2011 23:43 GMT
#58
Spot on. SC2 is just this gimmicky- ugh... I want that BW feel back.
MBC/Liquid/TSM always.
Kid-Fox
Profile Blog Joined July 2010
Canada400 Posts
October 24 2011 00:01 GMT
#59
On October 24 2011 05:16 Myrkskog wrote:
Nice job drawing the parallel between Dustin Browder's previous work and his design philosophy for StarCraft 2. I totally agree with you that he is taking it in the wrong direction. Unfortunately, the return to simplicity that you are hoping for can't be the solution. The mechanics of SC2 dictate that there needs to be some form of APM eater in place of Brood Wars challenging macro to keep it exciting. Dustin Browder decided that his specialty, gimmicky units, would fill that void. It would have taken some deep brainstorming to come up with another solution, and who knows what that alternative would have looked like.

For better or worse, we're stuck with the easiest, and unfortunately for me, least appealing solution of giving as many units and buildings as many abilities as possible to eat up as much of people's APM as possible. Without a fundamental redesign this will be ridiculously hard to change, and we are on the path to seeing a lot more gimmicks in the future with the Protoss expansion as well. Simply put, Browder's design philosophy requires that you need a million things you need to do with your units(and HoTS pretty much doubles it) because you have nothing left to do at home. Nobody's talking about removing MBS or auto-mining anymore, and I don't think that I would want to revert it myself, but these were the fundamentals that made the simplicity of Brood War's fighting units work.

The problem with StarCraft 2, despite the fact that we're seeing all these "creative units"("ridiculous units" is more appropriate), is that Dustin Browder and his team are not creative at all. In fact, they are incredibly stale and stagnant in their thinking. Brood War's success lay in the fact that the game was played nothing like the designers intended. To hope to achieve the same in StarCraft 2 would be ridiculous and suicidal. Brood War was a great accident, like potato chips, but you can't look to it for solving SC2's problems. StarCraft 2 was going to need some genuinely creative thinking to make it great(on purpose), and the minute that the game was first revealed and we saw that both Terran and Zerg had a Dragoon we knew we were fucked.


To be honest, I'd like to see a "competitive" ladder where MBS, infinite unit select, and smartcasting are all removed, and also every unit has its own micro they need (somewhat like broodwar). It sounds like a horrible step backwards but it's a shorter step backwards than where the new heart of the swarm design is going. If heart of the swarm's competition is as lopsided as woL's has been, I'll start going back to iCCup and playing sc2 casually on the side.

If Blizzard babysits the game as much as they did before, I predict sc2 will never become quite like what sc1 was. It will be a mediocre RTS with too much money put into it, balanced or not.
konadora *
Profile Blog Joined February 2009
Singapore66357 Posts
October 24 2011 00:21 GMT
#60
YES totally agreed with the sound issue, been mentioning it ever since SC2 came out. everything sounds dull and undistinctive
POGGERS
Prev 1 2 3 4 5 7 8 9 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 3h 15m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Nina 179
NeuroSwarm 116
StarCraft: Brood War
Calm 4028
Larva 1425
PianO 299
Leta 140
ZergMaN 98
Noble 32
JulyZerg 28
Bale 23
SilentControl 9
Icarus 6
Dota 2
monkeys_forever557
League of Legends
JimRising 723
Other Games
summit1g21224
Mew2King119
ViBE93
Organizations
Other Games
gamesdonequick1536
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 18 non-featured ]
StarCraft 2
• practicex 69
• Kozan
• LaughNgamezSOOP
• sooper7s
• AfreecaTV YouTube
• intothetv
• Migwel
• IndyKCrew
StarCraft: Brood War
• Diggity6
• RayReign 3
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• masondota21564
League of Legends
• Lourlo1943
• Rush1912
• Berry_CruncH184
Other Games
• Scarra1177
Upcoming Events
Replay Cast
3h 15m
Wardi Open
6h 15m
Monday Night Weeklies
11h 15m
StarCraft2.fi
11h 15m
Replay Cast
18h 15m
Wardi Open
1d 6h
StarCraft2.fi
1d 11h
PiGosaur Monday
1d 19h
Wardi Open
2 days
StarCraft2.fi
2 days
[ Show More ]
Replay Cast
2 days
The PondCast
3 days
Replay Cast
3 days
Korean StarCraft League
4 days
CranKy Ducklings
5 days
SC Evo League
5 days
BSL 21
5 days
Sziky vs OyAji
Gypsy vs eOnzErG
Sparkling Tuna Cup
6 days
BSL 21
6 days
Bonyth vs StRyKeR
Tarson vs Dandy
Liquipedia Results

Completed

Proleague 2025-11-28
RSL Revival: Season 3
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
YSL S2
BSL Season 21
CSCL: Masked Kings S3
Slon Tour Season 2
Acropolis #4 - TS3
META Madness #9
Light HT
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2

Upcoming

BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
Kuram Kup
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.