Not sure how that would affect the balance exactly, but sounds cool (?)
The Warp Mechanic and How It Broke Protoss - Page 40
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Vinland
Argentina136 Posts
Not sure how that would affect the balance exactly, but sounds cool (?) | ||
VTPerfect
United States487 Posts
Edit. Currently PvT is just vikings own the colossus, emp disables forcefield/ht/archon and cripples gateway unit, stim bio face roll gateway unit gg terran too good. HT vs Ghost just needs to be balanced and gateway vs bio needs balance and then the more skilled player wins i think. | ||
polysciguy
United States488 Posts
On October 12 2011 20:59 Tula wrote: bull.... Ghosts DIE to any and all gateway units 1on1 unless you have enough energy for snipe. EMP can turn the tide of a battle but so can storms. To the poster above it, zealot sentry deals with barracks units easily for cost as long as you forcefield behind them. If you can't forcefield behind them what are you doing engaging in open fields at that point of the game? Well stim and conc shells make it hard to retreat and emp changes more battles than storm for the simple fact that ghosts 1 outranges feedback 2emp can not be microed out of other than spreading out,the same spread rule can apply to storm 3 ghosts move faster and can cloak to get perfect emps. | ||
ThirdDegree
United States329 Posts
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ilovelings
Argentina776 Posts
On October 14 2011 02:14 ThirdDegree wrote: I like the idea of a choice between WG and GW. Basically protoss is nothing without getting the wg research, and I think that there should be builds that delay it but still remain viable. I was thinking about having units be 10% cheaper from gw. This way you are paying a little more for the speed/location of the warped in unit. Might give incentive for early non-wg pushes. Oh glorious proxy rushes! | ||
ThirdDegree
United States329 Posts
On October 14 2011 02:20 ilovelings wrote: Oh glorious proxy rushes! Says the guy who can proxy rax and then float away..... | ||
Cyber_Cheese
Australia3615 Posts
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ThirdDegree
United States329 Posts
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deniscote
Canada14 Posts
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DocM
United States212 Posts
Why dont we just take the Immortal and make it only available on Gateways? | ||
syn_apse
United States34 Posts
On October 14 2011 02:32 ThirdDegree wrote: Well you could just make WG units 10% more expensive, and leave current costs as is. It was poor wording on my part. I didn't mean to necessarily make them cheaper than current, just have the wg units come at a more expensive cost. Eww, protoss nerf? Maybe have non-WG units cost 10% less? like zealots for 90min and 100 out of a warpgate. | ||
ThirdDegree
United States329 Posts
And really I'm just spitballing ideas on how to make it so keeping a gateway is viable | ||
deniscote
Canada14 Posts
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InFi.asc
Germany518 Posts
or make warpgate reduce building time in gateway mode instead of of warpgate. it's not like this is a new idea but i don't see why it has not been implemented in the game as of yet. it is shockingly obvious that the protoss design is broken as it is | ||
CatNzHat
United States1599 Posts
tl;dr: Attacking into a protoss with a decent spread and sentries is nearly impossible to do without an advantage of some sort (tech, army size or otherwise). | ||
eatmybunnies
United States90 Posts
If you think toss has the best early game defense your "tree-tarded" . The only reason toss is alive during the first 5 minutes of the game is due to walling up and hiding behind force-fields. Not to mention that if you miss one forcefield you lose, or put 1 building in the wrong place. BUT WAIT not only are bunkers basically free, but you can salvage them and you dont have to kill a building jsut to leave your base. Not even gonna start that terran have the best starting unit.. marine. Then Emp at 7 minute mark is just ridiculousness | ||
Tula
Austria1544 Posts
On October 15 2011 04:31 eatmybunnies wrote: lol i hate "birding" noobs that post "tree-tarded" "shitaki mushrooms" and waste my time. If you think toss has the best early game defense your "tree-tarded" . The only reason toss is alive during the first 5 minutes of the game is due to walling up and hiding behind force-fields. Not to mention that if you miss one forcefield you lose, or put 1 building in the wrong place. BUT WAIT not only are bunkers basically free, but you can salvage them and you dont have to kill a building jsut to leave your base. Not even gonna start that terran have the best starting unit.. marine. Then Emp at 7 minute mark is just ridiculousness .... Some perspective here. Bunkers cost 100 minerals and do not do anything at all by themselves. So basically what you can do is build a buff for your units that costs 100 minerals but cannot move (and takes a friggin long time to build nowadays). EMP at 7 minute mark is possible, but you won't have anything except emp, no medivacs, no bio upgrades nothing. Seriously, if you want to complain at least stick to facts. | ||
freetgy
1720 Posts
On October 15 2011 01:21 CatNzHat wrote: I think that the huge flaw in the logic here is that if you're trying to attack into a protoss player, they have the largest defenders advantage in a straight up engagement, forcefields + sim city + warp-ins make it extremely hard even on maps with wide natural expansions to attack into a protoss player. Some protoss timing pushes are too powerful in my eyes simply due to the sheild mechanic, but that's a different story. tl;dr: Attacking into a protoss with a decent spread and sentries is nearly impossible to do without an advantage of some sort (tech, army size or otherwise). guess thats why every terran player is so scared to use 1-1-1 Early / Mid game Terran can outproduce Protoss in the Damage Output easily. Protoss has to resort to opening to gain an economic lead to convert this into beeing able to sustain the damage output of Terran. On October 15 2011 04:39 Tula wrote: Some perspective here. Bunkers cost 100 minerals and do not do anything at all by themselves. So basically what you can do is build a buff for your units that costs 100 minerals but cannot move (and takes a friggin long time to build nowadays). EMP at 7 minute mark is possible, but you won't have anything except emp, no medivacs, no bio upgrades nothing. Seriously, if you want to complain at least stick to facts. yeah does nothing except giving your defensive units additinal 400HP (+Repair) thats alot, to defend early aggression. | ||
InFi.asc
Germany518 Posts
On October 15 2011 04:47 freetgy wrote: yeah does nothing except giving your defense 400 more help per bunker, thats alot, to defend early aggression. 400 HP that you can repair ! | ||
SeaSwift
Scotland4486 Posts
On October 15 2011 04:39 Tula wrote: (and takes a friggin long time to build nowadays). Complaining about build time to the race which has Carriers is a bad idea. | ||
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