• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 02:50
CEST 08:50
KST 15:50
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Team TLMC #5: Vote to Decide Ladder Maps!0[ASL20] Ro8 Preview Pt1: Mile High14Team TLMC #5 - Finalists & Open Tournaments2[ASL20] Ro16 Preview Pt2: Turbulence10Classic Games #3: Rogue vs Serral at BlizzCon10
Community News
StarCraft II 5.0.15 PTR Patch Notes195BSL 2025 Warsaw LAN + Legends Showmatch2Weekly Cups (Sept 8-14): herO & MaxPax split cups4WardiTV TL Team Map Contest #5 Tournaments1SC4ALL $6,000 Open LAN in Philadelphia8
StarCraft 2
General
StarCraft II 5.0.15 PTR Patch Notes Why Storm Should NOT Be Nerfed – A Core Part of Pr Team TLMC #5: Vote to Decide Ladder Maps! #1: Maru - Greatest Players of All Time SC4ALL: A North American StarCraft LAN
Tourneys
RSL: Revival, a new crowdfunded tournament series SC2's Safe House 2 - October 18 & 19 Stellar Fest KSL Week 80 StarCraft Evolution League (SC Evo Biweekly)
Strategy
Custom Maps
External Content
Mutation # 492 Get Out More Mutation # 491 Night Drive Mutation # 490 Masters of Midnight Mutation # 489 Bannable Offense
Brood War
General
[ASL20] Ro8 Preview Pt1: Mile High BGH Auto Balance -> http://bghmmr.eu/ Old rep packs of BW legends ASL ro8 Upper Bracket HYPE VIDEO BW General Discussion
Tourneys
[ASL20] Ro8 Day 1 [ASL20] Ro16 Group D SC4ALL $1,500 Open Bracket LAN BSL 2025 Warsaw LAN + Legends Showmatch
Strategy
Simple Questions, Simple Answers Muta micro map competition
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Path of Exile Borderlands 3 General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion LiquidDota to reintegrate into TL.net
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread The Big Programming Thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread UK Politics Mega-thread
Fan Clubs
The Happy Fan Club!
Media & Entertainment
Movie Discussion! [Manga] One Piece Anime Discussion Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion MLB/Baseball 2023
World Cup 2022
Tech Support
Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread High temperatures on bridge(s)
TL Community
BarCraft in Tokyo Japan for ASL Season5 Final The Automated Ban List
Blogs
Why can't Americans stop ea…
Peanutsc
Too Many LANs? Tournament Ov…
TrAiDoS
I <=> 9
KrillinFromwales
A very expensive lesson on ma…
Garnet
hello world
radishsoup
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1237 users

The Warp Mechanic and How It Broke Protoss - Page 43

Forum Index > Closed
Post a Reply
Prev 1 41 42 43 All
akalarry
Profile Joined January 2011
United States1978 Posts
Last Edited: 2012-01-06 17:16:11
January 06 2012 17:07 GMT
#841
warpgates are just a broken mechanic (not imba).

as of now, i can't fathom to see why warpgates BUFF gatways in every way... there needs to be a tradeoff. if anything, warpgates should have a much higher cooldown time that gateways in exchange for being able to warp in anywhere on a big ass map. absolutely makes no sense.

in addition pylons being able to warp in is just ridiculous. having warp prisms (note WARP) being able to only warp in units would make the game much more balanced imo. obviously things would have to be tweaked, but that would make much more sense.

i wish we could just get rid of warpgates all together. that would also fix khaydarin amulet.


edit: unit clumping is the main reason the matchups are broken. almost everything i can think of that's wrong could be fixed by not having ridiculous unit clumping
SnipedSoul
Profile Joined November 2010
Canada2158 Posts
January 06 2012 17:18 GMT
#842
Late game warpgates are kind of crazy. Being able to instantly remake 40 supply worth of units is too much. After a big engagement toss is always one production cycle ahead.
intentionalgamer
Profile Joined July 2011
United States3 Posts
January 06 2012 17:26 GMT
#843
I agree with what you are saying. ***RIGHT NOW*** Toss simply cannot push out against other matchups effectively unless it is an all-in. It is tough, but we have to learn to adapt and evolve. There is a way to deal with this stuff, it just hasnt been discovered yet imho.
deadmau
Profile Joined September 2010
960 Posts
January 06 2012 17:33 GMT
#844
On January 07 2012 02:26 intentionalgamer wrote:
I agree with what you are saying. ***RIGHT NOW*** Toss simply cannot push out against other matchups effectively unless it is an all-in. It is tough, but we have to learn to adapt and evolve. There is a way to deal with this stuff, it just hasnt been discovered yet imho.


That is not what anyone is saying...

This is not the the case this post is presenting whatsoever, everyone please disregard this ignorance.
blowfish
Profile Joined October 2010
Austria238 Posts
January 06 2012 17:36 GMT
#845
On January 07 2012 02:26 intentionalgamer wrote:
I agree with what you are saying. ***RIGHT NOW*** Toss simply cannot push out against other matchups effectively unless it is an all-in. It is tough, but we have to learn to adapt and evolve. There is a way to deal with this stuff, it just hasnt been discovered yet imho.

If he means pushing out with warpgate tech that is the feeling a lot of protoss have. Also depends on your definition of an all in
Ragoo
Profile Joined March 2010
Germany2773 Posts
January 06 2012 17:38 GMT
#846
As a mapmaker I can tell you that warp-in ruins a lot of concepts~

Apart from that it obviously has numerous negative effects on actual gameplay.
Would be happy if it was lategame tech or only worked at Warp-Prisms and the normal/early game production would be from normal Gateways.
Member of TPW mapmaking team/// twitter.com/Ragoo_ /// "goody represents border between explainable reason and supernatural" Cloud
Markwerf
Profile Joined March 2010
Netherlands3728 Posts
January 06 2012 17:43 GMT
#847
This total thread is complete utterly stupid.

Defenders advantage has many many factors to it, only one of them being the shorter rally vs longer rally. There are the defensive buildings, creep, sim cities etc. Someone playing agianst toss still has a large defenders advantage, in fact I think the defenders advantage is as big or even bigger then it is in SC:BW.
- bunkers are salvageable thus a much easier and less costly investment. It's also much easier to wall with buildings. Compared to BW terran can use their buildings much better on defense.
- zerg has queens so some free DPS when defending unlike in BW. Creep spread and speedlings also make it very easy to prevent or push away the proxy pylon
- protoss has the sentry, an early game unit that is unmatched in it's ability to defend a ramp

Ofcourse PvP has been a trainwreck of a matchup for a long time but this is not only because of warpgate, it simply took a long time to nerf the various aspects of the 4 gate or buff the 4g defense without screwing up other matches. Blizz policy of slowly patching only changing small things at a time is good in theory but when they don't nerf hard enough it really stinks especially in mirror matches which balance wise are not a priority. This all-in or nothing some people claim about is also quite the nonsense, that is to an extent true for any race. Almost any timing attack will set you back significantly when it fails, this is true for zerg, protoss, terran or whatever.
The only problem is that protoss does not have a dedicated harass unit that is not gimmicky as the DT. In PvZ air harass is already very common and blink styles are common too in PvP but agianst terran there are no safe harass units. This can lead to the turtle till deathball kind of style but there is ALWAYS one race that has a natural tendency to turtle in a matchup. The race with the slower units simply has more incentive to stay back as moving out has huge risks.
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
January 06 2012 17:48 GMT
#848
Yeah, this thread had run its course. Take any future discussion to the balance thread
Administrator~ Spirit will set you free ~
Prev 1 41 42 43 All
Please log in or register to reply.
Live Events Refresh
Next event in 3h 10m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Nina 157
StarCraft: Brood War
Leta 544
Dewaltoss 109
Backho 76
ToSsGirL 43
Bale 18
Icarus 8
Dota 2
NeuroSwarm116
League of Legends
JimRising 626
Counter-Strike
Stewie2K629
Heroes of the Storm
Khaldor95
Other Games
summit1g8824
C9.Mang0268
Organizations
Other Games
BasetradeTV61
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• Berry_CruncH387
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Rush1481
• Stunt562
• HappyZerGling142
Upcoming Events
Afreeca Starleague
3h 10m
Barracks vs Mini
Wardi Open
4h 10m
Monday Night Weeklies
9h 10m
Sparkling Tuna Cup
1d 3h
Afreeca Starleague
1d 3h
Snow vs EffOrt
PiGosaur Monday
1d 17h
LiuLi Cup
2 days
The PondCast
3 days
CranKy Ducklings
4 days
Maestros of the Game
5 days
Clem vs Reynor
[ Show More ]
[BSL 2025] Weekly
5 days
[BSL 2025] Weekly
5 days
BSL Team Wars
6 days
Liquipedia Results

Completed

2025 Chongqing Offline CUP
RSL Revival: Season 2
HCC Europe

Ongoing

BSL 20 Team Wars
KCM Race Survival 2025 Season 3
BSL 21 Points
ASL Season 20
CSL 2025 AUTUMN (S18)
Maestros of the Game
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1

Upcoming

IPSL Winter 2025-26
SC4ALL: Brood War
BSL 21 Team A
BSL Season 21
Stellar Fest
SC4ALL: StarCraft II
EC S1
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.