• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 17:13
CET 22:13
KST 06:13
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL20] Finals Preview: Arrival13TL.net Map Contest #21: Voting10[ASL20] Ro4 Preview: Descent11Team TLMC #5: Winners Announced!3[ASL20] Ro8 Preview Pt2: Holding On9
Community News
2025 RSL Offline Finals Dates + Ticket Sales!9BSL21 Open Qualifiers Week & CONFIRM PARTICIPATION1Crank Gathers Season 2: SC II Pro Teams9Merivale 8 Open - LAN - Stellar Fest3Chinese SC2 server to reopen; live all-star event in Hangzhou23
StarCraft 2
General
RotterdaM "Serral is the GOAT, and it's not close" The New Patch Killed Mech! Could we add "Avoid Matchup" Feature for rankgame Chinese SC2 server to reopen; live all-star event in Hangzhou Weekly Cups (Oct 13-19): Clem Goes for Four
Tourneys
Crank Gathers Season 2: SC II Pro Teams 2025 RSL Offline Finals Dates + Ticket Sales! Merivale 8 Open - LAN - Stellar Fest $5,000+ WardiTV 2025 Championship $3,500 WardiTV Korean Royale S4
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 497 Battle Haredened Mutation # 496 Endless Infection Mutation # 495 Rest In Peace Mutation # 494 Unstable Environment
Brood War
General
[ASL20] Ask the mapmakers — Drop your questions BSL Team A vs Koreans - Sat-Sun 16:00 CET [ASL20] Finals Preview: Arrival BW General Discussion BSL Season 21
Tourneys
[ASL20] Grand Finals The Casual Games of the Week Thread BSL21 Open Qualifiers Week & CONFIRM PARTICIPATION ASL final tickets help
Strategy
How to stay on top of macro? PvZ map balance Soma's 9 hatch build from ASL Game 2 Current Meta
Other Games
General Games
General RTS Discussion Thread Stormgate/Frost Giant Megathread Path of Exile Nintendo Switch Thread Dawn of War IV
Dota 2
Official 'what is Dota anymore' discussion LiquidDota to reintegrate into TL.net
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread YouTube Thread The Chess Thread
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
Movie Discussion! Anime Discussion Thread [Manga] One Piece Korean Music Discussion Series you have seen recently...
Sports
2024 - 2026 Football Thread Formula 1 Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023 NBA General Discussion
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
LMAO (controversial!!)
Peanutsc
The Benefits Of Limited Comm…
TrAiDoS
Our Last Hope in th…
KrillinFromwales
Certified Crazy
Hildegard
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1463 users

The Warp Mechanic and How It Broke Protoss - Page 38

Forum Index > Closed
Post a Reply
Prev 1 36 37 38 39 40 43 Next All
freetgy
Profile Joined November 2010
1720 Posts
Last Edited: 2011-10-11 22:25:27
October 11 2011 22:22 GMT
#741
On October 12 2011 06:47 FeyFey wrote:
mmm i still like warpgates and i think toss has enough defenders advantages. (i mean you get 10 second build time units when switching from gate to warp). The biggest is probably the stalker being able to outrun everything so you can basically siege the opponent from the start. The Other is force fields and shield regeneration. I like that the defenders advantage is so different from the other races . (not a static one)


How is that a defenders advantage when, Protoss gets only comparable build times to the T/Z Units? The Advantage and Balance of Warpgates is that when you have your whole Army at+the additional warp in the opponent can still hold.

In a defensive non all-in style you have now the same situation, you have less units as Protoss (because you have less Gateways), but no defensive structure that makes up for the lack of army supply, we can only hope to deley the push long enough to get an additional boosted warp-in cycles. What on maps where this is not viable?

That the core reason this thread exists.
BlueIronGuy
Profile Joined October 2011
1 Post
October 11 2011 22:26 GMT
#742
Well I think that warp in is good defensively because you can instantly reinforce your units and also if you are locked in your base all you need to do is sneaks a probe out to make a pylon or to get a warp prism to do a powerful drop, all while being able to defend your base. Also gateways are much more useful as walls now because of the warp gates, just press "Y" and you can instantly warp in as many units as you have ready gateways. Finally usually you won't have just gateway units, you will also have robo or stargate units backing them up.
If your build works it's probably OP
Brainiak
Profile Joined May 2011
Germany91 Posts
October 11 2011 22:26 GMT
#743
well your army supply is more efficient due to the units being stronger.
“History is written by the victors.” Winston Churchill
lorestarcraft
Profile Joined April 2011
United States1049 Posts
October 11 2011 22:26 GMT
#744
On October 12 2011 07:12 Brainiak wrote:
One crazy question :
If cannons were available after gateway, would that break the game? I mean cannon rushes are easily defended by protoss who go forge themselves? and terrans obviously have no problem defending cannon rushes, and zergs always go for pool first so that is not a problem


Zergs wouldn't like having to patrol a drone at there ramp and contsantly having the threat of cannons blocking there expo every game, but with protoss FFE so much then it really wouldn't change too much imo. It's an idea I guess, I don't think cannons are really very good though. I feel like all it would solve is expoing early in PvZ without getting behind in tech.
SC2 Mapmaker
Brainiak
Profile Joined May 2011
Germany91 Posts
October 11 2011 22:27 GMT
#745
also consider my question about cannons available after gateway would break the game
“History is written by the victors.” Winston Churchill
Brainiak
Profile Joined May 2011
Germany91 Posts
October 11 2011 22:29 GMT
#746
On October 12 2011 07:26 Lore-Fighting wrote:
Show nested quote +
On October 12 2011 07:12 Brainiak wrote:
One crazy question :
If cannons were available after gateway, would that break the game? I mean cannon rushes are easily defended by protoss who go forge themselves? and terrans obviously have no problem defending cannon rushes, and zergs always go for pool first so that is not a problem


Zergs wouldn't like having to patrol a drone at there ramp and contsantly having the threat of cannons blocking there expo every game, but with protoss FFE so much then it really wouldn't change too much imo. It's an idea I guess, I don't think cannons are really very good though. I feel like all it would solve is expoing early in PvZ without getting behind in tech.


Yeah thats true. Its basicly an invitation to any protoss player to get a fast expo without sacrificing anything. I dont think that zerg can compete with such a protoss
“History is written by the victors.” Winston Churchill
Infernal_dream
Profile Joined September 2011
United States2359 Posts
October 11 2011 22:33 GMT
#747
On October 12 2011 07:26 BlueIronGuy wrote:
Well I think that warp in is good defensively because you can instantly reinforce your units and also if you are locked in your base all you need to do is sneaks a probe out to make a pylon or to get a warp prism to do a powerful drop, all while being able to defend your base. Also gateways are much more useful as walls now because of the warp gates, just press "Y" and you can instantly warp in as many units as you have ready gateways. Finally usually you won't have just gateway units, you will also have robo or stargate units backing them up.


Really? You think it's good because i can instantly reinforce my units? ANY race can do that while playing defense. Playing defense as zerg or terran your units pop out right in your base too. Point invalid. I could say the same about terran or zerg on the drop thing too. Drop 4 banelings in the enemies mineral line, do a rine/rauder drop, again point invalid. It's not press y and i can instantly make units. I have to wait 10 seconds for the gateway to change over. I also have a cooldown between warpins, it's not as if i can warp 20 zealots off one warpgate.
SupLilSon
Profile Joined October 2011
Malaysia4123 Posts
Last Edited: 2011-10-11 23:40:06
October 11 2011 23:38 GMT
#748
Honestly, warpgate and forcefield are the 2 best defender's advantages in the game. I really don't know what all you guys are fussing about. You don't have to make units until a push is literally at your ramp. You can FF all day and continue warping in units faster than Z or T can reinforce. You have shields that quickly and fully regenerate. INSTANT UNITS, honestly how do you complain about that? At least Terran/Zerg are forced to make units preemptively because you know, it actually takes time to build units...

There are even more insane advantages to warpgate but its irrelevant to keep going... Of all the things people can complain about with toss and this is it? 50/50 for the best up in the game >.> be happy...
Beece
Profile Joined May 2010
United States62 Posts
October 11 2011 23:44 GMT
#749
I've never liked the warp-in mechanic : / removes a defenders advantage for the opponent too as well as the defensive issues for the protoss
A man chooses! A slave obeys!
prOxi.swAMi
Profile Blog Joined November 2004
Australia3091 Posts
October 11 2011 23:46 GMT
#750
I'm not sure I think warp-in has broken protoss... But one thing it has ruined for me is how awesome it was in Brood War when you're playing protoss, you're in the middle of a big fight, and you go back to your main and you see 10 shiny new speed zealots charging single-file down your ramp, it just looks awesome
Oh no
chrissummers
Profile Joined March 2011
243 Posts
October 11 2011 23:58 GMT
#751
On October 12 2011 08:38 SupLilSon wrote:
Honestly, warpgate and forcefield are the 2 best defender's advantages in the game. I really don't know what all you guys are fussing about. You don't have to make units until a push is literally at your ramp. You can FF all day and continue warping in units faster than Z or T can reinforce. You have shields that quickly and fully regenerate. INSTANT UNITS, honestly how do you complain about that? At least Terran/Zerg are forced to make units preemptively because you know, it actually takes time to build units...

There are even more insane advantages to warpgate but its irrelevant to keep going... Of all the things people can complain about with toss and this is it? 50/50 for the best up in the game >.> be happy...


you obviously never played protoss higher than bronze league.
UncleOwnage
Profile Joined September 2010
Denmark36 Posts
October 12 2011 00:01 GMT
#752
I really don't get how people can say they agree with this.
I'm sorry to burst the bubble, but the whole argument is wrong.

You say the protoss has no significant defender's advantage because of the warp gate mechanic, but consider this;
When being attacked, the protoss warps in units at his base, meaning they are instantly ready for the fight while his opponent has units on the long rally move. This creates exactly the same effect as when a terran has units pop out of his barracks. Enemy reinforcements are still in transit while yours arrive instantly.

You must be able to see that the protoss does not lose anything because he warps in units in his base compared to them popping out of a gateway. Warp-in only messes with the offense of protoss.

The ONLY issue comes in PvP actually, which you disregarded. Here the attacker has no rally, meaning the defender's advantage of rally is negated.

Now to determine if protoss was balanced around being able to warp in units in the battle (and thus are weaker somehow, this could be the 5 sec warp-in period where units are vulnerable) is another matter and could be investigated.

TL;DR: OP is wrong, no defender's advantage is lost because you warp-in in your base (because enemies still have long rally). Warp gate is a purely offensive buff.
Awful
Fig
Profile Joined March 2010
United States1324 Posts
October 12 2011 00:10 GMT
#753
On October 12 2011 09:01 UncleOwnage wrote:
I really don't get how people can say they agree with this.
I'm sorry to burst the bubble, but the whole argument is wrong.

You say the protoss has no significant defender's advantage because of the warp gate mechanic, but consider this;
When being attacked, the protoss warps in units at his base, meaning they are instantly ready for the fight while his opponent has units on the long rally move. This creates exactly the same effect as when a terran has units pop out of his barracks. Enemy reinforcements are still in transit while yours arrive instantly.

You must be able to see that the protoss does not lose anything because he warps in units in his base compared to them popping out of a gateway. Warp-in only messes with the offense of protoss.

The ONLY issue comes in PvP actually, which you disregarded. Here the attacker has no rally, meaning the defender's advantage of rally is negated.

Now to determine if protoss was balanced around being able to warp in units in the battle (and thus are weaker somehow, this could be the 5 sec warp-in period where units are vulnerable) is another matter and could be investigated.

TL;DR: OP is wrong, no defender's advantage is lost because you warp-in in your base (because enemies still have long rally). Warp gate is a purely offensive buff.

The point of the OP is that Blizzard purposely made gateway units weaker than core units of the other races because they can warp in far away. And if you are warping in at home to defend like a terran or zerg makes units, then you are at a disadvantage because your units are weaker than those terran or zerg units.
Can't elope with my cantaloupe
SupLilSon
Profile Joined October 2011
Malaysia4123 Posts
October 12 2011 00:33 GMT
#754
On October 12 2011 08:58 chrissummers wrote:
Show nested quote +
On October 12 2011 08:38 SupLilSon wrote:
Honestly, warpgate and forcefield are the 2 best defender's advantages in the game. I really don't know what all you guys are fussing about. You don't have to make units until a push is literally at your ramp. You can FF all day and continue warping in units faster than Z or T can reinforce. You have shields that quickly and fully regenerate. INSTANT UNITS, honestly how do you complain about that? At least Terran/Zerg are forced to make units preemptively because you know, it actually takes time to build units...

There are even more insane advantages to warpgate but its irrelevant to keep going... Of all the things people can complain about with toss and this is it? 50/50 for the best up in the game >.> be happy...


you obviously never played protoss higher than bronze league.


Great post buddy. I played random up to high diamond league and had by far the most wins with protoss. Do you want to elaborate a bit? If not I'll just continue to assume that you are a troll or a bronze leaguer himself.
Sveet
Profile Joined November 2010
United States86 Posts
October 12 2011 00:35 GMT
#755
Lol warpgate doesnt remove defenders advantage at all. If you want to compare the difference between warping in on a proxy pylon and warping in your base as "you have no defenders advantage", you are wrong. You lose nothing. You GAIN the ability to have defenders advantage in terms of rallying at any place on the map you choose.

Do tanks not give defenders advantage because when you siege the opponent's base theres no difference than when you siege behind your wall? NO you are imposing a defender's advantage remotely.

The point of the OP is that Blizzard purposely made gateway units weaker than core units of the other races because they can warp in far away. And if you are warping in at home to defend like a terran or zerg makes units, then you are at a disadvantage because your units are weaker than those terran or zerg units.


what? blizzard did no such thing. If you want to complain about protoss units being worse in 1:1 fights with the other races, go ahead, but you are stupid. The game is very balanced.
SupLilSon
Profile Joined October 2011
Malaysia4123 Posts
October 12 2011 00:35 GMT
#756
On October 12 2011 09:33 SupLilSon wrote:
Show nested quote +
On October 12 2011 08:58 chrissummers wrote:
On October 12 2011 08:38 SupLilSon wrote:
Honestly, warpgate and forcefield are the 2 best defender's advantages in the game. I really don't know what all you guys are fussing about. You don't have to make units until a push is literally at your ramp. You can FF all day and continue warping in units faster than Z or T can reinforce. You have shields that quickly and fully regenerate. INSTANT UNITS, honestly how do you complain about that? At least Terran/Zerg are forced to make units preemptively because you know, it actually takes time to build units...

There are even more insane advantages to warpgate but its irrelevant to keep going... Of all the things people can complain about with toss and this is it? 50/50 for the best up in the game >.> be happy...


you obviously never played protoss higher than bronze league.


Great post buddy. I played random up to high diamond league and had by far the most wins with protoss. Do you want to elaborate a bit? If not I'll just continue to assume that you are a troll or a bronze leaguer yourself with no valuable input.

SupLilSon
Profile Joined October 2011
Malaysia4123 Posts
October 12 2011 00:37 GMT
#757
On October 12 2011 09:35 Sveet wrote:
Lol warpgate doesnt remove defenders advantage at all. If you want to compare the difference between warping in on a proxy pylon and warping in your base as "you have no defenders advantage", you are wrong. You lose nothing. You GAIN the ability to have defenders advantage in terms of rallying at any place on the map you choose.

Do tanks not give defenders advantage because when you siege the opponent's base theres no difference than when you siege behind your wall? NO you are imposing a defender's advantage remotely.

Show nested quote +
The point of the OP is that Blizzard purposely made gateway units weaker than core units of the other races because they can warp in far away. And if you are warping in at home to defend like a terran or zerg makes units, then you are at a disadvantage because your units are weaker than those terran or zerg units.


what? blizzard did no such thing. If you want to complain about protoss units being worse in 1:1 fights with the other races, go ahead, but you are stupid. The game is very balanced.


Obviously Protoss should be able to instantly create units anywhere they have psy with no downsides.... wtf blizz.
Tula
Profile Joined December 2010
Austria1544 Posts
October 12 2011 00:50 GMT
#758
On October 12 2011 09:10 Fig wrote:
Show nested quote +
On October 12 2011 09:01 UncleOwnage wrote:
I really don't get how people can say they agree with this.
I'm sorry to burst the bubble, but the whole argument is wrong.

You say the protoss has no significant defender's advantage because of the warp gate mechanic, but consider this;
When being attacked, the protoss warps in units at his base, meaning they are instantly ready for the fight while his opponent has units on the long rally move. This creates exactly the same effect as when a terran has units pop out of his barracks. Enemy reinforcements are still in transit while yours arrive instantly.

You must be able to see that the protoss does not lose anything because he warps in units in his base compared to them popping out of a gateway. Warp-in only messes with the offense of protoss.

The ONLY issue comes in PvP actually, which you disregarded. Here the attacker has no rally, meaning the defender's advantage of rally is negated.

Now to determine if protoss was balanced around being able to warp in units in the battle (and thus are weaker somehow, this could be the 5 sec warp-in period where units are vulnerable) is another matter and could be investigated.

TL;DR: OP is wrong, no defender's advantage is lost because you warp-in in your base (because enemies still have long rally). Warp gate is a purely offensive buff.

The point of the OP is that Blizzard purposely made gateway units weaker than core units of the other races because they can warp in far away. And if you are warping in at home to defend like a terran or zerg makes units, then you are at a disadvantage because your units are weaker than those terran or zerg units.


Frankly i've yet to see that opinion proven... Protoss units require a tad more micro than Terran units (less than zerg units on the other hand) but if they are microed they are just as strong in each phase of the game. If they are microed well (good forcefields, guardian shield and decent targetfiring with the stalkers) they are stronger than any Zerg or Terran unit at that phase. Unupgraded gateway units can trade cost effectively against any Terran barrack unit. Once the upgrades for Terrans start to kick in (conc shell and stim specifically) things get a bit more difficult until the twilight council upgrades can be researched then they lean towards the protoss side.

The Warpgate is a key mechanic to the protoss race, yes it "feels" as if protoss has less defenders advantadge because they are simply used to the fact that they always warp in units close to the battle. There is only a very specific timing window when Terran has researched stim and protoss doesn't have any Tech out themselves (colossi, archons, charge, blink) where protoss is vulnerable. But such timing windows are part of every matchup, you could list a ton of them for ZvP, TvP, TvZ as well if you look carefully.

cjin
Profile Joined July 2011
181 Posts
October 12 2011 00:54 GMT
#759
I would love to see gateways to get some sort of buff so you would actually have some benefit (faster production? Khaydarin Amulet for gateway only?) from not changing into warpgates.
Darkkal
Profile Blog Joined May 2010
United States60 Posts
October 12 2011 00:59 GMT
#760
"Broke" protoss? I dont see how it broke it, seeing how the warp mechanic was introduced from the very beginning of starcraft 2 (or atleast the furthest back that is publicly known). If you are trying to compare protoss from bw to sc2, then that is just being unfair, since they are two different games (even though they are the same style, characters, objectives).
Prev 1 36 37 38 39 40 43 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 3h 47m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SpeCial 127
Railgan 57
StarCraft: Brood War
Britney 14322
Bonyth 99
NaDa 7
Dota 2
monkeys_forever312
capcasts143
Counter-Strike
Foxcn139
Super Smash Bros
C9.Mang0321
Heroes of the Storm
Liquid`Hasu456
Other Games
Grubby2757
FrodaN1059
fl0m1040
ceh9389
Skadoodle227
shahzam183
ArmadaUGS91
ViBE43
Models5
Moletrap3
Organizations
StarCraft 2
angryscii 46
Other Games
BasetradeTV13
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 16 non-featured ]
StarCraft 2
• Hupsaiya 47
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• masondota21258
League of Legends
• Doublelift1876
Other Games
• imaqtpie1224
• Scarra643
• Shiphtur179
Upcoming Events
BSL 21
3h 47m
Replay Cast
12h 47m
BASILISK vs Shopify Rebellion
Team Liquid vs Team Falcon
OSC
14h 47m
CrankTV Team League
15h 47m
Shopify Rebellion vs Team Liquid
BASILISK vs Team Falcon
Replay Cast
1d 1h
The PondCast
1d 11h
CrankTV Team League
1d 15h
Replay Cast
2 days
WardiTV Invitational
2 days
MaNa vs Gerald
Rogue vs GuMiho
ByuN vs Spirit
herO vs Solar
CrankTV Team League
2 days
[ Show More ]
Replay Cast
3 days
BSL Team A[vengers]
3 days
Dewalt vs Shine
UltrA vs ZeLoT
BSL 21
3 days
Sparkling Tuna Cup
4 days
BSL Team A[vengers]
4 days
Cross vs Motive
Sziky vs HiyA
BSL 21
4 days
Wardi Open
5 days
Monday Night Weeklies
5 days
Liquipedia Results

Completed

ASL Season 20
WardiTV TLMC #15
Eternal Conflict S1

Ongoing

BSL 21 Points
BSL 21 Team A
C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
CranK Gathers Season 2: SC II Pro Teams
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025

Upcoming

SC4ALL: Brood War
YSL S2
BSL Season 21
SLON Tour Season 2
BSL 21 Non-Korean Championship
RSL Offline Finals
WardiTV 2025
RSL Revival: Season 3
Stellar Fest
SC4ALL: StarCraft II
META Madness #9
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
IEM Chengdu 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.