• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 18:00
CET 00:00
KST 08:00
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10
Community News
Weekly Cups (Nov 24-30): MaxPax, Clem, herO win2BGE Stara Zagora 2026 announced15[BSL21] Ro.16 Group Stage (C->B->A->D)4Weekly Cups (Nov 17-23): Solar, MaxPax, Clem win3RSL Season 3: RO16 results & RO8 bracket13
StarCraft 2
General
Chinese SC2 server to reopen; live all-star event in Hangzhou Maestros of the Game: Live Finals Preview (RO4) BGE Stara Zagora 2026 announced Weekly Cups (Nov 24-30): MaxPax, Clem, herO win SC2 Proleague Discontinued; SKT, KT, SGK, CJ disband
Tourneys
RSL Offline Finals Info - Dec 13 and 14! Sparkling Tuna Cup - Weekly Open Tournament StarCraft Evolution League (SC Evo Biweekly) Sea Duckling Open (Global, Bronze-Diamond) $5,000+ WardiTV 2025 Championship
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 502 Negative Reinforcement Mutation # 501 Price of Progress Mutation # 500 Fright night Mutation # 499 Chilling Adaptation
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ Foreign Brood War Data analysis on 70 million replays BW General Discussion MBCGame Torrents
Tourneys
Small VOD Thread 2.0 [Megathread] Daily Proleagues [BSL21] RO16 Group D - Sunday 21:00 CET [BSL21] RO16 Group A - Saturday 21:00 CET
Strategy
Current Meta Game Theory for Starcraft How to stay on top of macro? PvZ map balance
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Path of Exile ZeroSpace Megathread The Perfect Game
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread European Politico-economics QA Mega-thread The Big Programming Thread
Fan Clubs
White-Ra Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Where to ask questions and add stream? The Automated Ban List
Blogs
I decided to write a webnov…
DjKniteX
Physical Exertion During Gam…
TrAiDoS
James Bond movies ranking - pa…
Topin
Thanks for the RSL
Hildegard
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1604 users

The Warp Mechanic and How It Broke Protoss - Page 40

Forum Index > Closed
Post a Reply
Prev 1 38 39 40 41 42 43 Next All
Vinland
Profile Joined April 2011
Argentina136 Posts
October 12 2011 13:05 GMT
#781
Id love to see some interactivity with the Gateway/Warpgates. Something like.. If you use a Gateway you can get Dragoons, if you get a Warpgate you can get Stalkers.
Not sure how that would affect the balance exactly, but sounds cool (?)
VTPerfect
Profile Blog Joined March 2011
United States487 Posts
Last Edited: 2011-10-12 13:25:40
October 12 2011 13:20 GMT
#782
Blizzard just needs to buff gateway units, obviously warpgate all ins being unstoppable is a terrible idea but warpgate was nerfed by 40 seconds so it stands to reason that warpgate timings are less powerful which means blizzard has some wiggle room in that area.

Edit. Currently PvT is just vikings own the colossus, emp disables forcefield/ht/archon and cripples gateway unit, stim bio face roll gateway unit gg terran too good. HT vs Ghost just needs to be balanced and gateway vs bio needs balance and then the more skilled player wins i think.
polysciguy
Profile Joined August 2010
United States488 Posts
October 12 2011 15:41 GMT
#783
On October 12 2011 20:59 Tula wrote:
Show nested quote +
On October 12 2011 11:00 MuseMike wrote:
On October 12 2011 10:07 Sveet wrote:
On October 12 2011 10:00 Shiori wrote:
On October 12 2011 09:50 Tula wrote:
On October 12 2011 09:10 Fig wrote:
On October 12 2011 09:01 UncleOwnage wrote:
I really don't get how people can say they agree with this.
I'm sorry to burst the bubble, but the whole argument is wrong.

You say the protoss has no significant defender's advantage because of the warp gate mechanic, but consider this;
When being attacked, the protoss warps in units at his base, meaning they are instantly ready for the fight while his opponent has units on the long rally move. This creates exactly the same effect as when a terran has units pop out of his barracks. Enemy reinforcements are still in transit while yours arrive instantly.

You must be able to see that the protoss does not lose anything because he warps in units in his base compared to them popping out of a gateway. Warp-in only messes with the offense of protoss.

The ONLY issue comes in PvP actually, which you disregarded. Here the attacker has no rally, meaning the defender's advantage of rally is negated.

Now to determine if protoss was balanced around being able to warp in units in the battle (and thus are weaker somehow, this could be the 5 sec warp-in period where units are vulnerable) is another matter and could be investigated.

TL;DR: OP is wrong, no defender's advantage is lost because you warp-in in your base (because enemies still have long rally). Warp gate is a purely offensive buff.

The point of the OP is that Blizzard purposely made gateway units weaker than core units of the other races because they can warp in far away. And if you are warping in at home to defend like a terran or zerg makes units, then you are at a disadvantage because your units are weaker than those terran or zerg units.


Frankly i've yet to see that opinion proven... Protoss units require a tad more micro than Terran units (less than zerg units on the other hand) but if they are microed they are just as strong in each phase of the game. If they are microed well (good forcefields, guardian shield and decent targetfiring with the stalkers) they are stronger than any Zerg or Terran unit at that phase. Unupgraded gateway units can trade cost effectively against any Terran barrack unit. Once the upgrades for Terrans start to kick in (conc shell and stim specifically) things get a bit more difficult until the twilight council upgrades can be researched then they lean towards the protoss side.

The Warpgate is a key mechanic to the protoss race, yes it "feels" as if protoss has less defenders advantadge because they are simply used to the fact that they always warp in units close to the battle. There is only a very specific timing window when Terran has researched stim and protoss doesn't have any Tech out themselves (colossi, archons, charge, blink) where protoss is vulnerable. But such timing windows are part of every matchup, you could list a ton of them for ZvP, TvP, TvZ as well if you look carefully.


no gateway composition beats mm cost for cost. period. the best you can do are forcefields to make the battlefield slightly more even, but those come in finite supply and are expensive.


Zealot sentry is really strong and beats MM at many stages of the game with proper forcefields. Not to mention archons are techincally gateway units, and archon zealot is a staple of the matchup. I play gateway heavy most of the time vs terran.


Ghosts are a rax unit then too. Ghosts destroy any and all gateway units.


bull....

Ghosts DIE to any and all gateway units 1on1 unless you have enough energy for snipe. EMP can turn the tide of a battle but so can storms.

To the poster above it, zealot sentry deals with barracks units easily for cost as long as you forcefield behind them. If you can't forcefield behind them what are you doing engaging in open fields at that point of the game?



Well stim and conc shells make it hard to retreat and emp changes more battles than storm for the simple fact that ghosts 1 outranges feedback 2emp can not be microed out of other than spreading out,the same spread rule can apply to storm 3 ghosts move faster and can cloak to get perfect emps.
glory is fleeting, but obscurity is forever---napoleon
ThirdDegree
Profile Joined February 2011
United States329 Posts
October 13 2011 17:14 GMT
#784
I like the idea of a choice between WG and GW. Basically protoss is nothing without getting the wg research, and I think that there should be builds that delay it but still remain viable. I was thinking about having units be 10% cheaper from gw. This way you are paying a little more for the speed/location of the warped in unit. Might give incentive for early non-wg pushes.
I am terrible
ilovelings
Profile Joined January 2011
Argentina776 Posts
October 13 2011 17:20 GMT
#785
On October 14 2011 02:14 ThirdDegree wrote:
I like the idea of a choice between WG and GW. Basically protoss is nothing without getting the wg research, and I think that there should be builds that delay it but still remain viable. I was thinking about having units be 10% cheaper from gw. This way you are paying a little more for the speed/location of the warped in unit. Might give incentive for early non-wg pushes.


Oh glorious proxy rushes!
People is diying.
ThirdDegree
Profile Joined February 2011
United States329 Posts
October 13 2011 17:21 GMT
#786
On October 14 2011 02:20 ilovelings wrote:
Oh glorious proxy rushes!



Says the guy who can proxy rax and then float away.....

I am terrible
Cyber_Cheese
Profile Blog Joined July 2010
Australia3615 Posts
October 13 2011 17:24 GMT
#787
It'd be hard to balance utility vs whatever bonus normal GW gives, and the bonus should only kick in after wg research finishes, but i would love to see it
The moment you lose confidence in yourself, is the moment the world loses it's confidence in you.
ThirdDegree
Profile Joined February 2011
United States329 Posts
October 13 2011 17:32 GMT
#788
Well you could just make WG units 10% more expensive, and leave current costs as is. It was poor wording on my part. I didn't mean to necessarily make them cheaper than current, just have the wg units come at a more expensive cost.
I am terrible
deniscote
Profile Joined September 2011
Canada14 Posts
October 13 2011 17:36 GMT
#789
you just have to get used to scouting and defending accordingly and you will be perfectly fine
"roflstomped"
DocM
Profile Blog Joined June 2010
United States212 Posts
October 13 2011 17:36 GMT
#790
The Immortal was originally meant to be a gateway unit.
Why dont we just take the Immortal and make it only available on Gateways?
syn_apse
Profile Joined June 2011
United States34 Posts
October 13 2011 17:37 GMT
#791
On October 14 2011 02:32 ThirdDegree wrote:
Well you could just make WG units 10% more expensive, and leave current costs as is. It was poor wording on my part. I didn't mean to necessarily make them cheaper than current, just have the wg units come at a more expensive cost.



Eww, protoss nerf? Maybe have non-WG units cost 10% less? like zealots for 90min and 100 out of a warpgate.
It's Okay
ThirdDegree
Profile Joined February 2011
United States329 Posts
Last Edited: 2011-10-13 17:45:51
October 13 2011 17:45 GMT
#792
Yea anything like this, but also you would need to remove the research of wg, or at least make it much shorter and less expensive.

And really I'm just spitballing ideas on how to make it so keeping a gateway is viable
I am terrible
deniscote
Profile Joined September 2011
Canada14 Posts
October 14 2011 15:20 GMT
#793
WG is inevitably a research that is crucial to any protoaa mid to late game build , so the cost of it is balanced , if you're complaining about the min and gas/ time cost its really pretty fast and cost effective in the long run , if you're going for an early rush WG is not even that crucial just crono out gateway units and have WG research during pressure to reduce down time , its al about multi tasking you can also you can sentry expand with just gateways and have more ready for WG research to complete , WG is not broken , just play the game like it is Stop QQing >
"roflstomped"
InFi.asc
Profile Joined May 2010
Germany518 Posts
Last Edited: 2011-10-14 15:42:58
October 14 2011 15:42 GMT
#794
remove colossus and warpgate and give me good gateway units plz.

or make warpgate reduce building time in gateway mode instead of of warpgate.

it's not like this is a new idea but i don't see why it has not been implemented in the game as of yet.

it is shockingly obvious that the protoss design is broken as it is
* Liquid'Hero * Liquid'TLO * oGsMC * oGsFin *
CatNzHat
Profile Blog Joined February 2011
United States1599 Posts
October 14 2011 16:21 GMT
#795
I think that the huge flaw in the logic here is that if you're trying to attack into a protoss player, they have the largest defenders advantage in a straight up engagement, forcefields + sim city + warp-ins make it extremely hard even on maps with wide natural expansions to attack into a protoss player. Some protoss timing pushes are too powerful in my eyes simply due to the sheild mechanic, but that's a different story.

tl;dr: Attacking into a protoss with a decent spread and sentries is nearly impossible to do without an advantage of some sort (tech, army size or otherwise).
eatmybunnies
Profile Joined October 2010
United States90 Posts
October 14 2011 19:31 GMT
#796
lol i hate "birding" noobs that post "tree-tarded" "shitaki mushrooms" and waste my time.

If you think toss has the best early game defense your "tree-tarded" .
The only reason toss is alive during the first 5 minutes of the game is due to walling up and hiding behind force-fields.
Not to mention that if you miss one forcefield you lose, or put 1 building in the wrong place.

BUT WAIT
not only are bunkers basically free, but you can salvage them and you dont have to kill a building jsut to leave your base.
Not even gonna start that terran have the best starting unit.. marine.
Then Emp at 7 minute mark is just ridiculousness
Tula
Profile Joined December 2010
Austria1544 Posts
October 14 2011 19:39 GMT
#797
On October 15 2011 04:31 eatmybunnies wrote:
lol i hate "birding" noobs that post "tree-tarded" "shitaki mushrooms" and waste my time.

If you think toss has the best early game defense your "tree-tarded" .
The only reason toss is alive during the first 5 minutes of the game is due to walling up and hiding behind force-fields.
Not to mention that if you miss one forcefield you lose, or put 1 building in the wrong place.

BUT WAIT
not only are bunkers basically free, but you can salvage them and you dont have to kill a building jsut to leave your base.
Not even gonna start that terran have the best starting unit.. marine.
Then Emp at 7 minute mark is just ridiculousness



....

Some perspective here. Bunkers cost 100 minerals and do not do anything at all by themselves. So basically what you can do is build a buff for your units that costs 100 minerals but cannot move (and takes a friggin long time to build nowadays).

EMP at 7 minute mark is possible, but you won't have anything except emp, no medivacs, no bio upgrades nothing.

Seriously, if you want to complain at least stick to facts.
freetgy
Profile Joined November 2010
1720 Posts
Last Edited: 2011-10-14 19:50:11
October 14 2011 19:47 GMT
#798
On October 15 2011 01:21 CatNzHat wrote:
I think that the huge flaw in the logic here is that if you're trying to attack into a protoss player, they have the largest defenders advantage in a straight up engagement, forcefields + sim city + warp-ins make it extremely hard even on maps with wide natural expansions to attack into a protoss player. Some protoss timing pushes are too powerful in my eyes simply due to the sheild mechanic, but that's a different story.

tl;dr: Attacking into a protoss with a decent spread and sentries is nearly impossible to do without an advantage of some sort (tech, army size or otherwise).


guess thats why every terran player is so scared to use 1-1-1
Early / Mid game Terran can outproduce Protoss in the Damage Output easily.
Protoss has to resort to opening to gain an economic lead to convert this into beeing able to sustain the damage output of Terran.

On October 15 2011 04:39 Tula wrote:
Some perspective here. Bunkers cost 100 minerals and do not do anything at all by themselves. So basically what you can do is build a buff for your units that costs 100 minerals but cannot move (and takes a friggin long time to build nowadays).

EMP at 7 minute mark is possible, but you won't have anything except emp, no medivacs, no bio upgrades nothing.

Seriously, if you want to complain at least stick to facts.


yeah does nothing except giving your defensive units additinal 400HP (+Repair) thats alot, to defend early aggression.
InFi.asc
Profile Joined May 2010
Germany518 Posts
October 14 2011 19:48 GMT
#799
On October 15 2011 04:47 freetgy wrote:
Show nested quote +
On October 15 2011 04:39 Tula wrote:
Some perspective here. Bunkers cost 100 minerals and do not do anything at all by themselves. So basically what you can do is build a buff for your units that costs 100 minerals but cannot move (and takes a friggin long time to build nowadays).

EMP at 7 minute mark is possible, but you won't have anything except emp, no medivacs, no bio upgrades nothing.

Seriously, if you want to complain at least stick to facts.


yeah does nothing except giving your defense 400 more help per bunker, thats alot, to defend early aggression.


400 HP that you can repair !
* Liquid'Hero * Liquid'TLO * oGsMC * oGsFin *
SeaSwift
Profile Blog Joined February 2011
Scotland4486 Posts
October 14 2011 19:49 GMT
#800
On October 15 2011 04:39 Tula wrote:
Show nested quote +
On October 15 2011 04:31 eatmybunnies wrote:
lol i hate "birding" noobs that post "tree-tarded" "shitaki mushrooms" and waste my time.

If you think toss has the best early game defense your "tree-tarded" .
The only reason toss is alive during the first 5 minutes of the game is due to walling up and hiding behind force-fields.
Not to mention that if you miss one forcefield you lose, or put 1 building in the wrong place.

BUT WAIT
not only are bunkers basically free, but you can salvage them and you dont have to kill a building jsut to leave your base.
Not even gonna start that terran have the best starting unit.. marine.
Then Emp at 7 minute mark is just ridiculousness

(and takes a friggin long time to build nowadays).


Complaining about build time to the race which has Carriers is a bad idea.
Prev 1 38 39 40 41 42 43 Next All
Please log in or register to reply.
Live Events Refresh
OSC
22:00
Masters Cup #150: Playoffs
Solar vs Creator
ByuN vs Gerald
Percival vs Babymarine
Moja vs Krystianer
EnDerr vs ForJumy
sebesdes vs Nicoract
davetesta57
Liquipedia
BSL 21
20:00
RO16: Group A
Sziky vs OyAji
Gypsy vs eOnzErG
ZZZero.O344
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
White-Ra 479
PiGStarcraft270
Nathanias 102
StarCraft: Brood War
Shuttle 602
ZZZero.O 344
Dewaltoss 93
NaDa 17
Dota 2
Fuzer 827
League of Legends
C9.Mang0266
Super Smash Bros
Mew2King106
Heroes of the Storm
Khaldor233
Other Games
tarik_tv8746
Grubby7169
fl0m1662
shahzam193
XaKoH 90
Livibee48
Chillindude0
Organizations
Other Games
gamesdonequick1166
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 19 non-featured ]
StarCraft 2
• RyuSc2 39
• Reevou 10
• HeavenSC 4
• Freeedom2
• IndyKCrew
• AfreecaTV YouTube
• intothetv
• Kozan
• sooper7s
• LaughNgamezSOOP
• Migwel
StarCraft: Brood War
• 80smullet 8
• Michael_bg 4
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• Ler87
Other Games
• imaqtpie1885
• Shiphtur209
Upcoming Events
Sparkling Tuna Cup
11h
WardiTV 2025
13h
OSC
16h
IPSL
18h
Bonyth vs KameZerg
BSL 21
21h
Bonyth vs StRyKeR
Tarson vs Dandy
Replay Cast
1d 10h
Wardi Open
1d 13h
StarCraft2.fi
1d 17h
Monday Night Weeklies
1d 18h
Replay Cast
2 days
[ Show More ]
WardiTV 2025
2 days
StarCraft2.fi
2 days
PiGosaur Monday
3 days
StarCraft2.fi
3 days
Tenacious Turtle Tussle
4 days
The PondCast
4 days
WardiTV 2025
4 days
StarCraft2.fi
4 days
WardiTV 2025
5 days
StarCraft2.fi
6 days
RSL Revival
6 days
IPSL
6 days
Sziky vs JDConan
Liquipedia Results

Completed

Proleague 2025-12-04
RSL Revival: Season 3
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
YSL S2
BSL Season 21
CSCL: Masked Kings S3
Slon Tour Season 2
Acropolis #4 - TS3
WardiTV 2025
META Madness #9
Light HT
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22

Upcoming

BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Big Gabe Cup #3
RSL Offline Finals
Kuram Kup
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.