• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 05:24
CEST 11:24
KST 18:24
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL19] Finals Recap: Standing Tall10HomeStory Cup 27 - Info & Preview18Classic wins Code S Season 2 (2025)16Code S RO4 & Finals Preview: herO, Rogue, Classic, GuMiho0TL Team Map Contest #5: Presented by Monster Energy6
Community News
Weekly Cups (June 30 - July 6): Classic Doubles4[BSL20] Non-Korean Championship 4x BSL + 4x China9Flash Announces Hiatus From ASL66Weekly Cups (June 23-29): Reynor in world title form?14FEL Cracov 2025 (July 27) - $8000 live event22
StarCraft 2
General
Esports World Cup 2025 - Final Player Roster Statistics for vetoed/disliked maps The GOAT ranking of GOAT rankings Weekly Cups (June 30 - July 6): Classic Doubles The SCII GOAT: A statistical Evaluation
Tourneys
RSL: Revival, a new crowdfunded tournament series FEL Cracov 2025 (July 27) - $8000 live event Sparkling Tuna Cup - Weekly Open Tournament WardiTV Mondays Korean Starcraft League Week 77
Strategy
How did i lose this ZvP, whats the proper response Simple Questions Simple Answers
Custom Maps
[UMS] Zillion Zerglings
External Content
Mutation # 481 Fear and Lava Mutation # 480 Moths to the Flame Mutation # 479 Worn Out Welcome Mutation # 478 Instant Karma
Brood War
General
i aint gon lie to u bruh... BGH Auto Balance -> http://bghmmr.eu/ ASL20 Preliminary Maps [ASL19] Finals Recap: Standing Tall SC uni coach streams logging into betting site
Tourneys
[BSL20] Non-Korean Championship 4x BSL + 4x China [BSL20] Grand Finals - Sunday 20:00 CET CSL Xiamen International Invitational The Casual Games of the Week Thread
Strategy
Simple Questions, Simple Answers I am doing this better than progamers do.
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Path of Exile What do you want from future RTS games? Beyond All Reason
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Stop Killing Games - European Citizens Initiative Summer Games Done Quick 2025! Summer Games Done Quick 2024!
Fan Clubs
SKT1 Classic Fan Club! Maru Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece [\m/] Heavy Metal Thread
Sports
2024 - 2025 Football Thread Formula 1 Discussion NBA General Discussion TeamLiquid Health and Fitness Initiative For 2023 NHL Playoffs 2024
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
momentary artworks from des…
tankgirl
Culture Clash in Video Games…
TrAiDoS
from making sc maps to makin…
Husyelt
StarCraft improvement
iopq
Customize Sidebar...

Website Feedback

Closed Threads



Active: 710 users

The Warp Mechanic and How It Broke Protoss - Page 36

Forum Index > Closed
Post a Reply
Prev 1 34 35 36 37 38 43 Next All
Keilah
Profile Joined May 2010
731 Posts
September 16 2011 06:48 GMT
#701
Dear lord, how many times have i wished to have the shield battery back. Why Blizzard, why oh why did you take it away?

I also kinda like the idea of nexus/gateways affecting warpins somehow, like maybe you can only warp in a certain (large) radius from a nexus/gate, or the farther you are the longer it takes, etc etc.

As it is now I agree that the warpin mechanic is kind of just bad and I don't like it very much.

BTW I am protoss.
FFW_Rude
Profile Blog Joined November 2010
France10201 Posts
September 16 2011 11:27 GMT
#702
So no one found the idea of making a map with invert building times on warp and gates valuable ?

Thought that was a good one. So my bad.
#1 KT Rolster fanboy. KT BEST KT ! Hail to KT playoffs Zergs ! Unofficial french translator for SlayerS_`Boxer` biography "Crazy as me".
Yaotzin
Profile Joined August 2010
South Africa4280 Posts
September 16 2011 11:33 GMT
#703
On September 16 2011 20:27 FFW_Rude wrote:
So no one found the idea of making a map with invert building times on warp and gates valuable ?

Thought that was a good one. So my bad.

1) It would break early game - back to 2gate against Zerg and Terran would die without walling.
2) After early game, everyone would convert everything to warpgates and build one more of them to make up for the nerfed buildtime.

Also, it's been suggested a billion times despite it being obvious Blizzard wants gateways to disappear - the tech is only researched so you can't warp zealots into your opponents base in 2 minutes.
Big J
Profile Joined March 2011
Austria16289 Posts
September 16 2011 11:40 GMT
#704
The OP is right with most of what he says, but the conclusions are wrong.
Protoss has four big defenders advantages as well:

-) (the biggest of all defenders advantages in all of the game) push timing: an attacking army always is an army, that doesn not implement recently mined ressouces. It can always only be so strong, as the ressources mined when the push started to move over the map, meaning usually that a defender is ~30+sec ahead in a battle. That's another round of units. That might be the difference between having a tech unit (storm, colossus, more forcefields), or not having them.
-) workers: you can still pull your workers
-) opponents reinforcements: they still have to run all over the map
-) stray buildings: this one gets mostly forgotten, but whenever it is not open space,some units will start shooting buildings (or overlords, or whatever), which means the attacking army will lose some firepower, compared to fighting home or on open space.

ofc in PvP in warp gate fights, you lose some of those advantages
FFW_Rude
Profile Blog Joined November 2010
France10201 Posts
September 16 2011 12:31 GMT
#705
On September 16 2011 20:33 Yaotzin wrote:
Show nested quote +
On September 16 2011 20:27 FFW_Rude wrote:
So no one found the idea of making a map with invert building times on warp and gates valuable ?

Thought that was a good one. So my bad.

1) It would break early game - back to 2gate against Zerg and Terran would die without walling.
2) After early game, everyone would convert everything to warpgates and build one more of them to make up for the nerfed buildtime.

Also, it's been suggested a billion times despite it being obvious Blizzard wants gateways to disappear - the tech is only researched so you can't warp zealots into your opponents base in 2 minutes.



Duh i forgot about the 2gate build
#1 KT Rolster fanboy. KT BEST KT ! Hail to KT playoffs Zergs ! Unofficial french translator for SlayerS_`Boxer` biography "Crazy as me".
kash000
Profile Joined August 2010
Canada25 Posts
Last Edited: 2011-09-17 04:39:07
September 17 2011 04:37 GMT
#706
Currently warp gates are designed to be better than gateways. What if instead there was a tradeoff?

Some ideas (each separately or might combine elements):
1) make warp gate upgrade very fast but warp gates build units just as fast or slower than building from gateways -> you trade the ability to warp anywhere vs faster build time and easier macro

2) make warp gates available from beginning of game. Time to change gateways into warp gates = time to build a unit -> tradeoff flexibility later for units now. Early game is more gate heavy and late game you might convert everything into warp gates when you have enough of an army (e.g. Before a push so you can reinforce)

I personally would enjoy these kinds of decisions more and they could allow for changes in Protoss gameplay.

Comments?
Nolispe
Profile Joined July 2010
Greece6 Posts
September 17 2011 09:26 GMT
#707
Perhaps instead of trying to change the warp mechanic, a way of giving toss a defenders advantage in PvP would be to provide an ability that would cause any enemy pylon in range to be unable to be used as a warp in area.

Perhaps allow the Cybernetics Core while being Chrono boosted to create at aura with x range (siege tank range perhaps) that will do this.

This might help PvP since the attacking toss proxy pylon has to be further away. The chrono boost requirement will stop this from being a complete counter but also require micro and timing to block off the attackers warp ins.
TORTOISE
Profile Joined December 2010
United States515 Posts
September 17 2011 15:04 GMT
#708
I think the viability of Protoss fast expands vs Terran are hindered by the marauder. So good vs cannons, it makes them a bad investment.
◕ ‿‿ ◕ ๑•́ ₃ •̀๑ ( ͡ ° ͜ ʖ ͡°)
SnNBroadcasting
Profile Joined September 2011
United Kingdom1 Post
September 17 2011 15:33 GMT
#709

When playing as a Terran or Zerg, you naturally have several advantages as a defender before you even build a unit. First, your ramp - the narrow choke allows your units to have a concave against a bunched up pack trying to push its way up the ramp. Second, your production - your rally distances are much, much shorter than if you were out in the middle of the map, so you can produce less units and still defend, because your second wave comes quickly.

Also, both Terrans and Zergs have access to a defensive structure after building their first basic unit production structure. The spine crawler only requires a spawning pool, and the bunker only requires a barracks. These structures can be produced as a reaction to a scouted push in order to provide you with an additional advantage as a defender, which can help mitigating the loss of the ramp advantage when you expand.

_________________________________________________________________________________

This is absolutely retarded and another example of Protoss complaining because the ludicrous 3base deathball no longer works, also not taking into account how 1 thing balances against another, you mention that Terran and Zerg have an advantage in 'the ramp', first off, so do protoss meaning that comment is completely void, Second, The production advantage of being closer to your base, you say that T and Z have this advantage but protoss can warp up field meaning that actually Protoss have an offensive advantage, again balanced by the T and Z faster reinforcements while defending. Third, You mention that T and Z have a 'tier 1' defensive structure in which only a Spawning pool or a barracks have to be made, your again forgetting to take into account that Protoss have a defensive structure that shoots up, (yeah so does bunker but it requires units that shoot up so it balances in that regard) meaning that the reason your cannon requires a forge is because the forge is the equivalent to zergs Evolution chamber which zerg requires to build spores which are required to shoot up, then you go on to say that you can build these structures in response to scouting an attack, and remain strong despite losing your ramp for defence. This comment is pointless, you are the most stereotypical Protoss i've ever had the pleasure of correcting. L2P
I Guarantee you i can explain why your comment is retarded
eugalp
Profile Joined August 2011
United States203 Posts
Last Edited: 2011-10-04 21:09:13
October 04 2011 21:07 GMT
#710
I really really like the idea others mentioned to only allow warp-ins around Nexi and Warp Prims. Why?

- Warp-in could still be used defensively but would require a midgame unit to be used on offense. This would eliminate the 4-gate and 6-gate before robotics.
- Warp Prisms would suddenly be not just cute but actually indispensable to have with your army, like Medivacs.
- The Shield Battery could then be introduced without it being overpowered if set up at a forward pylon
- Warpgate Research would no longer monopolize the Cybernetics Core, allowing Hallucination to be researched much earlier.
- To compensate in the early game, stalker and sentry build time from the gateway could be reduced.

I realize that this might be a bit radical even for an expansion pack, but other than that I think it is a really good idea. Thoughts?
"More GG more skill" - White-Ra
PTZ.772
Profile Joined September 2011
5 Posts
October 10 2011 20:25 GMT
#711
About the warpin rally point... I think you're looking at it a bit backwards.

Protoss DO have a rally advantage when defending. Defensive warpin is the exact same thing as shorter rallies for the other races.

Protoss on the offense have an EXTRA rally advantage that the other races don't have. This doesn't mean that they lose the defender's rally advantage because of this... they enjoy an advantage (in this regard) under both scenarios.
Alakaslam
Profile Blog Joined September 2011
United States17336 Posts
October 11 2011 06:05 GMT
#712
On September 18 2011 00:33 SnNBroadcasting wrote:

When playing as a Terran or Zerg, you naturally have several advantages as a defender before you even build a unit. First, your ramp - the narrow choke allows your units to have a concave against a bunched up pack trying to push its way up the ramp. Second, your production - your rally distances are much, much shorter than if you were out in the middle of the map, so you can produce less units and still defend, because your second wave comes quickly.

Also, both Terrans and Zergs have access to a defensive structure after building their first basic unit production structure. The spine crawler only requires a spawning pool, and the bunker only requires a barracks. These structures can be produced as a reaction to a scouted push in order to provide you with an additional advantage as a defender, which can help mitigating the loss of the ramp advantage when you expand.

_________________________________________________________________________________

This is absolutely retarded and another example of Protoss complaining because the ludicrous 3base deathball no longer works, also not taking into account how 1 thing balances against another, you mention that Terran and Zerg have an advantage in 'the ramp', first off, so do protoss meaning that comment is completely void, Second, The production advantage of being closer to your base, you say that T and Z have this advantage but protoss can warp up field meaning that actually Protoss have an offensive advantage, again balanced by the T and Z faster reinforcements while defending. Third, You mention that T and Z have a 'tier 1' defensive structure in which only a Spawning pool or a barracks have to be made, your again forgetting to take into account that Protoss have a defensive structure that shoots up, (yeah so does bunker but it requires units that shoot up so it balances in that regard) meaning that the reason your cannon requires a forge is because the forge is the equivalent to zergs Evolution chamber which zerg requires to build spores which are required to shoot up, then you go on to say that you can build these structures in response to scouting an attack, and remain strong despite losing your ramp for defence. This comment is pointless, you are the most stereotypical Protoss i've ever had the pleasure of correcting. L2P
. You seem sort of like a troll... There are more decent ways to make your point. Also the OP claims that not only are ramps available to toss, but they become the "only hope" per say- using sentry micro. He lumps it with T&Z to be exhaustive about listing all of their options as compared to Protoss. So your first point is well thought out but a cheap shot nonetheless because you didn't give the OP a chance on your readthrough. Other issue is, when did he mention a lategame disadvantage? Otherwise, I agree with your static defense point entirely. Even though Marines are the first unit a Terran gets. Those marines make the cost of a bunker, what, double that of a cannon? Double and 50?

Last thing before I back off for fear you are a well known broadcaster and out of acknowledgement of my "small contribute" hypocrisy either way. You use the word "retarded" often enough and in such a way as to make me wonder if you are really very mature.
If you think Elon Musk is a Nazi, it is because YOU radicalized him!
Alakaslam
Profile Blog Joined September 2011
United States17336 Posts
October 11 2011 06:09 GMT
#713
On October 11 2011 05:25 PTZ.772 wrote:
About the warpin rally point... I think you're looking at it a bit backwards.

Protoss DO have a rally advantage when defending. Defensive warpin is the exact same thing as shorter rallies for the other races.

Protoss on the offense have an EXTRA rally advantage that the other races don't have. This doesn't mean that they lose the defender's rally advantage because of this... they enjoy an advantage (in this regard) under both scenarios.

This. I agree completely even having lost in exactly the way the op describes more than once. It is great for crisis response.
If you think Elon Musk is a Nazi, it is because YOU radicalized him!
0neder
Profile Joined July 2009
United States3733 Posts
October 11 2011 06:14 GMT
#714
On September 16 2011 20:33 Yaotzin wrote:
Show nested quote +
On September 16 2011 20:27 FFW_Rude wrote:
So no one found the idea of making a map with invert building times on warp and gates valuable ?

Thought that was a good one. So my bad.

1) It would break early game - back to 2gate against Zerg and Terran would die without walling.
2) After early game, everyone would convert everything to warpgates and build one more of them to make up for the nerfed buildtime.

Also, it's been suggested a billion times despite it being obvious Blizzard wants gateways to disappear - the tech is only researched so you can't warp zealots into your opponents base in 2 minutes.

1) It would break early game? Really? You just tweak the times a bit and it's fine.
2) Possibly, but you don't know that unless it is tested.

Besides, it doesn't matter if Blizzard wants gateways to disappear if it helps strategic variety and gives amazing macro players reason to not do warp gates.
XRaDiiX
Profile Blog Joined November 2010
Canada1730 Posts
Last Edited: 2011-10-11 06:29:39
October 11 2011 06:28 GMT
#715

It just comes down that unit efficiency. In a defensive context, a Protoss gateway army is weaker than a Terran or Zerg army. I'm not saying that gateway armies are weaker in general! Just in a defensive context, in terms of efficiency.


This part of the OP's post i do not agree with one bit. A Defending protoss can abuse building chokes extremely well against Zerg in most situations even when Broods are out. because of their Cannon walls and better ranged units etc.

This is why a 3 base Protoss can sometimes Crush a 5 base Zerg... And if the Protoss Micro is Superb can Abuse that much more than a Zerg Army.

Protoss may not be good/or efficient at defending vs Terran but Zerg have to throw alot of units away....--- actually a ton if they want to break a Protoss who defends Properly
Never GG MKP | IdrA
XRaDiiX
Profile Blog Joined November 2010
Canada1730 Posts
October 11 2011 06:31 GMT
#716
On September 18 2011 00:33 SnNBroadcasting wrote:

When playing as a Terran or Zerg, you naturally have several advantages as a defender before you even build a unit. First, your ramp - the narrow choke allows your units to have a concave against a bunched up pack trying to push its way up the ramp. Second, your production - your rally distances are much, much shorter than if you were out in the middle of the map, so you can produce less units and still defend, because your second wave comes quickly.

Also, both Terrans and Zergs have access to a defensive structure after building their first basic unit production structure. The spine crawler only requires a spawning pool, and the bunker only requires a barracks. These structures can be produced as a reaction to a scouted push in order to provide you with an additional advantage as a defender, which can help mitigating the loss of the ramp advantage when you expand.

_________________________________________________________________________________

This is absolutely retarded and another example of Protoss complaining because the ludicrous 3base deathball no longer works, also not taking into account how 1 thing balances against another, you mention that Terran and Zerg have an advantage in 'the ramp', first off, so do protoss meaning that comment is completely void, Second, The production advantage of being closer to your base, you say that T and Z have this advantage but protoss can warp up field meaning that actually Protoss have an offensive advantage, again balanced by the T and Z faster reinforcements while defending. Third, You mention that T and Z have a 'tier 1' defensive structure in which only a Spawning pool or a barracks have to be made, your again forgetting to take into account that Protoss have a defensive structure that shoots up, (yeah so does bunker but it requires units that shoot up so it balances in that regard) meaning that the reason your cannon requires a forge is because the forge is the equivalent to zergs Evolution chamber which zerg requires to build spores which are required to shoot up, then you go on to say that you can build these structures in response to scouting an attack, and remain strong despite losing your ramp for defence. This comment is pointless, you are the most stereotypical Protoss i've ever had the pleasure of correcting. L2P



Very True my friend well spoken ... in many Situations Zerg are at the Disadvantage vs protoss at the Ramp (depending on Army size and Composition)

But most of the time Zerg are at a Disadvantage in this Situation ... Not so much Terran.

But yeah i noticed that in the OP's Post as well..
Never GG MKP | IdrA
Alakaslam
Profile Blog Joined September 2011
United States17336 Posts
October 11 2011 20:10 GMT
#717
On October 11 2011 15:31 XRaDiiX wrote:
Show nested quote +
On September 18 2011 00:33 SnNBroadcasting wrote:

When playing as a Terran or Zerg, you naturally have several advantages as a defender before you even build a unit. First, your ramp - the narrow choke allows your units to have a concave against a bunched up pack trying to push its way up the ramp. Second, your production - your rally distances are much, much shorter than if you were out in the middle of the map, so you can produce less units and still defend, because your second wave comes quickly.

Also, both Terrans and Zergs have access to a defensive structure after building their first basic unit production structure. The spine crawler only requires a spawning pool, and the bunker only requires a barracks. These structures can be produced as a reaction to a scouted push in order to provide you with an additional advantage as a defender, which can help mitigating the loss of the ramp advantage when you expand.

_________________________________________________________________________________

This is absolutely retarded and another example of Protoss complaining because the ludicrous 3base deathball no longer works, also not taking into account how 1 thing balances against another, you mention that Terran and Zerg have an advantage in 'the ramp', first off, so do protoss meaning that comment is completely void, Second, The production advantage of being closer to your base, you say that T and Z have this advantage but protoss can warp up field meaning that actually Protoss have an offensive advantage, again balanced by the T and Z faster reinforcements while defending. Third, You mention that T and Z have a 'tier 1' defensive structure in which only a Spawning pool or a barracks have to be made, your again forgetting to take into account that Protoss have a defensive structure that shoots up, (yeah so does bunker but it requires units that shoot up so it balances in that regard) meaning that the reason your cannon requires a forge is because the forge is the equivalent to zergs Evolution chamber which zerg requires to build spores which are required to shoot up, then you go on to say that you can build these structures in response to scouting an attack, and remain strong despite losing your ramp for defence. This comment is pointless, you are the most stereotypical Protoss i've ever had the pleasure of correcting. L2P



Very True my friend well spoken ... in many Situations Zerg are at the Disadvantage vs protoss at the Ramp (depending on Army size and Composition)

But most of the time Zerg are at a Disadvantage in this Situation ... Not so much Terran.

But yeah i noticed that in the OP's Post as well..
. Also Terran can give Zerg a lot of grief should the Zerg attack too early. I think the OP is noticing a characteristic change between races and calling it IMBA for a large part of his analysis. Dissimilarity with an equal chance of victory is what separated Starcraft from "Warcraft in Space". So we occasionally run into differences that may seem unfair, such as slightly more difficult early defense for Protoss and slightly more difficult early aggression for Zerg. One could also complain about early detection for Zerg or... Or... Well I don't really know what Terran can complain about right now. But there's probably something. But warp tech is cool, useful, and oh, did I mention cool? Because coolness is a huge part of mainstream RTS fanfare, no? Still don't completely disagree with OP though. I want Sheild battery because I'm Protoss and therefore always want almost IMBA things given to Protoss.
If you think Elon Musk is a Nazi, it is because YOU radicalized him!
xlava
Profile Blog Joined March 2011
United States676 Posts
October 11 2011 20:34 GMT
#718
I honestly can't believe that this ridiculous thread got resurrected. Let it die. Not all races are equal in all regards, we should seriously stop discussing it because as it stands now, Protoss is the weakest race anyway, and the game itself is balanced for all intents and purposes.
Zambozo
Profile Joined August 2011
United Kingdom63 Posts
October 11 2011 20:42 GMT
#719
hahahah this is just pointless. let this thread die pls
Lucky Strike
Profile Joined July 2010
Canada34 Posts
October 11 2011 20:48 GMT
#720
On October 05 2011 06:07 eugalp wrote:
I really really like the idea others mentioned to only allow warp-ins around Nexi and Warp Prims. Why?

- Warp-in could still be used defensively but would require a midgame unit to be used on offense. This would eliminate the 4-gate and 6-gate before robotics.
- Warp Prisms would suddenly be not just cute but actually indispensable to have with your army, like Medivacs.
- The Shield Battery could then be introduced without it being overpowered if set up at a forward pylon
- Warpgate Research would no longer monopolize the Cybernetics Core, allowing Hallucination to be researched much earlier.
- To compensate in the early game, stalker and sentry build time from the gateway could be reduced.

I realize that this might be a bit radical even for an expansion pack, but other than that I think it is a really good idea. Thoughts?


Some interesting ideas for sure. However, the one problem I do see is that building frequent Warp Prisms (because let's face it, some are going to be destroyed over the course of a match) really would stress the Robotics Facility which already is over-stressed when you are already trying to build Colossus and Observers whenever they get sniped.

Aside from that, some neat points to be considered. =)
IdrA has left the game.
Prev 1 34 35 36 37 38 43 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 37m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
OGKoka 228
StarCraft: Brood War
Sea 5664
actioN 1394
GuemChi 1101
Hyuk 413
EffOrt 354
Soma 265
ToSsGirL 182
PianO 144
Rush 104
Larva 74
[ Show more ]
yabsab 67
sSak 60
JulyZerg 49
Aegong 46
Sharp 40
Barracks 38
Mind 29
Pusan 29
Sacsri 29
Free 24
Movie 22
Yoon 13
IntoTheRainbow 10
Bale 9
HiyA 2
Dota 2
Gorgc2436
XcaliburYe805
League of Legends
JimRising 468
Counter-Strike
Stewie2K855
shoxiejesuss740
kennyS406
allub105
Other Games
gofns17029
tarik_tv13344
ceh9607
Liquid`RaSZi412
shahzam391
Pyrionflax146
crisheroes140
Mew2King96
Organizations
Other Games
gamesdonequick24188
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 12 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota2221
Other Games
• WagamamaTV67
Upcoming Events
Sparkling Tuna Cup
37m
WardiTV European League
6h 37m
MaNa vs sebesdes
Mixu vs Fjant
ByuN vs HeRoMaRinE
ShoWTimE vs goblin
Gerald vs Babymarine
Krystianer vs YoungYakov
PiGosaur Monday
14h 37m
The PondCast
1d
WardiTV European League
1d 2h
Jumy vs NightPhoenix
Percival vs Nicoract
ArT vs HiGhDrA
MaxPax vs Harstem
Scarlett vs Shameless
SKillous vs uThermal
uThermal 2v2 Circuit
1d 6h
Replay Cast
1d 14h
RSL Revival
2 days
ByuN vs SHIN
Clem vs Reynor
Replay Cast
2 days
RSL Revival
3 days
Classic vs Cure
[ Show More ]
FEL
3 days
RSL Revival
4 days
FEL
4 days
FEL
4 days
CSO Cup
4 days
BSL20 Non-Korean Champi…
4 days
Bonyth vs QiaoGege
Dewalt vs Fengzi
Hawk vs Zhanhun
Sziky vs Mihu
Mihu vs QiaoGege
Zhanhun vs Sziky
Fengzi vs Hawk
Sparkling Tuna Cup
5 days
RSL Revival
5 days
FEL
5 days
BSL20 Non-Korean Champi…
5 days
Bonyth vs Dewalt
QiaoGege vs Dewalt
Hawk vs Bonyth
Sziky vs Fengzi
Mihu vs Zhanhun
QiaoGege vs Zhanhun
Fengzi vs Mihu
Liquipedia Results

Completed

BSL Season 20
HSC XXVII
Heroes 10 EU

Ongoing

JPL Season 2
BSL 2v2 Season 3
Acropolis #3
KCM Race Survival 2025 Season 2
CSL 17: 2025 SUMMER
Copa Latinoamericana 4
Jiahua Invitational
Championship of Russia 2025
RSL Revival: Season 1
Murky Cup #2
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25
BLAST Rivals Spring 2025
MESA Nomadic Masters
CCT Season 2 Global Finals
IEM Melbourne 2025

Upcoming

2025 ACS Season 2: Qualifier
CSLPRO Last Chance 2025
CSL Xiamen Invitational
2025 ACS Season 2
CSLPRO Chat StarLAN 3
K-Championship
uThermal 2v2 Main Event
SEL Season 2 Championship
FEL Cracov 2025
Esports World Cup 2025
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.