Pick Your Power Interesting! - Page 14
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supersoft
Germany3729 Posts
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Mr. Wiggles
Canada5894 Posts
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Jackal58
United States4264 Posts
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sandroba
Canada4998 Posts
Okay time for Sandroba's Plan (TM). I've thought long and hard about this game and the ultimate goal for town is to focus on surviving and let the bad guys hopefully and inevitably kill each other. This game will tend to balance itself since the currently winning team will always be focused by all others. Town has a HUGE advantage over all other teams by outnumbering and "outroling" them. Mafia info advantage is extremelly nerfed since they only know their own teamates. So how to exploit this? We focus on picking information/protection/survival roles. We are surely going to need a little bit of kp too, but that is secondary. By limiting where on the player pick order kp can be chosen we buff 4 (capitalist/rolecop/bulletbill/tracker) info roles, basically making them aligment checks or close to it. We can hold people that chose kp accountable by knowing where they are. We shall not try to deny any roles to mafia and let them fight for them and get insta-nailed when caught having one of those roles. My list would be the following, really simple (of course inventor is considered prot/info): Picks 1-20: Rng between info and protective. You can't pick anything else and if you are found having any other role you will get lynched. We win this game by sheer numbers and outsurving mafia. Mafia will have a hard time shooting in this list since anyone can be vet/bulletproof/rockstart/jack etc. That keeps our medics/dts alive and that's the ultimate goal. Picks 21-28: Your choice of kp/utility or prot/info if you are feeling lucky. Kp recomended since we might need to get rid of scum in a hurry. No role denial will take place. Mafia teams will fuck each other over without our help. If you are found havinga ny mafia oriented role in any position you WILL be mercelessly murdered (i.e. Voterigger/showtime/framer/extractor/janitor/etc). Capitalist/jack is a minor issue with this since he will show having a gun to bullet bill checks but I can live with that and I can leave with that and we can clear that shit up in thread/pms and luckly we won't even have to deal with it. For this to work I need full support on this from everyone and FoS on those pesky mafia always trying to ruin my imba plans. Of course I accept criticism/sugestions to improve this plan =) | ||
sandroba
Canada4998 Posts
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kitaman27
United States9244 Posts
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Meapak_Ziphh
United States6782 Posts
Radfield, what do you think about having the top five picks publicly claim their roles? It does open them to the BC role but at the same time we have absolute acountability and we have clear medic options. It would be pretty simple to organize the medics (i.e. if you're pick 5-8 you protect pick one, 9-11 you protect pick two). I'm worried atm that we'll get strong roles only to have them immidiately killed off. Think about it, if all three mafia teams shoot into the top, we could have just lost our inventor, jack, and town alligned assassin. Getting the top picks is great but we need some way to protect them otherwise it's pretty useless. If they claim it gives us two things. One, a clear oppertunity to organize medics. Two, if the mafia gets in the top spot it forces them to take the role assigned to them by the picking plan or risk being Ace'd. Having people claim is a good way to prevent the mafia from letting a role slide to a scumbuddy. This way, even if the mafia gets inventor or something similary powerful, we'll be able to kill them off without a problem. | ||
sandroba
Canada4998 Posts
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chaoser
United States5541 Posts
One problem with "accountability" guidelines from previous PYP games has been that a scum will draft a defensive role near the top and then bury the power role near the bottom of the draft, where its identity is hidden. This is made worse by the fact that there are different mafia factions in this game so things get even more confusing with them all going for the same roles and possibly same strats and soon you'll have to deal with the mess that happened in PYP2 where a traitor said someone picked his role in the top 5 and we ended up losing two days to that alone except this time it will probably be worse when we try to control the role list. Sandroba hits the nail on the head. This game is about outlasting, not about trying to win the game as early as possible as town. The longer the game goes on, the more mafia will have to start worrying about each other and the more information and time town has to figure everything out. Let the mafia deal with fighting over roles, we should focus on getting as many protective roles as possible. Look at how LOTR played out: Two medics basically bought town enough time to lynch the last three mafia. I'd say protective roles are #1 picks and then investigative roles and then KP roles. Mafia will probably be going for as many KP as possible to try to overcome our defensive roles if we play like this so we can just lynch anyone suspicious that also has KP. | ||
sandroba
Canada4998 Posts
By letting mafia fight over all good mafia roles we will end up with possibly several vanilla mafia while having mostly good protective/info roles for townies and that is the way to go. | ||
GreYMisT
United States6736 Posts
The one thing i disagree with in Radfield's plan is the no-pick list. This seems to be a great way to give scum a list of roles that won't be taken, leaving them open to being picked. On that same note it is important to establish a list of roles that townies would want to prioritize over others. As far as sandroba's plan goes, I like it. If town can get most of the protective roles than we can just survive the crossfire until mafia numbers become more adequate to deal with. | ||
kitaman27
United States9244 Posts
On October 13 2011 00:09 Meapak_Ziphh wrote: Woot let's do this. Radfield, what do you think about having the top five picks publicly claim their roles? It does open them to the BC role but at the same time we have absolute acountability and we have clear medic options. It would be pretty simple to organize the medics (i.e. if you're pick 5-8 you protect pick one, 9-11 you protect pick two). I'm worried atm that we'll get strong roles only to have them immidiately killed off. Think about it, if all three mafia teams shoot into the top, we could have just lost our inventor, jack, and town alligned assassin. Getting the top picks is great but we need some way to protect them otherwise it's pretty useless. I think the top roles should remain secret. We don't want the scum to be comfortable shooting into the top three, knowing they aren't going to hit a meth man or defensive role. Medics should know enough to protect the people worth protecting and having the power roles claim isn't exactly going to discourage scum from shooting. If we get to a point where an inventor invents an anti-town death ray of doom, rather than a list check, then claiming might be necessary, but until then I don't really see the advantage of it. | ||
sandroba
Canada4998 Posts
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Arctocod
Norway251 Posts
I think I'm going to pick 7 because many people will pick lower numbers, and then I will pick 12 for my second number. | ||
GreYMisT
United States6736 Posts
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Kurumi
Poland6130 Posts
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chaoser
United States5541 Posts
On October 13 2011 00:36 GreYMisT wrote: What do you guys think about the power of the rockstar? I dont see much reason for a town member to take it over bulletproof or vet, but if a mafia were to take it, that would mean every time he gets shot by another faction, he essentially kills a VT. Bodyguards do not die when the mayor is shot. Vet hits will not be removed if the mayor is shot. Basically, the mayor is not targetable by any KP actions while the BGs are alive. Rock Star BGs act the same way as Mayor BGs. | ||
syllogism
Finland5948 Posts
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chaoser
United States5541 Posts
On October 13 2011 00:33 sandroba wrote: Also anyone that wants to talk to me a discuss shit add me on skype sandro.maculan I'm ostrich_be_fun | ||
Jackal58
United States4264 Posts
On October 13 2011 00:18 chaoser wrote: This is made worse by the fact that there are different mafia factions in this game so things get even more confusing with them all going for the same roles and possibly same strats and soon you'll have to deal with the mess that happened in PYP2 where a traitor said someone picked his role in the top 5 and we ended up losing two days to that alone except this time it will probably be worse when we try to control the role list. Sandroba hits the nail on the head. This game is about outlasting, not about trying to win the game as early as possible as town. The longer the game goes on, the more mafia will have to start worrying about each other and the more information and time town has to figure everything out. Let the mafia deal with fighting over roles, we should focus on getting as many protective roles as possible. Look at how LOTR played out: Two medics basically bought town enough time to lynch the last three mafia. I'd say protective roles are #1 picks and then investigative roles and then KP roles. Mafia will probably be going for as many KP as possible to try to overcome our defensive roles if we play like this so we can just lynch anyone suspicious that also has KP. That was me. I wasn't a traitor. I was vanilla townie. We were supposed to follow some daft pick order. I was #6. Somebody else took the power I was supposed to pick. You all lynched me to prove I wasn't lying. So I'm not playing that game again. Lists don't work. Picking in a particular order doesn't work. Assigning values to roles doesn't work. There are 3 different scum factions that are already working on choosing roles that will compliment each other. What makes you guys think there is any thing we can do to ensure roles are denied to the scum teams? Oh I know. Scum teams put out lists of roles and who should take them when. This is madness. | ||
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