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United States9939 Posts
oooooooooooooooohhhhhhhhhhhhhhhhhhhhh very nice hurray for someone streaming!!!
If you want MnM tank combo... + Show Spoiler +8/9 depot 11 rax 150 minerals -> rax 15 depot both rax 100% -> gas + academy stim 100% -> ebay +1 attack and range once you got around 2 control groups, push and expand, drop 2 more rax and fact shop -> tank production if you really want to amp up the tank production (iloveoov style) then drop 1 more fact begin pushing someone or an area, and expand some more behind it, tank lines are key to defending starport good once you got like 3 tanks out with the siege -> dropship + 7 rines 1 med OR 6 rines 2 med and harass workers I'm not too fluent with this build, so dont get mad at me
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Yeah its pretty cool actually, they are on skype together so the teamwork can be high. Thanks for another BO. Ill try it soon hopefully.
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I have uploaded Version 5.1 now.
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mnm tanks are designed against the zergs, who will simply leave you alone and attack other players, abusing your lack of mobility. After that, a bunch of zealots/ vultures, and a whole lot of whatever else can just come over and sweep over mnm tank. On the other hand, speed vultures are better because they can be pretty much everywhere on the map and forces each player to invest in detection (mines) and lets your teammates to have easy counters to the units your opponents are forced to produce (mutas, dragoons, ect).
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United States9939 Posts
On September 24 2011 11:27 Toasterbaked wrote: mnm tanks are designed against the zergs, who will simply leave you alone and attack other players, abusing your lack of mobility. After that, a bunch of zealots/ vultures, and a whole lot of whatever else can just come over and sweep over mnm tank. On the other hand, speed vultures are better because they can be pretty much everywhere on the map and forces each player to invest in detection (mines) and lets your teammates to have easy counters to the units your opponents are forced to produce (mutas, dragoons, ect). thank you
Dude, if i can ill try to play and with you on skype if you have it. im gregory.lu with the FlaSh picture belle mead. if you can add me please do so i can call u up when we both get into a game.
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Thanks for that expanation Toasterbaked. I love thinking about strats in depth. I have lots of food for thought and I will be experimenting with both styles Im sure.
I dont have skype or a microphone sorry. I havent forgotten about the old version pics either FlashFTW. I have an idea for something cool regarding that.
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United States9939 Posts
good. I really want to see your progress. thats my favorite part to making maps and looking at them. its how much people advance in their skills on a map.
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United States9939 Posts
Card, you like that 4 pool from me? I'm still looking at what needs fixing for the map... overall though, it's very solid and amazing so far. Nothing much to really say at this point. I love how air can bounce around between bases since they are all clustered (AKA muta micro or wraith micro).
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Thats an interesting point actually. Some are saying mutas and carriers are strong on this map. Some are saying they are weak on this map.
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United States9939 Posts
nice video. be sure to subscribe to me I commented on the video.
I really dont have anything else to say. looks like my job here is done i guess. if you receive any suggestions, post it here so i can break it down for you and see where we should go from here!
Overlord hiding spots would be nice btw at the naturals.
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Russian Federation3329 Posts
Anyone want to play sometime today?
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Agreed with FlashFTW on the ovy hiding spots on nats. It's pretty easy to get them sniped for the ivy scouting the middle player's natural. Paths between the three bases would be interesting. Don't forget we still need much, much larger mains
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The cliffs for overlords wont be changing I dont think, sorry. Toasterbaked you may be interested to know that I am part way through making a new map that is 192x192 so the mains will be bigger and the layout allows movement between allies mains. Its called Blueprint Basin.
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Had to go unexpectedly... can you upload a picture of the map? Open another thread on the map, I'm sure it's awesome.
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United States9939 Posts
plz make a new thread for that card!!! finally some more activity on this
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anyone want to play this map tonight? I will be hosting probably 10 oclock KST on iccup
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