It's a pretty cool analysis regardless. I think it's quite useful in general and definitely shows where the average player in a league sits. I just think individual analysis of a player's SQ isn't going to show much information.
Do you macro like a pro? - Page 41
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To3-Knee
Canada100 Posts
It's a pretty cool analysis regardless. I think it's quite useful in general and definitely shows where the average player in a league sits. I just think individual analysis of a player's SQ isn't going to show much information. | ||
Fatze
Germany1342 Posts
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DusTerr
2520 Posts
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Rannasha
Netherlands2398 Posts
On September 19 2011 23:58 DusTerr wrote: next release of sc2gears should calculate and average SQ! I don't think the SC2 Replay files include enough information on spending and income. The replay-files are pretty much a sequential list of actions taken by the player. Build X, attackmove unit Y to location Z, etc... Without an actual SC2 client to interpret these actions, you can't determine how much resources a player has at a certain time. You can find out when someone orders a "build SCV" command, but not whether the command succeeds (enough money / supply). You can find out when someone orders a Helion to attackmove into a mineral line, but not how many SCVs it killed. | ||
nocfg
Germany4 Posts
On September 19 2011 23:41 To3-Knee wrote: I would think the style you choose to play would affect your SQ. My shorter games where I'm doing a strong timing push, I am able to keep my money very low and get an SQ in the 90s (when income was greater than 500. Drawn out macro games and my SQ drops to 60s. If I always pushed for shorter games, my average SQ would naturally increase. Mid-diamond player for reference. It's a pretty cool analysis regardless. I think it's quite useful in general and definitely shows where the average player in a league sits. I just think individual analysis of a player's SQ isn't going to show much information. yeah this is totally what I was trying to write with this: On September 19 2011 20:15 nocfg wrote: I really like the idea of the SQ and I would like to see something similar added in the statistics after every game, so players can instantly see whether their macro was allright or not and whether they improved or not, but I have the feeling that firstly your SQformular is not perfect and secondly the scale you gave us is wrong too! When reading your scale-graph it says: masters average is about 72 GM average is like 82 and IdrA reaches 88 My problem with this is, I am a highplatin zerg in EU and my SQ in ladder is about 70-80 (which does not fit to my leagueplacement in the slightest) and when playing custom against AI I can reach 110 SQ (just tested and had a game with like 1560 income and 350 unspent). I of course do know that custom games against AI are huge differently than laddergames, but my experiment was only to show, that the formular is either not bringing in enough variables or lacks the right way of relativizing Income and Unspent. Other than that you did a great job with your thread and I for myself am using the SQ to check whether my macro struggled and to see improvements. So thank you for that! the SQformular is not perfect and does not scale at endgame-stages well enough | ||
TimmyMac
Canada499 Posts
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Heinsenzerg
Argentina2279 Posts
What I mean is your article is basically a scientific paper that holds water, congrats | ||
To3-Knee
Canada100 Posts
On September 20 2011 02:43 Heinsenzerg wrote: I don´t know if this has been said as I´ve read the article but none of the responses, but you should publish this on a scientific journal of some sort (at least send it so they can referee it) adding only an introduction as to explain to science nerds what starcraft is. What I mean is your article is basically a scientific paper that holds water, congrats I think getting a peer reviewed scientific journal to accept this work is a far stretch. There isn't much "innovation" or significant advancement into any research area that I can see here. All that really comes out is "Better players macro better and here is a decent scale to measure that on." You can see some correlation and gather some statistics. Not really an academic paper. | ||
Heinsenzerg
Argentina2279 Posts
On September 20 2011 02:48 To3-Knee wrote: I think getting a peer reviewed scientific journal to accept this work is a far stretch. There isn't much "innovation" or significant advancement into any research area that I can see here. All that really comes out is "Better players macro better and here is a decent scale to measure that on." You can see some correlation and gather some statistics. Not really an academic paper. There are volumes of papers that are mere reviews of a specific subject There are volumes of papers that are mere desciptions of situations that arise in an academic enviroment Not every paper has signifcant advancement or innovation, in fact that kind of scientific paper (true innovation and significant advancement) is scarce | ||
DeaDEmperor
Norway18 Posts
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eljezuz
Mexico33 Posts
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Alfalfa
Canada26 Posts
Keep up the good work!!!! | ||
SenkZ
Netherlands15 Posts
You can add me on SC2 to check: SenkZ.528 | ||
RZAMazz
Canada30 Posts
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Mirosuu
England283 Posts
Average of 74. If only I could improve my decision making, then I could push out of that damn Plat division I've been stuck in for 2 seasons. I am significantly better than my division lets me show. When I'm practiced, I have beaten Masters players in a tournament setting, but when I hit the ladder I just can't seem to win. =/ | ||
raebodupdep
United States11 Posts
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edc
United States666 Posts
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leperphilliac
United States399 Posts
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TheRabidDeer
United States3806 Posts
90.6 93.7 98.1 Thats with a 1 rax expand and having 60-70 workers around 15-20 minutes in. These were all TvP's/TvT's though, perhaps vs a zerg that harasses more frequently my macro would slip, or if I was needing to make more careful pushes. I am fairly certain that it would slip further if I was doing drop harass and such too, but... I digress. I am testing how far I can go with basically pure macro though, should at least be an interesting test. | ||
doomscythe
61 Posts
Q1. How would you deal with the difference of data produced in games where a lot of harassment occurred and those without? Q2. It is commonly agreed that the platinum players of SEA / NA is much lower than KR, do you have any plan to include data from other servers as well? | ||
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