Unit Speed and 1.4 Seeker Missile - Page 11
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Swiftly
Iceland160 Posts
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jrdn
United States132 Posts
I assume with patch this will be even more efficient / explosive. | ||
Soulish
Canada1403 Posts
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cheesemaster
Canada1975 Posts
On August 26 2011 02:31 tnud wrote: That would require 225 energy... A raven has 200. Ever heard of making more than one raven? i know its a new and exciting concept! | ||
Zdrastochye
Ivory Coast6262 Posts
On September 02 2011 06:02 Soulish wrote: What needs to be fixed is the acceleration rate, not the speed. It's still unusable vs zerg because they're so fast. 6 seeker missiles coming at you? no problem, bumrush the terran, he'll kill himself. I tried about 5 tvz's today going FE and double port pumping out ravens. It's workable, but terrible compared to standard marine tank. The missiles need to accelerate way faster than it does now. I don't think the point is to have you double port pumping ravens, I think two ravens should suffice, and until this gets implemented you shouldn't have more than one and that's just for PDD. | ||
Soulish
Canada1403 Posts
On September 02 2011 06:09 Zdrastochye wrote: I don't think the point is to have you double port pumping ravens, I think two ravens should suffice, and until this gets implemented you shouldn't have more than one and that's just for PDD. Probably not, but I want to play like sk terran in sc2 and I was trying out double port raven, which actually gives you a bigger marine count than going marine tank. The problem with pdd in tvz is that no one makes roachs or hydras, so in essence the raven is only used for auto turrets (I'm trying to develop a timing where I put down turrets in a line (deep) to complete my wall to keep my FE safe, it's somewhat useful I think because it's like a complete wall off except no minerals will be lost if you kill it). and hsm. Autoturrets are pretty useful due to the high dps/health/attribute but I was trying to focus more on hsm. A great benefit of going ravens means a viable way to deal with mutas other than marines and thors (autoturret and hsm) and also, the zerg will be able to gain 0 creep spread. | ||
s3rp
Germany3192 Posts
On September 02 2011 06:09 Zdrastochye wrote: I don't think the point is to have you double port pumping ravens, I think two ravens should suffice, and until this gets implemented you shouldn't have more than one and that's just for PDD. Ravens build like forever IF you build Raven you gotta have more then 1 Port for them just like if you build BC's . Especially since even if you get the korvid reactor you still need to wait ages to get enough energy for Seeker Missiles . | ||
cLutZ
United States19571 Posts
Maybe in a choke you could use it to "force" your enemy into sieged tanks by sneaking from behind, but that is a bit absurd. | ||
willoc
Canada1530 Posts
On August 28 2011 04:09 cilinder007 wrote: why why why in the world would you build more than 1 raven in anything except TvT, the only thing they are good for in TvZ are so you dont have to use scans for burrowed banelings and use PDD to stop ONE muta voley I mean if you actualy hit a perfect HSM into 20 blings the splash only kills like 3 of them anyway, and they are still useless against infestors with the 6 range Why in the world? Suicide bombing stacked mutalisks (i.e. a less effective irradiate)? Remember that the range is still greater than a mutalisks ( 6 vs. 3(or 4)). It's true that the raven will most likely die (unless you cast 2 seekers at the group). The mutalisk can outrun the seeker missile unless you go into point blank range. Sure it requires micro but the mutalisks require micro too. It also acts as a deterrent for mutalisk harass. | ||
Amber[LighT]
United States5078 Posts
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PopcornColonel
United States769 Posts
One word. Marines. | ||
Fall.182
United States126 Posts
you cant SM after you PDD | ||
deesee
Australia54 Posts
Who in their right mind would tech to HSM and then not build more than one raven? Really. | ||
Jinsho
United Kingdom3101 Posts
At least try to read the thread. | ||
Paskatykki
Finland6 Posts
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Thrombozyt
Germany1269 Posts
On August 26 2011 02:39 Bobster wrote: The Raven is clearly a support unit - every spell in its arsenal is best used for support as you engage in a bigger battle, for zoning as both armies jostle for the best possible position to engage. Think of it as a defensive nuke -> it's forcing army movement, allowing you to get into a better position yourself + distracting your opponent and putting an additional burden of micro and attention on him. If getting a H-S missile off is all you're trying to do while your army waits around doing nothing - yeah, the effort and expense will probably not be worth it. edit: it's obviously still very situational and won't make the Raven the new core unit of the Terran army, if that's what you guys were expecting. >_> You are on to something I guess... I would actually consider seeker missiles if I could target the ground. Then I could use it for positional advantage. | ||
TERRANLOL
United States626 Posts
On August 26 2011 02:33 Xinder wrote: Build more than one raven? One lays down PDD as the other one comes in for the seeker missle. That's 400 gas for one seeker missile though. And then you have to wait around 2 minutes to be able to do it again lol. AND it has to be massed out of a starport with a tech lab. Compare that with an ability like storm, fungal growth, or emp. To be honest, I'd much rather spend that money on 4 nukes. | ||
KOtical
Germany451 Posts
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HeavenS
Colombia2259 Posts
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Xayoz
Estonia373 Posts
In TvZ, it might enable some additional air play tho. | ||
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