So yeah, pretty weird that this affects only Zerg and not Terran as well.
Drones attack delayed/cancelled - Page 12
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Bobster
Germany3075 Posts
So yeah, pretty weird that this affects only Zerg and not Terran as well. | ||
ApBuLLet
United States604 Posts
As for the Ultras and DTs, I don't think it is as bad as the drone simply because they don't have counterparts of the other two races to be compared with, but having a worker that is straight up inferior to the other two races' workers is annoying especially considering the early game abuse Zerg has to use these workers to deal with. | ||
SanDokaN_X
Bulgaria69 Posts
When a probe tries to delay a hatchery, the zerg player should always bring 2 drones. And in any kind of worker rush, you will have to stop to attack and thus allowing the drones to close enough. On July 20 2011 03:55 ApBuLLet wrote: Yeah I never knew about this, and as a Zerg player this pisses me off. 2 rax pressure is hard enough to hold off as it is... why can't we have the same workers everyone else does? I don't understand at all. As for the Ultras and DTs, I don't think it is as bad as the drone simply because they don't have counterparts of the other two races to be compared with, but having a worker that is straight up inferior to the other two races' workers is annoying especially considering the early game abuse Zerg has to use these workers to deal with. In this context, marines are slow enough not to be able to kite drones. And keep in mind every stop-shoot makes them even easier to surround. Btw, in brood war probes had +1 range over the other workers (and slightly better attack mechanics), but that wasn't a huge imbalance, as there were a lot of things to balance it . | ||
Shade_FR
France378 Posts
It looks like it's intended, is there any official response about it ? | ||
TelecoM
United States10612 Posts
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Antisocialmunky
United States5912 Posts
SCV Attack: Probe Attack: Drone Attack: I'm more worried about the DT portion of the bug. I remember that this use to afflict ultras as well. | ||
rna
United States41 Posts
On July 31 2011 11:27 Antisocialmunky wrote: I'm more worried about the DT portion of the bug. I remember that this use to afflict ultras as well. It still does. | ||
vol_
Australia1608 Posts
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Ragnarok87
United States55 Posts
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Shade_FR
France378 Posts
Hello, Thank you for reporting this. I'll forward this information to our developers. Well, this is european forum, I don't expect much from it but at least I got a nice answer. | ||
HungShark
United States134 Posts
The ONLY possible reason as to why this could be intentional is because drones can recover HP while attacking, giving them the instant advantage VS other workers. SCVs have extra HP to compensate, and Protoss have shields. However, if a Protoss micros their probe even half-assed, they can easily take out a drone 1v1 since their shield regeneration is much, much faster than HP regeneration. Even still, it puts Zerg in a much more unfair situation in terms of defending early-game cheeses (6-7 pool, 2 rax, proxy pylons and/or cannons) since the latter two require the drones to pick off the SCV/Probe as quickly as possible. | ||
lyAsakura
United States1414 Posts
+ Show Spoiler + If you think this is bad, check this out: http://wiki.teamliquid.net/starcraft/Mining Probes is also the only worker that can build more than one thing at a time... without dying too! And they also have the fastest regen, wtf! | ||
JustPassingBy
10776 Posts
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Abductedonut
United States324 Posts
Fixed an issue where Drone attacks could be more easily dodged than SCV or Probes. http://us.battle.net/sc2/en/forum/topic/1213111662 | ||
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