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Active: 4554 users

Drones attack delayed/cancelled

Forum Index > SC2 General
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Rolezn
Profile Joined May 2010
63 Posts
Last Edited: 2011-05-20 20:28:25
May 20 2011 11:30 GMT
#1
Hello TLers!
I do not tend to post much on TL, but I frequently browse TL and lurk around.
This may have been known already but I haven't found anything related to this on my searches, so I felt the need to share this.

Among the three races, their workers: The SCV,Probe and Drone.
I have found that Drones have some sort of delay or cancel in their initial attack animation when the target slows down due to a turn angle in certain situations.
It is much easier to show this with a video:



Theoretically, Drones will never be able to hit a Probe or SCV, as you can see by the above video.
The drone gets attack gets cancelled off the target when reaching in range of a moving (yet slowing due to the turning angle) target and thus the attack is delayed/cancelled causing no damage.

Compared to the SCV or the Probe, Once they reach in range of their target, they will instantly cause damage without bouncing off their moving target.
Here is a video with SCV/Probe attacking.



Conclusion:
Theoretically, Drones will never be able to hit a SCV or a Probe, ALSO!
Theoretically, with perfect micro, Drones can be kited without ever being hit.
This may not be game breaking, but It does give Zerg a certain disadvantageous situations early game I believe and should be fixed.


---EDIT---
This also applies to Dark Templars (Thanks to ZeromuS) and Ultralisks.


I can actually see a problem with this, for example, when kiting Ultralisks, Though, I do not know if it's intended by blizzard or so.

On May 20 2011 21:01 MavercK wrote:
SCV weapon

Damage point - 0.1670
Period - 1.5
Range 0.1
Range Sloop 1

Probe weapon

Damage point - 0.1670
Period - 1.5
Range - 0.1
Range Sloop - 1

Drone weapon

Damage point - 0.2500
Period - 1.5
Range - 0.1
Range Sloop - 1
kuriosa
Profile Joined December 2010
Sweden14 Posts
May 20 2011 11:35 GMT
#2
Should get fixed asap imo. Worker fights do happen quite often.
drooL
Profile Blog Joined May 2010
United Kingdom2108 Posts
May 20 2011 11:36 GMT
#3
wow this is huge :o blocking hatches is even easier with this trick. a fix is definitely needed here.
@nowSimon
oldahe
Profile Joined May 2010
Austria534 Posts
May 20 2011 11:36 GMT
#4
Wow! Great find! I didnt know that. I think you are right, it may not be game breaking. However, on a pro level i can imagine folks finding some use for that...
Tegin
Profile Joined November 2010
United States840 Posts
May 20 2011 11:37 GMT
#5
Never noticed it. Great find!
Pain is weakness leaving the body.
iNert(EU)
Profile Joined February 2011
Germany8 Posts
Last Edited: 2011-05-20 11:39:26
May 20 2011 11:38 GMT
#6
Intersting find. As u said it's not game breaking but it does seem like a bug. I can't think of any logical reason why a drone should be disadvantaged in such a way compared to and SCV or probe. Maybe post it on the blizzard forums.
turdburgler
Profile Blog Joined January 2011
England6749 Posts
May 20 2011 11:40 GMT
#7
ultralisks have a similar problem. off creep an ultra can never melee a worker because they just run out of the claws every swing.

it seems like zerg units have the only true melee attacks and the other races have range 0.5 or so ranged attacks that are just listed as melee. ive also seen on peoples streams zealots hit stuff at quite a funny range sometimes due to similar oddities. maybe its all a conspiracy!
milesfacade
Profile Joined November 2010
United Kingdom799 Posts
May 20 2011 11:41 GMT
#8
I had noticed this as I play zerg, but I never knew that the animation actually connected when using the probe or scv. Great find!
Open_
Profile Joined December 2010
New Zealand73 Posts
May 20 2011 11:41 GMT
#9
I knew about this but never really though about it, now I wonder why they would make it like this.. ¿
ALPINA
Profile Joined May 2010
3791 Posts
May 20 2011 11:45 GMT
#10
That's actually very important, I hope blizzard sees it and fixes.
You should never underestimate the predictability of stupidity
Latedi
Profile Blog Joined November 2010
Sweden1027 Posts
May 20 2011 11:48 GMT
#11
Even so, you still have to micro your workers if you don't want to get blocked forever.
I am Latedi.
Sovetsky Soyuz
Profile Joined May 2011
Russian Federation905 Posts
May 20 2011 11:48 GMT
#12
Maybe someone call blizzards attention to this?
Bond(i2)
Profile Blog Joined June 2006
Canada926 Posts
May 20 2011 11:48 GMT
#13
Bring back the Broodwar drone!
roses are red violets are blue, Im schitzophrenic and so am i
TyrantPotato
Profile Blog Joined August 2010
Australia1541 Posts
May 20 2011 11:50 GMT
#14
post this on blizzard forums.

one would expect this to be fixed in the next patch...

great find !!!
Forever ZeNEX.
Mutaahh
Profile Joined June 2007
Netherlands859 Posts
May 20 2011 11:50 GMT
#15
and a year after release someone finally makes a thread?

i hate the drone AI so much :@

I hope they will fix it, because its not fair at all
I want to fly
nalgene
Profile Joined October 2010
Canada2153 Posts
May 20 2011 11:52 GMT
#16
It's intended to work like that... without a range motion buffer for the drone... range+ any extra beyond targeting range
Year 2500 Greater Israel ( Bahrain, Cyprus, Egypt, Iran, Iraq, Jordan, Kuwait, Lebanon, Oman, Gaza Strip, West Bank, Qatar, Saudi Arabia, Syria, Turkey, United Arab Emirates, Yemen )
Pred8oar
Profile Joined March 2011
Germany281 Posts
May 20 2011 11:54 GMT
#17
I never noticed this exact find, but was always wondering how the laser beam of the probe has such a hughe range :O nice find
Deckkie
Profile Blog Joined July 2010
Netherlands1595 Posts
May 20 2011 11:54 GMT
#18
I knew for a while that the Drone wouldnt hit when u turn and that the probe does.
Didnt know that the SCV will hit as well. Always thought is was due to the fact that probes have "long range" attack with there little tickeling lazers.
Always look on the bright side of life
NeoCyberD
Profile Joined September 2010
Switzerland65 Posts
May 20 2011 11:54 GMT
#19
I thought there might be something wrong on the drones...
But never imagined that the attack animation would be the problem...

n1 find!
There is no such thing as coincidence...
MavercK
Profile Joined March 2010
Australia2181 Posts
Last Edited: 2011-05-20 11:58:40
May 20 2011 11:58 GMT
#20
ground units cannot be moving and attack at the same time
that said there is a sloop value for all weapons that dictates upon beginning the attack if you unit is still in this range it will finish the attack. most units have a sloop of about 1 range.

all workers have this
drones just have the largest delay before the damage is dealt i guess. probes being instant and SCVs being pretty fast.
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
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