• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 17:42
CEST 23:42
KST 06:42
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Code S Season 1 - RO12 Group A: Rogue, Percival, Solar, Zoun13[ASL21] Ro8 Preview Pt1: Inheritors16[ASL21] Ro16 Preview Pt2: All Star10Team Liquid Map Contest #22 - The Finalists22[ASL21] Ro16 Preview Pt1: Fresh Flow9
Community News
RSL Revival: Season 5 - Qualifiers and Main Event8Code S Season 1 (2026) - RO12 Results02026 GSL Season 1 Qualifiers25Maestros of the Game 2 announced92026 GSL Tour plans announced15
StarCraft 2
General
Code S Season 1 - RO12 Group A: Rogue, Percival, Solar, Zoun Code S Season 1 (2026) - RO12 Results Team Liquid Map Contest #22 - The Finalists Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool MaNa leaves Team Liquid
Tourneys
RSL Revival: Season 5 - Qualifiers and Main Event GSL Code S Season 1 (2026) SC2 INu's Battles#15 <BO.9 2Matches> WardiTV Spring Cup SEL Masters #6 - Solar vs Classic (SC: Evo)
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players [M] (2) Frigid Storage
External Content
The PondCast: SC2 News & Results Mutation # 523 Firewall Mutation # 522 Flip My Base Mutation # 521 Memorable Boss
Brood War
General
Why there arent any 256x256 pro maps? ASL21 General Discussion BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion Pros React To: Leta vs Tulbo (ASL S21, Ro.8)
Tourneys
[ASL21] Ro8 Day 2 [Megathread] Daily Proleagues Escore Tournament StarCraft Season 2 [BSL22] RO16 Group Stage - 02 - 10 May
Strategy
Fighting Spirit mining rates Simple Questions, Simple Answers What's the deal with APM & what's its true value Any training maps people recommend?
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Daigo vs Menard Best of 10 Dawn of War IV Diablo IV
Dota 2
The Story of Wings Gaming
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
European Politico-economics QA Mega-thread US Politics Mega-thread Russo-Ukrainian War Thread 3D technology/software discussion Canadian Politics Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Formula 1 Discussion
World Cup 2022
Tech Support
streaming software Strange computer issues (software) [G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Sexual Health Of Gamers
TrAiDoS
lurker extra damage testi…
StaticNine
Broowar part 2
qwaykee
Funny Nicknames
LUCKY_NOOB
Iranian anarchists: organize…
XenOsky
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1909 users

Drones attack delayed/cancelled - Page 3

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 4 5 10 11 12 Next All
Qntc.YuMe
Profile Joined January 2011
United States792 Posts
May 20 2011 12:26 GMT
#41
i dont understand why blizzard made this intentional...

Good find.
ALPINA
Profile Joined May 2010
3791 Posts
Last Edited: 2011-05-20 12:30:15
May 20 2011 12:26 GMT
#42
On May 20 2011 21:19 MavercK wrote:
Show nested quote +
On May 20 2011 21:16 Alpina wrote:
On May 20 2011 21:01 MavercK wrote:
SCV weapon

damage point - 0.1670
period - 1.5
range 0.1
range sloop 1

Probe weapon

damage point - 0.1670
period - 1.5
range - 0.1
range sloop - 1

drone weapon

damage point - 0.2500
period - 1.5
range - 0.1
range sloop - 1

so yea. drone is abit slower
but it's a quarter of a second so i dunno


Does not matter if it's 1 millisecond if drone can't hit the target then it's unfair.


well like people have said in BW
workers were vastly different

SCVs had 60 hp
but they couldn't attack unless they were stopped and they had the lowest sloop of all time
SCVs also had a RIDICULOUS attack speed
drones and probes could do moving shot


they were vastly different.


Ahh yeah so in BW they were different, that's why we need buggy drone in SC2 - just to be different. Good logic
You should never underestimate the predictability of stupidity
inFeZa
Profile Blog Joined June 2009
Australia556 Posts
May 20 2011 12:27 GMT
#43
ive actually noticed this ingame, it sounds like the drone attack has missed
Starcraft 2 in-game Observer. Follow me twitter.com/infeza
FeyFey
Profile Joined September 2010
Germany10114 Posts
May 20 2011 12:27 GMT
#44
On May 20 2011 21:15 Ruscour wrote:
Show nested quote +
On May 20 2011 21:14 Wtfux wrote:
I used to kite scvs in BW with probe micro ^_^

I never played BW, but probes were OP according to IdrA. He sounded pretty serious, though it's likely he was joking.


probe had the longest range out of all workers. But that aside, they could just block your only gas early game, and wosh around the base (worker had a better turning speed then lings, etc so they could outmicro 6 lings with easy and keep the gas blocked by always rebuilding it (more an issue for terran, that needed tanks or die once dragoon range finished), oh and they could place manner pylons (block some mineral patches and workers)

awww can't find the vid with the gosu probe micro anymore, was somewhere in pimpest play vids.

Worker micro and chasing was the best in bw ^.^
nalgene
Profile Joined October 2010
Canada2153 Posts
May 20 2011 12:31 GMT
#45
On May 20 2011 21:01 MavercK wrote:
SCV weapon

damage point - 0.1670
period - 1.5
range 0.1
range sloop 1

Probe weapon

damage point - 0.1670
period - 1.5
range - 0.1
range sloop - 1

drone weapon

damage point - 0.2500
period - 1.5
range - 0.1
range sloop - 1

so yea. drone is abit slower
but it's a quarter of a second so i dunno

damage point has nothing to do with the actual animation, isn't it? (if you set anim to 2 secs with damage point at 0, damage comes out and anim finishes 2 seconds later?)
Year 2500 Greater Israel ( Bahrain, Cyprus, Egypt, Iran, Iraq, Jordan, Kuwait, Lebanon, Oman, Gaza Strip, West Bank, Qatar, Saudi Arabia, Syria, Turkey, United Arab Emirates, Yemen )
MrStorkie
Profile Joined April 2010
United Kingdom697 Posts
Last Edited: 2011-05-20 12:39:01
May 20 2011 12:32 GMT
#46
imo it is designed to be that way.. drones are faster on creep, so it cancels out the delay by a bit

edit: silly me.
1a2a3a4z5z6d7d8d9p0p
Demonace34
Profile Blog Joined January 2011
United States2493 Posts
May 20 2011 12:37 GMT
#47
On May 20 2011 21:32 MrStorkie wrote:
imo it is designed to be that way.. drones are faster on creep, so it cancels out the delay by a bit


False, drones are not faster on creep lol.
NaNiwa|IdrA|HuK|iNcontroL|Jinro|NonY|Day[9]|PuMa|HerO|MMA|NesTea|NaDa|Boxer|Ryung|
MoreFaSho
Profile Blog Joined May 2010
United States1427 Posts
May 20 2011 12:43 GMT
#48
Bring back the BW ranged attack!
I always try to shield slam face, just to make sure it doesnt work
TelecoM
Profile Blog Joined January 2010
United States10710 Posts
May 20 2011 12:47 GMT
#49
Well the thing is that with proper unit control, and you can still hit probes / scvs, and also the drones > SCVS and Probes, in 1v1 fight, so no I see no problem here.
AKA: TelecoM[WHITE] Protoss fighting
ALPINA
Profile Joined May 2010
3791 Posts
Last Edited: 2011-05-20 12:54:28
May 20 2011 12:54 GMT
#50
On May 20 2011 21:47 GGzerG wrote:
Well the thing is that with proper unit control, and you can still hit probes / scvs, and also the drones > SCVS and Probes, in 1v1 fight, so no I see no problem here.


You can't hit if opponents micros his probes/SCVs, did you watch video? It's very unfair for zerg, especially because they need to get their expansion earlier and it is usually blocked by probe/SCV already. Try blocking opponents nexus with drone, you won't keep it alive even for 20 secs lol
You should never underestimate the predictability of stupidity
whisp91
Profile Joined April 2010
87 Posts
Last Edited: 2011-05-20 12:56:23
May 20 2011 12:54 GMT
#51
Its been like this for a long time. Truth be told I dont think it matters, at least not v P (assuming the p doesn't suck). That hatch isnt going down before you pull a second drone or make lings. Also you wont actually take any damage on the drone when they kite like this, acceleration should prevent it.

I have to say im suprised ppl havent noticed it, do they just amove to their expo and figure theyre done ¯\_(ツ)_/¯?

Maybe its a bigger deal in TvZ.
Google made me smart and Photoshop made me beautiful.
ket-
Profile Joined April 2010
97 Posts
May 20 2011 12:57 GMT
#52
This is pretty bad considering zergs have to pull drones often vs rushes. Anyone with a bit of kiting/micro can avoid quite a bit of damage from workers, it's not much but I guess it could still make the difference in close fights.
HiyA is bestest.
Pixel.
Profile Joined April 2010
Netherlands287 Posts
May 20 2011 13:00 GMT
#53
Mmm thats why I could never block a nexus for that long and protoss could block my hatch way longer!
Member of KnightS* www.Ks-gaming.com Pixel.323
MavercK
Profile Joined March 2010
Australia2181 Posts
May 20 2011 13:02 GMT
#54
On May 20 2011 21:31 nalgene wrote:
Show nested quote +
On May 20 2011 21:01 MavercK wrote:
SCV weapon

damage point - 0.1670
period - 1.5
range 0.1
range sloop 1

Probe weapon

damage point - 0.1670
period - 1.5
range - 0.1
range sloop - 1

drone weapon

damage point - 0.2500
period - 1.5
range - 0.1
range sloop - 1

so yea. drone is abit slower
but it's a quarter of a second so i dunno

damage point has nothing to do with the actual animation, isn't it? (if you set anim to 2 secs with damage point at 0, damage comes out and anim finishes 2 seconds later?)


damage point is the delay after the attack has started
it is the exact point damage is applied to target
you change this to sync it with the animation
or for balance reasons
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
BleaK_
Profile Joined November 2010
Norway593 Posts
May 20 2011 13:06 GMT
#55
wow, this needs to adressed by blizzard
nalgene
Profile Joined October 2010
Canada2153 Posts
May 20 2011 13:31 GMT
#56
On May 20 2011 22:02 MavercK wrote:
Show nested quote +
On May 20 2011 21:31 nalgene wrote:
On May 20 2011 21:01 MavercK wrote:
SCV weapon

damage point - 0.1670
period - 1.5
range 0.1
range sloop 1

Probe weapon

damage point - 0.1670
period - 1.5
range - 0.1
range sloop - 1

drone weapon

damage point - 0.2500
period - 1.5
range - 0.1
range sloop - 1

so yea. drone is abit slower
but it's a quarter of a second so i dunno

damage point has nothing to do with the actual animation, isn't it? (if you set anim to 2 secs with damage point at 0, damage comes out and anim finishes 2 seconds later?)


damage point is the delay after the attack has started
it is the exact point damage is applied to target
you change this to sync it with the animation
or for balance reasons
oh just confirming

does sc2 have that range motion buffer thing in the editor? only used the wc3 ones
Year 2500 Greater Israel ( Bahrain, Cyprus, Egypt, Iran, Iraq, Jordan, Kuwait, Lebanon, Oman, Gaza Strip, West Bank, Qatar, Saudi Arabia, Syria, Turkey, United Arab Emirates, Yemen )
YourMom
Profile Joined April 2010
Romania565 Posts
May 20 2011 13:36 GMT
#57
That only works with probe on patrol command because if its not on patrol command the probe deaccelerates enough to get hit. And in practice if a player does use the patrol command, the zerg player can easily anticipate the path and get hits off. I'm not sure why Blizzard decided to make the drone hit like this though, maybe it has to do with worker vs worker battles where the drone might survive extra hits because of HP regen so they nerfed it that it always gets hit first.
I'm very good at making carriers.
Antisocialmunky
Profile Blog Joined March 2010
United States5912 Posts
Last Edited: 2011-05-20 16:13:48
May 20 2011 16:13 GMT
#58
On May 20 2011 21:19 Wtfux wrote:
Show nested quote +
On May 20 2011 21:15 Ruscour wrote:
On May 20 2011 21:14 Wtfux wrote:
I used to kite scvs in BW with probe micro ^_^

I never played BW, but probes were OP according to IdrA. He sounded pretty serious, though it's likely he was joking.


No probes were deff OP ^_^

Probe Micro


Are you sure he wasn't referring to the $10K Nony Probe from TSL2?
[゚n゚] SSSSssssssSSsss ¯\_(ツ)_/¯
Marine/Raven Guide:http://www.teamliquid.net/forum/viewmessage.php?topic_id=163605
ZeromuS
Profile Blog Joined October 2010
Canada13407 Posts
May 20 2011 17:17 GMT
#59
The same thing happens with Dark Templar against workers actually. I noticed this the other day, where the DT attack animation takes too long to actually hit the moving unit even if the DT catches up initially. same thing with the drones I guess :/ That really sucks.
StrategyRTS forever | @ZeromuS_plays | www.twitch.tv/Zeromus_
ChickenLips
Profile Blog Joined May 2010
2912 Posts
May 20 2011 17:20 GMT
#60
On May 19 2011 06:06 ChickenLips wrote:
Where's the drone goddammit??????

That thing is fucking normal-size, normal-shape normal fucking everything and still behaves like a goddamn retard when I get bunker-rushed.

FIX THE DRONE BLIZZARD


See? I'm not crazy
❤Ƹ̵̡Ӝ̵̨̄Ʒ✿
Prev 1 2 3 4 5 10 11 12 Next All
Please log in or register to reply.
Live Events Refresh
BSL
19:00
RO16 Group A
eOnzErG vs OyAjiLIVE!
Doodle vs cavapoo
ZZZero.O221
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft341
JuggernautJason90
Ketroc 80
StarCraft: Brood War
ZZZero.O 221
Hyuk 157
Dewaltoss 79
Dota 2
monkeys_forever386
League of Legends
Doublelift3560
JimRising 319
Counter-Strike
fl0m6845
Heroes of the Storm
Khaldor246
Other Games
tarik_tv12918
summit1g4236
Grubby3935
FrodaN979
ArmadaUGS120
elazer93
Organizations
Other Games
gamesdonequick1351
BasetradeTV309
StarCraft 2
angryscii 84
Dota 2
PGL Dota 2 - Main Stream59
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 18 non-featured ]
StarCraft 2
• StrangeGG 85
• Hupsaiya 58
• musti20045 24
• LaughNgamezSOOP
• sooper7s
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• HerbMon 29
• RayReign 11
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Counter-Strike
• imaqtpie1166
• Shiphtur197
Other Games
• tFFMrPink 13
Upcoming Events
Replay Cast
2h 18m
RSL Revival
12h 18m
herO vs TriGGeR
NightMare vs Solar
uThermal 2v2 Circuit
16h 18m
BSL
21h 18m
IPSL
21h 18m
eOnzErG vs TBD
G5 vs Nesh
Patches Events
1d 2h
Replay Cast
1d 11h
Wardi Open
1d 12h
Afreeca Starleague
1d 12h
Jaedong vs Light
Monday Night Weeklies
1d 18h
[ Show More ]
Replay Cast
2 days
Sparkling Tuna Cup
2 days
Afreeca Starleague
2 days
Snow vs Flash
WardiTV Invitational
2 days
GSL
3 days
Classic vs Cure
Maru vs Rogue
GSL
4 days
SHIN vs Zoun
ByuN vs herO
OSC
4 days
Replay Cast
5 days
Escore
5 days
The PondCast
5 days
WardiTV Invitational
5 days
Replay Cast
6 days
CranKy Ducklings
6 days
RSL Revival
6 days
SHIN vs Bunny
ByuN vs Shameless
WardiTV Invitational
6 days
BSL
6 days
Liquipedia Results

Completed

Escore Tournament S2: W5
WardiTV TLMC #16
Nations Cup 2026

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
IPSL Spring 2026
KCM Race Survival 2026 Season 2
KK 2v2 League Season 1
Acropolis #4
SCTL 2026 Spring
RSL Revival: Season 5
2026 GSL S1
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026

Upcoming

BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
2026 GSL S2
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.