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Drones attack delayed/cancelled - Page 10

Forum Index > SC2 General
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Chicane
Profile Joined November 2010
United States7875 Posts
May 21 2011 07:16 GMT
#181
I always thought DTs didn't do much damage to running workers... I guess this shows why. Hopefully they change it.
kckkryptonite
Profile Blog Joined July 2010
1126 Posts
May 21 2011 08:12 GMT
#182
Hidden Nerf Crouching Browder?

FIX
RIP avilo, qxc keyboard 2013, RIP Nathanis keyboard 2014
aaMikeD
Profile Joined February 2009
United States140 Posts
May 21 2011 08:21 GMT
#183
I noticed this bug where whenever my probe right clicks an scv or drone in a 1v1 battle the probe always loses. This bug should be fixed right away.
Crazyeyes
Profile Blog Joined March 2008
Canada1342 Posts
May 21 2011 09:06 GMT
#184
Jesus, like 75% of the people in this thread only read the OP.
I don't think this is a problem at all; its all balanced out in the end.

When chasing the scout, if you just micro a bit you should be able to get in the damage anyways.
Drones still do the same DPS as an SCV/probe.


Fixing this problem for DT and Ultra seems to make sense, though.
Have you ever played one of those Cat and Mouse UMS games?
YOU CAN SEE THE CAT ATTACK BUT THAT FUCKING PROB---err, MOUSE WONT DIE
WeeEEeeEEEeeEEEeeeEEee!!
David451
Profile Joined October 2010
United States491 Posts
May 21 2011 10:27 GMT
#185
This is working as intended, the drone was given a higher damage point than other workers for precisely this kind of micro. Please stop trolling and calling it a bug. Just admit you want a buff to your early hatch builds.

But go ahead and "fix" it, just give SCVs 55 HP back.
Shae: I don't want to play. Tyrion: It's fun! Look at the fun we're having!
JustinHit
Profile Joined October 2010
United States196 Posts
Last Edited: 2011-05-21 11:31:15
May 21 2011 11:16 GMT
#186
On May 21 2011 19:27 David451 wrote:
This is working as intended, the drone was given a higher damage point than other workers for precisely this kind of micro. Please stop trolling and calling it a bug. Just admit you want a buff to your early hatch builds.

But go ahead and "fix" it, just give SCVs 55 HP back.


Then can you tell me why the scv and probe shouldnt also miss if the drone was to run away?
For the swarm for life!
TanX
Profile Blog Joined July 2010
Denmark92 Posts
Last Edited: 2011-05-21 11:37:36
May 21 2011 11:36 GMT
#187
On May 21 2011 18:06 Crazyeyes wrote:
Jesus, like 75% of the people in this thread only read the OP.
I don't think this is a problem at all; its all balanced out in the end.

When chasing the scout, if you just micro a bit you should be able to get in the damage anyways.
Drones still do the same DPS as an SCV/probe.


Fixing this problem for DT and Ultra seems to make sense, though.
Have you ever played one of those Cat and Mouse UMS games?
YOU CAN SEE THE CAT ATTACK BUT THAT FUCKING PROB---err, MOUSE WONT DIE


What's up with these replies? how can you argue that it is acceptable that the drone, as the only worker unit, is different in such a crucial way? Even if it is possibly negated by micro, shouldn't all workers be the same? At least nerf the probe and SCV as well then! Only nerfing the drone just seems too god-damn thoughtless and out-of-synch with the game spirit and how the races should have equal chances in the same situations.

This kind of unit design just further concretes the fact that Zerg is the most intensive race in all possible levels of the game.
'but this is not supposed to be the old starcraft'
droiD
Profile Joined February 2011
Australia15 Posts
May 21 2011 11:40 GMT
#188
I hear a lot of "its not that bad"

Well if you want to make the perfect product its things like this that should be fixed.

People are playing for real cold hard cash in this game after all.
I always tell the truth even when I lie
kaztah
Profile Joined September 2010
Norway1221 Posts
Last Edited: 2011-05-21 11:44:34
May 21 2011 11:43 GMT
#189
The biggest problem with this is how effective stutter step microing marines away from drones with 2 rax suddenly becomes, since if you do it correctly, they cant even attack you back. The question is basicly if it's intended or just happened for balance reasons to be this way.
I speak fluent sarcasm.
rbkl
Profile Joined March 2010
772 Posts
May 21 2011 11:47 GMT
#190
Blizzard, we hope you are reading! Someone please post in battle.net forums :D
www.check6gaming.com // www.iugaming.com ** Indiana's Premier Gaming / Starcraft Community **
Fir3fly
Profile Joined May 2009
Australia251 Posts
May 21 2011 11:58 GMT
#191
On May 21 2011 18:06 Crazyeyes wrote:
Jesus, like 75% of the people in this thread only read the OP.
I don't think this is a problem at all; its all balanced out in the end.

When chasing the scout, if you just micro a bit you should be able to get in the damage anyways.
Drones still do the same DPS as an SCV/probe.


Fixing this problem for DT and Ultra seems to make sense, though.
Have you ever played one of those Cat and Mouse UMS games?
YOU CAN SEE THE CAT ATTACK BUT THAT FUCKING PROB---err, MOUSE WONT DIE



but you're not reading the thread either.
how are zerg meant to handle super early marine pressure if we cant hit the marines. aswel as stopping the pylon block if the other players know of it.

Subversion
Profile Blog Joined April 2010
South Africa3627 Posts
May 21 2011 12:01 GMT
#192
Lol its been like this forever.

Poor Zerg, it seems these kinds of threads are always Z-related
Teael
Profile Joined February 2011
United States724 Posts
May 21 2011 12:08 GMT
#193
I've noticed this a while, thought it was a glitch or bug

Really noticeable when players queue a diamond-ish shape with their probe to block your hatch and you try to chase away the probe with a drone
sharky246
Profile Blog Joined November 2010
1197 Posts
May 21 2011 12:08 GMT
#194
blizzard must really hate zergs for some reason
On January 03 2011 13:14 IdrA wrote: being high on the ladder doesnt get you any closer to your goal. Avoiding practice to protect your rating is absurd. If you want to be good go play 40 games a day and stop thinking about becoming a pro.
Snuggles
Profile Blog Joined May 2010
United States1865 Posts
May 21 2011 12:10 GMT
#195
Never really noticed it. I've always manually micro'ed my drone in worker fights when trying to get that hatch down. If this gets fixed it'll be nice, it'll make things like that less of a hassle.

But with the clear irrefutable evidence seen here. CLEARLY, EFFING CLEARLY, THERE ARE IMBALANCES IN THIS GAME. =O
crabz
Profile Joined May 2011
227 Posts
May 21 2011 12:21 GMT
#196
On May 21 2011 10:49 CapnCDaWg wrote:
Show nested quote +
On May 20 2011 20:48 Bond(i2) wrote:
Bring back the Broodwar drone!


Please

when we are at it i want my 60hp fast attack SCV's too
nalgene
Profile Joined October 2010
Canada2153 Posts
May 21 2011 12:25 GMT
#197
On May 21 2011 19:27 David451 wrote:
This is working as intended, the drone was given a higher damage point than other workers for precisely this kind of micro. Please stop trolling and calling it a bug. Just admit you want a buff to your early hatch builds.

But go ahead and "fix" it, just give SCVs 55 HP back.

Yeah, they wouldn't just randomly give this unit higher damage point for no reason while the other two workers just so happen to have a lower damage point.

Don't you mean 60?
Year 2500 Greater Israel ( Bahrain, Cyprus, Egypt, Iran, Iraq, Jordan, Kuwait, Lebanon, Oman, Gaza Strip, West Bank, Qatar, Saudi Arabia, Syria, Turkey, United Arab Emirates, Yemen )
Striding Strider
Profile Joined February 2011
United Kingdom787 Posts
May 21 2011 12:25 GMT
#198
On May 21 2011 21:21 crabz wrote:
when we are at it i want my 60hp fast attack SCV's too


For even easier Terran 1 base all in's? No thanks.
I have a beard. I'm unprofessional.
nalgene
Profile Joined October 2010
Canada2153 Posts
Last Edited: 2011-05-21 12:38:59
May 21 2011 12:30 GMT
#199
On May 21 2011 21:25 Striding Strider wrote:
Show nested quote +
On May 21 2011 21:21 crabz wrote:
when we are at it i want my 60hp fast attack SCV's too


For even easier Terran 1 base all in's? No thanks.

I think he means to remove Auto Repair in for 60 hp SCVS ( They didn't seem to have a problem in BW anyways and the map pool has become much different nowadays with massive maps and some maps having corner spawns ( Tal'Darim Altar ) instead a metalopolis design ( doesn't use corners in this map ).

They were changed due to the tiny map distances they used to have ( Steppes of War )
Year 2500 Greater Israel ( Bahrain, Cyprus, Egypt, Iran, Iraq, Jordan, Kuwait, Lebanon, Oman, Gaza Strip, West Bank, Qatar, Saudi Arabia, Syria, Turkey, United Arab Emirates, Yemen )
videogames
Profile Joined May 2011
United States103 Posts
May 21 2011 12:30 GMT
#200
Well this surely affects bunker rushes and stuff, should be fixed asap.
>
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