Drones attack delayed/cancelled - Page 10
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Chicane
United States7875 Posts
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kckkryptonite
1126 Posts
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aaMikeD
United States140 Posts
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Crazyeyes
Canada1342 Posts
I don't think this is a problem at all; its all balanced out in the end. When chasing the scout, if you just micro a bit you should be able to get in the damage anyways. Drones still do the same DPS as an SCV/probe. Fixing this problem for DT and Ultra seems to make sense, though. Have you ever played one of those Cat and Mouse UMS games? YOU CAN SEE THE CAT ATTACK BUT THAT FUCKING PROB---err, MOUSE WONT DIE | ||
David451
United States491 Posts
But go ahead and "fix" it, just give SCVs 55 HP back. | ||
JustinHit
United States196 Posts
On May 21 2011 19:27 David451 wrote: This is working as intended, the drone was given a higher damage point than other workers for precisely this kind of micro. Please stop trolling and calling it a bug. Just admit you want a buff to your early hatch builds. But go ahead and "fix" it, just give SCVs 55 HP back. Then can you tell me why the scv and probe shouldnt also miss if the drone was to run away? | ||
TanX
Denmark92 Posts
On May 21 2011 18:06 Crazyeyes wrote: Jesus, like 75% of the people in this thread only read the OP. I don't think this is a problem at all; its all balanced out in the end. When chasing the scout, if you just micro a bit you should be able to get in the damage anyways. Drones still do the same DPS as an SCV/probe. Fixing this problem for DT and Ultra seems to make sense, though. Have you ever played one of those Cat and Mouse UMS games? YOU CAN SEE THE CAT ATTACK BUT THAT FUCKING PROB---err, MOUSE WONT DIE What's up with these replies? how can you argue that it is acceptable that the drone, as the only worker unit, is different in such a crucial way? Even if it is possibly negated by micro, shouldn't all workers be the same? At least nerf the probe and SCV as well then! Only nerfing the drone just seems too god-damn thoughtless and out-of-synch with the game spirit and how the races should have equal chances in the same situations. This kind of unit design just further concretes the fact that Zerg is the most intensive race in all possible levels of the game. | ||
droiD
Australia15 Posts
Well if you want to make the perfect product its things like this that should be fixed. People are playing for real cold hard cash in this game after all. | ||
kaztah
Norway1221 Posts
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rbkl
772 Posts
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Fir3fly
Australia251 Posts
On May 21 2011 18:06 Crazyeyes wrote: Jesus, like 75% of the people in this thread only read the OP. I don't think this is a problem at all; its all balanced out in the end. When chasing the scout, if you just micro a bit you should be able to get in the damage anyways. Drones still do the same DPS as an SCV/probe. Fixing this problem for DT and Ultra seems to make sense, though. Have you ever played one of those Cat and Mouse UMS games? YOU CAN SEE THE CAT ATTACK BUT THAT FUCKING PROB---err, MOUSE WONT DIE but you're not reading the thread either. how are zerg meant to handle super early marine pressure if we cant hit the marines. aswel as stopping the pylon block if the other players know of it. | ||
Subversion
South Africa3627 Posts
Poor Zerg, it seems these kinds of threads are always Z-related ![]() | ||
Teael
United States724 Posts
Really noticeable when players queue a diamond-ish shape with their probe to block your hatch and you try to chase away the probe with a drone | ||
sharky246
1197 Posts
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Snuggles
United States1865 Posts
But with the clear irrefutable evidence seen here. CLEARLY, EFFING CLEARLY, THERE ARE IMBALANCES IN THIS GAME. =O | ||
crabz
227 Posts
when we are at it i want my 60hp fast attack SCV's too | ||
nalgene
Canada2153 Posts
On May 21 2011 19:27 David451 wrote: This is working as intended, the drone was given a higher damage point than other workers for precisely this kind of micro. Please stop trolling and calling it a bug. Just admit you want a buff to your early hatch builds. But go ahead and "fix" it, just give SCVs 55 HP back. Yeah, they wouldn't just randomly give this unit higher damage point for no reason while the other two workers just so happen to have a lower damage point. Don't you mean 60? | ||
Striding Strider
United Kingdom787 Posts
On May 21 2011 21:21 crabz wrote: when we are at it i want my 60hp fast attack SCV's too For even easier Terran 1 base all in's? No thanks. | ||
nalgene
Canada2153 Posts
On May 21 2011 21:25 Striding Strider wrote: For even easier Terran 1 base all in's? No thanks. I think he means to remove Auto Repair in for 60 hp SCVS ( They didn't seem to have a problem in BW anyways and the map pool has become much different nowadays with massive maps and some maps having corner spawns ( Tal'Darim Altar ) instead a metalopolis design ( doesn't use corners in this map ). They were changed due to the tiny map distances they used to have ( Steppes of War ) | ||
videogames
United States103 Posts
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