Drones attack delayed/cancelled - Page 9
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Brief.Starcraft
United States35 Posts
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arbitrageur
Australia1202 Posts
The only time this applies is when you're chasing someone blocking your hatch, but nobody in their right mind would right click the SCV/Probe in that instance. You have to do intercepts every circle they do so you can get the probe down as fast as possible. Intercepting is faster even if this artifact you're describing DIDN'T exist. So fixing it would only benefit those without the APM to intercept the blocking SCV/Probe. ![]() | ||
emc
United States3088 Posts
I think this needs to be fixed, ESPECIALLY for the Ultras, no wonder they suck so bad ![]() I didn't know that DTs also missed and they should be fixed too. I don't see a logical reason why high costing units should be able to miss. | ||
Temporarykid
Canada362 Posts
On May 20 2011 20:48 Bond(i2) wrote: Bring back the Broodwar drone! I actually wouldn't mind this, just for the visual animation of the drone's attack. Sometimes, I can't even tell if an attack went off or not .. : s | ||
GenZai
France38 Posts
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MonsieurGrimm
Canada2441 Posts
On May 21 2011 11:54 arbitrageur wrote: Sure, it may be a bug, but it has almost no relevance to real games for the following reasons. The only time this applies is when you're chasing someone blocking your hatch, but nobody in their right mind would right click the SCV/Probe in that instance. You have to do intercepts every circle they do so you can get the probe down as fast as possible. Intercepting is faster even if this artifact you're describing DIDN'T exist. So fixing it would only benefit those without the APM to intercept the blocking SCV/Probe. ![]() unless you pull 2 drones, if the guy micros his probe/scv as well as you micro your drone you'll still be very hard pressed to kill it. obviously it's not a big deal, it would just be nice if it were fixed. | ||
XenoX101
Australia729 Posts
3 reasons I can think of off that bat would be: - to weaken 6 pool /w drones all in - because zerg can produce drones a little faster - because zerg are generally expected to have more drones than the opponent's SCVs/probes in an evenly matched game (hence why they can produce them a little faster) | ||
Dalguno
United States2446 Posts
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SirFrancisBacon
Australia4 Posts
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Treemonkeys
United States2082 Posts
basic zvp: Run around toss base with drone scout, toss just clicks one probe to attack drone and leaves it, zerg must micro drone to keep safe from a-clicked probe meanwhile back at zerg base: Toss just sets up waypoint for scouting probe, zerg must micro his attack drone while multitasking scout drone if he wants to damage waypoint probe, zerg says fuck it and saves mining time, toss consistently gets effortless probe scout | ||
arb
Noobville17920 Posts
On May 21 2011 11:10 Coolguy wrote: Oh man i remember drones having more range than scvs/probes in BW, and scvs could attack while moving. damn imbalance :D Technically drones were actually considered melee in Bw despite what their attack looked like the probe was the only one that was actually able to kite the other 2 if given proper micro | ||
Yoshi Kirishima
United States10292 Posts
For example, in BW, if Mutas flew in a specific pattern (something like a triangle, i'm not too familiar) it will cause the Scourge AI to bug and not explode -- hence giving the Mutalisks enough space to kill the Scourge. | ||
Shebuha
Canada1335 Posts
IMO, if the animation happens, the damage should happen, like the zealot charge thing, kinda. | ||
johanngrunt
Hong Kong1555 Posts
Just give me my 8 dmg scv!!! hehe. Not sure why they wouldn't want to keep it consistent between all races tho.... Seems something so minor.... hopefully they patch this. | ||
Owarida
United States333 Posts
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greendestiny
Bosnia-Herzegovina114 Posts
If the animation connects, it should do damage, no matter what. Come on, Blizzard, get a grip! | ||
Mailing
United States3087 Posts
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youngminii
Australia7514 Posts
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vilg
Denmark413 Posts
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BestFriends
Canada133 Posts
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