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Drones attack delayed/cancelled - Page 9

Forum Index > SC2 General
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Brief.Starcraft
Profile Joined January 2011
United States35 Posts
May 21 2011 02:50 GMT
#161
When I saw the ultralisk being kited around, I could hardly believe it. That is so odd if intentional.
arbitrageur
Profile Joined December 2010
Australia1202 Posts
Last Edited: 2011-05-21 02:55:28
May 21 2011 02:54 GMT
#162
Sure, it may be a bug, but it has almost no relevance to real games for the following reasons.

The only time this applies is when you're chasing someone blocking your hatch, but nobody in their right mind would right click the SCV/Probe in that instance. You have to do intercepts every circle they do so you can get the probe down as fast as possible. Intercepting is faster even if this artifact you're describing DIDN'T exist. So fixing it would only benefit those without the APM to intercept the blocking SCV/Probe.
emc
Profile Joined September 2010
United States3088 Posts
Last Edited: 2011-05-21 03:22:30
May 21 2011 03:20 GMT
#163
I always knew that drones can miss their targets, but you can stop that with predicting their movement and cutting them off, obviously there was no micro in those videos.

I think this needs to be fixed, ESPECIALLY for the Ultras, no wonder they suck so bad

I didn't know that DTs also missed and they should be fixed too. I don't see a logical reason why high costing units should be able to miss.
Temporarykid
Profile Blog Joined November 2010
Canada362 Posts
May 21 2011 03:25 GMT
#164
On May 20 2011 20:48 Bond(i2) wrote:
Bring back the Broodwar drone!


I actually wouldn't mind this, just for the visual animation of the drone's attack. Sometimes, I can't even tell if an attack went off or not .. : s
ㅈㅈ
GenZai
Profile Joined March 2010
France38 Posts
May 21 2011 03:39 GMT
#165
omg thats why my probe are so bad for defending b2
Pardon my french
MonsieurGrimm
Profile Joined August 2010
Canada2441 Posts
May 21 2011 03:53 GMT
#166
On May 21 2011 11:54 arbitrageur wrote:
Sure, it may be a bug, but it has almost no relevance to real games for the following reasons.

The only time this applies is when you're chasing someone blocking your hatch, but nobody in their right mind would right click the SCV/Probe in that instance. You have to do intercepts every circle they do so you can get the probe down as fast as possible. Intercepting is faster even if this artifact you're describing DIDN'T exist. So fixing it would only benefit those without the APM to intercept the blocking SCV/Probe.

unless you pull 2 drones, if the guy micros his probe/scv as well as you micro your drone you'll still be very hard pressed to kill it. obviously it's not a big deal, it would just be nice if it were fixed.
"60% of the time, it works - every time" - Brian Fantana on Double Reactors All The Way // "Great minds discuss ideas; Average minds discuss events; Small minds discuss people." - Eleanor Roosevelt
XenoX101
Profile Joined February 2011
Australia729 Posts
May 21 2011 05:21 GMT
#167
It would've been easier for Blizz to keep all the miners exactly the same, so I think this is more likely intended than any kind of slip-up on their part.

3 reasons I can think of off that bat would be:
- to weaken 6 pool /w drones all in
- because zerg can produce drones a little faster
- because zerg are generally expected to have more drones than the opponent's SCVs/probes in an evenly matched game (hence why they can produce them a little faster)
Dalguno
Profile Blog Joined January 2011
United States2446 Posts
May 21 2011 05:35 GMT
#168
This can't be deliberate, can it? That would just seem so blatantly off to me.
"I'm gonna keep making drones cause I'm a baller, and ballers make drones." -Snute
SirFrancisBacon
Profile Joined May 2011
Australia4 Posts
May 21 2011 05:44 GMT
#169
I think this is deliberate by blizzard. The drone's attack is significantly higher than that of other workers, so they may have implemented this to prevent worker rushes from crushing opponents.
Treemonkeys
Profile Blog Joined August 2010
United States2082 Posts
Last Edited: 2011-05-21 06:03:17
May 21 2011 06:02 GMT
#170
lol this is so annoying! think about how it all adds up in a typical game...

basic zvp:

Run around toss base with drone scout, toss just clicks one probe to attack drone and leaves it, zerg must micro drone to keep safe from a-clicked probe

meanwhile back at zerg base:

Toss just sets up waypoint for scouting probe, zerg must micro his attack drone while multitasking scout drone if he wants to damage waypoint probe, zerg says fuck it and saves mining time, toss consistently gets effortless probe scout
http://shroomspiration.blogspot.com/
arb
Profile Blog Joined April 2008
Noobville17921 Posts
May 21 2011 06:09 GMT
#171
On May 21 2011 11:10 Coolguy wrote:
Oh man i remember drones having more range than scvs/probes in BW, and scvs could attack while moving. damn imbalance :D

Technically drones were actually considered melee in Bw despite what their attack looked like

the probe was the only one that was actually able to kite the other 2 if given proper micro
Artillery spawned from the forges of Hell
Yoshi Kirishima
Profile Blog Joined July 2009
United States10325 Posts
May 21 2011 06:17 GMT
#172
Perhaps if this is kept in though, it will lead to epic micro skill and battles.

For example, in BW, if Mutas flew in a specific pattern (something like a triangle, i'm not too familiar) it will cause the Scourge AI to bug and not explode -- hence giving the Mutalisks enough space to kill the Scourge.
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
Shebuha
Profile Blog Joined May 2011
Canada1335 Posts
May 21 2011 06:19 GMT
#173
I sincerely believe that if this is intended my Blizzard, that that is kinda messed... Especially ultralisk kiting. How useful is it to make an expensive, highest tier unit that can't hit a stimmed terran bio even if the animation happens?

IMO, if the animation happens, the damage should happen, like the zealot charge thing, kinda.
johanngrunt
Profile Blog Joined July 2010
Hong Kong1555 Posts
May 21 2011 06:26 GMT
#174
I want weapon upgrades to affect workers too!!!!! I don't care about all this kiting!!!

Just give me my 8 dmg scv!!! hehe.

Not sure why they wouldn't want to keep it consistent between all races tho.... Seems something so minor.... hopefully they patch this.
Owarida
Profile Joined April 2010
United States333 Posts
May 21 2011 06:28 GMT
#175
You mean even at the level of the worker zerg is underpowered!
greendestiny
Profile Blog Joined May 2010
Bosnia-Herzegovina114 Posts
Last Edited: 2011-05-21 06:32:54
May 21 2011 06:29 GMT
#176
In Warcraft 3, a melee unit missing a fleeing faster unit if the attack animation was played out was extremely rare, notwithstanding special abilities and effects.
If the animation connects, it should do damage, no matter what.
Come on, Blizzard, get a grip!
How I appear to you is a reflection of you, not me.
Mailing
Profile Joined March 2011
United States3087 Posts
May 21 2011 06:35 GMT
#177
IdrA quote often when streaming will miss killing a probe by 5 hp before a pylon goes down at his natural. If even one hit is dodged because of this then it's worth it to spend 5 mins and patch it,
Are you hurting ESPORTS? Find out today - http://www.teamliquid.net/blogs/viewblog.php?topic_id=232866
youngminii
Profile Blog Joined May 2010
Australia7514 Posts
May 21 2011 06:38 GMT
#178
I thought this was fixed a looong time ago back when it was ridiculously easy to dodge worker hits.
lalala
vilg
Profile Joined April 2010
Denmark413 Posts
May 21 2011 06:42 GMT
#179
This will have to be fixed, it's pretty stupid. To all the people saying it doesn't mean anything; The bug also happens when you pull drones to defend against a stimmed t army that does the pull back and shoot micro, drones will stop moving to attack and then not get attacks off.
BestFriends
Profile Joined December 2010
Canada133 Posts
May 21 2011 06:49 GMT
#180
i feel little things like this should be left in the game as they can be fixed with a little micro. yes the lower players will have a harder time but most high level zergs will just micro the drone. also the circle used in the video and what is required for a hatch block are a lot different. its not that bad.
It's not about winning but the prevention of defeat.
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