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Drones attack delayed/cancelled - Page 8

Forum Index > SC2 General
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PopcornColonel
Profile Joined March 2011
United States769 Posts
May 20 2011 23:42 GMT
#141
I'd like to see this with Marauders vs Stalkers
Zerg delenda est.
epikAnglory
Profile Blog Joined April 2011
United States1120 Posts
May 20 2011 23:47 GMT
#142
Not sure if this is a bug, similar to how in BW Probes and Drones could kite SCVs, but no one actually took the APM to seriously abuse that.
710+ Posts with a Probe Icon =D
JinDesu
Profile Blog Joined August 2010
United States3990 Posts
May 20 2011 23:51 GMT
#143
On May 21 2011 08:47 iTzAnglory wrote:
Not sure if this is a bug, similar to how in BW Probes and Drones could kite SCVs, but no one actually took the APM to seriously abuse that.


Except Bisu :D
Yargh
TERRANLOL
Profile Blog Joined July 2010
United States626 Posts
May 20 2011 23:55 GMT
#144
This clearly wasn't an accident by blizzard. They probably did it to make the 12 drone rush less effective.
Trawler
Profile Joined September 2010
Sweden382 Posts
May 21 2011 00:01 GMT
#145
Needs fix asap
FinestHour
Profile Joined August 2010
United States18466 Posts
May 21 2011 00:05 GMT
#146
Well the "bug" has been this way for every melee unit since the game came out, perhaps it really is intended.
thug life.                                                       MVP/ex-
dUTtrOACh
Profile Joined December 2010
Canada2339 Posts
May 21 2011 00:09 GMT
#147
Pretty interesting find. I've always noticed the occasional worker who "survives" a swing by a DT with no damage taken, or low HP probes/SCVs who don't die when they get poked on the way out of the base by a drone. IMO, this is a bug. Blizz needs to fix this. It's hard to believe it's intentional or somehow a balancing mechanism against 12 drone rush, which is taken care of by rush distance.
twitch.tv/duttroach
zeroISM
Profile Blog Joined August 2010
Japan161 Posts
May 21 2011 00:10 GMT
#148
Great find indeed. I always wondered why when I send my drone to attack the probe, and his probe was sent to attack my drone on his base, my droe would die first, even in Patrol route. That explains why o_O
♘
Wolf
Profile Blog Joined April 2010
Korea (South)3290 Posts
May 21 2011 00:24 GMT
#149
All workers are not created equal.
Commentatorhttp://twitter.com/proxywolf
TL+ Member
MrBarryObama
Profile Joined August 2010
Korea (South)141 Posts
May 21 2011 00:59 GMT
#150
rofl zerg suck
Angry_Fetus
Profile Joined August 2010
Canada444 Posts
May 21 2011 01:30 GMT
#151
I noticed it as I play zerg, I just thought it was the case for the other races too. I always just pull 2 drones and get one to chase, and the other to intercept the probe blocking the expo. Idra does this too. Maybe after they fix this, it won't be necessary.
NikonTC
Profile Joined September 2010
United Kingdom418 Posts
May 21 2011 01:35 GMT
#152
FINALLY we get to the root of the zerg imbalance discussion!

What happens if you try the same patrol pattern but on creep btw?
"IdrA crushes the marine push, absolutely demolishes this 2 rax play. Would not be suprised to see a GG from IdrA at any moment" Day[9]
tooPrime
Profile Joined March 2011
United States245 Posts
May 21 2011 01:37 GMT
#153
On May 21 2011 10:35 NikonTC wrote:
FINALLY we get to the root of the zerg imbalance discussion!

What happens if you try the same patrol pattern but on creep btw?

Drones aren't any faster on creep.
Zooper31
Profile Joined May 2009
United States5714 Posts
May 21 2011 01:46 GMT
#154
On May 21 2011 10:37 tooPrime wrote:
Show nested quote +
On May 21 2011 10:35 NikonTC wrote:
FINALLY we get to the root of the zerg imbalance discussion!

What happens if you try the same patrol pattern but on creep btw?

Drones aren't any faster on creep.


Idk. He found this bug which blizzard probably didn't know about. Maybe theres some bug on creep that secretly makes it in the drones favor?
Asato ma sad gamaya, tamaso ma jyotir gamaya, mrtyor mamrtam gamaya
CapnCDaWg
Profile Joined September 2010
United States179 Posts
May 21 2011 01:49 GMT
#155
On May 20 2011 20:48 Bond(i2) wrote:
Bring back the Broodwar drone!


Please
Fryght
Profile Joined August 2010
Netherlands254 Posts
Last Edited: 2011-05-21 01:50:07
May 21 2011 01:49 GMT
#156
Really hope Blizzard fixes this for the actual offensive units (DT/Ultralisk), as for those units it's quite a big disadvantage.

Whether it has been done for a reason with the drone, I'm not sure. In my opinion, they should just equalize it for all workers, seems weird to only have Zerg differ. Unless there is a very good reason, of course.
Philymaniz
Profile Joined November 2010
United States177 Posts
May 21 2011 02:03 GMT
#157
This is pretty awesome, I'm going to have an easier time blocking hatches.
JerKy
Profile Blog Joined January 2011
Korea (South)3013 Posts
May 21 2011 02:07 GMT
#158
Yep, I've noticed melee units often have a tendency to miss attacks when the enemy unit "dodges"
I dont really think this is a bug? I mean, if its possible to dodge projectile attacks like marauder shots or banshee shots, it should make sense we can dodge melee attacks?
You can type "StarCraft" with just your left hand.
giX
Profile Blog Joined June 2010
United States185 Posts
May 21 2011 02:08 GMT
#159
give drones back their acid spit!
twitter.com/gixDotA
Coolguy
Profile Joined January 2011
68 Posts
May 21 2011 02:10 GMT
#160
Oh man i remember drones having more range than scvs/probes in BW, and scvs could attack while moving. damn imbalance :D
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