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On May 20 2011 21:19 MavercK wrote:Show nested quote +On May 20 2011 21:16 Alpina wrote:On May 20 2011 21:01 MavercK wrote: SCV weapon
damage point - 0.1670 period - 1.5 range 0.1 range sloop 1
Probe weapon
damage point - 0.1670 period - 1.5 range - 0.1 range sloop - 1
drone weapon
damage point - 0.2500 period - 1.5 range - 0.1 range sloop - 1
so yea. drone is abit slower but it's a quarter of a second so i dunno Does not matter if it's 1 millisecond if drone can't hit the target then it's unfair. well like people have said in BW workers were vastly different SCVs had 60 hp but they couldn't attack unless they were stopped and they had the lowest sloop of all time SCVs also had a RIDICULOUS attack speed drones and probes could do moving shot they were vastly different. Well this starcraft 2, it's a different game. This should be fixed imo way too easy for protoss to worker harrass
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On May 21 2011 04:57 Philo wrote: I don't see how this is game-breaking. If your sending one drone to take care of a worker blocking a hatch from going down with no micro, your just doing it wrong. Saying drones are bad because one can never kill a probe while on a-move is silly.
Equally though, a probe can kill my scouting drone by being set on a-move and forget.
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I think most zergs have noticed that sometimes a drone misses its attack. That's why they have to be very carefully microed in combat. However, I never realized that the same doesn't apply to scvs and probes. This requires an official explanation and/or a fix.
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Might be intentional, for balance reasons.
6pool with drones might have been too strong at some point so they nerfed drones in a subtle way or something.
Just speculation of course. But I don't think you should rule out the possibility that it's like that for a reason. Not to mention in a real game, you can execute a surround or flank or something with drones to hit something.
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Why is this in the game at all? makes now f-ing sense
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6pool with drones might have been too strong at some point so they nerfed drones in a subtle way or something.
But you use drones to defend against a six pool? 6 pool, drone all-in would also benefit the one with more drones. Protoss and Terran has other ways to deal with 6 pool / drone all-ins
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On May 21 2011 05:20 scrim wrote:Show nested quote + 6pool with drones might have been too strong at some point so they nerfed drones in a subtle way or something.
But you use drones to defend against a six pool? 6 pool, drone all-in would also benefit the one with more drones. Protoss and Terran has other ways to deal with 6 pool / drone all-ins Like I said, it was just speculation. That probably wouldn't be the reason for it. But there could still be one.
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Do people want little cute stuff like this to be in the game or not? Wasn't that what made BW what it is?
On that note. If you see the protoss/terran setting their worker on a chain of rally points, you can just predict where the worker will go to and take a shortcut with the drone in order to get a hit. That requires just a little bit of micro. It's not like there is something else going on in that stage of the earily game...
Seriously guys... "this makes zerg underpowered" "this is unfair" ?! You need to go to a quiet room and think for a minute.
I am sorry if this offends somebody, but I had to say this.
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I'd prefer they change everything to behave like the drones rather than vice versa. It's more interesting if players actually have to micro their workers to kill opposing scouts.
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OOOOOLD news, but it's about time people actually talked about it. I noticed this since a long time ago and find it ridiculous.
With regards to the ultralisk, the attack delay used to be so terrible, it couldn't even hit a fleeing spore/spine crawler!
On May 21 2011 05:28 nShade wrote: Do people want little cute stuff like this to be in the game or not? Wasn't that what made BW what it is?
On that note. If you see the protoss/terran setting their worker on a chain of rally points, you can just predict where the worker will go to and take a shortcut with the drone in order to get a hit. That requires just a little bit of micro. It's not like there is something else going on in that stage of the earily game...
Seriously guys... "this is unfair" ?! You need to go to a quiet room and think for a minute.
I am sorry if this offends somebody, but I had to say this. It's not going to offend anyone, it's just going to make you look ignorant.
It is unfair... why would you say it is not unfair? in BW there was a disparity of attack power in SCVs (when not microed) but it was balanced out due to the health of SCVs.
"cute stuff like this" is not a reasonable point to make when referring to Brood war, you'll have to be more specific, but to answer the question NO it is NOT AT ALL what made BW what it is, you're delusional if you think that's the case
Manually targetting the worker doesn't take SOME micro, it takes a lot of micro, and at any level excluding the higher ones, that IS a problem for players. I'm not saying this is a huge problem, it is a small problem for sure, but a problem nonetheless.
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On May 20 2011 21:03 memcpy wrote: Playing devil's advocate. Think what fixing this would mean for people trying to run away from 12 drone rushes! Zerg player here =P. Great find btw.
Oh no! Imagine it, a viable early aggression strategy for zerg. TERRIBLE!
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On May 21 2011 05:18 TedJustice wrote: Might be intentional, for imbalance reasons.
6pool with drones might have been too strong at some point so they nerfed drones in a subtle way or something.
Just speculation of course. But I don't think you should rule out the possibility that it's like that for a reason. Not to mention in a real game, you can execute a surround or flank or something with drones to hit something.
fixed
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On May 21 2011 05:28 nShade wrote: Do people want little cute stuff like this to be in the game or not? Wasn't that what made BW what it is?
On that note. If you see the protoss/terran setting their worker on a chain of rally points, you can just predict where the worker will go to and take a shortcut with the drone in order to get a hit. That requires just a little bit of micro. It's not like there is something else going on in that stage of the earily game...
Seriously guys... "this makes zerg underpowered" "this is unfair" ?! You need to go to a quiet room and think for a minute.
I am sorry if this offends somebody, but I had to say this. it's not a big deal at all. I'd just like to be able to send one drone to kill the probe instead of two, but it doesn't make much difference.
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You are forgetting that a drone has instant 1 hp regene on hit. So in worker vs worker this is always one extra hit. So the max hp of a drone is 1 higher then shown or a complete worker hit.
oh my why do i bother this is a troll catcher thread ...
edit: well at least it made me look at some of the by MooN starcraft bw vids ^^ they are really epic
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Finally someone else has noticed this, it's been annoying me for ages.
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i find it hard to believe that Blizzard would be unaware of this.
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your test id not accurate, i know for a fact that the angle the enemy probe turns with matters, in the scv example the angle for the attack is sharper, making it easier to hit then the angle used for the dt/drone
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Russian Federation325 Posts
I'd like to see video with scv killing a drone with 'perfect micro' no hp loss. I'm pretty sure that's impossible i.e. you can run from a drone but you can't attack it without taking hits.
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Noticed this the other day, found it really annoying when the person could just patrol-circle my base and I could do nothing about it until I got lings out, which was frustrating (to say the least).
Hope it gets fixed soon, it's not a huge issue but it is an issue nonetheless.
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i've noticed this also. it would not do much but it is a bug
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