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Active: 457 users

Drones attack delayed/cancelled

Forum Index > SC2 General
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Rolezn
Profile Joined May 2010
63 Posts
Last Edited: 2011-05-20 20:28:25
May 20 2011 11:30 GMT
#1
Hello TLers!
I do not tend to post much on TL, but I frequently browse TL and lurk around.
This may have been known already but I haven't found anything related to this on my searches, so I felt the need to share this.

Among the three races, their workers: The SCV,Probe and Drone.
I have found that Drones have some sort of delay or cancel in their initial attack animation when the target slows down due to a turn angle in certain situations.
It is much easier to show this with a video:



Theoretically, Drones will never be able to hit a Probe or SCV, as you can see by the above video.
The drone gets attack gets cancelled off the target when reaching in range of a moving (yet slowing due to the turning angle) target and thus the attack is delayed/cancelled causing no damage.

Compared to the SCV or the Probe, Once they reach in range of their target, they will instantly cause damage without bouncing off their moving target.
Here is a video with SCV/Probe attacking.



Conclusion:
Theoretically, Drones will never be able to hit a SCV or a Probe, ALSO!
Theoretically, with perfect micro, Drones can be kited without ever being hit.
This may not be game breaking, but It does give Zerg a certain disadvantageous situations early game I believe and should be fixed.


---EDIT---
This also applies to Dark Templars (Thanks to ZeromuS) and Ultralisks.


I can actually see a problem with this, for example, when kiting Ultralisks, Though, I do not know if it's intended by blizzard or so.

On May 20 2011 21:01 MavercK wrote:
SCV weapon

Damage point - 0.1670
Period - 1.5
Range 0.1
Range Sloop 1

Probe weapon

Damage point - 0.1670
Period - 1.5
Range - 0.1
Range Sloop - 1

Drone weapon

Damage point - 0.2500
Period - 1.5
Range - 0.1
Range Sloop - 1
kuriosa
Profile Joined December 2010
Sweden14 Posts
May 20 2011 11:35 GMT
#2
Should get fixed asap imo. Worker fights do happen quite often.
drooL
Profile Blog Joined May 2010
United Kingdom2108 Posts
May 20 2011 11:36 GMT
#3
wow this is huge :o blocking hatches is even easier with this trick. a fix is definitely needed here.
@nowSimon
oldahe
Profile Joined May 2010
Austria534 Posts
May 20 2011 11:36 GMT
#4
Wow! Great find! I didnt know that. I think you are right, it may not be game breaking. However, on a pro level i can imagine folks finding some use for that...
Tegin
Profile Joined November 2010
United States840 Posts
May 20 2011 11:37 GMT
#5
Never noticed it. Great find!
Pain is weakness leaving the body.
iNert(EU)
Profile Joined February 2011
Germany8 Posts
Last Edited: 2011-05-20 11:39:26
May 20 2011 11:38 GMT
#6
Intersting find. As u said it's not game breaking but it does seem like a bug. I can't think of any logical reason why a drone should be disadvantaged in such a way compared to and SCV or probe. Maybe post it on the blizzard forums.
turdburgler
Profile Blog Joined January 2011
England6749 Posts
May 20 2011 11:40 GMT
#7
ultralisks have a similar problem. off creep an ultra can never melee a worker because they just run out of the claws every swing.

it seems like zerg units have the only true melee attacks and the other races have range 0.5 or so ranged attacks that are just listed as melee. ive also seen on peoples streams zealots hit stuff at quite a funny range sometimes due to similar oddities. maybe its all a conspiracy!
milesfacade
Profile Joined November 2010
United Kingdom799 Posts
May 20 2011 11:41 GMT
#8
I had noticed this as I play zerg, but I never knew that the animation actually connected when using the probe or scv. Great find!
Open_
Profile Joined December 2010
New Zealand73 Posts
May 20 2011 11:41 GMT
#9
I knew about this but never really though about it, now I wonder why they would make it like this.. ¿
ALPINA
Profile Joined May 2010
3791 Posts
May 20 2011 11:45 GMT
#10
That's actually very important, I hope blizzard sees it and fixes.
You should never underestimate the predictability of stupidity
Latedi
Profile Blog Joined November 2010
Sweden1027 Posts
May 20 2011 11:48 GMT
#11
Even so, you still have to micro your workers if you don't want to get blocked forever.
I am Latedi.
Sovetsky Soyuz
Profile Joined May 2011
Russian Federation905 Posts
May 20 2011 11:48 GMT
#12
Maybe someone call blizzards attention to this?
Bond(i2)
Profile Blog Joined June 2006
Canada926 Posts
May 20 2011 11:48 GMT
#13
Bring back the Broodwar drone!
roses are red violets are blue, Im schitzophrenic and so am i
TyrantPotato
Profile Blog Joined August 2010
Australia1541 Posts
May 20 2011 11:50 GMT
#14
post this on blizzard forums.

one would expect this to be fixed in the next patch...

great find !!!
Forever ZeNEX.
Mutaahh
Profile Joined June 2007
Netherlands859 Posts
May 20 2011 11:50 GMT
#15
and a year after release someone finally makes a thread?

i hate the drone AI so much :@

I hope they will fix it, because its not fair at all
I want to fly
nalgene
Profile Joined October 2010
Canada2153 Posts
May 20 2011 11:52 GMT
#16
It's intended to work like that... without a range motion buffer for the drone... range+ any extra beyond targeting range
Year 2500 Greater Israel ( Bahrain, Cyprus, Egypt, Iran, Iraq, Jordan, Kuwait, Lebanon, Oman, Gaza Strip, West Bank, Qatar, Saudi Arabia, Syria, Turkey, United Arab Emirates, Yemen )
Pred8oar
Profile Joined March 2011
Germany281 Posts
May 20 2011 11:54 GMT
#17
I never noticed this exact find, but was always wondering how the laser beam of the probe has such a hughe range :O nice find
Deckkie
Profile Blog Joined July 2010
Netherlands1595 Posts
May 20 2011 11:54 GMT
#18
I knew for a while that the Drone wouldnt hit when u turn and that the probe does.
Didnt know that the SCV will hit as well. Always thought is was due to the fact that probes have "long range" attack with there little tickeling lazers.
Always look on the bright side of life
NeoCyberD
Profile Joined September 2010
Switzerland65 Posts
May 20 2011 11:54 GMT
#19
I thought there might be something wrong on the drones...
But never imagined that the attack animation would be the problem...

n1 find!
There is no such thing as coincidence...
MavercK
Profile Joined March 2010
Australia2181 Posts
Last Edited: 2011-05-20 11:58:40
May 20 2011 11:58 GMT
#20
ground units cannot be moving and attack at the same time
that said there is a sloop value for all weapons that dictates upon beginning the attack if you unit is still in this range it will finish the attack. most units have a sloop of about 1 range.

all workers have this
drones just have the largest delay before the damage is dealt i guess. probes being instant and SCVs being pretty fast.
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
Antisocialmunky
Profile Blog Joined March 2010
United States5912 Posts
May 20 2011 11:58 GMT
#21
I guess its official: Proberto > Dronealdo.

Actually, I think a fair amount of people know of this from VODs and streams I've watched of worker juking to block Zerg's natural.
[゚n゚] SSSSssssssSSsss ¯\_(ツ)_/¯
Marine/Raven Guide:http://www.teamliquid.net/forum/viewmessage.php?topic_id=163605
MavercK
Profile Joined March 2010
Australia2181 Posts
May 20 2011 12:01 GMT
#22
SCV weapon

damage point - 0.1670
period - 1.5
range 0.1
range sloop 1

Probe weapon

damage point - 0.1670
period - 1.5
range - 0.1
range sloop - 1

drone weapon

damage point - 0.2500
period - 1.5
range - 0.1
range sloop - 1

so yea. drone is abit slower
but it's a quarter of a second so i dunno
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
Anomandaris
Profile Joined July 2010
Afghanistan440 Posts
May 20 2011 12:01 GMT
#23
You need to micro the drone abit
Ruscour
Profile Blog Joined April 2011
5233 Posts
May 20 2011 12:01 GMT
#24
Blizzard making Zerg underpowered right from the base mechanics :D

Joking aside, great job finding this dude.
memcpy
Profile Blog Joined April 2010
United States459 Posts
Last Edited: 2011-05-20 12:04:31
May 20 2011 12:03 GMT
#25
Playing devil's advocate. Think what fixing this would mean for people trying to run away from 12 drone rushes! Zerg player here =P. Great find btw.
Dommk
Profile Joined May 2010
Australia4865 Posts
May 20 2011 12:03 GMT
#26
Hmm...

I can't help but think someone like this was done on purpose, it is to make things like Bunker rushes more viable against Zerg because the Drone misses attacks?

Could someone compare a Probe trying to kill an SCV making a building to a Drone? Would there be any difference?
legatus legionis
Profile Joined October 2010
Netherlands559 Posts
May 20 2011 12:06 GMT
#27
Haha that looks so cute ^__^ like a miniature traintrack. Very nice find, love this stuff. Pretty clear and it's bs obviously, should get fixed.
MavercK
Profile Joined March 2010
Australia2181 Posts
May 20 2011 12:06 GMT
#28
On May 20 2011 21:03 Dommk wrote:
Hmm...

I can't help but think someone like this was done on purpose, it is to make things like Bunker rushes more viable against Zerg because the Drone misses attacks?

Could someone compare a Probe trying to kill an SCV making a building to a Drone? Would there be any difference?


it affects anything where the targetted unit moves more than 1.1 units in under 0.25 seconds
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
Lonyo
Profile Blog Joined December 2009
United Kingdom3884 Posts
May 20 2011 12:07 GMT
#29
Pretty much every zerg has known the results of this since they started playing and had to try and kill things. Drones are also terrible at attacking SCVs when they move around what they are building.

It would be 10x easier to stop protoss cannon rushes if drones weren't so terrible, and easier to deal with bunker rushes if drones kept attacking the SCV even if it moved while building. Drones really have problems.
HOLY CHECK!
hugman
Profile Joined June 2009
Sweden4644 Posts
May 20 2011 12:09 GMT
#30
Try it on creep
MavercK
Profile Joined March 2010
Australia2181 Posts
May 20 2011 12:10 GMT
#31
On May 20 2011 21:09 hugman wrote:
Try it on creep


workers aren't affected by creep -.-
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
Acritter
Profile Joined August 2010
Syria7637 Posts
May 20 2011 12:13 GMT
#32
The real problem with this isn't that Drones are underpowered compared to Probes and SCVs, it's that they're underpowered compared to Zerglings. I'd definitely encourage a fix.
dont let your memes be dreams - konydora, motivational speaker | not actually living in syria
FeyFey
Profile Joined September 2010
Germany10114 Posts
Last Edited: 2011-05-20 12:16:41
May 20 2011 12:13 GMT
#33
and while we are at it regenerating health shield and repair for everyone, also hiding your damaged unit in a building ?

Probes in bw could kite the other workers, you could increase the aspd of scv, by swiftly right clicking on the enemy. and yet it never was a real problem.

So scvs can be sniped while building, this is clearly a disadvantage and should be fixed too ?

the drone was always the weakest worker, thats because you had more then the opponent, because of the early larva mechanic and you can make a weakened drone into a full health building. Its a needed disadvantage to keep the game fair. (first 2 lings can kill the worker, first marine and zealot can't with proper micro, so workers of other races have a bit more free room till the lings come)

And no one forces you to attack that worker with a single drone (they will die anyway even unkited, okay a toss will have to retreat to regen 6 shields). So you need 2 anyway and then this is not an issue. You can't just look at the 1 on 1 even the workers are different in sc.

I mean yeah some are complaining about the probe, can warp in buildings while away, have shield regene for longest time of annoiance etc. But no one ever wanted to have probes (that can kill every other worker with almost no micro), with 0 shield regeneration.

PS: change was sneaked in with the healt nerf on scvs, so please lets revert this fix !
Wtfux
Profile Blog Joined December 2010
Northern Ireland163 Posts
May 20 2011 12:14 GMT
#34
I used to kite scvs in BW with probe micro ^_^
Slyce
Profile Joined December 2010
United Kingdom173 Posts
May 20 2011 12:15 GMT
#35
This is defiantly something that needs looking at. I can't see that it is deliberate...

Though I shall be abusing it when blocking 14hatchs. I know I am heartless, but I play Terran... what do you expect from us :D

They should make probes miss... 99% of the time I hate them! making me pull an extra worker just to get my rax up QQ

But seriously, this is bad for the game.
http://www.fm-esports.org/
Ruscour
Profile Blog Joined April 2011
5233 Posts
May 20 2011 12:15 GMT
#36
On May 20 2011 21:14 Wtfux wrote:
I used to kite scvs in BW with probe micro ^_^

I never played BW, but probes were OP according to IdrA. He sounded pretty serious, though it's likely he was joking.
ALPINA
Profile Joined May 2010
3791 Posts
Last Edited: 2011-05-20 12:16:39
May 20 2011 12:16 GMT
#37
On May 20 2011 21:01 MavercK wrote:
SCV weapon

damage point - 0.1670
period - 1.5
range 0.1
range sloop 1

Probe weapon

damage point - 0.1670
period - 1.5
range - 0.1
range sloop - 1

drone weapon

damage point - 0.2500
period - 1.5
range - 0.1
range sloop - 1

so yea. drone is abit slower
but it's a quarter of a second so i dunno


Does not matter if it's 1 millisecond if drone can't hit the target then it's unfair.
You should never underestimate the predictability of stupidity
MavercK
Profile Joined March 2010
Australia2181 Posts
May 20 2011 12:19 GMT
#38
On May 20 2011 21:16 Alpina wrote:
Show nested quote +
On May 20 2011 21:01 MavercK wrote:
SCV weapon

damage point - 0.1670
period - 1.5
range 0.1
range sloop 1

Probe weapon

damage point - 0.1670
period - 1.5
range - 0.1
range sloop - 1

drone weapon

damage point - 0.2500
period - 1.5
range - 0.1
range sloop - 1

so yea. drone is abit slower
but it's a quarter of a second so i dunno


Does not matter if it's 1 millisecond if drone can't hit the target then it's unfair.


well like people have said in BW
workers were vastly different

SCVs had 60 hp
but they couldn't attack unless they were stopped and they had the lowest sloop of all time
SCVs also had a RIDICULOUS attack speed
drones and probes could do moving shot


they were vastly different.
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
Wtfux
Profile Blog Joined December 2010
Northern Ireland163 Posts
Last Edited: 2011-05-20 12:20:01
May 20 2011 12:19 GMT
#39
On May 20 2011 21:15 Ruscour wrote:
Show nested quote +
On May 20 2011 21:14 Wtfux wrote:
I used to kite scvs in BW with probe micro ^_^

I never played BW, but probes were OP according to IdrA. He sounded pretty serious, though it's likely he was joking.


No probes were deff OP ^_^

Probe Micro
ReketSomething
Profile Blog Joined November 2008
United States6012 Posts
May 20 2011 12:25 GMT
#40
On May 20 2011 21:19 Wtfux wrote:
Show nested quote +
On May 20 2011 21:15 Ruscour wrote:
On May 20 2011 21:14 Wtfux wrote:
I used to kite scvs in BW with probe micro ^_^

I never played BW, but probes were OP according to IdrA. He sounded pretty serious, though it's likely he was joking.


No probes were deff OP ^_^

Probe Micro


Probe micro was fucking ridiculous....but scvs wrecked buildings fast if you cancel the animations. In BW the workers were so different lol.
Jaedong :3
Qntc.YuMe
Profile Joined January 2011
United States792 Posts
May 20 2011 12:26 GMT
#41
i dont understand why blizzard made this intentional...

Good find.
ALPINA
Profile Joined May 2010
3791 Posts
Last Edited: 2011-05-20 12:30:15
May 20 2011 12:26 GMT
#42
On May 20 2011 21:19 MavercK wrote:
Show nested quote +
On May 20 2011 21:16 Alpina wrote:
On May 20 2011 21:01 MavercK wrote:
SCV weapon

damage point - 0.1670
period - 1.5
range 0.1
range sloop 1

Probe weapon

damage point - 0.1670
period - 1.5
range - 0.1
range sloop - 1

drone weapon

damage point - 0.2500
period - 1.5
range - 0.1
range sloop - 1

so yea. drone is abit slower
but it's a quarter of a second so i dunno


Does not matter if it's 1 millisecond if drone can't hit the target then it's unfair.


well like people have said in BW
workers were vastly different

SCVs had 60 hp
but they couldn't attack unless they were stopped and they had the lowest sloop of all time
SCVs also had a RIDICULOUS attack speed
drones and probes could do moving shot


they were vastly different.


Ahh yeah so in BW they were different, that's why we need buggy drone in SC2 - just to be different. Good logic
You should never underestimate the predictability of stupidity
inFeZa
Profile Blog Joined June 2009
Australia556 Posts
May 20 2011 12:27 GMT
#43
ive actually noticed this ingame, it sounds like the drone attack has missed
Starcraft 2 in-game Observer. Follow me twitter.com/infeza
FeyFey
Profile Joined September 2010
Germany10114 Posts
May 20 2011 12:27 GMT
#44
On May 20 2011 21:15 Ruscour wrote:
Show nested quote +
On May 20 2011 21:14 Wtfux wrote:
I used to kite scvs in BW with probe micro ^_^

I never played BW, but probes were OP according to IdrA. He sounded pretty serious, though it's likely he was joking.


probe had the longest range out of all workers. But that aside, they could just block your only gas early game, and wosh around the base (worker had a better turning speed then lings, etc so they could outmicro 6 lings with easy and keep the gas blocked by always rebuilding it (more an issue for terran, that needed tanks or die once dragoon range finished), oh and they could place manner pylons (block some mineral patches and workers)

awww can't find the vid with the gosu probe micro anymore, was somewhere in pimpest play vids.

Worker micro and chasing was the best in bw ^.^
nalgene
Profile Joined October 2010
Canada2153 Posts
May 20 2011 12:31 GMT
#45
On May 20 2011 21:01 MavercK wrote:
SCV weapon

damage point - 0.1670
period - 1.5
range 0.1
range sloop 1

Probe weapon

damage point - 0.1670
period - 1.5
range - 0.1
range sloop - 1

drone weapon

damage point - 0.2500
period - 1.5
range - 0.1
range sloop - 1

so yea. drone is abit slower
but it's a quarter of a second so i dunno

damage point has nothing to do with the actual animation, isn't it? (if you set anim to 2 secs with damage point at 0, damage comes out and anim finishes 2 seconds later?)
Year 2500 Greater Israel ( Bahrain, Cyprus, Egypt, Iran, Iraq, Jordan, Kuwait, Lebanon, Oman, Gaza Strip, West Bank, Qatar, Saudi Arabia, Syria, Turkey, United Arab Emirates, Yemen )
MrStorkie
Profile Joined April 2010
United Kingdom697 Posts
Last Edited: 2011-05-20 12:39:01
May 20 2011 12:32 GMT
#46
imo it is designed to be that way.. drones are faster on creep, so it cancels out the delay by a bit

edit: silly me.
1a2a3a4z5z6d7d8d9p0p
Demonace34
Profile Blog Joined January 2011
United States2493 Posts
May 20 2011 12:37 GMT
#47
On May 20 2011 21:32 MrStorkie wrote:
imo it is designed to be that way.. drones are faster on creep, so it cancels out the delay by a bit


False, drones are not faster on creep lol.
NaNiwa|IdrA|HuK|iNcontroL|Jinro|NonY|Day[9]|PuMa|HerO|MMA|NesTea|NaDa|Boxer|Ryung|
MoreFaSho
Profile Blog Joined May 2010
United States1427 Posts
May 20 2011 12:43 GMT
#48
Bring back the BW ranged attack!
I always try to shield slam face, just to make sure it doesnt work
TelecoM
Profile Blog Joined January 2010
United States10671 Posts
May 20 2011 12:47 GMT
#49
Well the thing is that with proper unit control, and you can still hit probes / scvs, and also the drones > SCVS and Probes, in 1v1 fight, so no I see no problem here.
AKA: TelecoM[WHITE] Protoss fighting
ALPINA
Profile Joined May 2010
3791 Posts
Last Edited: 2011-05-20 12:54:28
May 20 2011 12:54 GMT
#50
On May 20 2011 21:47 GGzerG wrote:
Well the thing is that with proper unit control, and you can still hit probes / scvs, and also the drones > SCVS and Probes, in 1v1 fight, so no I see no problem here.


You can't hit if opponents micros his probes/SCVs, did you watch video? It's very unfair for zerg, especially because they need to get their expansion earlier and it is usually blocked by probe/SCV already. Try blocking opponents nexus with drone, you won't keep it alive even for 20 secs lol
You should never underestimate the predictability of stupidity
whisp91
Profile Joined April 2010
87 Posts
Last Edited: 2011-05-20 12:56:23
May 20 2011 12:54 GMT
#51
Its been like this for a long time. Truth be told I dont think it matters, at least not v P (assuming the p doesn't suck). That hatch isnt going down before you pull a second drone or make lings. Also you wont actually take any damage on the drone when they kite like this, acceleration should prevent it.

I have to say im suprised ppl havent noticed it, do they just amove to their expo and figure theyre done ¯\_(ツ)_/¯?

Maybe its a bigger deal in TvZ.
Google made me smart and Photoshop made me beautiful.
ket-
Profile Joined April 2010
97 Posts
May 20 2011 12:57 GMT
#52
This is pretty bad considering zergs have to pull drones often vs rushes. Anyone with a bit of kiting/micro can avoid quite a bit of damage from workers, it's not much but I guess it could still make the difference in close fights.
HiyA is bestest.
Pixel.
Profile Joined April 2010
Netherlands287 Posts
May 20 2011 13:00 GMT
#53
Mmm thats why I could never block a nexus for that long and protoss could block my hatch way longer!
Member of KnightS* www.Ks-gaming.com Pixel.323
MavercK
Profile Joined March 2010
Australia2181 Posts
May 20 2011 13:02 GMT
#54
On May 20 2011 21:31 nalgene wrote:
Show nested quote +
On May 20 2011 21:01 MavercK wrote:
SCV weapon

damage point - 0.1670
period - 1.5
range 0.1
range sloop 1

Probe weapon

damage point - 0.1670
period - 1.5
range - 0.1
range sloop - 1

drone weapon

damage point - 0.2500
period - 1.5
range - 0.1
range sloop - 1

so yea. drone is abit slower
but it's a quarter of a second so i dunno

damage point has nothing to do with the actual animation, isn't it? (if you set anim to 2 secs with damage point at 0, damage comes out and anim finishes 2 seconds later?)


damage point is the delay after the attack has started
it is the exact point damage is applied to target
you change this to sync it with the animation
or for balance reasons
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
BleaK_
Profile Joined November 2010
Norway593 Posts
May 20 2011 13:06 GMT
#55
wow, this needs to adressed by blizzard
nalgene
Profile Joined October 2010
Canada2153 Posts
May 20 2011 13:31 GMT
#56
On May 20 2011 22:02 MavercK wrote:
Show nested quote +
On May 20 2011 21:31 nalgene wrote:
On May 20 2011 21:01 MavercK wrote:
SCV weapon

damage point - 0.1670
period - 1.5
range 0.1
range sloop 1

Probe weapon

damage point - 0.1670
period - 1.5
range - 0.1
range sloop - 1

drone weapon

damage point - 0.2500
period - 1.5
range - 0.1
range sloop - 1

so yea. drone is abit slower
but it's a quarter of a second so i dunno

damage point has nothing to do with the actual animation, isn't it? (if you set anim to 2 secs with damage point at 0, damage comes out and anim finishes 2 seconds later?)


damage point is the delay after the attack has started
it is the exact point damage is applied to target
you change this to sync it with the animation
or for balance reasons
oh just confirming

does sc2 have that range motion buffer thing in the editor? only used the wc3 ones
Year 2500 Greater Israel ( Bahrain, Cyprus, Egypt, Iran, Iraq, Jordan, Kuwait, Lebanon, Oman, Gaza Strip, West Bank, Qatar, Saudi Arabia, Syria, Turkey, United Arab Emirates, Yemen )
YourMom
Profile Joined April 2010
Romania565 Posts
May 20 2011 13:36 GMT
#57
That only works with probe on patrol command because if its not on patrol command the probe deaccelerates enough to get hit. And in practice if a player does use the patrol command, the zerg player can easily anticipate the path and get hits off. I'm not sure why Blizzard decided to make the drone hit like this though, maybe it has to do with worker vs worker battles where the drone might survive extra hits because of HP regen so they nerfed it that it always gets hit first.
I'm very good at making carriers.
Antisocialmunky
Profile Blog Joined March 2010
United States5912 Posts
Last Edited: 2011-05-20 16:13:48
May 20 2011 16:13 GMT
#58
On May 20 2011 21:19 Wtfux wrote:
Show nested quote +
On May 20 2011 21:15 Ruscour wrote:
On May 20 2011 21:14 Wtfux wrote:
I used to kite scvs in BW with probe micro ^_^

I never played BW, but probes were OP according to IdrA. He sounded pretty serious, though it's likely he was joking.


No probes were deff OP ^_^

Probe Micro


Are you sure he wasn't referring to the $10K Nony Probe from TSL2?
[゚n゚] SSSSssssssSSsss ¯\_(ツ)_/¯
Marine/Raven Guide:http://www.teamliquid.net/forum/viewmessage.php?topic_id=163605
ZeromuS
Profile Blog Joined October 2010
Canada13389 Posts
May 20 2011 17:17 GMT
#59
The same thing happens with Dark Templar against workers actually. I noticed this the other day, where the DT attack animation takes too long to actually hit the moving unit even if the DT catches up initially. same thing with the drones I guess :/ That really sucks.
StrategyRTS forever | @ZeromuS_plays | www.twitch.tv/Zeromus_
ChickenLips
Profile Blog Joined May 2010
2912 Posts
May 20 2011 17:20 GMT
#60
On May 19 2011 06:06 ChickenLips wrote:
Where's the drone goddammit??????

That thing is fucking normal-size, normal-shape normal fucking everything and still behaves like a goddamn retard when I get bunker-rushed.

FIX THE DRONE BLIZZARD


See? I'm not crazy
❤Ƹ̵̡Ӝ̵̨̄Ʒ✿
Drazerk
Profile Blog Joined September 2010
United Kingdom31255 Posts
May 20 2011 17:24 GMT
#61
Well i guess all my hatches will be delayed a lot longer now...

Good find though, hope they fix it
R3N
Profile Joined March 2011
740 Posts
Last Edited: 2011-05-20 17:26:49
May 20 2011 17:25 GMT
#62
I didn't know this but I've noticed since a long time ago drones always lose in a 1v1 fight against probe/scv. When both are approaching each other at the same time/range.
I think this has something to do with it.

Anyways Blizzard need to fix this as zerg may need to pull TWO drones to fight against ONE Scv/probe! You lose like 100 minerals which is unacceptable at best and gamebreaking at worst.
Tachion
Profile Blog Joined May 2010
Canada8573 Posts
May 20 2011 17:28 GMT
#63
This is why you have to bring 2 drones out to fight a probe/scv when they're blocking your natural :| put 1 on auto attack and micro the other to get in front of the probe and attack or you'll hardly damage it. I always knew it, I just didn't know it was exclusive to drones. Kinda sucky...
i was driving down the road this november eve and spotted a hitchhiker walking down the street. i pulled over and saw that it was only a tree. i uprooted it and put it in my trunk. do trees like marshmallow peeps? cause that's all i have and will have.
MoreFaSho
Profile Blog Joined May 2010
United States1427 Posts
May 20 2011 17:30 GMT
#64
I always wondered why i can't delay a probe building a nexus as long as they delay me building my hatch, I just thought my control was bad (still might be), but I didn't realize that the probe can't miss the same way my drone does.
I always try to shield slam face, just to make sure it doesnt work
storm44
Profile Blog Joined July 2010
1293 Posts
May 20 2011 17:32 GMT
#65
On May 21 2011 02:25 R3N wrote:
I didn't know this but I've noticed since a long time ago drones always lose in a 1v1 fight against probe/scv. When both are approaching each other at the same time/range.
I think this has something to do with it.

Anyways Blizzard need to fix this as zerg may need to pull TWO drones to fight against ONE Scv/probe! You lose like 100 minerals which is unacceptable at best and gamebreaking at worst.


wtf are you talking about a drone will win against a probe if it isn't microed
Wihl
Profile Blog Joined June 2010
Sweden472 Posts
May 20 2011 17:32 GMT
#66
Wow. I've actually thought about this in the past but I just told myself that I was imagining things. <insertzergranthere>
Kipsate
Profile Blog Joined July 2010
Netherlands45349 Posts
Last Edited: 2011-05-20 17:34:27
May 20 2011 17:33 GMT
#67
On May 20 2011 21:15 Ruscour wrote:
Show nested quote +
On May 20 2011 21:14 Wtfux wrote:
I used to kite scvs in BW with probe micro ^_^

I never played BW, but probes were OP according to IdrA. He sounded pretty serious, though it's likely he was joking.


To be fair that was Nony's probe, and it caused Idra to accidentlyly cancel his CC and then proceed to ragequit the game.
WriterXiao8~~
Gackt_
Profile Joined March 2010
335 Posts
May 20 2011 17:34 GMT
#68
Zerg is meant to be weaker than the rest, Blizzard already proved this a long time ago. right? right?..
Fyzar
Profile Joined January 2011
Netherlands8010 Posts
May 20 2011 17:36 GMT
#69
I've always noticed this when zergs put a drone on my scouting probe ;>. Looks kinda cool to see a drone making the animation but not doing anything .
I'll just go ahead and say it's revenge for the increasing trend of roach/ling allins!
+ Show Spoiler +
kidding ofc
It appears I have been chosen.
tehemperorer
Profile Blog Joined June 2010
United States2183 Posts
May 20 2011 17:40 GMT
#70
On May 21 2011 02:17 ZeromuS wrote:
The same thing happens with Dark Templar against workers actually. I noticed this the other day, where the DT attack animation takes too long to actually hit the moving unit even if the DT catches up initially. same thing with the drones I guess :/ That really sucks.

Yes this, bothers me so much when you're chasing down marines because even though DT are as fast as workers, they can't really do step micro because you need to wait for their attack to register. You can also cancel their attack if you move before the damage point is reached.
Knowing is half the battle... the other half is lasers.
ZeromuS
Profile Blog Joined October 2010
Canada13389 Posts
May 20 2011 17:43 GMT
#71
On May 21 2011 02:40 tehemperorer wrote:
Show nested quote +
On May 21 2011 02:17 ZeromuS wrote:
The same thing happens with Dark Templar against workers actually. I noticed this the other day, where the DT attack animation takes too long to actually hit the moving unit even if the DT catches up initially. same thing with the drones I guess :/ That really sucks.

Yes this, bothers me so much when you're chasing down marines because even though DT are as fast as workers, they can't really do step micro because you need to wait for their attack to register. You can also cancel their attack if you move before the damage point is reached.


yeah so its not just me. I think we should figure out how to report these bugs to blizzard without getting lost in the bliz forums.
StrategyRTS forever | @ZeromuS_plays | www.twitch.tv/Zeromus_
RonnieRocket
Profile Joined December 2010
United States22 Posts
Last Edited: 2011-05-20 17:55:07
May 20 2011 17:52 GMT
#72
I knew something was up!! I sent a drone chasing a probe after I got his sheilds all the way down.. after that, I noticed his shields were all the way up.. I never got a shot in.

To be fair though, in a 1v1 peon battle.. drones win!
Greetings, Jabba
DestroManiak
Profile Joined December 2010
257 Posts
May 20 2011 18:09 GMT
#73
What is really unfair is the ammount of pain the harrassment of the building scv can cause...
skyride
Profile Joined January 2011
Scotland103 Posts
May 20 2011 18:11 GMT
#74
On May 20 2011 21:13 Acritter wrote:
The real problem with this isn't that Drones are underpowered compared to Probes and SCVs, it's that they're underpowered compared to Zerglings. I'd definitely encourage a fix.


Make it so zerglings can mine. I reckon that'd be a really good idea. Also infestors should be able to neural parasite a whole mineral patch into the hatchery.
bwally
Profile Joined December 2010
United States670 Posts
May 20 2011 18:11 GMT
#75
Broodwar drone please.
Tatari
Profile Blog Joined January 2011
United States1179 Posts
May 20 2011 18:18 GMT
#76
I've been abusing this every now and then when I meet Zergs on the ladder. It's been around for quite some time. :I
A fed jungler is no longer a jungler, but a terrorist.
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
May 20 2011 18:20 GMT
#77
On May 21 2011 02:32 storm44 wrote:
Show nested quote +
On May 21 2011 02:25 R3N wrote:
I didn't know this but I've noticed since a long time ago drones always lose in a 1v1 fight against probe/scv. When both are approaching each other at the same time/range.
I think this has something to do with it.

Anyways Blizzard need to fix this as zerg may need to pull TWO drones to fight against ONE Scv/probe! You lose like 100 minerals which is unacceptable at best and gamebreaking at worst.


wtf are you talking about a drone will win against a probe if it isn't microed


^this. How you lose to a probe is beyond me, the only way you lose if he moves an inch to regen his shield.
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
Olsson
Profile Joined April 2011
Sweden931 Posts
May 20 2011 18:22 GMT
#78
Blizzard won't see this so posting here is good for telling the community but theres no point if you want a change.
Naniwa <3
DamnCats
Profile Joined August 2010
United States1472 Posts
May 20 2011 18:22 GMT
#79
On May 21 2011 03:18 Tatari wrote:
I've been abusing this every now and then when I meet Zergs on the ladder. It's been around for quite some time. :I


You and every single other protoss that currently plays this game, sir.
Disciples of a god, that neither lives nor breathes.
Draconicfire
Profile Joined May 2010
Canada2562 Posts
May 20 2011 18:23 GMT
#80
Hm interesting. Hope this gets fixed soon.
@Drayxs | Drayxs.221 | Drayxs#1802
Absentia
Profile Joined March 2011
United Kingdom973 Posts
May 20 2011 18:27 GMT
#81
This is seriously new to people?
Not really sure whether this truly is a bug as such, (since it is the case with some other units as well iirc including Dark Templar) or whether it is actually just an intended consequence of the attack animation.
Chaosvuistje
Profile Joined April 2010
Netherlands2581 Posts
May 20 2011 18:27 GMT
#82
On May 21 2011 03:22 Olsson wrote:
Blizzard won't see this so posting here is good for telling the community but theres no point if you want a change.


Tell that to the guy that got phoenixes 'moving shot'.
Blizzard does read these forums.

I don't really mind this. If you don't want your hatchery blocked anyway you need 2 drones regardless. Thats 2 versus 1. In which case, superior micro should ALWAYS win that fight.
Murfshake
Profile Joined November 2010
46 Posts
May 20 2011 18:33 GMT
#83
If they all attacked with the same damage this would be relevant. Except that it's not, because the drones are stronger and do more dmg than both an SCV and probe. Who win's in a 1v1 fight? Always the drone.
MrMotionPicture
Profile Joined May 2010
United States4327 Posts
May 20 2011 18:38 GMT
#84
Dang. I can't believe no one has noticed this before. Nice find, should be fixed right away!
"Elvis Presley" | Ret was looking at my post in the GSL video by Artosis. | MMA told me I look like Juanfran while we shared an elevator with Scarlett
Hooch
Profile Joined November 2010
United States2 Posts
May 20 2011 18:40 GMT
#85
On May 21 2011 03:33 Murfshake wrote:
If they all attacked with the same damage this would be relevant. Except that it's not, because the drones are stronger and do more dmg than both an SCV and probe. Who win's in a 1v1 fight? Always the drone.


SCVs, Probes, and Drones all do 5 damage on a 1.5 cool down.
branflakes14
Profile Joined July 2010
2082 Posts
May 20 2011 18:42 GMT
#86
On May 21 2011 03:33 Murfshake wrote:
If they all attacked with the same damage this would be relevant. Except that it's not, because the drones are stronger and do more dmg than both an SCV and probe. Who win's in a 1v1 fight? Always the drone.


Drones don't win because they're stronger, they win because they regenerate health during the fight, giving them effectively the same health as an SCV.
solidbebe
Profile Blog Joined November 2010
Netherlands4921 Posts
May 20 2011 18:43 GMT
#87
If they all attacked with the same damage this would be relevant. Except that it's not, because the drones are stronger and do more dmg than both an SCV and probe. Who win's in a 1v1 fight? Always the drone.


Someone doesn't know about regeneration....
That's the 2nd time in a week I've seen someone sig a quote from this GD and I have never witnessed a sig quote happen in my TL history ever before. -Najda
Skitz
Profile Joined September 2010
Australia49 Posts
May 20 2011 18:52 GMT
#88
I did notice this myself, I always wondered about it, if there is one thing I really want fixed in the game this is it, would make getting that hatch down a lot easier
oOOoOphidian
Profile Joined January 2011
United States1402 Posts
Last Edited: 2011-05-20 18:53:43
May 20 2011 18:52 GMT
#89
This mostly just affects hatchery blocking, worker harassment, and cannon rushes, not so much bunker rushes. It is odd that the race that has to pull workers the most often to defend in the early game has weaker workers. Most likely it's a result of balancing worker rushes, something which really doesn't need a patch to balance.
Creator of sc2unmasked.com
WniO
Profile Blog Joined April 2010
United States2706 Posts
May 20 2011 18:53 GMT
#90
this has annoyed me for so long.. glad it got a proper thread.
vileChAnCe
Profile Blog Joined May 2010
Canada525 Posts
May 20 2011 18:58 GMT
#91
Guys.... it's not a bug Blizzard intentionally put this in the game, they even make a whiff sound when they miss. I play zerg and it's fucking stupid I'll be the first to admit, but when your statistically changing unit properties some asshole did this on purpose. Whether or not it needs to be reevaluated and changed is a different story but please stop calling it a bug.
Day[9] i've broken 6 mice, 5 keyboards, 3 pairs of headphones, and a mousepad, all from raging after starcraft losing streaks
Wr3k
Profile Blog Joined June 2009
Canada2533 Posts
May 20 2011 18:59 GMT
#92
You should have seen it in beta, it was wayyyy worse.
Comeh
Profile Blog Joined July 2008
United States18918 Posts
May 20 2011 19:00 GMT
#93
This was obviously made to help deal with the 12 drone rush in 4v4's in order to balance it out.


Wait, it actually may be because of that, looking at blizzard's balance history.
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universalwill
Profile Blog Joined August 2010
United States654 Posts
May 20 2011 19:01 GMT
#94
ah yes, zerg. the race that can't even have the luxury of balanced workers.

i don't know if this is programmed or not, but either way it's not fair. zerg has to fight with their workers more than any other race.
Yoshi Kirishima
Profile Blog Joined July 2009
United States10328 Posts
May 20 2011 19:13 GMT
#95
Theoretically, Drones will never be able to hit a SCV or a Probe, ALSO!
Theoretically, with perfect micro, Drones can be kited without ever being hit.


Are you saying a probe/scv can kill a drone by kiting? I don't understand that.

Also, I think this kind of difference is interesting; we can see epic, exciting micro like Jaedong showed in BW when he would use 1-2 drones to kite SCVs building the Rax in the early game, but definitely should be looked at to make sure it's not imb4.
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
loving it
Profile Joined May 2010
Canada271 Posts
May 20 2011 19:38 GMT
#96
Darn. No wonder why I always have a hard time trying to get down my fast expansion. Is this intended? I'm not sure, but I don't see why they should be different. :l
Stay gold.
goiflin
Profile Blog Joined November 2010
Canada1218 Posts
May 20 2011 19:46 GMT
#97
There's no good reason for the start up attack being different. I do wonder why that number is double all the other numbers...
Carras
Profile Joined August 2010
Argentina860 Posts
May 20 2011 19:48 GMT
#98
ive experienced this, the drones makes the animation and sound.. but doesnt deal damage becouse i pull it.. (as i hear the sound i pull it awya..)
IKenshinI
Profile Joined April 2010
United States132 Posts
May 20 2011 19:51 GMT
#99
On May 21 2011 03:42 branflakes14 wrote:
Show nested quote +
On May 21 2011 03:33 Murfshake wrote:
If they all attacked with the same damage this would be relevant. Except that it's not, because the drones are stronger and do more dmg than both an SCV and probe. Who win's in a 1v1 fight? Always the drone.


Drones don't win because they're stronger, they win because they regenerate health during the fight, giving them effectively the same health as an SCV.


Protip:

SCVs beat Drones 1v1 with no micro
A cat is fine too
Philo
Profile Joined September 2010
United States337 Posts
May 20 2011 19:57 GMT
#100
I don't see how this is game-breaking.
If your sending one drone to take care of a worker blocking a hatch from going down with no micro, your just doing it wrong.
Saying drones are bad because one can never kill a probe while on a-move is silly.
Other people do 24 hour streams. I just let GoOdy play a Bo11 TvT. - Special Endrey
Roflhaxx
Profile Joined April 2010
Korea (South)1244 Posts
May 20 2011 19:58 GMT
#101
On May 20 2011 21:19 MavercK wrote:
Show nested quote +
On May 20 2011 21:16 Alpina wrote:
On May 20 2011 21:01 MavercK wrote:
SCV weapon

damage point - 0.1670
period - 1.5
range 0.1
range sloop 1

Probe weapon

damage point - 0.1670
period - 1.5
range - 0.1
range sloop - 1

drone weapon

damage point - 0.2500
period - 1.5
range - 0.1
range sloop - 1

so yea. drone is abit slower
but it's a quarter of a second so i dunno


Does not matter if it's 1 millisecond if drone can't hit the target then it's unfair.


well like people have said in BW
workers were vastly different

SCVs had 60 hp
but they couldn't attack unless they were stopped and they had the lowest sloop of all time
SCVs also had a RIDICULOUS attack speed
drones and probes could do moving shot


they were vastly different.

Well this starcraft 2, it's a different game. This should be fixed imo way too easy for protoss to worker harrass
A game where the first thing you do is scout with a “worker”. Does that make any sense? Who scouts with a “worker”? That’s like sending out the janitor to perform recon, what general would do that? Retarded game.
Jermstuddog
Profile Blog Joined June 2010
United States2231 Posts
May 20 2011 19:59 GMT
#102
On May 21 2011 04:57 Philo wrote:
I don't see how this is game-breaking.
If your sending one drone to take care of a worker blocking a hatch from going down with no micro, your just doing it wrong.
Saying drones are bad because one can never kill a probe while on a-move is silly.


Equally though, a probe can kill my scouting drone by being set on a-move and forget.
As it turns out, marines don't actually cost any money -Jinro
whatthefat
Profile Blog Joined August 2010
United States918 Posts
May 20 2011 20:13 GMT
#103
I think most zergs have noticed that sometimes a drone misses its attack. That's why they have to be very carefully microed in combat. However, I never realized that the same doesn't apply to scvs and probes. This requires an official explanation and/or a fix.
SlayerS_BoxeR: "I always feel sorry towards Greg (Grack?) T_T"
TedJustice
Profile Blog Joined June 2010
Canada1324 Posts
Last Edited: 2011-05-20 20:18:42
May 20 2011 20:18 GMT
#104
Might be intentional, for balance reasons.

6pool with drones might have been too strong at some point so they nerfed drones in a subtle way or something.

Just speculation of course. But I don't think you should rule out the possibility that it's like that for a reason. Not to mention in a real game, you can execute a surround or flank or something with drones to hit something.
Mister360
Profile Joined March 2011
Denmark7 Posts
May 20 2011 20:19 GMT
#105
Why is this in the game at all? makes now f-ing sense
scrim
Profile Joined December 2010
Germany39 Posts
May 20 2011 20:20 GMT
#106

6pool with drones might have been too strong at some point so they nerfed drones in a subtle way or something.

But you use drones to defend against a six pool? 6 pool, drone all-in would also benefit the one with more drones.
Protoss and Terran has other ways to deal with 6 pool / drone all-ins
TedJustice
Profile Blog Joined June 2010
Canada1324 Posts
May 20 2011 20:25 GMT
#107
On May 21 2011 05:20 scrim wrote:
Show nested quote +

6pool with drones might have been too strong at some point so they nerfed drones in a subtle way or something.

But you use drones to defend against a six pool? 6 pool, drone all-in would also benefit the one with more drones.
Protoss and Terran has other ways to deal with 6 pool / drone all-ins

Like I said, it was just speculation. That probably wouldn't be the reason for it. But there could still be one.
nShade
Profile Joined August 2010
Bulgaria296 Posts
May 20 2011 20:28 GMT
#108
Do people want little cute stuff like this to be in the game or not?
Wasn't that what made BW what it is?

On that note. If you see the protoss/terran setting their worker on a chain of rally points, you can just predict where the worker will go to and take a shortcut with the drone in order to get a hit. That requires just a little bit of micro. It's not like there is something else going on in that stage of the earily game...

Seriously guys... "this makes zerg underpowered" "this is unfair" ?!
You need to go to a quiet room and think for a minute.

I am sorry if this offends somebody, but I had to say this.
GeorgeForeman
Profile Joined April 2005
United States1746 Posts
May 20 2011 20:29 GMT
#109
I'd prefer they change everything to behave like the drones rather than vice versa. It's more interesting if players actually have to micro their workers to kill opposing scouts.
like a school bus through a bunch of kids
Xapti
Profile Joined April 2010
Canada2473 Posts
Last Edited: 2011-05-20 20:57:25
May 20 2011 20:33 GMT
#110
OOOOOLD news, but it's about time people actually talked about it.
I noticed this since a long time ago and find it ridiculous.

With regards to the ultralisk, the attack delay used to be so terrible, it couldn't even hit a fleeing spore/spine crawler!

On May 21 2011 05:28 nShade wrote:
Do people want little cute stuff like this to be in the game or not?
Wasn't that what made BW what it is?

On that note. If you see the protoss/terran setting their worker on a chain of rally points, you can just predict where the worker will go to and take a shortcut with the drone in order to get a hit. That requires just a little bit of micro. It's not like there is something else going on in that stage of the earily game...

Seriously guys... "this is unfair" ?!
You need to go to a quiet room and think for a minute.

I am sorry if this offends somebody, but I had to say this.
It's not going to offend anyone, it's just going to make you look ignorant.

It is unfair... why would you say it is not unfair? in BW there was a disparity of attack power in SCVs (when not microed) but it was balanced out due to the health of SCVs.

"cute stuff like this" is not a reasonable point to make when referring to Brood war, you'll have to be more specific, but to answer the question NO it is NOT AT ALL what made BW what it is, you're delusional if you think that's the case

Manually targetting the worker doesn't take SOME micro, it takes a lot of micro, and at any level excluding the higher ones, that IS a problem for players. I'm not saying this is a huge problem, it is a small problem for sure, but a problem nonetheless.
"Then he told me to tell you that he wouldn't piss on you if you were on fire" — "Well, you tell him that I said that I wouldn't piss on him if he was on Jeopardy!"
mind0killer
Profile Joined April 2011
United States26 Posts
May 20 2011 20:33 GMT
#111
On May 20 2011 21:03 memcpy wrote:
Playing devil's advocate. Think what fixing this would mean for people trying to run away from 12 drone rushes! Zerg player here =P. Great find btw.


Oh no! Imagine it, a viable early aggression strategy for zerg. TERRIBLE!
fear is the mind killer
mind0killer
Profile Joined April 2011
United States26 Posts
May 20 2011 20:35 GMT
#112
On May 21 2011 05:18 TedJustice wrote:
Might be intentional, for imbalance reasons.

6pool with drones might have been too strong at some point so they nerfed drones in a subtle way or something.

Just speculation of course. But I don't think you should rule out the possibility that it's like that for a reason. Not to mention in a real game, you can execute a surround or flank or something with drones to hit something.


fixed
fear is the mind killer
MonsieurGrimm
Profile Joined August 2010
Canada2441 Posts
May 20 2011 20:40 GMT
#113
On May 21 2011 05:28 nShade wrote:
Do people want little cute stuff like this to be in the game or not?
Wasn't that what made BW what it is?

On that note. If you see the protoss/terran setting their worker on a chain of rally points, you can just predict where the worker will go to and take a shortcut with the drone in order to get a hit. That requires just a little bit of micro. It's not like there is something else going on in that stage of the earily game...

Seriously guys... "this makes zerg underpowered" "this is unfair" ?!
You need to go to a quiet room and think for a minute.

I am sorry if this offends somebody, but I had to say this.

it's not a big deal at all. I'd just like to be able to send one drone to kill the probe instead of two, but it doesn't make much difference.
"60% of the time, it works - every time" - Brian Fantana on Double Reactors All The Way // "Great minds discuss ideas; Average minds discuss events; Small minds discuss people." - Eleanor Roosevelt
FeyFey
Profile Joined September 2010
Germany10114 Posts
Last Edited: 2011-05-20 20:43:43
May 20 2011 20:40 GMT
#114
You are forgetting that a drone has instant 1 hp regene on hit. So in worker vs worker this is always one extra hit. So the max hp of a drone is 1 higher then shown or a complete worker hit.

oh my why do i bother this is a troll catcher thread ...

edit: well at least it made me look at some of the by MooN starcraft bw vids ^^ they are really epic
ChrisEU
Profile Joined February 2011
United Kingdom28 Posts
May 20 2011 20:40 GMT
#115
Finally someone else has noticed this, it's been annoying me for ages.
PhiliBiRD
Profile Joined November 2009
United States2643 Posts
May 20 2011 20:41 GMT
#116
i find it hard to believe that Blizzard would be unaware of this.
Shadowlash
Profile Joined December 2008
Denmark30 Posts
May 20 2011 20:42 GMT
#117
your test id not accurate, i know for a fact that the angle the enemy probe turns with matters, in the scv example the angle for the attack is sharper, making it easier to hit then the angle used for the dt/drone
laegoose
Profile Joined June 2010
Russian Federation325 Posts
May 20 2011 20:45 GMT
#118
I'd like to see video with scv killing a drone with 'perfect micro' no hp loss. I'm pretty sure that's impossible i.e. you can run from a drone but you can't attack it without taking hits.
Europa
Profile Joined March 2011
11 Posts
May 20 2011 20:47 GMT
#119
Noticed this the other day, found it really annoying when the person could just patrol-circle my base and I could do nothing about it until I got lings out, which was frustrating (to say the least).

Hope it gets fixed soon, it's not a huge issue but it is an issue nonetheless.
ScaSully
Profile Joined April 2011
United States488 Posts
May 20 2011 20:51 GMT
#120
i've noticed this also. it would not do much but it is a bug
¯\_(ツ)_/¯
L3gendary
Profile Joined October 2010
Canada1470 Posts
May 20 2011 20:53 GMT
#121
I knew about this but assumed the same goes for the other workers..guess not. I don't mind it because it adds micro to the game but it's kind of dumb that it does not to apply to scvs and probes.
Watching Jaedong play purifies my eyes. -Coach Ju Hoon
ZeromuS
Profile Blog Joined October 2010
Canada13389 Posts
May 20 2011 20:55 GMT
#122
To those talking about BW differences among workers we need to remember that they also mined differently, had different Hit point values as well. In SC2 the only difference among the 3 workers is this attacking bug. In SC2 I believe all workers were designed to have the same effective HP (regen and shield regen making up for the sheer HP scvs have compared to the other workers) so this bug being the only difference to me means it is indeed a bug
StrategyRTS forever | @ZeromuS_plays | www.twitch.tv/Zeromus_
wankey
Profile Joined May 2010
98 Posts
May 20 2011 21:07 GMT
#123
It's an incredibly simple fix, change Drone attack into a hit scan instead of a missile. I think original drone had a missile effect rather than melee slap.

And for the love of god please change around the effects for Zerg, seriously a slap!??!?! He's got claws, and his attack is a SLAP? They need to fire the sound designer. Ultralisk has MASSIVE claws and they sound like samurai warriors (they sound like what Dark templar should sound like)
Mailing
Profile Joined March 2011
United States3087 Posts
May 20 2011 21:09 GMT
#124
On May 21 2011 06:07 wankey wrote:
It's an incredibly simple fix, change Drone attack into a hit scan instead of a missile. I think original drone had a missile effect rather than melee slap.

And for the love of god please change around the effects for Zerg, seriously a slap!??!?! He's got claws, and his attack is a SLAP? They need to fire the sound designer. Ultralisk has MASSIVE claws and they sound like samurai warriors (they sound like what Dark templar should sound like)


Probes - LIGHTNING BOLT, LIGHTNING BOLT~

SCV - DRILL BEAKER, DRILL BREAKER~

Drone - Crab Claw - Snip.... Snip....... Snip...............
Are you hurting ESPORTS? Find out today - http://www.teamliquid.net/blogs/viewblog.php?topic_id=232866
Xswordy
Profile Joined December 2010
United Kingdom425 Posts
May 20 2011 21:10 GMT
#125
On May 21 2011 05:40 FeyFey wrote:
You are forgetting that a drone has instant 1 hp regene on hit. So in worker vs worker this is always one extra hit. So the max hp of a drone is 1 higher then shown or a complete worker hit.

oh my why do i bother this is a troll catcher thread ...

edit: well at least it made me look at some of the by MooN starcraft bw vids ^^ they are really epic



SCVs have 55 health and probes regen shields to compensate for this, if you forgot.
Figgy
Profile Joined February 2011
Canada1788 Posts
Last Edited: 2011-05-20 21:22:48
May 20 2011 21:22 GMT
#126
No way this should be changed. It would make 12 drone rush insanely strong against Terran.
Bug Fixes Fixed an issue where, when facing a SlayerS terran, completing a hatchery would cause a medivac and 8 marines to randomly spawn nearby and attack it.
Azrepoman
Profile Joined February 2011
United States13 Posts
May 20 2011 21:23 GMT
#127
Damn you Blizzard. No wonder spine crawler, bunker rush, and probe harass is so difficult to deal with sometimes.
"We don't live in a world of reality, we live in a world of perceptions." Gerald J. Simmons
uzas
Profile Joined October 2010
Croatia52 Posts
May 20 2011 21:55 GMT
#128
Buff the drone!!!!!!!!!

User was temp banned for this post.
stevarius
Profile Joined August 2010
United States1394 Posts
May 20 2011 21:56 GMT
#129
On May 21 2011 06:10 Xswordy wrote:
Show nested quote +
On May 21 2011 05:40 FeyFey wrote:
You are forgetting that a drone has instant 1 hp regene on hit. So in worker vs worker this is always one extra hit. So the max hp of a drone is 1 higher then shown or a complete worker hit.

oh my why do i bother this is a troll catcher thread ...

edit: well at least it made me look at some of the by MooN starcraft bw vids ^^ they are really epic



SCVs have 55 health and probes regen shields to compensate for this, if you forgot.


SCVs have 45 hp.
¯\_(ツ)_/¯
da_head
Profile Blog Joined November 2008
Canada3350 Posts
May 20 2011 21:59 GMT
#130
good find.i always wondered y it was easier to keep a worker alive longer in a zerg's base vs terrans (before rines/lings pop out obv)
When they see MC Probe, all the ladies disrobe.
Arco
Profile Joined September 2009
United States2090 Posts
May 20 2011 22:04 GMT
#131
I've known about this forever but I'm surprised it wasn't posted yet

Thanks for that
elkram
Profile Blog Joined October 2010
United States221 Posts
May 20 2011 22:31 GMT
#132
You know what else is annoying, the fact that when a worker turns at an acute angle they get attacked by the worker following it. I mean c'mon. Whenever I see a zerg who actually knows what he's doing I can't get the little drone out of my base until I get a sentry or stalker (how imba+ Show Spoiler +
not really -_-
), so for you guys to be complaining that you can't get probes out until you get lings, i'm sorry, but quit whining.

As to the OP's point, definitely cool to know, will try and take advantage of it when blocking hatches and stuff (hopefully the zerg doesn't bring 2 drones )
Tiger Tiger. burning bright, In the forests of the night; What immortal hand or eye. Could frame thy fearful symmetry?
Shiladie
Profile Blog Joined January 2009
Canada1631 Posts
May 20 2011 22:46 GMT
#133
The damage point stat is actually very interesting, and I would be intrigued to see a statblock for this on all of the melee units. I definitely agree this isn't gamebreaking to any kind of degree, and nobody should bring any of this up as some massive imbalance or reason for losing. But it is something we can look at and wonder about.
viii
Profile Joined March 2011
United States266 Posts
May 20 2011 22:54 GMT
#134
This is actually surprising to see, i didnt think workers would have some kind attack deviation.
For those who came from nothing, and became something - DGK
Jameser
Profile Joined July 2010
Sweden951 Posts
May 20 2011 22:59 GMT
#135
I thought this was a well known issue, every zerg player complained about it for the first couple of months of the game...
Gooey
Profile Joined September 2010
United States944 Posts
May 20 2011 23:02 GMT
#136
So what you are saying is that if DTs are in my base, I just patrol all of my workers and take zero damage?

Excellent.

By the way, the ultralisk thing is just plain funny. They are already bad enough, but now the way to beat ultras is just to.... run... :D
www.twitch.tv/Thatgooey
Tassadar_UK
Profile Joined May 2011
United Kingdom5 Posts
May 20 2011 23:11 GMT
#137
lol at people saying BW probe was "OP"...
balance is an all-unit-encompassing issue, its not as simple as worker vs worker.

the biggest imbalance in Brood War was 6 zerglings appearing in a protoss base when they had 1 zealot. the fact that probes had a suprising ability to defend their mineral line from this was the only thing preventing ling rushes in ZvP being as automatically game-ending as they are in sc2 (if the block fails)
..and in BW they still caused significant economic setback, often enough to influence the outcome.

incredible that iDrAma would whine about bw probes.. so much for his moral legitimacy
EtherealDeath
Profile Blog Joined July 2007
United States8366 Posts
May 20 2011 23:13 GMT
#138
Yea, I abuse this all the time to prevent that hatch from ever going down ;s
isospeedrix
Profile Joined November 2010
United States215 Posts
May 20 2011 23:14 GMT
#139
I always felt this but I always thought it was just my imagination or bias, and not actually true. Great to see a confirmation.
http://www.youtube.com/isospeedrix
TelecoM
Profile Blog Joined January 2010
United States10671 Posts
May 20 2011 23:18 GMT
#140
If you are chasing a probe around in a circle, obviously it is not the smartest thing to just keep chasing it in a circle, but if you instead change the path of the probe and just go in the direction in which the probe will move, then you can hit it a lot of the time, that is how I do it when I am able to pick off probes to expand.
AKA: TelecoM[WHITE] Protoss fighting
PopcornColonel
Profile Joined March 2011
United States769 Posts
May 20 2011 23:42 GMT
#141
I'd like to see this with Marauders vs Stalkers
Zerg delenda est.
epikAnglory
Profile Blog Joined April 2011
United States1120 Posts
May 20 2011 23:47 GMT
#142
Not sure if this is a bug, similar to how in BW Probes and Drones could kite SCVs, but no one actually took the APM to seriously abuse that.
710+ Posts with a Probe Icon =D
JinDesu
Profile Blog Joined August 2010
United States3990 Posts
May 20 2011 23:51 GMT
#143
On May 21 2011 08:47 iTzAnglory wrote:
Not sure if this is a bug, similar to how in BW Probes and Drones could kite SCVs, but no one actually took the APM to seriously abuse that.


Except Bisu :D
Yargh
TERRANLOL
Profile Blog Joined July 2010
United States626 Posts
May 20 2011 23:55 GMT
#144
This clearly wasn't an accident by blizzard. They probably did it to make the 12 drone rush less effective.
Trawler
Profile Joined September 2010
Sweden382 Posts
May 21 2011 00:01 GMT
#145
Needs fix asap
FinestHour
Profile Joined August 2010
United States18466 Posts
May 21 2011 00:05 GMT
#146
Well the "bug" has been this way for every melee unit since the game came out, perhaps it really is intended.
thug life.                                                       MVP/ex-
dUTtrOACh
Profile Joined December 2010
Canada2339 Posts
May 21 2011 00:09 GMT
#147
Pretty interesting find. I've always noticed the occasional worker who "survives" a swing by a DT with no damage taken, or low HP probes/SCVs who don't die when they get poked on the way out of the base by a drone. IMO, this is a bug. Blizz needs to fix this. It's hard to believe it's intentional or somehow a balancing mechanism against 12 drone rush, which is taken care of by rush distance.
twitch.tv/duttroach
zeroISM
Profile Blog Joined August 2010
Japan161 Posts
May 21 2011 00:10 GMT
#148
Great find indeed. I always wondered why when I send my drone to attack the probe, and his probe was sent to attack my drone on his base, my droe would die first, even in Patrol route. That explains why o_O
♘
Wolf
Profile Blog Joined April 2010
Korea (South)3290 Posts
May 21 2011 00:24 GMT
#149
All workers are not created equal.
Commentatorhttp://twitter.com/proxywolf
TL+ Member
MrBarryObama
Profile Joined August 2010
Korea (South)141 Posts
May 21 2011 00:59 GMT
#150
rofl zerg suck
Angry_Fetus
Profile Joined August 2010
Canada444 Posts
May 21 2011 01:30 GMT
#151
I noticed it as I play zerg, I just thought it was the case for the other races too. I always just pull 2 drones and get one to chase, and the other to intercept the probe blocking the expo. Idra does this too. Maybe after they fix this, it won't be necessary.
NikonTC
Profile Joined September 2010
United Kingdom418 Posts
May 21 2011 01:35 GMT
#152
FINALLY we get to the root of the zerg imbalance discussion!

What happens if you try the same patrol pattern but on creep btw?
"IdrA crushes the marine push, absolutely demolishes this 2 rax play. Would not be suprised to see a GG from IdrA at any moment" Day[9]
tooPrime
Profile Joined March 2011
United States245 Posts
May 21 2011 01:37 GMT
#153
On May 21 2011 10:35 NikonTC wrote:
FINALLY we get to the root of the zerg imbalance discussion!

What happens if you try the same patrol pattern but on creep btw?

Drones aren't any faster on creep.
Zooper31
Profile Joined May 2009
United States5710 Posts
May 21 2011 01:46 GMT
#154
On May 21 2011 10:37 tooPrime wrote:
Show nested quote +
On May 21 2011 10:35 NikonTC wrote:
FINALLY we get to the root of the zerg imbalance discussion!

What happens if you try the same patrol pattern but on creep btw?

Drones aren't any faster on creep.


Idk. He found this bug which blizzard probably didn't know about. Maybe theres some bug on creep that secretly makes it in the drones favor?
Asato ma sad gamaya, tamaso ma jyotir gamaya, mrtyor mamrtam gamaya
CapnCDaWg
Profile Joined September 2010
United States179 Posts
May 21 2011 01:49 GMT
#155
On May 20 2011 20:48 Bond(i2) wrote:
Bring back the Broodwar drone!


Please
Fryght
Profile Joined August 2010
Netherlands254 Posts
Last Edited: 2011-05-21 01:50:07
May 21 2011 01:49 GMT
#156
Really hope Blizzard fixes this for the actual offensive units (DT/Ultralisk), as for those units it's quite a big disadvantage.

Whether it has been done for a reason with the drone, I'm not sure. In my opinion, they should just equalize it for all workers, seems weird to only have Zerg differ. Unless there is a very good reason, of course.
Philymaniz
Profile Joined November 2010
United States177 Posts
May 21 2011 02:03 GMT
#157
This is pretty awesome, I'm going to have an easier time blocking hatches.
JerKy
Profile Blog Joined January 2011
Korea (South)3013 Posts
May 21 2011 02:07 GMT
#158
Yep, I've noticed melee units often have a tendency to miss attacks when the enemy unit "dodges"
I dont really think this is a bug? I mean, if its possible to dodge projectile attacks like marauder shots or banshee shots, it should make sense we can dodge melee attacks?
You can type "StarCraft" with just your left hand.
giX
Profile Blog Joined June 2010
United States185 Posts
May 21 2011 02:08 GMT
#159
give drones back their acid spit!
twitter.com/gixDotA
Coolguy
Profile Joined January 2011
68 Posts
May 21 2011 02:10 GMT
#160
Oh man i remember drones having more range than scvs/probes in BW, and scvs could attack while moving. damn imbalance :D
Brief.Starcraft
Profile Joined January 2011
United States35 Posts
May 21 2011 02:50 GMT
#161
When I saw the ultralisk being kited around, I could hardly believe it. That is so odd if intentional.
arbitrageur
Profile Joined December 2010
Australia1202 Posts
Last Edited: 2011-05-21 02:55:28
May 21 2011 02:54 GMT
#162
Sure, it may be a bug, but it has almost no relevance to real games for the following reasons.

The only time this applies is when you're chasing someone blocking your hatch, but nobody in their right mind would right click the SCV/Probe in that instance. You have to do intercepts every circle they do so you can get the probe down as fast as possible. Intercepting is faster even if this artifact you're describing DIDN'T exist. So fixing it would only benefit those without the APM to intercept the blocking SCV/Probe.
emc
Profile Joined September 2010
United States3088 Posts
Last Edited: 2011-05-21 03:22:30
May 21 2011 03:20 GMT
#163
I always knew that drones can miss their targets, but you can stop that with predicting their movement and cutting them off, obviously there was no micro in those videos.

I think this needs to be fixed, ESPECIALLY for the Ultras, no wonder they suck so bad

I didn't know that DTs also missed and they should be fixed too. I don't see a logical reason why high costing units should be able to miss.
Temporarykid
Profile Blog Joined November 2010
Canada362 Posts
May 21 2011 03:25 GMT
#164
On May 20 2011 20:48 Bond(i2) wrote:
Bring back the Broodwar drone!


I actually wouldn't mind this, just for the visual animation of the drone's attack. Sometimes, I can't even tell if an attack went off or not .. : s
ㅈㅈ
GenZai
Profile Joined March 2010
France38 Posts
May 21 2011 03:39 GMT
#165
omg thats why my probe are so bad for defending b2
Pardon my french
MonsieurGrimm
Profile Joined August 2010
Canada2441 Posts
May 21 2011 03:53 GMT
#166
On May 21 2011 11:54 arbitrageur wrote:
Sure, it may be a bug, but it has almost no relevance to real games for the following reasons.

The only time this applies is when you're chasing someone blocking your hatch, but nobody in their right mind would right click the SCV/Probe in that instance. You have to do intercepts every circle they do so you can get the probe down as fast as possible. Intercepting is faster even if this artifact you're describing DIDN'T exist. So fixing it would only benefit those without the APM to intercept the blocking SCV/Probe.

unless you pull 2 drones, if the guy micros his probe/scv as well as you micro your drone you'll still be very hard pressed to kill it. obviously it's not a big deal, it would just be nice if it were fixed.
"60% of the time, it works - every time" - Brian Fantana on Double Reactors All The Way // "Great minds discuss ideas; Average minds discuss events; Small minds discuss people." - Eleanor Roosevelt
XenoX101
Profile Joined February 2011
Australia729 Posts
May 21 2011 05:21 GMT
#167
It would've been easier for Blizz to keep all the miners exactly the same, so I think this is more likely intended than any kind of slip-up on their part.

3 reasons I can think of off that bat would be:
- to weaken 6 pool /w drones all in
- because zerg can produce drones a little faster
- because zerg are generally expected to have more drones than the opponent's SCVs/probes in an evenly matched game (hence why they can produce them a little faster)
Dalguno
Profile Blog Joined January 2011
United States2446 Posts
May 21 2011 05:35 GMT
#168
This can't be deliberate, can it? That would just seem so blatantly off to me.
"I'm gonna keep making drones cause I'm a baller, and ballers make drones." -Snute
SirFrancisBacon
Profile Joined May 2011
Australia4 Posts
May 21 2011 05:44 GMT
#169
I think this is deliberate by blizzard. The drone's attack is significantly higher than that of other workers, so they may have implemented this to prevent worker rushes from crushing opponents.
Treemonkeys
Profile Blog Joined August 2010
United States2082 Posts
Last Edited: 2011-05-21 06:03:17
May 21 2011 06:02 GMT
#170
lol this is so annoying! think about how it all adds up in a typical game...

basic zvp:

Run around toss base with drone scout, toss just clicks one probe to attack drone and leaves it, zerg must micro drone to keep safe from a-clicked probe

meanwhile back at zerg base:

Toss just sets up waypoint for scouting probe, zerg must micro his attack drone while multitasking scout drone if he wants to damage waypoint probe, zerg says fuck it and saves mining time, toss consistently gets effortless probe scout
http://shroomspiration.blogspot.com/
arb
Profile Blog Joined April 2008
Noobville17921 Posts
May 21 2011 06:09 GMT
#171
On May 21 2011 11:10 Coolguy wrote:
Oh man i remember drones having more range than scvs/probes in BW, and scvs could attack while moving. damn imbalance :D

Technically drones were actually considered melee in Bw despite what their attack looked like

the probe was the only one that was actually able to kite the other 2 if given proper micro
Artillery spawned from the forges of Hell
Yoshi Kirishima
Profile Blog Joined July 2009
United States10328 Posts
May 21 2011 06:17 GMT
#172
Perhaps if this is kept in though, it will lead to epic micro skill and battles.

For example, in BW, if Mutas flew in a specific pattern (something like a triangle, i'm not too familiar) it will cause the Scourge AI to bug and not explode -- hence giving the Mutalisks enough space to kill the Scourge.
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
Shebuha
Profile Blog Joined May 2011
Canada1335 Posts
May 21 2011 06:19 GMT
#173
I sincerely believe that if this is intended my Blizzard, that that is kinda messed... Especially ultralisk kiting. How useful is it to make an expensive, highest tier unit that can't hit a stimmed terran bio even if the animation happens?

IMO, if the animation happens, the damage should happen, like the zealot charge thing, kinda.
johanngrunt
Profile Blog Joined July 2010
Hong Kong1555 Posts
May 21 2011 06:26 GMT
#174
I want weapon upgrades to affect workers too!!!!! I don't care about all this kiting!!!

Just give me my 8 dmg scv!!! hehe.

Not sure why they wouldn't want to keep it consistent between all races tho.... Seems something so minor.... hopefully they patch this.
Owarida
Profile Joined April 2010
United States333 Posts
May 21 2011 06:28 GMT
#175
You mean even at the level of the worker zerg is underpowered!
greendestiny
Profile Blog Joined May 2010
Bosnia-Herzegovina114 Posts
Last Edited: 2011-05-21 06:32:54
May 21 2011 06:29 GMT
#176
In Warcraft 3, a melee unit missing a fleeing faster unit if the attack animation was played out was extremely rare, notwithstanding special abilities and effects.
If the animation connects, it should do damage, no matter what.
Come on, Blizzard, get a grip!
How I appear to you is a reflection of you, not me.
Mailing
Profile Joined March 2011
United States3087 Posts
May 21 2011 06:35 GMT
#177
IdrA quote often when streaming will miss killing a probe by 5 hp before a pylon goes down at his natural. If even one hit is dodged because of this then it's worth it to spend 5 mins and patch it,
Are you hurting ESPORTS? Find out today - http://www.teamliquid.net/blogs/viewblog.php?topic_id=232866
youngminii
Profile Blog Joined May 2010
Australia7514 Posts
May 21 2011 06:38 GMT
#178
I thought this was fixed a looong time ago back when it was ridiculously easy to dodge worker hits.
lalala
vilg
Profile Joined April 2010
Denmark413 Posts
May 21 2011 06:42 GMT
#179
This will have to be fixed, it's pretty stupid. To all the people saying it doesn't mean anything; The bug also happens when you pull drones to defend against a stimmed t army that does the pull back and shoot micro, drones will stop moving to attack and then not get attacks off.
BestFriends
Profile Joined December 2010
Canada133 Posts
May 21 2011 06:49 GMT
#180
i feel little things like this should be left in the game as they can be fixed with a little micro. yes the lower players will have a harder time but most high level zergs will just micro the drone. also the circle used in the video and what is required for a hatch block are a lot different. its not that bad.
It's not about winning but the prevention of defeat.
Chicane
Profile Joined November 2010
United States7875 Posts
May 21 2011 07:16 GMT
#181
I always thought DTs didn't do much damage to running workers... I guess this shows why. Hopefully they change it.
kckkryptonite
Profile Blog Joined July 2010
1126 Posts
May 21 2011 08:12 GMT
#182
Hidden Nerf Crouching Browder?

FIX
RIP avilo, qxc keyboard 2013, RIP Nathanis keyboard 2014
aaMikeD
Profile Joined February 2009
United States140 Posts
May 21 2011 08:21 GMT
#183
I noticed this bug where whenever my probe right clicks an scv or drone in a 1v1 battle the probe always loses. This bug should be fixed right away.
Crazyeyes
Profile Blog Joined March 2008
Canada1342 Posts
May 21 2011 09:06 GMT
#184
Jesus, like 75% of the people in this thread only read the OP.
I don't think this is a problem at all; its all balanced out in the end.

When chasing the scout, if you just micro a bit you should be able to get in the damage anyways.
Drones still do the same DPS as an SCV/probe.


Fixing this problem for DT and Ultra seems to make sense, though.
Have you ever played one of those Cat and Mouse UMS games?
YOU CAN SEE THE CAT ATTACK BUT THAT FUCKING PROB---err, MOUSE WONT DIE
WeeEEeeEEEeeEEEeeeEEee!!
David451
Profile Joined October 2010
United States491 Posts
May 21 2011 10:27 GMT
#185
This is working as intended, the drone was given a higher damage point than other workers for precisely this kind of micro. Please stop trolling and calling it a bug. Just admit you want a buff to your early hatch builds.

But go ahead and "fix" it, just give SCVs 55 HP back.
Shae: I don't want to play. Tyrion: It's fun! Look at the fun we're having!
JustinHit
Profile Joined October 2010
United States196 Posts
Last Edited: 2011-05-21 11:31:15
May 21 2011 11:16 GMT
#186
On May 21 2011 19:27 David451 wrote:
This is working as intended, the drone was given a higher damage point than other workers for precisely this kind of micro. Please stop trolling and calling it a bug. Just admit you want a buff to your early hatch builds.

But go ahead and "fix" it, just give SCVs 55 HP back.


Then can you tell me why the scv and probe shouldnt also miss if the drone was to run away?
For the swarm for life!
TanX
Profile Blog Joined July 2010
Denmark92 Posts
Last Edited: 2011-05-21 11:37:36
May 21 2011 11:36 GMT
#187
On May 21 2011 18:06 Crazyeyes wrote:
Jesus, like 75% of the people in this thread only read the OP.
I don't think this is a problem at all; its all balanced out in the end.

When chasing the scout, if you just micro a bit you should be able to get in the damage anyways.
Drones still do the same DPS as an SCV/probe.


Fixing this problem for DT and Ultra seems to make sense, though.
Have you ever played one of those Cat and Mouse UMS games?
YOU CAN SEE THE CAT ATTACK BUT THAT FUCKING PROB---err, MOUSE WONT DIE


What's up with these replies? how can you argue that it is acceptable that the drone, as the only worker unit, is different in such a crucial way? Even if it is possibly negated by micro, shouldn't all workers be the same? At least nerf the probe and SCV as well then! Only nerfing the drone just seems too god-damn thoughtless and out-of-synch with the game spirit and how the races should have equal chances in the same situations.

This kind of unit design just further concretes the fact that Zerg is the most intensive race in all possible levels of the game.
'but this is not supposed to be the old starcraft'
droiD
Profile Joined February 2011
Australia15 Posts
May 21 2011 11:40 GMT
#188
I hear a lot of "its not that bad"

Well if you want to make the perfect product its things like this that should be fixed.

People are playing for real cold hard cash in this game after all.
I always tell the truth even when I lie
kaztah
Profile Joined September 2010
Norway1221 Posts
Last Edited: 2011-05-21 11:44:34
May 21 2011 11:43 GMT
#189
The biggest problem with this is how effective stutter step microing marines away from drones with 2 rax suddenly becomes, since if you do it correctly, they cant even attack you back. The question is basicly if it's intended or just happened for balance reasons to be this way.
I speak fluent sarcasm.
rbkl
Profile Joined March 2010
772 Posts
May 21 2011 11:47 GMT
#190
Blizzard, we hope you are reading! Someone please post in battle.net forums :D
www.check6gaming.com // www.iugaming.com ** Indiana's Premier Gaming / Starcraft Community **
Fir3fly
Profile Joined May 2009
Australia251 Posts
May 21 2011 11:58 GMT
#191
On May 21 2011 18:06 Crazyeyes wrote:
Jesus, like 75% of the people in this thread only read the OP.
I don't think this is a problem at all; its all balanced out in the end.

When chasing the scout, if you just micro a bit you should be able to get in the damage anyways.
Drones still do the same DPS as an SCV/probe.


Fixing this problem for DT and Ultra seems to make sense, though.
Have you ever played one of those Cat and Mouse UMS games?
YOU CAN SEE THE CAT ATTACK BUT THAT FUCKING PROB---err, MOUSE WONT DIE



but you're not reading the thread either.
how are zerg meant to handle super early marine pressure if we cant hit the marines. aswel as stopping the pylon block if the other players know of it.

Subversion
Profile Blog Joined April 2010
South Africa3627 Posts
May 21 2011 12:01 GMT
#192
Lol its been like this forever.

Poor Zerg, it seems these kinds of threads are always Z-related
Teael
Profile Joined February 2011
United States724 Posts
May 21 2011 12:08 GMT
#193
I've noticed this a while, thought it was a glitch or bug

Really noticeable when players queue a diamond-ish shape with their probe to block your hatch and you try to chase away the probe with a drone
sharky246
Profile Blog Joined November 2010
1197 Posts
May 21 2011 12:08 GMT
#194
blizzard must really hate zergs for some reason
On January 03 2011 13:14 IdrA wrote: being high on the ladder doesnt get you any closer to your goal. Avoiding practice to protect your rating is absurd. If you want to be good go play 40 games a day and stop thinking about becoming a pro.
Snuggles
Profile Blog Joined May 2010
United States1865 Posts
May 21 2011 12:10 GMT
#195
Never really noticed it. I've always manually micro'ed my drone in worker fights when trying to get that hatch down. If this gets fixed it'll be nice, it'll make things like that less of a hassle.

But with the clear irrefutable evidence seen here. CLEARLY, EFFING CLEARLY, THERE ARE IMBALANCES IN THIS GAME. =O
crabz
Profile Joined May 2011
227 Posts
May 21 2011 12:21 GMT
#196
On May 21 2011 10:49 CapnCDaWg wrote:
Show nested quote +
On May 20 2011 20:48 Bond(i2) wrote:
Bring back the Broodwar drone!


Please

when we are at it i want my 60hp fast attack SCV's too
nalgene
Profile Joined October 2010
Canada2153 Posts
May 21 2011 12:25 GMT
#197
On May 21 2011 19:27 David451 wrote:
This is working as intended, the drone was given a higher damage point than other workers for precisely this kind of micro. Please stop trolling and calling it a bug. Just admit you want a buff to your early hatch builds.

But go ahead and "fix" it, just give SCVs 55 HP back.

Yeah, they wouldn't just randomly give this unit higher damage point for no reason while the other two workers just so happen to have a lower damage point.

Don't you mean 60?
Year 2500 Greater Israel ( Bahrain, Cyprus, Egypt, Iran, Iraq, Jordan, Kuwait, Lebanon, Oman, Gaza Strip, West Bank, Qatar, Saudi Arabia, Syria, Turkey, United Arab Emirates, Yemen )
Striding Strider
Profile Joined February 2011
United Kingdom787 Posts
May 21 2011 12:25 GMT
#198
On May 21 2011 21:21 crabz wrote:
when we are at it i want my 60hp fast attack SCV's too


For even easier Terran 1 base all in's? No thanks.
I have a beard. I'm unprofessional.
nalgene
Profile Joined October 2010
Canada2153 Posts
Last Edited: 2011-05-21 12:38:59
May 21 2011 12:30 GMT
#199
On May 21 2011 21:25 Striding Strider wrote:
Show nested quote +
On May 21 2011 21:21 crabz wrote:
when we are at it i want my 60hp fast attack SCV's too


For even easier Terran 1 base all in's? No thanks.

I think he means to remove Auto Repair in for 60 hp SCVS ( They didn't seem to have a problem in BW anyways and the map pool has become much different nowadays with massive maps and some maps having corner spawns ( Tal'Darim Altar ) instead a metalopolis design ( doesn't use corners in this map ).

They were changed due to the tiny map distances they used to have ( Steppes of War )
Year 2500 Greater Israel ( Bahrain, Cyprus, Egypt, Iran, Iraq, Jordan, Kuwait, Lebanon, Oman, Gaza Strip, West Bank, Qatar, Saudi Arabia, Syria, Turkey, United Arab Emirates, Yemen )
videogames
Profile Joined May 2011
United States103 Posts
May 21 2011 12:30 GMT
#200
Well this surely affects bunker rushes and stuff, should be fixed asap.
>
nalgene
Profile Joined October 2010
Canada2153 Posts
May 21 2011 13:06 GMT
#201
On May 21 2011 21:30 videogames wrote:
Well this surely affects bunker rushes and stuff, should be fixed asap.

How is it a "bug" when the designers intended to type in 0.2500 ( That's 6 key inputs )
while the other two are given a 0.1670 ( Also 6 key inputs )...

Seems unreasonable to assume someone would randomly miss click the last 4 keys when it's clearly intentional by design.

Bunker rushes have existed since 2001 and with 60 hp without a problem...
Year 2500 Greater Israel ( Bahrain, Cyprus, Egypt, Iran, Iraq, Jordan, Kuwait, Lebanon, Oman, Gaza Strip, West Bank, Qatar, Saudi Arabia, Syria, Turkey, United Arab Emirates, Yemen )
goiflin
Profile Blog Joined November 2010
Canada1218 Posts
May 21 2011 13:11 GMT
#202
On May 21 2011 22:06 nalgene wrote:
Show nested quote +
On May 21 2011 21:30 videogames wrote:
Well this surely affects bunker rushes and stuff, should be fixed asap.

How is it a "bug" when the designers intended to type in 0.2500 ( That's 6 key inputs )
while the other two are given a 0.1670 ( Also 6 key inputs )...

Seems unreasonable to assume someone would randomly miss click the last 4 keys when it's clearly intentional by design.

Bunker rushes have existed since 2001 and with 60 hp without a problem...


probably all the workers had the drone's number, but when they switched it to .1670, they forgot the drones. for some reason.
OFCORPSE
Profile Joined September 2010
Sweden355 Posts
May 21 2011 13:21 GMT
#203
I thought this was common knowledge? one probe can block a hatch for an eternity vs one drone, but a drone cannot block a nexus for long due to the probe hitting the drone.

That's why most zergs brings two drones to their first hatch, to try and deal with the probe.
Liquor saved me from sports.
nalgene
Profile Joined October 2010
Canada2153 Posts
May 21 2011 13:49 GMT
#204
On May 21 2011 22:21 OFCORPSE wrote:
I thought this was common knowledge? one probe can block a hatch for an eternity vs one drone, but a drone cannot block a nexus for long due to the probe hitting the drone.

That's why most zergs brings two drones to their first hatch, to try and deal with the probe.

They definitely had good foresight when they designed it such that the player creating the hatch would have to fight their way to getting it rather than making it easy for them to do so.
Year 2500 Greater Israel ( Bahrain, Cyprus, Egypt, Iran, Iraq, Jordan, Kuwait, Lebanon, Oman, Gaza Strip, West Bank, Qatar, Saudi Arabia, Syria, Turkey, United Arab Emirates, Yemen )
theSAiNT
Profile Joined July 2009
United States726 Posts
May 21 2011 13:55 GMT
#205
This feels like it matters most for the Ultralisk actually. In game, it quite often looks like the Ultralisk is hitting (attack animation + hit sound) but it doesn't feel like they're doing that much damage. And that's because they're not! They're already pretty slow anyway and get in each others way. So they're actually even worse than they look.
Amber[LighT]
Profile Blog Joined June 2005
United States5078 Posts
May 21 2011 13:58 GMT
#206
On May 21 2011 22:11 goiflin wrote:
Show nested quote +
On May 21 2011 22:06 nalgene wrote:
On May 21 2011 21:30 videogames wrote:
Well this surely affects bunker rushes and stuff, should be fixed asap.

How is it a "bug" when the designers intended to type in 0.2500 ( That's 6 key inputs )
while the other two are given a 0.1670 ( Also 6 key inputs )...

Seems unreasonable to assume someone would randomly miss click the last 4 keys when it's clearly intentional by design.

Bunker rushes have existed since 2001 and with 60 hp without a problem...


probably all the workers had the drone's number, but when they switched it to .1670, they forgot the drones. for some reason.


Or perhaps because drones are the only worker capable of recovering while being attacked that they have a different input.

I'm not a rocket scientist or anything.
"We have unfinished business, I and he."
nalgene
Profile Joined October 2010
Canada2153 Posts
May 21 2011 14:00 GMT
#207
On May 21 2011 22:55 theSAiNT wrote:
This feels like it matters most for the Ultralisk actually. In game, it quite often looks like the Ultralisk is hitting (attack animation + hit sound) but it doesn't feel like they're doing that much damage. And that's because they're not! They're already pretty slow anyway and get in each others way. So they're actually even worse than they look.

But they dodge the claw attacks by moving away from them... it's like stopping to punch, but your arms couldn't reach...
They move quite fast when given creep ( 1.3 x 2.95 )
Year 2500 Greater Israel ( Bahrain, Cyprus, Egypt, Iran, Iraq, Jordan, Kuwait, Lebanon, Oman, Gaza Strip, West Bank, Qatar, Saudi Arabia, Syria, Turkey, United Arab Emirates, Yemen )
ZeromuS
Profile Blog Joined October 2010
Canada13389 Posts
May 21 2011 14:06 GMT
#208
On May 21 2011 23:00 nalgene wrote:
Show nested quote +
On May 21 2011 22:55 theSAiNT wrote:
This feels like it matters most for the Ultralisk actually. In game, it quite often looks like the Ultralisk is hitting (attack animation + hit sound) but it doesn't feel like they're doing that much damage. And that's because they're not! They're already pretty slow anyway and get in each others way. So they're actually even worse than they look.

But they dodge the claw attacks by moving away from them... it's like stopping to punch, but your arms couldn't reach...
They move quite fast when given creep ( 1.3 x 2.95 )


It would nice if the game didnt make a sound that corresponds to hitting the units but instead made a whiffing sound so you know you are being kited and you dont expect yourself to doing damage
StrategyRTS forever | @ZeromuS_plays | www.twitch.tv/Zeromus_
Pinna
Profile Joined April 2011
Finland152 Posts
Last Edited: 2011-05-21 14:13:33
May 21 2011 14:07 GMT
#209
Nice find, this is also one ridicilous thing that is "broken" with Zerg, which Blizz does not even intend to take care about. They don't love us Zerg man!

E: Oh well, one of the main dudes behind sc2 has said that he doesn't know how to play Zerg..
Q: "So few zerg players has made it to top 200 (NA), does it not indicate zerg is underpowered?"
Chris: "That’s not actually the case,” says Chris. “We have fewer Zerg players overall. I avoid playing Zerg as much as possible because I find them to be just more complex in general. Zerg, or rather larvae management is harder for me to deal with, so I don’t enjoy playing them as much.”

That quote is from an old interview, but I think nothing has changed in larvae management/etc so far.
School..
Saen
Profile Joined March 2011
Great Britain3 Posts
May 21 2011 19:57 GMT
#210
Nice find.
I can't really say if it was intended by blizzard or not, really gives an awkward way of thinking, if this is right or wrong.
papaz
Profile Joined December 2009
Sweden4149 Posts
May 21 2011 21:30 GMT
#211
this has to be a bug and should be reported on blizz forums.
lindn
Profile Joined July 2010
Sweden833 Posts
May 21 2011 23:33 GMT
#212
i've been annoyed at this for a long time. to get your hatch down you need to bring 2 workers cause 1 simply won't ever give damage to the blocking worker.
BurningSera
Profile Blog Joined September 2010
Ireland19621 Posts
May 21 2011 23:39 GMT
#213
well not that i whine about zerg :S alot of stuffs in zerg are simply 'half-production'. look at roach speed and burrow icon. but somehow this worker attack value can be set wrong is beyond ridiculous lol

>_> current blizz design team really have no love for zerg.
is 2017, stop being lame, fuck's sakes. 'Can't wait for the rise of the cakes and humanity's last stand tbqh.'
ZeromuS
Profile Blog Joined October 2010
Canada13389 Posts
May 21 2011 23:40 GMT
#214
On May 21 2011 21:30 videogames wrote:
Well this surely affects bunker rushes and stuff, should be fixed asap.


I think this is probably the biggest and most useful statement here since while SCVs no longer construct "within" the building they are making, the scvs does still move and if a drone whiffs a few times while the scv is building then that makes a pretty big difference imo.
StrategyRTS forever | @ZeromuS_plays | www.twitch.tv/Zeromus_
Goldfish
Profile Blog Joined August 2010
2230 Posts
May 22 2011 00:20 GMT
#215
On May 20 2011 20:48 Bond(i2) wrote:
Bring back the Broodwar drone!


You mean the acid spines from Drones? I agree.

Actually when I first started playing Starcraft 1, I thought Drones were the better workers since "it looked" like they were ranged (like the Hydralisk) and therefore better than the other workers which had "Melee" attacks.
https://connect.microsoft.com/WindowsServerFeedback/feedback/details/741495/biggest-explorer-annoyance-automatic-sorting-windows-7-server-2008-r2-and-vista#details Allow Disable Auto Arrange in Windows 7+
orotoss
Profile Joined September 2010
United States298 Posts
July 19 2011 18:40 GMT
#216
Anybody know if this has been fixed for patch 1.3.5?
BLARRGHGHH
Cyber_Cheese
Profile Blog Joined July 2010
Australia3615 Posts
July 19 2011 18:45 GMT
#217
On July 20 2011 03:40 orotoss wrote:
Anybody know if this has been fixed for patch 1.3.5?


I'm going to go out on a limb and guess doubtful
The moment you lose confidence in yourself, is the moment the world loses it's confidence in you.
mewbert
Profile Joined April 2011
United States291 Posts
July 19 2011 18:47 GMT
#218
On May 21 2011 23:06 ZeromuS wrote:
Show nested quote +
On May 21 2011 23:00 nalgene wrote:
On May 21 2011 22:55 theSAiNT wrote:
This feels like it matters most for the Ultralisk actually. In game, it quite often looks like the Ultralisk is hitting (attack animation + hit sound) but it doesn't feel like they're doing that much damage. And that's because they're not! They're already pretty slow anyway and get in each others way. So they're actually even worse than they look.

But they dodge the claw attacks by moving away from them... it's like stopping to punch, but your arms couldn't reach...
They move quite fast when given creep ( 1.3 x 2.95 )


It would nice if the game didnt make a sound that corresponds to hitting the units but instead made a whiffing sound so you know you are being kited and you dont expect yourself to doing damage

It actually does make a whiffing noise when the drones attack gets "dodged"
Shade_FR
Profile Joined June 2010
France378 Posts
July 19 2011 18:49 GMT
#219
I don't fix it's gonna be fixed until.. heart of the swarm or something. This kind of "bug" (intentional nerf to the zerg race) make me feel so mad about Blizzard's approach of balance...
EU Zerg player - Streaming @ http://twitch.tv/shade_cst
Omegalisk
Profile Blog Joined May 2010
United States337 Posts
July 19 2011 18:53 GMT
#220
On May 21 2011 22:06 nalgene wrote:
Show nested quote +
On May 21 2011 21:30 videogames wrote:
Well this surely affects bunker rushes and stuff, should be fixed asap.


Bunker rushes have existed since 2001 and with 60 hp without a problem...


In StarCraft 1 Drones had a very short ranged attack (Range 1, I think), and in SC2 they are melee. I'm pretty sure the 1 range thing fixed this problem (attack animation could get off in time), but I'm not completely sure.

Bobster
Profile Joined January 2011
Germany3075 Posts
July 19 2011 18:54 GMT
#221
I mean, that the probe delivers the hit is fine, I think. Their electric zap does look like it has a bit of range to it, while the SCV/Drone attack is strictly melee (I know they technically all have the same range).

So yeah, pretty weird that this affects only Zerg and not Terran as well.
ApBuLLet
Profile Joined September 2010
United States604 Posts
July 19 2011 18:55 GMT
#222
Yeah I never knew about this, and as a Zerg player this pisses me off. 2 rax pressure is hard enough to hold off as it is... why can't we have the same workers everyone else does? I don't understand at all.

As for the Ultras and DTs, I don't think it is as bad as the drone simply because they don't have counterparts of the other two races to be compared with, but having a worker that is straight up inferior to the other two races' workers is annoying especially considering the early game abuse Zerg has to use these workers to deal with.
SanDokaN_X
Profile Joined May 2011
Bulgaria69 Posts
Last Edited: 2011-07-22 13:58:28
July 22 2011 13:54 GMT
#223
A good find, but even theoreticaly cannot be implemented in a micro battle.
When a probe tries to delay a hatchery, the zerg player should always bring 2 drones.
And in any kind of worker rush, you will have to stop to attack and thus allowing the drones to close enough.

On July 20 2011 03:55 ApBuLLet wrote:
Yeah I never knew about this, and as a Zerg player this pisses me off. 2 rax pressure is hard enough to hold off as it is... why can't we have the same workers everyone else does? I don't understand at all.

As for the Ultras and DTs, I don't think it is as bad as the drone simply because they don't have counterparts of the other two races to be compared with, but having a worker that is straight up inferior to the other two races' workers is annoying especially considering the early game abuse Zerg has to use these workers to deal with.

In this context, marines are slow enough not to be able to kite drones. And keep in mind every stop-shoot makes them even easier to surround.

Btw, in brood war probes had +1 range over the other workers (and slightly better attack mechanics), but that wasn't a huge imbalance, as there were a lot of things to balance it .
Roses are red. Violets are blue. In Soviet Russa, The Poem writes you!
Shade_FR
Profile Joined June 2010
France378 Posts
Last Edited: 2011-07-31 02:10:16
July 31 2011 02:09 GMT
#224
This "bug" is very unfair early game and there are no reason why Blizzard wouldn't be able to fix it (come on, changing one value to another one ? Why drone melee value is different from the 2 others workers in the first place ?!).

It looks like it's intended, is there any official response about it ?
EU Zerg player - Streaming @ http://twitch.tv/shade_cst
TelecoM
Profile Blog Joined January 2010
United States10671 Posts
July 31 2011 02:16 GMT
#225
I don't think it is unfair at all, because you can take a turn with you're drone and let the probe or scv attack it (causing the scv drone or probe to stop) then u can get the expansion up most of the time, atleast this works a lot for me.
AKA: TelecoM[WHITE] Protoss fighting
Antisocialmunky
Profile Blog Joined March 2010
United States5912 Posts
Last Edited: 2011-07-31 02:29:25
July 31 2011 02:27 GMT
#226
In an ideal world.

SCV Attack:


Probe Attack:


Drone Attack:


I'm more worried about the DT portion of the bug. I remember that this use to afflict ultras as well.
[゚n゚] SSSSssssssSSsss ¯\_(ツ)_/¯
Marine/Raven Guide:http://www.teamliquid.net/forum/viewmessage.php?topic_id=163605
rna
Profile Blog Joined December 2010
United States41 Posts
July 31 2011 02:50 GMT
#227
On July 31 2011 11:27 Antisocialmunky wrote:
I'm more worried about the DT portion of the bug. I remember that this use to afflict ultras as well.



It still does.
vol_
Profile Joined May 2010
Australia1608 Posts
July 31 2011 06:31 GMT
#228
My opinion is that this may have been intentional to make it harder for zergs to get away with fast expos but now that the other 2 races have quite solid fast expand builds they should be made even.
Jaedong gives me a deep resonance.
Ragnarok87
Profile Joined June 2011
United States55 Posts
July 31 2011 06:37 GMT
#229
I used to think I was seeing things when my drones weren't doing damage. This is a big deal and should be fixed. BTW thanks for the advice on keeping workers alive from DT's :-D
"Immortal/roach is pretty good against stalker" IdrA
Shade_FR
Profile Joined June 2010
France378 Posts
August 06 2011 18:10 GMT
#230
http://eu.battle.net/sc2/en/forum/topic/2463347447
Hello,

Thank you for reporting this. I'll forward this information to our developers.

Well, this is european forum, I don't expect much from it but at least I got a nice answer.
EU Zerg player - Streaming @ http://twitch.tv/shade_cst
HungShark
Profile Joined June 2010
United States134 Posts
August 16 2011 19:13 GMT
#231
It's sad to see that this topic, although posted on Blizzard's forums, has not been addressed. I do not think it is fair that drones are nerfed like that.

The ONLY possible reason as to why this could be intentional is because drones can recover HP while attacking, giving them the instant advantage VS other workers. SCVs have extra HP to compensate, and Protoss have shields. However, if a Protoss micros their probe even half-assed, they can easily take out a drone 1v1 since their shield regeneration is much, much faster than HP regeneration.

Even still, it puts Zerg in a much more unfair situation in terms of defending early-game cheeses (6-7 pool, 2 rax, proxy pylons and/or cannons) since the latter two require the drones to pick off the SCV/Probe as quickly as possible.
Die again in good health!
lyAsakura
Profile Blog Joined March 2010
United States1414 Posts
Last Edited: 2011-08-16 19:23:01
August 16 2011 19:21 GMT
#232
Isn't it obvious that blizzard just wants the probe to be the most overpowered unit? It happened in brood war, now they're doing it again in SC2. They even nerf'd the SCV!

+ Show Spoiler +
If you think this is bad, check this out:
http://wiki.teamliquid.net/starcraft/Mining
Probes is also the only worker that can build more than one thing at a time... without dying too! And they also have the fastest regen, wtf!
WeMade FOX would be a deadly SC2 team.
JustPassingBy
Profile Blog Joined January 2011
10776 Posts
August 16 2011 19:29 GMT
#233
kind of makes sense to me, considering that drones and ultralisks need to bite, dark templars need to swipe while probes and an scv just needs to poke.
Abductedonut
Profile Blog Joined December 2010
United States324 Posts
August 25 2011 10:05 GMT
#234
This has been fixed! ( Well.. based on what the notes say )

Fixed an issue where Drone attacks could be more easily dodged than SCV or Probes.

http://us.battle.net/sc2/en/forum/topic/1213111662
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