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Drones attack delayed/cancelled - Page 12

Forum Index > SC2 General
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Prev 1 10 11 12 All
Bobster
Profile Joined January 2011
Germany3075 Posts
July 19 2011 18:54 GMT
#221
I mean, that the probe delivers the hit is fine, I think. Their electric zap does look like it has a bit of range to it, while the SCV/Drone attack is strictly melee (I know they technically all have the same range).

So yeah, pretty weird that this affects only Zerg and not Terran as well.
ApBuLLet
Profile Joined September 2010
United States604 Posts
July 19 2011 18:55 GMT
#222
Yeah I never knew about this, and as a Zerg player this pisses me off. 2 rax pressure is hard enough to hold off as it is... why can't we have the same workers everyone else does? I don't understand at all.

As for the Ultras and DTs, I don't think it is as bad as the drone simply because they don't have counterparts of the other two races to be compared with, but having a worker that is straight up inferior to the other two races' workers is annoying especially considering the early game abuse Zerg has to use these workers to deal with.
SanDokaN_X
Profile Joined May 2011
Bulgaria69 Posts
Last Edited: 2011-07-22 13:58:28
July 22 2011 13:54 GMT
#223
A good find, but even theoreticaly cannot be implemented in a micro battle.
When a probe tries to delay a hatchery, the zerg player should always bring 2 drones.
And in any kind of worker rush, you will have to stop to attack and thus allowing the drones to close enough.

On July 20 2011 03:55 ApBuLLet wrote:
Yeah I never knew about this, and as a Zerg player this pisses me off. 2 rax pressure is hard enough to hold off as it is... why can't we have the same workers everyone else does? I don't understand at all.

As for the Ultras and DTs, I don't think it is as bad as the drone simply because they don't have counterparts of the other two races to be compared with, but having a worker that is straight up inferior to the other two races' workers is annoying especially considering the early game abuse Zerg has to use these workers to deal with.

In this context, marines are slow enough not to be able to kite drones. And keep in mind every stop-shoot makes them even easier to surround.

Btw, in brood war probes had +1 range over the other workers (and slightly better attack mechanics), but that wasn't a huge imbalance, as there were a lot of things to balance it .
Roses are red. Violets are blue. In Soviet Russa, The Poem writes you!
Shade_FR
Profile Joined June 2010
France378 Posts
Last Edited: 2011-07-31 02:10:16
July 31 2011 02:09 GMT
#224
This "bug" is very unfair early game and there are no reason why Blizzard wouldn't be able to fix it (come on, changing one value to another one ? Why drone melee value is different from the 2 others workers in the first place ?!).

It looks like it's intended, is there any official response about it ?
EU Zerg player - Streaming @ http://twitch.tv/shade_cst
TelecoM
Profile Blog Joined January 2010
United States10710 Posts
July 31 2011 02:16 GMT
#225
I don't think it is unfair at all, because you can take a turn with you're drone and let the probe or scv attack it (causing the scv drone or probe to stop) then u can get the expansion up most of the time, atleast this works a lot for me.
AKA: TelecoM[WHITE] Protoss fighting
Antisocialmunky
Profile Blog Joined March 2010
United States5912 Posts
Last Edited: 2011-07-31 02:29:25
July 31 2011 02:27 GMT
#226
In an ideal world.

SCV Attack:


Probe Attack:


Drone Attack:


I'm more worried about the DT portion of the bug. I remember that this use to afflict ultras as well.
[゚n゚] SSSSssssssSSsss ¯\_(ツ)_/¯
Marine/Raven Guide:http://www.teamliquid.net/forum/viewmessage.php?topic_id=163605
rna
Profile Blog Joined December 2010
United States41 Posts
July 31 2011 02:50 GMT
#227
On July 31 2011 11:27 Antisocialmunky wrote:
I'm more worried about the DT portion of the bug. I remember that this use to afflict ultras as well.



It still does.
vol_
Profile Joined May 2010
Australia1608 Posts
July 31 2011 06:31 GMT
#228
My opinion is that this may have been intentional to make it harder for zergs to get away with fast expos but now that the other 2 races have quite solid fast expand builds they should be made even.
Jaedong gives me a deep resonance.
Ragnarok87
Profile Joined June 2011
United States55 Posts
July 31 2011 06:37 GMT
#229
I used to think I was seeing things when my drones weren't doing damage. This is a big deal and should be fixed. BTW thanks for the advice on keeping workers alive from DT's :-D
"Immortal/roach is pretty good against stalker" IdrA
Shade_FR
Profile Joined June 2010
France378 Posts
August 06 2011 18:10 GMT
#230
http://eu.battle.net/sc2/en/forum/topic/2463347447
Hello,

Thank you for reporting this. I'll forward this information to our developers.

Well, this is european forum, I don't expect much from it but at least I got a nice answer.
EU Zerg player - Streaming @ http://twitch.tv/shade_cst
HungShark
Profile Joined June 2010
United States134 Posts
August 16 2011 19:13 GMT
#231
It's sad to see that this topic, although posted on Blizzard's forums, has not been addressed. I do not think it is fair that drones are nerfed like that.

The ONLY possible reason as to why this could be intentional is because drones can recover HP while attacking, giving them the instant advantage VS other workers. SCVs have extra HP to compensate, and Protoss have shields. However, if a Protoss micros their probe even half-assed, they can easily take out a drone 1v1 since their shield regeneration is much, much faster than HP regeneration.

Even still, it puts Zerg in a much more unfair situation in terms of defending early-game cheeses (6-7 pool, 2 rax, proxy pylons and/or cannons) since the latter two require the drones to pick off the SCV/Probe as quickly as possible.
Die again in good health!
lyAsakura
Profile Blog Joined March 2010
United States1414 Posts
Last Edited: 2011-08-16 19:23:01
August 16 2011 19:21 GMT
#232
Isn't it obvious that blizzard just wants the probe to be the most overpowered unit? It happened in brood war, now they're doing it again in SC2. They even nerf'd the SCV!

+ Show Spoiler +
If you think this is bad, check this out:
http://wiki.teamliquid.net/starcraft/Mining
Probes is also the only worker that can build more than one thing at a time... without dying too! And they also have the fastest regen, wtf!
WeMade FOX would be a deadly SC2 team.
JustPassingBy
Profile Blog Joined January 2011
10776 Posts
August 16 2011 19:29 GMT
#233
kind of makes sense to me, considering that drones and ultralisks need to bite, dark templars need to swipe while probes and an scv just needs to poke.
Abductedonut
Profile Blog Joined December 2010
United States324 Posts
August 25 2011 10:05 GMT
#234
This has been fixed! ( Well.. based on what the notes say )

Fixed an issue where Drone attacks could be more easily dodged than SCV or Probes.

http://us.battle.net/sc2/en/forum/topic/1213111662
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