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I've been collecting ladder data since release, and I thought I'd share some player numbers data, now that 2 seasons are completed. Keep in mind that season 2 lasted less than half as long as season 1.
(1v1 is people that have played 1v1 games) (tpp is teams per player)
SEASON 1 SEASON 2 S1 -> S2 locale players 1v1 tpp players 1v1 tpp players 1v1 tpp us 979151 739745 3.14 628046 447889 2.70 (64.1%) (60.5%) (86.0%) eu 766497 613047 3.18 541202 405818 2.77 (70.6%) (66.2%) (87.3%) kr 477268 305122 2.15 221819 138922 1.92 (46.5%) (45.5%) (89.4%) sea 122299 95310 3.32 70238 50939 2.74 (57.4%) (53.4%) (82.5%) tw 134598 99661 2.49 48401 37365 2.47 (36.0%) (37.5%) (99.1%) ru 93249 76572 3.05 46813 36281 2.71 (50.2%) (47.4%) (89.1%) cn China has no season 1 data la Due to human error, I fucked the Latin America season 1 data up
This is the same format as the above table, but with season 1 data at the same duration as season 2. (just under 4 months into both)
SEASON 1 SEASON 2 S1 -> S2 locale players 1v1 tpp players 1v1 tpp players 1v1 tpp us 823799 610621 2.83 628046 447889 2.70 (76.2%) (73.3%) (95.5%) eu 621059 482833 2.79 541202 405818 2.77 (87.1%) (84.0%) (99.4%) kr 377317 235572 1.91 221819 138922 1.92 (58.8%) (59.0%) (100.6%) sea 102833 79127 3.00 70238 50939 2.74 (68.3%) (64.4%) (91.2%) tw 122434 89330 2.30 48401 37365 2.47 (39.5%) (41.8%) (107.2%) ru 73808 60129 2.78 46813 36281 2.71 (63.4%) (60.3%) (97.7%) cn China has no season 1 data la Due to human error, I fucked the Latin America season 1 data up
Below are graphs of players that have placed into a ladder, over time (days). Brown is season 1 and silver is season 2. I didn't start tracking this data until over a month into season 1, hence the missing part, but it's obvious where the graph would go tracking backwards.
+ Show Spoiler [Graphs!] +North AmericaEuropeRussiaKoreaTaiwanSoutheast AsiaChina (season 2 only)Latin America (partial season 1)
Some of my numbers may feel a bit deceiving from those images (Europe), but there are clear trends when you look at others (Korea/Taiwan)
Here is the data I threw together regarding players with a certain number of games played. Take it with a grain of salt though, as I don't know the patterns of activity across a season (I can assume that fewer games are played as the season goes on, but I don't know the rate it changes at). Since season 2 is slightly less than half the duration of season 1, I'm using the following numbers:
Season 1 data is >= 100 games Season 2 data is >= 55 games
1v1 all gametypes locale s1 s2 s1 s2 us 114369 88653 (77.5%) 212929 219968 (103.3%) eu 108418 89739 (82.8%) 204154 209620 (102.7%) kr 52771 27415 (52.0%) 69517 61278 (88.1%) sea 16467 10502 (63.8%) 27271 25067 (91.9%) tw 16376 9783 (59.7%) 20673 19709 (95.3%) ru 14996 7893 (52.6%) 21604 19321 (89.4%)
edit: my s1->s2 1v1 and teams/player percents were backwards, fixed it. edit2: I found some old s1 data, so LA's graph has some values to compare edit3: data of players with x amount of games edit4: season 1->2 data with an equal duration
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WOW nice! Looks like a lot of the casual players are weeded out imho.
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The attrition is pretty huge. All of my RL friends quit too. This game is too difficult for them. It's pressure-filled instead of delivering an easy and fun experience.
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Starcraft 2 The best of the best
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Every time a new season starts there's a sudden bump
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a lot of my friends just give up on the game because they say that its too hard and they dont play ladder, they just play it for custom games
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yeah the attrition rate is high among my friends. REALLY high. kinda sad cuz we all got it and played for 1 week together
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Are you sure those 1v1 percentages are correct?
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Im not to surprised. very few of my friends really enjoy 1v1. Starcraft is in stark contrast to most games in that it does not provide a very rewarding experience in the traditional sense (unlocks, etc)
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SC2 is not a game for the weak.
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On July 28 2011 10:06 PassiveAce wrote: Im not to surprised. very few of my friends really enjoy 1v1. Starcraft is in stark contrast to most games in that it does not provide a very rewarding experience in the traditional sense (unlocks, etc)
There are like countless achievements in sc2.
Most people just don't play any game for longer than a few months.
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On July 28 2011 10:06 PassiveAce wrote: Im not to surprised. very few of my friends really enjoy 1v1. Starcraft is in stark contrast to most games in that it does not provide a very rewarding experience in the traditional sense (unlocks, etc)
While this may be true (and yes I know a lot of people that were weeded out as well), I actually feel that SC2 is the most rewarding game I've ever played!
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Well said, only the fittest survive here.
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Most my friends don't play SC2 anymore, they still watch progaming and streams though.
I hope blizzard fixes up bnet so it's more fun.
+ Show Spoiler +Seriously Bnet should be promoting a community in it:
- Clan Support - Replay with friends - Unranked automatching - Automated clan wars - Bnet automated tournaments - TeamLeague all-kill format (this would be so awesome!) - Embeded streams
Bnet right now is so boring, there is no sense of community or teamwork at all.
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On July 28 2011 10:06 PassiveAce wrote: Im not to surprised. very few of my friends really enjoy 1v1. Starcraft is in stark contrast to most games in that it does not provide a very rewarding experience in the traditional sense (unlocks, etc)
I'd say the opposite. Starcraft IS rewarding in the traditional sense: you work to get harder, and the reward for your work is an improved skill level. Unlocks and other such rewards for grinding is I think a more recent phenomena in videogames, predominant over the last few years sure, but not how games traditionally used to be, and not how they all should be.
Getting points and unlocking minifigs in Lego Star Wars, for example, is great fun, but it will never come anywhere close to being as fun as I find Starcraft 2.
(When I first played this game, I couldn't even build an army to kill things. I'd sit back on one base with a planetary fortress and turrets and three siege tanks with like 10 APM. Now I'm happily harassing and killing things at 5x the APM in gold league, even though I probably spend slightly more time watching the game like a sport than I do actually playing it)
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On July 28 2011 10:06 PassiveAce wrote: Im not to surprised. very few of my friends really enjoy 1v1. Starcraft is in stark contrast to most games in that it does not provide a very rewarding experience in the traditional sense (unlocks, etc)
I've actually never understood, how unlocks can actually make you feel good or rewarded....and combine that with the toughness of most games nowadays, it feels like your getting stuff for free and you dont even have to try.Personally a lot of the rewarding experience actually comes from the toughness of a game and the satisfaction of beating a level.
And my rl friends only play team games...they dont even want to try 1v1, they say they want to get good at team games and then try 1v1, the grand total of their 1v1 games is 1 ladder game, dont know why the fear.
edit:I agree with pacifist, the unlocks, and get stuff for doing nothing kinda came up predominantly only in this gen.
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can't believe that many ppl were weeded out, In US that is. I really hope blizz improves bnet 2.0 to lean towards more socializing honestly. I remember when i first started up SC2 and was like "no chat channels wtf" It is pretty lonely
but overall i just hope they continue to throw on more improvements to bnet to whoa gamers.
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SC2 is easy to play but one of the hardest game to master. Lots of casual gamers enjoyed the game in the first 3 months but after that I think they started to get bored.
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The problem for me is that I feel all alone when I play. It feels a bit like playing a really good AI.
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On July 28 2011 10:23 Wihl wrote: The problem for me is that I feel all alone when I play. It feels a bit like playing a really good AI.
I've found mixing a few hours of play in with an hour or two of stream watching keeps me feeling more a part of the community, rather than all alone in a game.
edit: Most of my friends have stopped playing also. Most of them only played for a couple of months, then went back to WoW, LoL, and HoN.
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