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On July 28 2011 10:48 TheFrankOne wrote: Where did you get these numbers? Its a very cool effort I am just curious how you managed it. I wrote some software to work as a spider, grabbing information off of the various battle.net sites, similar to sc2ranks.
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On July 28 2011 10:35 JiYan wrote: the reward system is simply very different. in other games you play a lot and get in game rewards in a very material way. in starcraft you play a lot and get better as a player. your main prize is your own skill improvement.
playing SC2 a lot of times feel like playing golf. Its very frustrating hitting balls in the sand, rough, or water, similar to playing bad, getting cheesed, ect. But its so damn satisfying when you get the ball in the hole!
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On July 28 2011 10:10 Highways wrote:Most my friends don't play SC2 anymore, they still watch progaming and streams though. I hope blizzard fixes up bnet so it's more fun. + Show Spoiler +Seriously Bnet should be promoting a community in it:
- Clan Support - Replay with friends - Unranked automatching - Automated clan wars - Bnet automated tournaments - TeamLeague all-kill format (this would be so awesome!) - Embeded streams
Bnet right now is so boring, there is no sense of community or teamwork at all.
This is how I feel at the moment, watching streams and interacting on TL makes me feel like a part of the community, but when I go into a game, nobody talks and I'm grinding games over and over it gets a bit lonely.
I'd love to see some type of tournament format put in, where multiple people come together, play a semi-competitive friendly tournament and just chat and talk about the games afterward.
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On July 28 2011 10:06 IPA wrote: SC2 is not a game for the weak.
This. No surrender, no mercy.
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As many people said, the social aspect of bnet2.0 is lacking.
I was inactive half of the first season just cause it felt so lonely. I started playing again when they implemented Channels back in February I think. Grinding games all by yourself, getting smacked down harder and harder as you progress, with no big shiny achievements to show off, can only work for a casual player so long.
We need to keep this thread going, so blizzard people see this.
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Interesting data!
The two expansions should bring new spikes I think, if you can judge from the way WoW expansions have worked.
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Interesting data!
I can attest to the trends shown also - Of a group of about 13 or 14 mates that got the game after release only 4 or 5 of us play 1v1 regularly. Another couple regularly just play team matches, while another 2 or 3 exclusively play customs/co-op.
However, of that 14 or so players half have stopped altogether. Interestingly though, almost all of us still regularly watch streams and follow tournaments. Good for esports, not so great for the casual scene
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Interesting data!
All but two of my friends have quit sc2, and even they display little interest in 1v1 ladder. Sigh..at least I got you guys~
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On July 28 2011 10:23 Wihl wrote: The problem for me is that I feel all alone when I play. It feels a bit like playing a really good AI.
i normally talk to my opponents and BM if im really bored
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If people think that adding more social options to bnet 2.0 will stop the 1v1 ladder exodus, then they are severely mistaken. The casuals are leaving 1v1 because it's a stressful environment and not everyone is up for it.
Most of the casuals are playing team games, it would be interesting to see the numbers for that.
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On July 28 2011 11:23 Steveling wrote: We need to keep this thread going, so blizzard people see this. I'm pretty sure they have 100% accurate numbers themselves, and may have attributed to their decision to merge the servers (in spite of all the reasons to have them together anyway).
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I do believe there's been major dropoff in players. I'm in Diamond now, and was in Diamond a year ago, but I know for sure I'm a far better player than I was then.
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On July 28 2011 11:47 snotboogie wrote: I do believe there's been major dropoff in players. I'm in Diamond now, and was in Diamond a year ago, but I know for sure I'm a far better player than I was then.
so is everyone else...
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On July 28 2011 11:51 L3gendary wrote:Show nested quote +On July 28 2011 11:47 snotboogie wrote: I do believe there's been major dropoff in players. I'm in Diamond now, and was in Diamond a year ago, but I know for sure I'm a far better player than I was then. so is everyone else...
Nah. Some people stay the same, like me. I might have gotten worse :b
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Just proof that only real men (and women) can play SC2. 
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On July 28 2011 10:11 TheRealPaciFist wrote:Show nested quote +On July 28 2011 10:06 PassiveAce wrote: Im not to surprised. very few of my friends really enjoy 1v1. Starcraft is in stark contrast to most games in that it does not provide a very rewarding experience in the traditional sense (unlocks, etc) I'd say the opposite. Starcraft IS rewarding in the traditional sense: you work to get harder, and the reward for your work is an improved skill level. Unlocks and other such rewards for grinding is I think a more recent phenomena in videogames, predominant over the last few years sure, but not how games traditionally used to be, and not how they all should be. Getting points and unlocking minifigs in Lego Star Wars, for example, is great fun, but it will never come anywhere close to being as fun as I find Starcraft 2. (When I first played this game, I couldn't even build an army to kill things. I'd sit back on one base with a planetary fortress and turrets and three siege tanks with like 10 APM. Now I'm happily harassing and killing things at 5x the APM in gold league, even though I probably spend slightly more time watching the game like a sport than I do actually playing it)
That's not the traditional sense.
In call of duty I work hard. I work hard so I level. I level so I get better weapons.
In World of Warcraft I work hard. I work hard so I level. I level so I get better spells/abilities, more quest access, and more zones to go to. Massive amounts of content based on raising level.
In StarCraft 2 I work hard. I work hard so I get promoted. My league symbol is a little more shiny. Other than that, its business as usual.
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On July 28 2011 11:58 Chargelot wrote:
In StarCraft 2 I work hard. I work hard so I get promoted. My league symbol is a little more shiny. Other than that, its business as usual.
I think this is a fair assessment - there is little tangible reward for improving (although we can all agree that there is huge satisfaction in playing better).
Talking to some of my friends, some of their frustrations for not 1v1ing more are: "I don't know how far I am away from promotion, if I knew I was close I might do it more" etc
"I don't know what I'm doing wrong/how to improve" - even with the brilliant help Day9 is providing, most of my bronze teamates think they are following his advice since they think about it in-game. However, they never analyse their replays so they miss the fact that they aren't actually doing it. Shared replays would make a PHENOMENAL difference here. I would definitely be able to get my friends to play more if I could go through some ways of improving their play with them via replay.
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On July 28 2011 10:06 IPA wrote: SC2 is not a game for the weak.
And it shall never be!
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very nice thread!
i also see many of my friends quitting the game.. so many started it (maybe 10) and im the only one left who play 1vs1 regulary and a friend just plays custom 1vs1 games..
i really would like some kind of clans implemented, with own clanchats and the possibility to do some kind of clanwar. i think its also very hard to find people to play with regulary.. when you beat some players on ladder you may ask for some regames, but the next day you wont hear of them anymore ^^
its also quite hard to find an active clan on TL or other pages - maybe you got some hints for that??
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oh and i really love the idea of shared replays and analysis.. maybe a ingame forum/list where people can post replays (with filters for league ect) and other can comment what they did wrong
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