But we don't pay per month, so I guess there isn't really an incentive to make sure that people who have already paid for the game keep playing, unfortunately. It seems like the harsh reality is that its more important for WoW to have cool features like guilds because it keeps people logging on. Its a shame though
Players over seasons 1 and 2 - Page 9
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Vul
United States685 Posts
But we don't pay per month, so I guess there isn't really an incentive to make sure that people who have already paid for the game keep playing, unfortunately. It seems like the harsh reality is that its more important for WoW to have cool features like guilds because it keeps people logging on. Its a shame though | ||
Hakker
United States1360 Posts
Failing in WoW just means you have to spend a few seconds running back to your body. Failing in LoL just means you wait a few seconds to respawn. Failing in starcraft, the game makes it pretty obvious that you just got outskilled/outplayed/outstrategized and on top of that you lose your hard earned ladder points. When you win, nothing happens. You go to the score screen and go 'thats it'. Overall, it just creates a high tension/stressful environment that casual gamers dont enjoy. Its the same reason arenas in wow pretty much died out, and the same reason ranked games in LoL are only played by a minority of the playerbase. | ||
Trumpstyle
Sweden114 Posts
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Figgy
Canada1788 Posts
Also, note that the game count for all game modes is actually growing. This means a lot of the casuals who realized they can't keep up with the competitiveness of SC2 are still playing the Custom Games. This is still great for esports! | ||
ryan1894
Australia264 Posts
On July 31 2011 10:22 Trumpstyle wrote: Isn't your data wrong? I 100% certain that sc2ranks.com registered over 1,1 millions players in US and over 900000 players on EU, this was just end of season 2. Maybe its active ladder players? IMO some people just don't find challenges fun - they just want to own noobs and 1v1 ladder with 50/50 ratio doesn't allow that. | ||
muffley
United States280 Posts
On July 31 2011 10:22 Trumpstyle wrote: Isn't your data wrong? I 100% certain that sc2ranks.com registered over 1,1 millions players in US and over 900000 players on EU, this was just end of season 2. I'm confident in my numbers. Their data is a total of everybody they've collected over the life of the game. You'll notice that, now at the start of season 3, it says 1.1 million players. 1.1 million NA people have not played a season 3 ladder games yet. About 220,000 have! When merging my three season's data together, I get 1,134,481 players in Americas and 134,711 in SEA. And I haven't updated in over a day so I'm a little behind. | ||
OzRe
Israel31 Posts
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GeyzeR
250 Posts
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Giku
Netherlands368 Posts
WoW you were never really alone((make friends, start guilds), as goes for LoL(Team game, make friends, get arranged teams)) and every game with Dedicated servers(Where you can join same servers = learning people = sort of home) SC2 only has Chat Channels. Team games are fun, but if you only play those you get sick and tired of the nooby allies (you're not as much in control in team games as you can be with other games, if you are really good) | ||
Denarius Jay
42 Posts
I also play Protoss, I'm sure thats not helping either. Bnet 2.0 is like a Toyota Prius - its eco, its clean, its efficient.. but lacks any semblance of personality and soul. The only thing SC2 has going for me is tournaments. I still get a kick watching MLG and NASL, but other then that I rarely launch the game anymore and actually play games. | ||
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