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Players over seasons 1 and 2 - Page 9

Forum Index > SC2 General
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Vul
Profile Blog Joined April 2011
United States685 Posts
July 31 2011 01:14 GMT
#161
Yea, my friends quit too. Given the guild system they have in WoW (you don't have to change your name or anything like that, you just join a guild and it displays that you're in it) I'm surprised they don't do something about SC2. Grinding it out on the ladder is probably a real pisser for the average person, especially absent of some kind of community experience.

But we don't pay per month, so I guess there isn't really an incentive to make sure that people who have already paid for the game keep playing, unfortunately. It seems like the harsh reality is that its more important for WoW to have cool features like guilds because it keeps people logging on. Its a shame though
Hakker
Profile Blog Joined May 2010
United States1360 Posts
Last Edited: 2011-07-31 01:22:10
July 31 2011 01:18 GMT
#162
I dont think the requirement of 'work' is really a good way of telling whether a game will be successful casually or not. Games like wow take just as much time commitment and research as a game like starcraft, but other games don't punish you for failing or try and cover it up, while on the other hand give you big shiny letters, big popups, and happy music when you succeed. It's almost like social engineering.

Failing in WoW just means you have to spend a few seconds running back to your body. Failing in LoL just means you wait a few seconds to respawn.

Failing in starcraft, the game makes it pretty obvious that you just got outskilled/outplayed/outstrategized and on top of that you lose your hard earned ladder points. When you win, nothing happens. You go to the score screen and go 'thats it'. Overall, it just creates a high tension/stressful environment that casual gamers dont enjoy.

Its the same reason arenas in wow pretty much died out, and the same reason ranked games in LoL are only played by a minority of the playerbase.
Trumpstyle
Profile Joined May 2011
Sweden114 Posts
July 31 2011 01:22 GMT
#163
Isn't your data wrong? I 100% certain that sc2ranks.com registered over 1,1 millions players in US and over 900000 players on EU, this was just end of season 2.
Figgy
Profile Joined February 2011
Canada1788 Posts
July 31 2011 01:24 GMT
#164
Great work! These numbers are right on with what I expected.

Also, note that the game count for all game modes is actually growing. This means a lot of the casuals who realized they can't keep up with the competitiveness of SC2 are still playing the Custom Games. This is still great for esports!
Bug Fixes Fixed an issue where, when facing a SlayerS terran, completing a hatchery would cause a medivac and 8 marines to randomly spawn nearby and attack it.
ryan1894
Profile Joined October 2010
Australia264 Posts
July 31 2011 01:25 GMT
#165
On July 31 2011 10:22 Trumpstyle wrote:
Isn't your data wrong? I 100% certain that sc2ranks.com registered over 1,1 millions players in US and over 900000 players on EU, this was just end of season 2.


Maybe its active ladder players?

IMO some people just don't find challenges fun - they just want to own noobs and 1v1 ladder with 50/50 ratio doesn't allow that.
muffley
Profile Blog Joined May 2010
United States280 Posts
July 31 2011 06:52 GMT
#166
On July 31 2011 10:22 Trumpstyle wrote:
Isn't your data wrong? I 100% certain that sc2ranks.com registered over 1,1 millions players in US and over 900000 players on EU, this was just end of season 2.

I'm confident in my numbers. Their data is a total of everybody they've collected over the life of the game. You'll notice that, now at the start of season 3, it says 1.1 million players. 1.1 million NA people have not played a season 3 ladder games yet. About 220,000 have!

When merging my three season's data together, I get 1,134,481 players in Americas and 134,711 in SEA. And I haven't updated in over a day so I'm a little behind.
OzRe
Profile Joined May 2011
Israel31 Posts
July 31 2011 07:23 GMT
#167
alot of noobs from bronze/silver retired which is good :d
GeyzeR
Profile Joined November 2010
250 Posts
Last Edited: 2011-08-02 13:51:55
August 02 2011 13:43 GMT
#168
sorry wrong topic, please delete
Giku
Profile Joined October 2010
Netherlands368 Posts
August 02 2011 13:59 GMT
#169
It's indeed the social aspect.. I feel like such an autist if I start laddering for 10 games in a row..
WoW you were never really alone((make friends, start guilds), as goes for LoL(Team game, make friends, get arranged teams)) and every game with Dedicated servers(Where you can join same servers = learning people = sort of home)

SC2 only has Chat Channels.
Team games are fun, but if you only play those you get sick and tired of the nooby allies (you're not as much in control in team games as you can be with other games, if you are really good)
Let the music be the fuse that'll spark my soul
Denarius Jay
Profile Joined May 2010
42 Posts
August 02 2011 19:52 GMT
#170
For me, personally, the reason I don't play so much anymore is quite simple really, standard builds punish creativity. Someone goes on youtube and learns how to do a 3 rax and suddenly is a beast in Terran. I dunno, I like to mess around, have fun, but its hard to do anything when the bulk of your games are 10 pools, 2 gates , 4 gates, and 3 rax. Most games don't go past 10 mins.

I also play Protoss, I'm sure thats not helping either.

Bnet 2.0 is like a Toyota Prius - its eco, its clean, its efficient.. but lacks any semblance of personality and soul.

The only thing SC2 has going for me is tournaments. I still get a kick watching MLG and NASL, but other then that I rarely launch the game anymore and actually play games.
State thy biding - Stalker
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