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Players over seasons 1 and 2 - Page 8

Forum Index > SC2 General
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L3g3nd_
Profile Joined July 2010
New Zealand10461 Posts
July 29 2011 08:01 GMT
#141
On July 28 2011 10:06 IPA wrote:
SC2 is not a game for the weak.

yeah, i can see a lot of people playing 10-100 games then never touching multi player ever again
https://twitter.com/#!/IrisAnother
[F_]aths
Profile Blog Joined February 2010
Germany3947 Posts
July 29 2011 08:03 GMT
#142
On July 29 2011 14:33 CellTech wrote:
My buddy said his entire store (tiger direct, it's a large chain computer and electronic store) bought the game. Like 12 people+. One guy therewas better than everyone, so 11 of them just stopped playing. What's happening to people these days?! I have awesome rivalries with 2 of my friends in everything from tennis, to cod, to Starcraft, to billiards, to weightlifting. When I win in one these games, or perform better at something, it MOTIVATES them to get better. And vice versa. So many people just give up that it's disgusting.
I also have some rivalries in SC2. So far I always lost horribly. But at least they are also my practice partners, I can ask them to play a certain strategy so I can practice against it and get some timings right. Then I feel much more confident on ladder even though I lost my custom practice games.

And while so far I lost any Best-of-X, sometimes I can get a map off them. GREAT feeling.

But most seem to think "You just want to crush me to feel better."
You don't choose to play zerg. The zerg choose you.
tyCe
Profile Joined March 2010
Australia2542 Posts
July 29 2011 08:18 GMT
#143
The problem is that BW/SC2 1v1 is such a mental battle. It's draining. Many people want to improve, but then they realise how much time they need to spend on the game to get to the level they want to be at, and end up giving up. If 2v2 or 4v4 was the norm rather than 1v1, then BW/SC2 would be far more appealing to people who aren't just completely addicted to BW/SC2.

This is especially true for competitive amateur players who have real life commitments and may need to spend time away from the game for an extended period. It is completely daunting to have to come and try to get back to your old level after a few weeks of inactivity, not to mention that everyone you know has improved and the metagame has already shifted.

If someone ever makes a 4v4 RTS that is actually balanced and not reliant on rushes, then I can see it being a huge success to the more casual crowd.
Betrayed by EG.BuK
muffley
Profile Blog Joined May 2010
United States280 Posts
July 29 2011 11:09 GMT
#144
On July 29 2011 14:56 FLiPNoTiK wrote:
Muffley needs to get on Starcraft II more often IMO

[image loading]

Yea yea. Work makes my life hard! Also we better go to Raleigh, I'm counting on you.
Skyze
Profile Blog Joined November 2008
Canada2324 Posts
July 29 2011 11:41 GMT
#145
On July 29 2011 17:01 L3g3nd_ wrote:
Show nested quote +
On July 28 2011 10:06 IPA wrote:
SC2 is not a game for the weak.

yeah, i can see a lot of people playing 10-100 games then never touching multi player ever again


Well to be honest, I think it comes down to personal preference.. Cause thats how I am with almost every other non-blizzard game. I've played CS for like afew weeks, but got bored of it. Other FPS's just suck so I play them for like 5 hours and then dont play it at all after that. WoW also; everyone says its so "addicting" but even when I went in trying to play, I just got bored as hell after 5 hours of running around, and didnt play it again.

So maybe people feel that way about SC, especially if they dont have previous RTS experience, its kinda a hard genre to get into, unlike FPS or MMOs.
Canada Gaming ~~ The-Feared
Denzil
Profile Joined August 2010
United Kingdom4193 Posts
July 29 2011 11:46 GMT
#146
On July 28 2011 10:11 TheRealPaciFist wrote:
Show nested quote +
On July 28 2011 10:06 PassiveAce wrote:
Im not to surprised. very few of my friends really enjoy 1v1. Starcraft is in stark contrast to most games in that it does not provide a very rewarding experience in the traditional sense (unlocks, etc)


I'd say the opposite. Starcraft IS rewarding in the traditional sense: you work to get harder, and the reward for your work is an improved skill level. Unlocks and other such rewards for grinding is I think a more recent phenomena in videogames, predominant over the last few years sure, but not how games traditionally used to be, and not how they all should be.

Getting points and unlocking minifigs in Lego Star Wars, for example, is great fun, but it will never come anywhere close to being as fun as I find Starcraft 2.

(When I first played this game, I couldn't even build an army to kill things. I'd sit back on one base with a planetary fortress and turrets and three siege tanks with like 10 APM. Now I'm happily harassing and killing things at 5x the APM in gold league, even though I probably spend slightly more time watching the game like a sport than I do actually playing it)


That's the thing, people don't like to work hard. People don't like to put in effort. They only like to see rewards. I wouldn't worry about the decline in players per season, weeding out the weak.
Anna: So Sen how will you prepare for your revenge v MC? Sen: With a smile.
Greg_J
Profile Blog Joined July 2010
China4409 Posts
Last Edited: 2011-07-29 15:33:22
July 29 2011 15:31 GMT
#147
Edit: Really sorry, wrong thread.
Kinslayer
Profile Joined April 2010
United States129 Posts
July 29 2011 15:45 GMT
#148
On July 29 2011 20:46 Denzil wrote:
Show nested quote +
On July 28 2011 10:11 TheRealPaciFist wrote:
On July 28 2011 10:06 PassiveAce wrote:
Im not to surprised. very few of my friends really enjoy 1v1. Starcraft is in stark contrast to most games in that it does not provide a very rewarding experience in the traditional sense (unlocks, etc)


I'd say the opposite. Starcraft IS rewarding in the traditional sense: you work to get harder, and the reward for your work is an improved skill level. Unlocks and other such rewards for grinding is I think a more recent phenomena in videogames, predominant over the last few years sure, but not how games traditionally used to be, and not how they all should be.

Getting points and unlocking minifigs in Lego Star Wars, for example, is great fun, but it will never come anywhere close to being as fun as I find Starcraft 2.

(When I first played this game, I couldn't even build an army to kill things. I'd sit back on one base with a planetary fortress and turrets and three siege tanks with like 10 APM. Now I'm happily harassing and killing things at 5x the APM in gold league, even though I probably spend slightly more time watching the game like a sport than I do actually playing it)


That's the thing, people don't like to work hard. People don't like to put in effort. They only like to see rewards. I wouldn't worry about the decline in players per season, weeding out the weak.


That's not entirely fair. You have to consider that for many people, a game is just that...a game. They don't see it as something they mean to work hard at or any of that. They do that at their jobs, work nights, weekends, etc to improve their skill at it. That translates to a better life for them, with higher pay, better house, etc. To those people, a game is something to have fun at and let loose. I wouldn't call them weak at all. Just directing their "work hard" budget to something else
Shadrak
Profile Joined August 2010
United States490 Posts
July 29 2011 17:10 GMT
#149
Everyone I know in RL either quit or only does team games. When asked why, they pretty much all respond "I play games to relax, not get stressed out".

SC2 is a game you have to work at to improve. Very few people are willing to work at anything, let alone a game
WightyCity
Profile Joined May 2011
Canada887 Posts
July 29 2011 17:15 GMT
#150
best feeling is playing side by side with a buddy with a cold beer! ya
90% watching it 8% talking about it and 2% playing it - sc2
[N3O]r3d33m3r
Profile Blog Joined July 2010
Germany674 Posts
July 29 2011 20:25 GMT
#151
On July 30 2011 00:45 Kinslayer wrote:
Show nested quote +
On July 29 2011 20:46 Denzil wrote:
That's the thing, people don't like to work hard. People don't like to put in effort. They only like to see rewards. I wouldn't worry about the decline in players per season, weeding out the weak.


That's not entirely fair. You have to consider that for many people, a game is just that...a game. They don't see it as something they mean to work hard at or any of that. They do that at their jobs, work nights, weekends, etc to improve their skill at it. That translates to a better life for them, with higher pay, better house, etc. To those people, a game is something to have fun at and let loose. I wouldn't call them weak at all. Just directing their "work hard" budget to something else


so true, talk about priorities.
nanoblitz
Profile Joined May 2011
28 Posts
July 29 2011 21:21 GMT
#152
On July 30 2011 00:45 Kinslayer wrote:
Show nested quote +
On July 29 2011 20:46 Denzil wrote:
On July 28 2011 10:11 TheRealPaciFist wrote:
On July 28 2011 10:06 PassiveAce wrote:
Im not to surprised. very few of my friends really enjoy 1v1. Starcraft is in stark contrast to most games in that it does not provide a very rewarding experience in the traditional sense (unlocks, etc)


I'd say the opposite. Starcraft IS rewarding in the traditional sense: you work to get harder, and the reward for your work is an improved skill level. Unlocks and other such rewards for grinding is I think a more recent phenomena in videogames, predominant over the last few years sure, but not how games traditionally used to be, and not how they all should be.

Getting points and unlocking minifigs in Lego Star Wars, for example, is great fun, but it will never come anywhere close to being as fun as I find Starcraft 2.

(When I first played this game, I couldn't even build an army to kill things. I'd sit back on one base with a planetary fortress and turrets and three siege tanks with like 10 APM. Now I'm happily harassing and killing things at 5x the APM in gold league, even though I probably spend slightly more time watching the game like a sport than I do actually playing it)


That's the thing, people don't like to work hard. People don't like to put in effort. They only like to see rewards. I wouldn't worry about the decline in players per season, weeding out the weak.


That's not entirely fair. You have to consider that for many people, a game is just that...a game. They don't see it as something they mean to work hard at or any of that. They do that at their jobs, work nights, weekends, etc to improve their skill at it. That translates to a better life for them, with higher pay, better house, etc. To those people, a game is something to have fun at and let loose. I wouldn't call them weak at all. Just directing their "work hard" budget to something else


yea QFT here. Dont get me wrong, I love the intensity of SC2, I just wish it was a little more laid back, sort of like a wc3-type pace. Where it definitely helps to be fast, but you don't have to be at 200+ apm for 15 minutes straight to be successful.

neo_sporin
Profile Blog Joined August 2010
United States516 Posts
July 29 2011 22:03 GMT
#153
My gf just finished her placement matches last night as a new player. +1 zerg for season 3!
CptFlowers
Profile Joined February 2011
United States30 Posts
July 29 2011 22:36 GMT
#154
I agree that blizzard has failed to support the kind of players that would be interested in playing in teams, or nonranked matchmaking
D:
Strivers
Profile Joined November 2010
United States358 Posts
July 30 2011 21:41 GMT
#155
The way the matchmaking works, if you don't practice and stay up to date with replays and certain builds you won't have >50% win ratio. That makes ladder not as fun for the casual gamer who isn't part-time pro and just wants to ladder every now and then. It makes laddering not fun.

These little dudes really like the blue stuff..
Protoss_Carrier
Profile Joined September 2010
414 Posts
July 30 2011 22:11 GMT
#156
To some people, the improvement of skill is not the aim of their recreational activities.
Carrier has arrived.
muffley
Profile Blog Joined May 2010
United States280 Posts
July 30 2011 22:28 GMT
#157
This is the same format as the first table, but with season 1 data at the same duration as season 2. (just under 4 months on both s1 and 2)

(1v1 is people that have played 1v1 games)
(tpp is teams per player)
		SEASON 1		SEASON 2		S1 -> S2
locale players 1v1 tpp players 1v1 tpp players 1v1 tpp
us 823799 610621 2.83 628046 447889 2.70 (76.2%) (73.3%) (95.5%)
eu 621059 482833 2.79 541202 405818 2.77 (87.1%) (84.0%) (99.4%)
kr 377317 235572 1.91 221819 138922 1.92 (58.8%) (59.0%) (100.6%)
sea 102833 79127 3.00 70238 50939 2.74 (68.3%) (64.4%) (91.2%)
tw 122434 89330 2.30 48401 37365 2.47 (39.5%) (41.8%) (107.2%)
ru 73808 60129 2.78 46813 36281 2.71 (63.4%) (60.3%) (97.7%)
cn China has no season 1 data
la Due to human error, I fucked the Latin America season 1 data up
Schnullerbacke13
Profile Joined August 2010
Germany1199 Posts
July 31 2011 00:44 GMT
#158
because the match making system keeps your winrate stable, you never really feel like you have improved. I know of people who dropped games until they where demoted. They just wanted to enjoy their skill by owning weaker players.
21 is half the truth
Khanz
Profile Joined April 2010
France214 Posts
July 31 2011 00:53 GMT
#159
On July 28 2011 10:10 Highways wrote:
Most my friends don't play SC2 anymore, they still watch progaming and streams though.

I hope blizzard fixes up bnet so it's more fun.

+ Show Spoiler +
Seriously Bnet should be promoting a community in it:

- Clan Support
- Replay with friends
- Unranked automatching
- Automated clan wars
- Bnet automated tournaments
- TeamLeague all-kill format (this would be so awesome!)
- Embeded streams

Bnet right now is so boring, there is no sense of community or teamwork at all.


this.

Yeah all my friends quit too, im really sad, this is the only way İ could start rising some passion and interest. But people saying thıs game should be easier or w/e ARE WRONG.
Don't worry, zombies eat brains. You're safe
cristo1122
Profile Blog Joined November 2010
Australia505 Posts
July 31 2011 01:09 GMT
#160
the whole point of games like starcraft is based around the old arcade machines i.e. in arcades the games were hard to beat so that u would continue to pay money in order to keep playing so that eventually you could win games have changed froms this approach to a more its not about winning or losing its about grinding games in order to get hats, perks, ranks, skins and so forth

At the end of the day i play BW and SC2 not because i win every game but because it is challenging so that when i win im like fuck yeah i feel like i achieved something.
ZvP imbalanced blizzards solution nerf terran
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