On July 28 2011 10:06 IPA wrote:
SC2 is not a game for the weak.
SC2 is not a game for the weak.
yeah, i can see a lot of people playing 10-100 games then never touching multi player ever again
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L3g3nd_
New Zealand10461 Posts
On July 28 2011 10:06 IPA wrote: SC2 is not a game for the weak. yeah, i can see a lot of people playing 10-100 games then never touching multi player ever again | ||
[F_]aths
Germany3947 Posts
On July 29 2011 14:33 CellTech wrote: I also have some rivalries in SC2. So far I always lost horribly. But at least they are also my practice partners, I can ask them to play a certain strategy so I can practice against it and get some timings right. Then I feel much more confident on ladder even though I lost my custom practice games.My buddy said his entire store (tiger direct, it's a large chain computer and electronic store) bought the game. Like 12 people+. One guy therewas better than everyone, so 11 of them just stopped playing. What's happening to people these days?! I have awesome rivalries with 2 of my friends in everything from tennis, to cod, to Starcraft, to billiards, to weightlifting. When I win in one these games, or perform better at something, it MOTIVATES them to get better. And vice versa. So many people just give up that it's disgusting. And while so far I lost any Best-of-X, sometimes I can get a map off them. GREAT feeling. But most seem to think "You just want to crush me to feel better." | ||
tyCe
Australia2542 Posts
This is especially true for competitive amateur players who have real life commitments and may need to spend time away from the game for an extended period. It is completely daunting to have to come and try to get back to your old level after a few weeks of inactivity, not to mention that everyone you know has improved and the metagame has already shifted. If someone ever makes a 4v4 RTS that is actually balanced and not reliant on rushes, then I can see it being a huge success to the more casual crowd. | ||
muffley
United States280 Posts
On July 29 2011 14:56 FLiPNoTiK wrote: Muffley needs to get on Starcraft II more often IMO ![]() ![]() Yea yea. Work makes my life hard! Also we better go to Raleigh, I'm counting on you. | ||
Skyze
Canada2324 Posts
On July 29 2011 17:01 L3g3nd_ wrote: yeah, i can see a lot of people playing 10-100 games then never touching multi player ever again Well to be honest, I think it comes down to personal preference.. Cause thats how I am with almost every other non-blizzard game. I've played CS for like afew weeks, but got bored of it. Other FPS's just suck so I play them for like 5 hours and then dont play it at all after that. WoW also; everyone says its so "addicting" but even when I went in trying to play, I just got bored as hell after 5 hours of running around, and didnt play it again. So maybe people feel that way about SC, especially if they dont have previous RTS experience, its kinda a hard genre to get into, unlike FPS or MMOs. | ||
Denzil
United Kingdom4193 Posts
On July 28 2011 10:11 TheRealPaciFist wrote: Show nested quote + On July 28 2011 10:06 PassiveAce wrote: Im not to surprised. very few of my friends really enjoy 1v1. Starcraft is in stark contrast to most games in that it does not provide a very rewarding experience in the traditional sense (unlocks, etc) I'd say the opposite. Starcraft IS rewarding in the traditional sense: you work to get harder, and the reward for your work is an improved skill level. Unlocks and other such rewards for grinding is I think a more recent phenomena in videogames, predominant over the last few years sure, but not how games traditionally used to be, and not how they all should be. Getting points and unlocking minifigs in Lego Star Wars, for example, is great fun, but it will never come anywhere close to being as fun as I find Starcraft 2. (When I first played this game, I couldn't even build an army to kill things. I'd sit back on one base with a planetary fortress and turrets and three siege tanks with like 10 APM. Now I'm happily harassing and killing things at 5x the APM in gold league, even though I probably spend slightly more time watching the game like a sport than I do actually playing it) That's the thing, people don't like to work hard. People don't like to put in effort. They only like to see rewards. I wouldn't worry about the decline in players per season, weeding out the weak. | ||
Greg_J
China4409 Posts
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Kinslayer
United States129 Posts
On July 29 2011 20:46 Denzil wrote: Show nested quote + On July 28 2011 10:11 TheRealPaciFist wrote: On July 28 2011 10:06 PassiveAce wrote: Im not to surprised. very few of my friends really enjoy 1v1. Starcraft is in stark contrast to most games in that it does not provide a very rewarding experience in the traditional sense (unlocks, etc) I'd say the opposite. Starcraft IS rewarding in the traditional sense: you work to get harder, and the reward for your work is an improved skill level. Unlocks and other such rewards for grinding is I think a more recent phenomena in videogames, predominant over the last few years sure, but not how games traditionally used to be, and not how they all should be. Getting points and unlocking minifigs in Lego Star Wars, for example, is great fun, but it will never come anywhere close to being as fun as I find Starcraft 2. (When I first played this game, I couldn't even build an army to kill things. I'd sit back on one base with a planetary fortress and turrets and three siege tanks with like 10 APM. Now I'm happily harassing and killing things at 5x the APM in gold league, even though I probably spend slightly more time watching the game like a sport than I do actually playing it) That's the thing, people don't like to work hard. People don't like to put in effort. They only like to see rewards. I wouldn't worry about the decline in players per season, weeding out the weak. That's not entirely fair. You have to consider that for many people, a game is just that...a game. They don't see it as something they mean to work hard at or any of that. They do that at their jobs, work nights, weekends, etc to improve their skill at it. That translates to a better life for them, with higher pay, better house, etc. To those people, a game is something to have fun at and let loose. I wouldn't call them weak at all. Just directing their "work hard" budget to something else ![]() | ||
Shadrak
United States490 Posts
SC2 is a game you have to work at to improve. Very few people are willing to work at anything, let alone a game ![]() | ||
WightyCity
Canada887 Posts
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[N3O]r3d33m3r
Germany673 Posts
On July 30 2011 00:45 Kinslayer wrote: Show nested quote + On July 29 2011 20:46 Denzil wrote: That's the thing, people don't like to work hard. People don't like to put in effort. They only like to see rewards. I wouldn't worry about the decline in players per season, weeding out the weak. That's not entirely fair. You have to consider that for many people, a game is just that...a game. They don't see it as something they mean to work hard at or any of that. They do that at their jobs, work nights, weekends, etc to improve their skill at it. That translates to a better life for them, with higher pay, better house, etc. To those people, a game is something to have fun at and let loose. I wouldn't call them weak at all. Just directing their "work hard" budget to something else ![]() so true, talk about priorities. | ||
nanoblitz
28 Posts
On July 30 2011 00:45 Kinslayer wrote: Show nested quote + On July 29 2011 20:46 Denzil wrote: On July 28 2011 10:11 TheRealPaciFist wrote: On July 28 2011 10:06 PassiveAce wrote: Im not to surprised. very few of my friends really enjoy 1v1. Starcraft is in stark contrast to most games in that it does not provide a very rewarding experience in the traditional sense (unlocks, etc) I'd say the opposite. Starcraft IS rewarding in the traditional sense: you work to get harder, and the reward for your work is an improved skill level. Unlocks and other such rewards for grinding is I think a more recent phenomena in videogames, predominant over the last few years sure, but not how games traditionally used to be, and not how they all should be. Getting points and unlocking minifigs in Lego Star Wars, for example, is great fun, but it will never come anywhere close to being as fun as I find Starcraft 2. (When I first played this game, I couldn't even build an army to kill things. I'd sit back on one base with a planetary fortress and turrets and three siege tanks with like 10 APM. Now I'm happily harassing and killing things at 5x the APM in gold league, even though I probably spend slightly more time watching the game like a sport than I do actually playing it) That's the thing, people don't like to work hard. People don't like to put in effort. They only like to see rewards. I wouldn't worry about the decline in players per season, weeding out the weak. That's not entirely fair. You have to consider that for many people, a game is just that...a game. They don't see it as something they mean to work hard at or any of that. They do that at their jobs, work nights, weekends, etc to improve their skill at it. That translates to a better life for them, with higher pay, better house, etc. To those people, a game is something to have fun at and let loose. I wouldn't call them weak at all. Just directing their "work hard" budget to something else ![]() yea QFT here. Dont get me wrong, I love the intensity of SC2, I just wish it was a little more laid back, sort of like a wc3-type pace. Where it definitely helps to be fast, but you don't have to be at 200+ apm for 15 minutes straight to be successful. | ||
neo_sporin
United States516 Posts
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CptFlowers
United States30 Posts
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Strivers
United States358 Posts
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Protoss_Carrier
414 Posts
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muffley
United States280 Posts
(1v1 is people that have played 1v1 games) (tpp is teams per player) SEASON 1 SEASON 2 S1 -> S2 | ||
Schnullerbacke13
Germany1199 Posts
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Khanz
France214 Posts
On July 28 2011 10:10 Highways wrote: Most my friends don't play SC2 anymore, they still watch progaming and streams though. I hope blizzard fixes up bnet so it's more fun. + Show Spoiler + Seriously Bnet should be promoting a community in it: - Clan Support - Replay with friends - Unranked automatching - Automated clan wars - Bnet automated tournaments - TeamLeague all-kill format (this would be so awesome!) - Embeded streams Bnet right now is so boring, there is no sense of community or teamwork at all. this. Yeah all my friends quit too, im really sad, this is the only way İ could start rising some passion and interest. But people saying thıs game should be easier or w/e ARE WRONG. | ||
cristo1122
Australia505 Posts
At the end of the day i play BW and SC2 not because i win every game but because it is challenging so that when i win im like fuck yeah i feel like i achieved something. | ||
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