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Players over seasons 1 and 2 - Page 6

Forum Index > SC2 General
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flyingbangus
Profile Joined December 2010
United States121 Posts
July 28 2011 20:59 GMT
#101
On July 29 2011 05:51 zhurai wrote:
Hmm...

if most of the casuals are weeded out, why is blizzard still designing the ladder maps around casuals? -_-


I had a theory about that last night.

New players inevitably will start out as Terran because of the single player campaign.

New maps encourage Siege Tanks.

Hmmmm..............
55v66v77v88v99v4sffffuuuuzzzzzzzzzzzzz
Hossinaut
Profile Joined June 2011
United States453 Posts
July 28 2011 21:11 GMT
#102
None of my friends play save at my prompting, its like you say you like it but then never play?
In other words you enjoy not improving, staying in bronze? Ok, weeding out the casual players gogogo

I think there isn't enough incentive to get better when the skill ceiling for most other games (read "console") is soooo low (COD, etc) and every FPS is the exact same except with different guns, different story, and different visuals.
skorched
Profile Joined October 2010
United States81 Posts
July 28 2011 22:26 GMT
#103
On July 29 2011 05:59 flyingbangus wrote:
Show nested quote +
On July 29 2011 05:51 zhurai wrote:
Hmm...

if most of the casuals are weeded out, why is blizzard still designing the ladder maps around casuals? -_-


I had a theory about that last night.

New players inevitably will start out as Terran because of the single player campaign.

New maps encourage Siege Tanks.

Hmmmm..............



Lol. I am not alone. Wish they would give more vetos
I love the sound of Medivacs getting feedbacked.
Fox333
Profile Joined November 2010
United States11 Posts
July 28 2011 22:55 GMT
#104
Seriously Bnet should be promoting a community in it:

- Clan Support
- Replay with friends
- Unranked automatching
- Automated clan wars
- Bnet automated tournaments
- TeamLeague all-kill format (this would be so awesome!)
- Embeded streams

Bnet right now is so boring, there is no sense of community or teamwork at all.


I couldn't agree more! Feels like this is a lost art in rts games... a lot of the heavy lifting in this department is now done outside the game... I guess I’m old school but I like to launch the game and get dumped in some random chat and all my game setting are easy to find and launching and creating new game wasn't a Rubik cube of a conundrum. Block and Add was a cinch. Hell, I remember Westwood before big bad EA took over had all this figured out. I log on to battle net 2.0 and more often than not I feel like I’ve gone back in time. Aspects of the online game that I used to love are a distant memory. Without Alt+Tab I’d feel sensory deprived thank to blizzard.
All i need is one Technical.
GypsyBeast
Profile Joined December 2010
Canada630 Posts
July 28 2011 23:01 GMT
#105
ya almost all of my friends irl quit (i had about 6 who played at 1 point but only 1 plays regularly and 1 of them plays like once a week) its not a big lose tho because its almost all of the casual players who stopped playing. all in all it means less QQ from the community
Ya? Well ill BM you harder! Another win in 10 seconds flat! -Rainbow Dash playing SC2.
muzzy
Profile Joined March 2010
United States640 Posts
July 28 2011 23:09 GMT
#106
I don't think the attrition is any higher than any other game. Most people buy a game, play it for a few months or less and are done. Hell, I do that with most games.

B.net could use some more social features, though, for sure. Clans and the ability to have clan wars/rankings and such right in B.net would be huge.

I also think we'll get some bumps after each expansion is released.

Eventually as the game ages you'll see those numbers taper off average out.


I'd like to see a graph comparing the popularity of SC2 as a spectator sport over time. I think that graph would show upward momentum.
Which is great, really. SC2 can become a huge spectator eSport and not need a massive player base. How many people race cars? How many people watch NASCAR? We've all dabbled in say, basketball or soccer in school, but how many really play regularly? Yet they're still huge spectator sports.
whaty0uwant
Profile Blog Joined December 2010
New Zealand346 Posts
July 28 2011 23:12 GMT
#107
Wow good work. Those statistics are really interesting. More than half of all starcraft II owners in Korea, play more team games than 1v1. Interesting.

Europe has the highest rate of 1v1. Not surprised there. I thought it would be korea tbh, but I new Europe would be a close second.

Nice work man _b
SynapseSC
Profile Blog Joined March 2011
United States86 Posts
July 28 2011 23:12 GMT
#108
I wonder how many of the players in Season 1 can be attributed to guest passes? Obviously they're still around, but right when the game came out there were a LOT more out there and more people taking advantage of that to just check out the game. I think the results between Season 2 and 3 will be more telling for a lot of reasons (natural dropoff from launch to now and seeing if it stabilizes to start).
muffley
Profile Blog Joined May 2010
United States280 Posts
Last Edited: 2011-07-29 00:16:12
July 29 2011 00:15 GMT
#109
On July 29 2011 08:12 whaty0uwant wrote:
Wow good work. Those statistics are really interesting. More than half of all starcraft II owners in Korea, play more team games than 1v1. Interesting.

Europe has the highest rate of 1v1. Not surprised there. I thought it would be korea tbh, but I new Europe would be a close second.

Nice work man _b

To clarify, that's teams per player, not games per gametype. You can only have 1 1v1 "team". You can have infinite 2v2 arranged, 3v3a, and 4v4a teams. Since I don't have temporal data, it's impossible for me to show an activity graph (which would be cool).
muffley
Profile Blog Joined May 2010
United States280 Posts
Last Edited: 2011-07-29 04:40:11
July 29 2011 02:52 GMT
#110
I pasted in the china and LA data in the OP for those that were interested. Or see below.

+ Show Spoiler +
China (season 2 only)
[image loading]

Latin America (partial season 1)
[image loading]
WinteRR
Profile Joined May 2011
Australia201 Posts
July 29 2011 02:56 GMT
#111
These numbers are actually impressive, especially considering the amount of players that play just for single player content or aren't too invested in the RTS genre as a whole (I'd say a solid 20-30% of that initial S1 number). So looking forward to HotS
reneg
Profile Joined September 2010
United States859 Posts
July 29 2011 03:31 GMT
#112
These numbers are incredibly depressing. But i've got to agree with everyone else who says that bnet 2.0 is like playing single player vs. REALLY good AI.

It's just such a solo and singular experience, it's like you can't ever get into anything. A few of the chatrooms i frequent are near 100 all day every day. It's a random assortment of people and i never feel like any of it's a part of the community.

i've still got a few friends who play, but it's nowhere near who all played when the first game out (yea, some of them were casuals, but others, once they had a little bit of a period of inactivity, they just kind of fell off the starcraft earth).

It's REALLY hard to drag more people into the game, and i feel like you either already LOVE bw/sc2, or it's not your schtick.

And frankly, it's exhausting to have the exact same win ratio again and again, and realize you're getting better, but not be able to see anything tangible for it

At any rate, i hope they do something to make it a little more social...and not just adding twitter support or something, something to actually make the chatrooms feel like chatrooms, instead of a private conversation with you and 99 of your new closest friends...
moose...indian
mrRoflpwn
Profile Blog Joined February 2011
United States2618 Posts
July 29 2011 03:33 GMT
#113
On July 28 2011 10:06 IPA wrote:
SC2 is not a game for the weak.

Right on sir, right on! Only the strongest and sharpest of us survive the beast that is the ladder.
Long live the Boss Toss!
chaopow
Profile Joined March 2011
United States556 Posts
Last Edited: 2011-07-29 03:37:46
July 29 2011 03:36 GMT
#114
Its weird how the koreans and taiwan probably play more 1v1 than everyone else, if you look at the teams per player collumn.

Also, I think one of the reasons the decrease in players happened was because of League of Legends or LoL. Several of my friends switched over to the game, and some of my friends quit out of frustration (and then started playing LoL). They were in bronze-gold area, whereas I was in diamond at the time (masters at the start of season 2 though). Its much more encouraging to play the game when you are in a higher league or you are winning more.


Just wondering, has anyone else lost some of their friends to LoL???
Soowoo AD.
Ahrun
Profile Joined July 2011
United States100 Posts
July 29 2011 03:40 GMT
#115
I love playing sc2 even if I lose a ton, but it does feel like Im just playing against an AI, there's not much communication between the glhf and the gg. Clans, or even just custom tournaments that count towards portraits or something of the sort that would promote community. The game is great I just wish blizz would work on improving community through bnet there would be a lot more playing.
Hit them, if they don't die hit em again and again and again. - Zerg Swarm training school
muffley
Profile Blog Joined May 2010
United States280 Posts
Last Edited: 2011-07-30 22:35:26
July 29 2011 03:43 GMT
#116
On July 29 2011 01:41 eteran wrote:
Losing only 30-35% of the playerbase is fairly great. Season 1 data contains alot more people that buy SC2 mainly for the singleplayer, but also test the multiplayer for a few games to decide they don't like it. And it contains more of those players that buy the game because it is hyped.

The data would be alot more interesting if it contained only players with at least a hundret games. Even the data that we get between S2 and S3 will be more reliable.

So, I threw together a query, and got some interesting data. Take it with a grain of salt though, as I don't know the patterns of activity across a season (I can assume that fewer games are played as the season goes on, but I don't know the rate it changes at). Since season 2 is slightly less than half the duration of season 1, I'm using the following numbers:

Season 1 data is >= 100 games
Season 2 data is >= 55 games

1v1 all gametypes
locale s1 s2 s1 s2
us 114369 88653 (77.5%) 212929 219968 (103.3%)
eu 108418 89739 (82.8%) 204154 209620 (102.7%)
kr 52771 27415 (52.0%) 69517 61278 (88.1%)
sea 16467 10502 (63.8%) 27271 25067 (91.9%)
tw 16376 9783 (59.7%) 20673 19709 (95.3%)
ru 14996 7893 (52.6%) 21604 19321 (89.4%)


EDIT: nm on the old data, it's a month and a half too old to use for anything
genius_man16
Profile Joined February 2011
United States749 Posts
July 29 2011 03:44 GMT
#117
The attrition isn't really surprising to me either. Although my friends still play the game sometimes, they only ever want to play team games and can't stomach playing 1v1's. They all placed into 1v1 during season 1 but didn't bother in season 2. I can't imagine them bothering in season 3 either.

Dyrus | Vooby | Balls | Meteos | WildTurtle | Bjergsen | Cop | sexPeke | Xpecial | Aphromoo | Scarra |
stanik
Profile Blog Joined June 2010
Canada213 Posts
Last Edited: 2011-07-29 04:00:53
July 29 2011 03:58 GMT
#118
China and LA graphs seem broken. Time = 2800 days? If you divide by 20 it seems to fit the other graphs. The problem is if you adjust the data in that way it still doesn't relate to the other realms since every other graph is scaled towards S1.

The LA and China graphs (along with every other) would become equally relevant if every realm was adjusted according to season 2 data average.

Curious as to how you got anomoly on day ~90 Russia S1 (the gap makes it appear as a drop).

Most graphs tend to echo that of NA, except Europe which seems to have the highest retention.

Thank you for collecting this data.

I am curious as to how you went about collecting this data.
CidO
Profile Joined June 2010
United States695 Posts
July 29 2011 04:04 GMT
#119
On July 28 2011 10:10 Highways wrote:
Most my friends don't play SC2 anymore, they still watch progaming and streams though.

I hope blizzard fixes up bnet so it's more fun.

+ Show Spoiler +
Seriously Bnet should be promoting a community in it:

- Clan Support
- Replay with friends
- Unranked automatching
- Automated clan wars
- Bnet automated tournaments
- TeamLeague all-kill format (this would be so awesome!)
- Embeded streams

Bnet right now is so boring, there is no sense of community or teamwork at all.

This right here sums it up.

Yet what does Blizzard allocate man hours to? Making maps with a 2 rax+1 addon bugged maps. Seriously, doesn't make any sense. Sponsors and 3rd parties have started to realize the revenue that can and is being generated through SC2. "Casuals" who don't ladder day in and day out every day every week are being essentially ignored after minor updates to customs.
:P
muffley
Profile Blog Joined May 2010
United States280 Posts
Last Edited: 2011-07-29 04:47:56
July 29 2011 04:26 GMT
#120
On July 29 2011 12:58 stanik wrote:
China and LA graphs seem broken. Time = 2800 days?

Heh, it's actually hours. That's what I have by default, I made it days for the other ones. I'll do the same on those. Also I found some old s1 data, so LA has some numbers to compare the seasons.
On July 29 2011 12:58 stanik wrote:
Curious as to how you got anomoly on day ~90 Russia S1 (the gap makes it appear as a drop).

It's a trick on the eyes, it's actually no change in players. Some error on updating my data and it made a new stats point and saved anyway almost certainly. In China's, you can see a drop at some point though. Dunno why. There are definitely bans going on that I pick up and remove those players, so that may explain some of it.

On July 29 2011 12:58 stanik wrote:
The LA and China graphs (along with every other) would become equally relevant if every realm was adjusted according to season 2 data average.

I'm not sure what you mean by this. Changing the data table for players if I cut off at the total time in season 1 to equal that of season 2?
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