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vnlegend
Profile Blog Joined December 2006
United States1389 Posts
July 28 2011 03:33 GMT
#61
Crappy bnet 0.2 is mainly to blame here. Game launched with no chat channels, crappy console-based interface for a PC game, and no sense of community whatsoever.
Marines > everything
Eknoid4
Profile Joined October 2010
United States902 Posts
July 28 2011 04:44 GMT
#62
On July 28 2011 11:58 Chargelot wrote:
Show nested quote +
On July 28 2011 10:11 TheRealPaciFist wrote:
On July 28 2011 10:06 PassiveAce wrote:
Im not to surprised. very few of my friends really enjoy 1v1. Starcraft is in stark contrast to most games in that it does not provide a very rewarding experience in the traditional sense (unlocks, etc)


I'd say the opposite. Starcraft IS rewarding in the traditional sense: you work to get harder, and the reward for your work is an improved skill level. Unlocks and other such rewards for grinding is I think a more recent phenomena in videogames, predominant over the last few years sure, but not how games traditionally used to be, and not how they all should be.

Getting points and unlocking minifigs in Lego Star Wars, for example, is great fun, but it will never come anywhere close to being as fun as I find Starcraft 2.

(When I first played this game, I couldn't even build an army to kill things. I'd sit back on one base with a planetary fortress and turrets and three siege tanks with like 10 APM. Now I'm happily harassing and killing things at 5x the APM in gold league, even though I probably spend slightly more time watching the game like a sport than I do actually playing it)


That's not the traditional sense.

In call of duty I work hard.
I work hard so I level.
I level so I get better weapons.

In World of Warcraft I work hard.
I work hard so I level.
I level so I get better spells/abilities, more quest access, and more zones to go to. Massive amounts of content based on raising level.

In StarCraft 2 I work hard.
I work hard so I get promoted.
My league symbol is a little more shiny. Other than that, its business as usual.


in sc2 you work hard so you get better at the game. in WoW you work hard so you get better at the game. In CoD you work hard so you get better at the game.

you can level in WoW and CoD with a 5 year old child or a bot on your account. You do not need to work hard.
If you're mad that someone else is brazenly trumpeting their beliefs with ignorance, perhaps you should be mad that you are doing it too.
andyhoughton
Profile Joined September 2010
Australia31 Posts
July 28 2011 06:00 GMT
#63
I feel for all of the players who feel 'alone' with SC2, I went through the same thing after the first 3 months.
IMO the key to really enjoying the game and improving is 110% about community. Get involved with a clan - once you're in you have skype/teamspeak channels to chat with people about strats/wins/bad beats and the game takes on a whole different feel.

Can't recommend Clans enough, makes me thankful I'm in TA :D
Drake
Profile Joined October 2010
Germany6146 Posts
Last Edited: 2011-07-28 06:05:42
July 28 2011 06:03 GMT
#64
On July 28 2011 09:57 vnlegend wrote:
The attrition is pretty huge. All of my RL friends quit too. This game is too difficult for them. It's pressure-filled instead of delivering an easy and fun experience.


jaeh but we not want another noob game likle C&C

for me and most other rts gamers this game is TO EASY and would be nice if its get harder

but i personally know alot people quit because no "share replays with friends" and when you watched replays every day in sc1 with friends you are not willing to miss it anywhere
Nb.Drake / CoL_Drake / Original Joined TL.net Tuesday, 15th of March 2005
Eknoid4
Profile Joined October 2010
United States902 Posts
July 28 2011 06:08 GMT
#65
On July 28 2011 15:03 CoR wrote:
Show nested quote +
On July 28 2011 09:57 vnlegend wrote:
The attrition is pretty huge. All of my RL friends quit too. This game is too difficult for them. It's pressure-filled instead of delivering an easy and fun experience.


jaeh but we not want another noob game likle C&C

for me and most other rts gamers this game is TO EASY and would be nice if its get harder

but i personally know alot people quit because no "share replays with friends" and when you watched replays every day in sc1 with friends you are not willing to miss it anywhere


you should inform them of the magics of file transfer technology where you can send someone a replay and then they can watch it

I wonder how many people a day quit a game because they can't do something they actually can do.
If you're mad that someone else is brazenly trumpeting their beliefs with ignorance, perhaps you should be mad that you are doing it too.
OptimusYale
Profile Blog Joined January 2011
Korea (South)1005 Posts
July 28 2011 06:10 GMT
#66
On July 28 2011 11:58 Chargelot wrote:
Show nested quote +
On July 28 2011 10:11 TheRealPaciFist wrote:
On July 28 2011 10:06 PassiveAce wrote:
Im not to surprised. very few of my friends really enjoy 1v1. Starcraft is in stark contrast to most games in that it does not provide a very rewarding experience in the traditional sense (unlocks, etc)


I'd say the opposite. Starcraft IS rewarding in the traditional sense: you work to get harder, and the reward for your work is an improved skill level. Unlocks and other such rewards for grinding is I think a more recent phenomena in videogames, predominant over the last few years sure, but not how games traditionally used to be, and not how they all should be.

Getting points and unlocking minifigs in Lego Star Wars, for example, is great fun, but it will never come anywhere close to being as fun as I find Starcraft 2.

(When I first played this game, I couldn't even build an army to kill things. I'd sit back on one base with a planetary fortress and turrets and three siege tanks with like 10 APM. Now I'm happily harassing and killing things at 5x the APM in gold league, even though I probably spend slightly more time watching the game like a sport than I do actually playing it)


That's not the traditional sense.

In call of duty I work hard.
I work hard so I level.
I level so I get better weapons.

In World of Warcraft I work hard.
I work hard so I level.
I level so I get better spells/abilities, more quest access, and more zones to go to. Massive amounts of content based on raising level.

In StarCraft 2 I work hard.
I work hard so I get promoted.
My league symbol is a little more shiny. Other than that, its business as usual.


and apparently tradition comes from like 8 years or so?

Traditional sense= You get good, you beat people, you gloat!

Of course I'm talking early 90's video gaming with VR racers, Street fighter 2, Pacman, and various scolling shooters. I mean they didnt need fancy achievements to make them playable because back then gamers only cared about winning...not looking good!
TheRealPaciFist
Profile Blog Joined August 2010
United States1049 Posts
July 28 2011 06:36 GMT
#67
On July 28 2011 11:58 Chargelot wrote:
Show nested quote +
On July 28 2011 10:11 TheRealPaciFist wrote:
On July 28 2011 10:06 PassiveAce wrote:
Im not to surprised. very few of my friends really enjoy 1v1. Starcraft is in stark contrast to most games in that it does not provide a very rewarding experience in the traditional sense (unlocks, etc)


I'd say the opposite. Starcraft IS rewarding in the traditional sense: you work to get harder, and the reward for your work is an improved skill level. Unlocks and other such rewards for grinding is I think a more recent phenomena in videogames, predominant over the last few years sure, but not how games traditionally used to be, and not how they all should be.

Getting points and unlocking minifigs in Lego Star Wars, for example, is great fun, but it will never come anywhere close to being as fun as I find Starcraft 2.

(When I first played this game, I couldn't even build an army to kill things. I'd sit back on one base with a planetary fortress and turrets and three siege tanks with like 10 APM. Now I'm happily harassing and killing things at 5x the APM in gold league, even though I probably spend slightly more time watching the game like a sport than I do actually playing it)


That's not the traditional sense.

In call of duty I work hard.
I work hard so I level.
I level so I get better weapons.

In World of Warcraft I work hard.
I work hard so I level.
I level so I get better spells/abilities, more quest access, and more zones to go to. Massive amounts of content based on raising level.

In StarCraft 2 I work hard.
I work hard so I get promoted.
My league symbol is a little more shiny. Other than that, its business as usual.


If I ever played Call of Duty, I would play it first to just have fun romping around shooting people, and then later to get better at the game, because incidentally... I am horrible at FPS's. Though I admit getting perks is fun (I've gotten them in Uncharted and Assassin's Creed and plenty of other games), they're not the main attraction.

If I ever played World of Warcraft, it would probably be just to explore the world. I've played Guild Wars in the past in part because it's so pretty, in part grinding because I would dream of getting prettier armour.

So sometimes this sort of reward system is compelling, and other times I think they're just tacked on to give you another ostensible reason to buy the game.

However, this is not "traditional," it's a phenomena that's gotten far more popular over recent years, but originally... the only reward you got was a number that got higher and higher, until finally it was higher than your friend's scores, or at the very least, your previous scores - which is satisfying because it gives at least some sense of self-improvement.

I believe Starcraft 2 handles that sense of self-improvement well, not only through the leagues and through the point based divisions, but also in that it is easy (at least for me) to discern how far I've improved, and what I need to work on to improve further (then again, I spend an awful TON of time on this game, playing and watching and reading and talking about it... so these things are not so obvious for a more casual player)
Second favorite strategy game of all time: Starcraft. First: Go (aka Wei Qi, Paduk, or Igo)
iLikeYourStylez
Profile Joined July 2011
United States23 Posts
Last Edited: 2011-07-28 07:14:34
July 28 2011 06:38 GMT
#68
Video: Sequelitis: CastleVania 1 vs Catlevania 2


Why do I mention this video? Because I feel that people no longer really care about the "skill" they receive but rather care more about "avatar strength." Maybe we, as the team liquid community, can see the value of being good at a game but these days people wouldn't mind if they had the same skill level but because they invest so much time into leveling or something they can mash the same buttons but because their "items" are better now they kill "harder to kill" things. It's really hard to try to win people like that over to a game like starcraft that now a days is filled with people trying to get better by watching VOD's and stuff like that. It'll be pretty difficult to win over casual gamers with this set. The best way to "save" starcraft from losing this casual gamer base would be something like DotA or something like that that doesn't require 200 APM and mastery of at least 5 build orders and unit compo's to be good at. (aka DotA required good understanding of hero match ups and stuff like that but you could still screw around and have fun)

that feels like the sole difference between SC2 and SC:BW. In SC:BW i did crazy builds like MASS GOLIATH and it was fun rolling people with some random build like that because not everyone watched VOD's and kept up with build orders and stuff so stupid builds like that were viable. SC:BW also had some of the best UMS games ever. :D

Basically, there are so many competitive people on SC2. The reason why I feel like this is is because of how b.net 2.0 looks like. The multiplayer button instantly takes you to a page where you are judged and placed based on how you perform. If you are casual then you end up in the "lower leagues" and just the fact that people call it the "lower leagues" makes it sound degrading and stuff. Basically it feels like there's too many people playing seriously and the people that just want to play to like, go mass infestor/ravens or just go ghosts and snipe all the marines are just demolished by proper build orders and then are placed in the "lower leagues"

well... that's what I think. Please don't think that i'm grouping everyone into one big group on b.net saying everyone that's a casual gamer doesn't care about getting better at a game. I just mean like, the TRUE TRUE TRUE casual gamer that doesn't care about getting better at a game and their mindset. I mean that's why I dropped myself all the way to bronze to mess around. I get to go things like mass reaper/mass helions. It sucks though that people will flame you for 30 minutes if you win and they say, "does it make you feel good when you beat noobs?" and I'm just like, "i want to ENJOY the game, is it so bad that i decided to go mass raven for fun?" It's just so competitive these days...

EDIT: It just feels really hard for me to try and see from the "casual bad player's" point of view because I was always relatively decent at games. Back in broodwar I played a bit competitively (local tournaments and stuff like that) and in DotA I usually was like a free agent/training person for clans but never played seriously. I get "fun" out of getting better and beating people I couldn't beat before. So yeah :\
GrimReefer
Profile Joined March 2011
United States442 Posts
July 28 2011 07:04 GMT
#69
every gripe about the single player battlenet experience, is the opposite when playing team games. massing ghost is viable or at least fun until at least platinum as long as you're not against more than 2 toss. if you want to rush bc's or protoss air, it's always viable. you can go straight mutas with lair before queen on so many maps. having said that, the same is true of a standard tier rush. 3racks, 4gate, roaches can all crush just as easily if you want to play straight up.

i don't care how bad your friends are, or what tactics they wish they could use; but i assure in 4v4 and 3v3 anything goes. maybe not in diamond, masters, high platinum, but everything below has been noting but fun for me.

the other beauty of team games is you can always blame the loss on your team fucking up. less pressure on you when clicking that find match button.

i wish the OP had the same data for 2's, 3's, and 4's.
You're rapping about homosexuals and Vicodin, I can't sell this sh*t.
Dandy_Moustachu
Profile Joined July 2010
France422 Posts
Last Edited: 2011-07-28 09:55:05
July 28 2011 09:54 GMT
#70

That's not the traditional sense.

In call of duty I work hard.
I work hard so I level.
I level so I get better weapons.


In call of duty, I play poorly and didn't word,
I still level, and I still get better weapons (maybe slowly than better player, but i'll end having them anyway)
It's only a matter of time

In World of Warcraft I work hard.
I work hard so I level.
I level so I get better spells/abilities, more quest access, and more zones to go to. Massive amounts of content based on raising level.


In wow, I play poorly and didn't work
I still level, get better spells/abilities, quest etc
It's only a matter of time

In StarCraft 2 I work hard.
I work hard so I get promoted.
My league symbol is a little more shiny. Other than that, its business as usual.


In starcraft 2, I play poorly and didn't work, i drop (or stay) in Bronze



Pif Paf Pouf
CojL
Profile Joined June 2011
Sweden26 Posts
Last Edited: 2011-07-28 13:03:04
July 28 2011 12:52 GMT
#71
I agree with most of the posts in this thread, and maybe I'm wrong since I'm only in gold/plat, and haven't been a part of the community for long, but I still would like to express myself!

I played WoW since the beta until 3-4 months ago when I started with Sc2. The thing that kept me playing WoW was the social part, and WoW is more of a chatwindow with improved grafics than a game. I reached 2500-2600 in 3v3 before I quit, and WoW arena was about synergy between you and your teammates, and I miss this "teamplay"-part in sc2. I quit WoW because blizzard balanced things mainly around PvE, and as I didn't PvE a lot it felt pointless continuing trying to fight the imbalananceness with my teammates.

Starcraft 2 has been insanely fun for me those first months, and when I don't play laddergames I watch userstreams here on TL, follow the major tournaments, and even watch on VOD's from older tournaments from the days when I didn't play Sc2, and I'm trying to be a part of the community doing this. Sure it's fun watching streams, VOD's and tournys, but I still feel alone when I play 1v1 in the ladder, and browsing forums here on TL is nothing like the social ingame-experience in WoW and other MMO's.

Don't get me wrong, I still enjoy Sc2 a lot, but it could be so much more when it comes to the social part in-game.

Just my 2 cents!
brichals
Profile Joined November 2010
Germany50 Posts
Last Edited: 2011-07-28 14:14:11
July 28 2011 14:13 GMT
#72
Nice data.

Quiz - what is the cause of the large increase in rate of people joining ladder after 150 days in EU, NA and RU? Was it chat channels? You can see the curves are almost flat at 145 days then the go up again quite sharply until the end of Season 1.

40 % attrition is not that bad after 1 year but what is the real inactivity, i.e. people that play more than 5-20 ladder games a season. I fear it's much higher. Season 3 will be much lower I predict. But still that is not bad. Other games keep much less population of players in multiplayer I think.
Heeeeerre come the BANELINGS!
ehalf
Profile Joined September 2010
408 Posts
Last Edited: 2011-07-28 14:44:02
July 28 2011 14:41 GMT
#73
The reason kr/tw has low s1->s2 ratio is due to the free public test period.

Basically anyone can make free BNet account and apply the public test and it cost u nothing. TW server has one month free public test period and KR has longer. Personally I did enroll in both and enjoy the free play for months.

After the free public test, lot of the account are then dead. But they are still in the data.

EU/NA dont have the free public test. You need to have the guest pass which is normally contained in a sold copy. So it 'cost' to test.

i.e. S1 player data is not accurate in kr/tw

BTW, cn server only sold month pass. There is no life-time version available for cn server. So many ppl just create new account each month for fun/ or for hack Also cn server has one free week public test. So you may find cn server data hard to understand later.
Gamegene
Profile Blog Joined June 2011
United States8308 Posts
July 28 2011 14:49 GMT
#74
I'd like to point out that Korea nearly halved it's 1v1 population from season 1 to 2.
The trend everywhere you look seems to be that Koreans are becoming more disinterested in the GSL, BW, and SCII in general.

(WILL THIS HURT ESPORTS BLAH BLAH BLAH)
Throw on your favorite jacket and you're good to roll. Stroll through the trees and let your miseries go.
-way
Profile Joined October 2010
Germany9 Posts
July 28 2011 14:56 GMT
#75
well, its a hard game tbh... you have to work hard to get really really good, which is something you can´t expect from the average player who comes home after 8 hours of work/school.
+ many players started in s1 due to the lack of content in wow.

kinda sad though ;-/
well,
only the best can survive! <3
Why did he put the trumpets in? ;-P
Hyperionnn
Profile Blog Joined September 2007
Turkey4968 Posts
Last Edited: 2011-07-28 15:10:49
July 28 2011 15:07 GMT
#76
unable to make custom games by yourself
no shared rep watching (that was available in bw wtf)
no clans
no unrated matchmaker
hard to get good at the game and theres no obvious reward at all
%90 people who are laddering are usually a bunch of cheesers to get useless portraits

and stuff like that makes people stop playing sc2
Bosu
Profile Blog Joined June 2008
United States3247 Posts
July 28 2011 15:11 GMT
#77
There is nothing sad or bad about those numbers. Pretty much expected. The activity of the community and stream numbers are much more important. Most people buy starcraft for the single player, which is surprising to me. At the midnight launch I talked to quite a few people and overheard a lot of conversations. Nobody gave a fuck about multiplayer. I was kinda blown away.
#1 Kwanro Fan
insaneMicro
Profile Blog Joined January 2011
Germany761 Posts
July 28 2011 15:14 GMT
#78
Yeah all of my friends quit after the campaign and a few tries at coop/team ladder. They lack the eye of the tiger T_T
1v1 is not as big a part of Starcraft as teamliquid would have you think.
"Damn I played some fine Zerg right there". -Fruitdealer
ondik
Profile Blog Joined November 2008
Czech Republic2908 Posts
Last Edited: 2011-07-28 15:37:28
July 28 2011 15:34 GMT
#79
On July 28 2011 11:51 L3gendary wrote:
Show nested quote +
On July 28 2011 11:47 snotboogie wrote:
I do believe there's been major dropoff in players. I'm in Diamond now, and was in Diamond a year ago, but I know for sure I'm a far better player than I was then.


so is everyone else...


thing is majority of those 30 % who quit SC2 were casual players who were mostly in bronze/silver league. If there's -let's say- 60 % less silver and bronze players, the whole league system has to even out somehow. It will even out by demoting players "on edge" to lower leagues. Imagine there were 100 players playing and you'd lose only to 10 of them, that means you'd be better than 90 % of players and probably placed in diamond . Now imagine 50 players who are worse than you stop playing. Now you're only better than 80 % of players and will be placed in platinum.

Or am I wrong?


edit: hm, I didn't notice that at first, but 50 % drop for Korea is kinda huge.. also are there numbers for China season 2?
Bisu. The one and only. // Save the cheerreaver, save the world (of SC2)
muffley
Profile Blog Joined May 2010
United States280 Posts
July 28 2011 16:08 GMT
#80
On July 29 2011 00:34 ondik wrote:
also are there numbers for China season 2?

Yes, there's China season 2 data (and I have Latin America s2 data), just no s1 data. I'll post it just for reference once I'm home.
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