I'm also wondering what kind of strategies the map makes stronger and weaker.
What's viable on Battle Royal?
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scwizard
United States1195 Posts
I'm also wondering what kind of strategies the map makes stronger and weaker. | ||
jello_biafra
United Kingdom6632 Posts
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Mortician
Bulgaria2332 Posts
Small units between geyser and assimilator None between 2 geysers | ||
konadora
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Singapore66071 Posts
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scwizard
United States1195 Posts
On April 19 2009 22:59 jello_biafra wrote: It would seem that 9 pool speedling into 2 hatch muta ZvT is almost unbeatable on that map. I don't see why this is so? If you spam marines from the very beginning you can repel the zerglings, lock yourself in, and repel the mutalisks. As for PvZ, I'd imagine that Corsiars would fare quite well against mutas if properly executed. Also another technical question. If protoss builds his own assimilator there after the original one has been destroyed, or terran builds refineries there, will that reopen the choke? | ||
done
Germany70 Posts
On April 19 2009 23:23 scwizard wrote: I don't see why this is so? If you spam marines from the very beginning you can repel the zerglings, lock yourself in, and repel the mutalisks. As for PvZ, I'd imagine that Corsiars would fare quite well against mutas if properly executed. Also another technical question. If protoss builds his own assimilator there after the original one has been destroyed, or terran builds refineries there, will that reopen the choke? no | ||
myrmidon2537
Philippines2188 Posts
Someone please correct me if i'm wrong >< | ||
jello_biafra
United Kingdom6632 Posts
On April 19 2009 23:07 Mortician wrote: None between 2 geysers Only ghosts can go between 2 geysers. On April 19 2009 23:23 scwizard wrote: I don't see why this is so? If you spam marines from the very beginning you can repel the zerglings, lock yourself in, and repel the mutalisks. You're gonna have to 8 rax or BBS to get that many marines fast enough to stop that from happening, seriously. | ||
Sprite
United States1015 Posts
On April 19 2009 23:40 jello_biafra wrote: Only ghosts can go between 2 geysers. You're gonna have to 8 rax or BBS to get that many marines fast enough to stop that from happening, seriously. + the overlord scout would spot it super early. | ||
konadora
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Singapore66071 Posts
On April 19 2009 23:27 myrmidon2537 wrote: I think not, the last time they used the assimilator feature (On Troy), they put some terrain underneath the geyser to make it unbuildable. Someone please correct me if i'm wrong >< You're correct. They have weird terrain + slightly off-the-grid placement of the assimilators (SC places units by grids, but some editors such as Starforge allows you to place 'off-the-grid') results in un-rebuildable vespene geysers. | ||
niteReloaded
Croatia5281 Posts
I don't see why not. This gas blocking thing.. it's not one of those hacks mapmakers use, it's a normal thing in BW. So if you can build a refinery there, the choke WILL reopen. (unless they made the gas unbuildable like someone mentioned) | ||
konadora
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Singapore66071 Posts
On April 19 2009 23:53 niteReloaded wrote: I don't see why not. This gas blocking thing.. it's not one of those hacks mapmakers use, it's a normal thing in BW. So if you can build a refinery there, the choke WILL reopen. (unless they made the gas unbuildable like someone mentioned) The map makers made the maps with that in mind... ever watched games on Troy? | ||
scwizard
United States1195 Posts
On April 19 2009 23:40 jello_biafra wrote: You're gonna have to 8 rax or BBS to get that many marines fast enough to stop that from happening, seriously. Well, per cost m&m beat mutalisks, so if you build marines and they build mutalisks you should come out on top. Sure do 8 rax if its necessary. Whatever you need to do to beat the mutalisk swarm. + Show Spoiler + Fantasy just beat Jaedong with mech into 8rax out of nowhere. His mutalisks just bounced off that marine blob. The thing about the map is that you know because of the short rush distances and the assimilator weirdness that they're going to be building mutalisks, so the proper answer is to build marines. You should come out on top, and then they'll try something else, and you'll try something else in response and you actually have a proper game. | ||
SpiritoftheTunA
United States20903 Posts
On April 20 2009 04:13 scwizard wrote: Well, per cost m&m beat mutalisks, so if you build marines and they build mutalisks you should come out on top. Sure do 8 rax if its necessary. Whatever you need to do to beat the mutalisk swarm. Fantasy just beat Jaedong with mech into 8rax out of nowhere. His mutalisks just bounced off that marine blob. The thing about the map is that you know because of the short rush distances and the assimilator weirdness that they're going to be building mutalisks, so the proper answer is to build marines. You should come out on top, and then they'll try something else, and you'll try something else in response and you actually have a proper game. if mutalisks were that easy to beat, you wouldnt see games like shine[kal] vs forgg or lux vs frozean, etc etc dont try to analyze cost effectiveness, 9-11 mutas can take out a whole lot more marines, turrets, scvs, and shit than you seem to think | ||
Fontong
United States6454 Posts
On April 20 2009 04:13 scwizard wrote: Well, per cost m&m beat mutalisks, so if you build marines and they build mutalisks you should come out on top. Sure do 8 rax if its necessary. Whatever you need to do to beat the mutalisk swarm. Fantasy just beat Jaedong with mech into 8rax out of nowhere. His mutalisks just bounced off that marine blob. The thing about the map is that you know because of the short rush distances and the assimilator weirdness that they're going to be building mutalisks, so the proper answer is to build marines. You should come out on top, and then they'll try something else, and you'll try something else in response and you actually have a proper game. Because you wouldn't build marines otherwise? There are really so many things wrong with your post. Fantasy never beat Jaedong's mutas using marines. He used valkyries to do that. | ||
Rostam
United States2552 Posts
On April 20 2009 04:13 scwizard wrote: Fantasy just beat Jaedong with mech into 8rax out of nowhere. Err.. | ||
scwizard
United States1195 Posts
When one is down only infantry can get through (the largest is hydraliks, vultures can't get through) When both are down, only ghosts can get through (zeglings can't) As for 9 pool into 2 hatch muta, I don't see why defending against 9 pool into 2 hatch muta tvz is so different than defending against 9 pool into 2 hatch muta on any other map. Sure the distances are smaller, but that's pretty much it. It's very hard to win though if they kill your assimilators, and you don't kill theirs, because then they have 4 gas and you can't effectively harass them. It seems like it's very important to kill their assimilators so that they can't get a drone into the middle without elaborate jumping or overlord transport. | ||
scwizard
United States1195 Posts
On April 20 2009 04:56 Fontong wrote: Because you wouldn't build marines otherwise? There are really so many things wrong with your post. Fantasy never beat Jaedong's mutas using marines. He used valkyries to do that. + Show Spoiler + Uhh, didn't you see the game last night? Jaedong threw 4 gas worth of perfectly microed mutalisks at fantasy, but fantasy's 8 rax was too much, and evertually he got vessels which sealed the deal. Sorry Rostam. Spoilered. | ||
littlechava
United States7216 Posts
I think T has a better chance than P on this map imo, I can't imagine what a Protoss could do to win against Zerg on Battle Royal. | ||
SpiritoftheTunA
United States20903 Posts
On April 20 2009 04:59 scwizard wrote: + Show Spoiler + Uhh, didn't you see the game last night? Jaedong threw 4 gas worth of perfectly microed mutalisks at fantasy, but fantasy's 8 rax was too much, and evertually he got vessels which sealed the deal. Sorry Rostam. Spoilered. 8rax is not a counter to 2hatch muta what hte fuck are you fucking on | ||
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