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Active: 32712 users

Live: Balance Patch this Week, New Test Map, and Daedalus…

Forum Index > SC2 General
289 CommentsPost a Reply
1 2 3 4 5 13 14 15 Next All
These changes are now live.
iHirO
Profile Blog Joined January 2011
United Kingdom1381 Posts
Last Edited: 2014-02-05 00:30:30
February 03 2014 19:10 GMT
#1
[image loading]


David Kim writes:

"We’d like to make a small balance patch this week in order to help address PvT concerns, as well as implement a small fix for Daedalus point. Of the changes we’ve tested so far, we feel ready to make the Time Warp and EMP changes right now, but we’ll continue testing other changes as well in case we need to make further adjustments.

We’ll try our best to make these changes within a week:
  • Time Warp cost increased from 75 to 100.

  • Ghosts start with the energy upgrade built in.

  • Make the natural expansion ramp smaller on Daedalus Point.


Here are a few things we’d like to continue testing on a new balance test map:
  • We’d like to try out a sight range nerf to the Mothership Core, as commonly requested by the community. We also believe this could be a really solid direction if the Time Warp and EMP changes aren’t enough.

  • We’d still like to include a Hydralisk buff (but not as big as the current one we’re testing) of some sort for two reasons: To bring more Hydras into play in ZvZ as well as help Roach/Hydra to be more viable vs. Terran.

  • Late game PvZ in Europe is something we’d still like to look into testing/addressing. Looking at games in Korea, we’d still like to keep testing the Tempest change and not touch Swarm Hosts themselves if we can.

Please keep the discussions happening and constructive feedback is always welcome. Thank you."

EDIT: Patch going live today.

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GraphicsThis is for all you new people: I only have one rule. Everyone fights. No one quits. You don't do your job, I'll shoot you myself. You get me?
Bagi
Profile Joined August 2010
Germany6799 Posts
February 03 2014 19:13 GMT
#2
Not a bad emergency fix, maybe Maru can make some miracles happen with this ghost buff. Also Daedalus fix is desperately needed.

Good to know they acknowledge this is only a start too.
JustPassingBy
Profile Blog Joined January 2011
10776 Posts
February 03 2014 19:14 GMT
#3
As the Mothership Core is about to be nerfed, I would like to remind Blizzard that barely any player upgrades it to a fully fledged Mothership. This might not be top priority, but I would like to see the Mothership being used again.
bobsire
Profile Joined December 2011
Canada296 Posts
February 03 2014 19:16 GMT
#4
Glad to hear they are listening to the community somewhat
aeligos
Profile Joined January 2013
United States172 Posts
February 03 2014 19:19 GMT
#5
zomg... the ramp width is not even an issue... but oh well
libera te tvtemet ex inferis A.'.A.'.
ssxsilver
Profile Joined June 2007
United States4409 Posts
February 03 2014 19:20 GMT
#6
On February 04 2014 04:14 JustPassingBy wrote:
As the Mothership Core is about to be nerfed, I would like to remind Blizzard that barely any player upgrades it to a fully fledged Mothership. This might not be top priority, but I would like to see the Mothership being used again.

There was a good suggestion in the reddit thread with the Mothership retaining the current sight range (MsC sight still reduced). All in all, everything looks great with the exception of their views on SH, although it may be a design issue that handcuffs the balance team.
Ballesvette
Profile Joined April 2013
Norway8 Posts
February 03 2014 19:21 GMT
#7
On February 04 2014 04:19 aeligos wrote:
zomg... the ramp width is not even an issue... but oh well

its an issue if you want to expand as protoss.

IeZaeL
Profile Joined July 2012
Italy991 Posts
Last Edited: 2014-02-03 19:23:02
February 03 2014 19:22 GMT
#8
Lol :D
Happy to see D. Point natural changes !
Author of Coda and Eastwatch.
Seiniyta
Profile Joined May 2010
Belgium1815 Posts
February 03 2014 19:22 GMT
#9
On February 04 2014 04:20 ssxsilver wrote:
Show nested quote +
On February 04 2014 04:14 JustPassingBy wrote:
As the Mothership Core is about to be nerfed, I would like to remind Blizzard that barely any player upgrades it to a fully fledged Mothership. This might not be top priority, but I would like to see the Mothership being used again.

There was a good suggestion in the reddit thread with the Mothership retaining the current sight range (MsC sight still reduced). All in all, everything looks great with the exception of their views on SH, although it may be a design issue that handcuffs the balance team.


I'm not sure you can really 'balance' the Swamhost in it's current design. It's a unit that snowballs incredibly. If they would nerf it, it would probably be the end for the Swarmhost completely in HoTS. I think they'll change it up for the next expansion where they can change the way it functions.
Pokemon Master
Olli
Profile Blog Joined February 2012
Austria24417 Posts
February 03 2014 19:22 GMT
#10
On February 04 2014 04:19 aeligos wrote:
zomg... the ramp width is not even an issue... but oh well


Yes it is, it's the main issue with the map.
Administrator"Declaring anything a disaster because aLive popped up out of nowhere is just downright silly."
Nimix
Profile Joined October 2011
France1809 Posts
February 03 2014 19:23 GMT
#11
Yayyy at long last
DifuntO
Profile Joined November 2011
Greece2376 Posts
February 03 2014 19:23 GMT
#12
Good changes.They are also considering nerfing the sight range of the MSC and they are going to fix Daedalus.

Nice.
All I do is Stim.
Existor
Profile Joined July 2010
Russian Federation4295 Posts
February 03 2014 19:24 GMT
#13
On February 04 2014 04:14 JustPassingBy wrote:
As the Mothership Core is about to be nerfed, I would like to remind Blizzard that barely any player upgrades it to a fully fledged Mothership. This might not be top priority, but I would like to see the Mothership being used again.

Constant cloaking field sometimes worths it, if snipe detectors.
ETisME
Profile Blog Joined April 2011
12363 Posts
February 03 2014 19:25 GMT
#14
I am happy to read this note, I feel blizzard is on the same line as us and I really like how they wanna to try out other ways to patch instead of immediately running to see what the community want the change to be.
其疾如风,其徐如林,侵掠如火,不动如山,难知如阴,动如雷震。
Penguinator
Profile Joined December 2010
United States837 Posts
Last Edited: 2014-02-03 19:27:26
February 03 2014 19:26 GMT
#15
Towelie.635
GreenMash
Profile Joined August 2012
Norway1746 Posts
February 03 2014 19:26 GMT
#16
On February 04 2014 04:21 Ballesvette wrote:
Show nested quote +
On February 04 2014 04:19 aeligos wrote:
zomg... the ramp width is not even an issue... but oh well

its an issue if you want to expand as protoss.


or terran
or zerg D:
I love hellbats
iHirO
Profile Blog Joined January 2011
United Kingdom1381 Posts
February 03 2014 19:26 GMT
#17
Time to theorycraft a new one base marine build based around emping sentries and mothership cores.
GraphicsThis is for all you new people: I only have one rule. Everyone fights. No one quits. You don't do your job, I'll shoot you myself. You get me?
Salient
Profile Joined August 2011
United States876 Posts
February 03 2014 19:27 GMT
#18
I wish Blizzard would consider the feedback from professional players before dreaming up balance patches. The pros in the TL article all seemed to agree that the proper way to fix the MSC was to reduce its vision. They all seemed to think the Ghost buff was random. At least the weird Hydra and Tempest changes were put off, but it seems like Blizzard is intent on going through with them some later time. And Blizzard explicitly stated that it didn't want to change swarm hosts . . .
geokilla
Profile Joined May 2011
Canada8230 Posts
February 03 2014 19:27 GMT
#19
LOL who said blizzard listens to the community? They just "test" it then do it anyways.
aeligos
Profile Joined January 2013
United States172 Posts
February 03 2014 19:28 GMT
#20
On February 04 2014 04:21 Ballesvette wrote:
Show nested quote +
On February 04 2014 04:19 aeligos wrote:
zomg... the ramp width is not even an issue... but oh well

its an issue if you want to expand as protoss.



The race played does not determine the expand ability. That is wholly dependent on (1) player skill, (2) builds chosen by both players, and (3) working knowledge of the units and the game in general.
libera te tvtemet ex inferis A.'.A.'.
1 2 3 4 5 13 14 15 Next All
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